Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (Darkly)
  • No Skin
Collapse

Chebucto Regional Softball Club

  1. Home
  2. Uncategorized
  3. Preferences (Art by Niels Vergovwen)
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Preferences (Art by Niels Vergovwen)

Scheduled Pinned Locked Moved Uncategorized
rpgmemes
65 Posts 41 Posters 1 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • L Lovable Sidekick
    These examples seem mutually exclusive, but I'm not sure why you're asking that. I'm saying the RPG landscape is much more varied than two opposing edge cases - which is how memes tend to misrepresent the world.
    atlas48@ttrpg.networkA This user is from outside of this forum
    atlas48@ttrpg.networkA This user is from outside of this forum
    atlas48@ttrpg.network
    wrote last edited by
    #61
    it felt more like two examples posited, to me.
    1 Reply Last reply
    0
    • D dragontypewyvern@midwest.social
      That's because the first group does their mimic checks
      swedneck@discuss.tchncs.deS This user is from outside of this forum
      swedneck@discuss.tchncs.deS This user is from outside of this forum
      swedneck@discuss.tchncs.de
      wrote last edited by
      #62
      the first group is actively avoiding death, because it's realistic to not want to die the second group has characters jump into sarlacc pits because hoo hoo hee hee funny
      1 Reply Last reply
      0
      • ? Guest
        There's "everything goes exactly as planned until one player derails the whole session unhindered by rolls or turns" rules-light and "let things flow more naturally and allow things outside the rules if everyone thinks they add to the story" rules-light though... Personally I much prefer the presence of rules which can be followed if convenient or desired, or ignored if you'd rather, but it is also equally valid to want to do collaborative storytelling/investigation without being derailed by bad rolls, I just know that dealing with setbacks and things not going to plan (which is different to things not succeeding in a pre-planned manner, but again equally valid, along with everything going well if you'd rather) is probably my favourite part
        swedneck@discuss.tchncs.deS This user is from outside of this forum
        swedneck@discuss.tchncs.deS This user is from outside of this forum
        swedneck@discuss.tchncs.de
        wrote last edited by
        #63
        my take is that the rules are there to facilitate stories and gameplay, because most people are absolutely horrible at making it fun on their own. it's just like playing minecraft, most people want survival mode so there's some mechanical impetus to do things, you don't generally end up with memorable moments on a creative server (you do end up with lots of neat art, however).
        ? 1 Reply Last reply
        1
        0
        • ? Guest
          "And your character?" "Three kobolds named Jeff."
          swedneck@discuss.tchncs.deS This user is from outside of this forum
          swedneck@discuss.tchncs.deS This user is from outside of this forum
          swedneck@discuss.tchncs.de
          wrote last edited by
          #64
          Jeff, Geoff, and Jeffrey
          1 Reply Last reply
          0
          • swedneck@discuss.tchncs.deS swedneck@discuss.tchncs.de
            my take is that the rules are there to facilitate stories and gameplay, because most people are absolutely horrible at making it fun on their own. it's just like playing minecraft, most people want survival mode so there's some mechanical impetus to do things, you don't generally end up with memorable moments on a creative server (you do end up with lots of neat art, however).
            ? Offline
            ? Offline
            Guest
            wrote last edited by
            #65
            Does that mean fudging rolls is basically the RPG equivalent of "mining off camera"?
            1 Reply Last reply
            0

            Reply
            • Reply as topic
            Log in to reply
            • Oldest to Newest
            • Newest to Oldest
            • Most Votes


            • 1
            • 2
            • 3
            • 4
            • Login

            • Don't have an account? Register

            • Login or register to search.
            Powered by NodeBB Contributors
            • First post
              Last post
            0
            • Categories
            • Recent
            • Tags
            • Popular
            • World
            • Users
            • Groups