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Chebucto Regional Softball Club

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  3. Preferences (Art by Niels Vergovwen)
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Preferences (Art by Niels Vergovwen)

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rpgmemes
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  • ? Guest
    [Source](https://www.instagram.com/couldbeworsecomic/p/DKw7eQFtPIy/) (Instagram)
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    Lovable Sidekick
    wrote last edited by
    #41
    Memes are good at presenting false dichotomies for people to nod knowingly and say yeah, that about sums it up.
    atlas48@ttrpg.networkA 1 Reply Last reply
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    • ZagorathZ Zagorath
      No, they have nothing to do with the style of play. They have to do with group dynamics, which is an entirely separate thing. I actually haven't ever used them myself. I've only played with people I already know or people that those people are vouching for, and I do a solid session zero to establish campaign content and tone. But it's who I'm playing with and the fact that we've discussed it that's relevant there, not whether we're playing heroic fantasy romance or dark gritty realism.
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      Guest
      wrote last edited by
      #42
      So, you're just disagreeing based on semantics? In that case sure. Safety tools are a group dynamic thing and not a style of play thing. No argument there.
      ZagorathZ 1 Reply Last reply
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      • ? Guest
        Even at tables that use safety tools, they're still optional. You can still speak up, but it's there for people who find that difficult. I really don't understand the animosity against tools that help improve the enjoyment for all players involved. If you, as a player, don't want to use them, then don't.
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        Guest
        wrote last edited by
        #43
        I think you misunderstood. I have nothing against safety tools. I just stated that the majority of players neither use them nor need them and if your group doesn't include a single player who needs safety tools, then there really isn't a point in having them. Im not carrying a spare tire while hiking. Doesn't mean I think that spare tires are a bad concept in general.
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        • ? Guest
          So, you're just disagreeing based on semantics? In that case sure. Safety tools are a group dynamic thing and not a style of play thing. No argument there.
          ZagorathZ This user is from outside of this forum
          ZagorathZ This user is from outside of this forum
          Zagorath
          wrote last edited by
          #44
          No, I disagree that it should be in this comic because it sends the wrong message.
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          • ZagorathZ Zagorath
            No, I disagree that it should be in this comic because it sends the wrong message.
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            Guest
            wrote last edited by
            #45
            It's probably a target audience thing. People who need safety tools rarely like gritty realism because it tends to contain a lot of potential trigger points and people who lile gritty realism usually don't use safety tools because they either don't have triggers or dissociate fantasy rp enough that it doesn't trigger them. So, it's more of a correlation vs causation thing.
            ZagorathZ 1 Reply Last reply
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            • ? Guest
              It's probably a target audience thing. People who need safety tools rarely like gritty realism because it tends to contain a lot of potential trigger points and people who lile gritty realism usually don't use safety tools because they either don't have triggers or dissociate fantasy rp enough that it doesn't trigger them. So, it's more of a correlation vs causation thing.
              ZagorathZ This user is from outside of this forum
              ZagorathZ This user is from outside of this forum
              Zagorath
              wrote last edited by
              #46
              Right, exactly what you've said right here is *exactly* the mindset I'm pushing back against. The comic comes across as though it's saying "only those soft soyboys care about stuff like psychological safety, real tough guys who play tough manly gritty realism don't need that soyboy shit". Which is an incredibly toxic and lazy point of view. I don't *think* the author of the comic intended it that way, but that's how it comes across.
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              • ? Guest
                [Source](https://www.instagram.com/couldbeworsecomic/p/DKw7eQFtPIy/) (Instagram)
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                Guest
                wrote last edited by
                #47
                Most the time when people say 'no in game racism' they mean 'these races are bad and these races are good!'
                1 Reply Last reply
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                • ? Guest
                  I wish Ted would just bring a dice tower, instead of that damn dice mortar!
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                  Guest
                  wrote last edited by
                  #48
                  Well now I want a dice mortar
                  1 Reply Last reply
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                  • L Lovable Sidekick
                    Yes, the term "in-game racism" is pretty broad. Does it mean anything that's not a human, elf, dwarf or halfling has a KILL ME sign on it? Or when elves and dwarves don't get along? Or that character races are called "races" instead of "species"? Is it racism when character race influences stats?
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                    archpawn@lemmy.world
                    wrote last edited by
                    #49
                    What if someone things humans are fine, but is against variant humans? I knew it's just optional rules, but I think it's funnier to think of it as an in-universe race of humans.
                    1 Reply Last reply
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                    • ZagorathZ Zagorath
                      In formal English, the comma is just wrong. Informally, I agree it does a very effective job of making the message get across that way.
                      A This user is from outside of this forum
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                      archpawn@lemmy.world
                      wrote last edited by
                      #50
                      But a much better way would be to say "with safety tools and lots of inter-group romance".
                      1 Reply Last reply
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                      • ? Guest
                        I think you misunderstood. I have nothing against safety tools. I just stated that the majority of players neither use them nor need them and if your group doesn't include a single player who needs safety tools, then there really isn't a point in having them. Im not carrying a spare tire while hiking. Doesn't mean I think that spare tires are a bad concept in general.
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                        Guest
                        wrote last edited by
                        #51
                        And exactly how do you know that none of your players need safety tools? Nobody is asking you to carry a spare tire while hiking, but you do admit that bringing one extra bottle of water is a good idea while hiking, right?
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                        • N nigelfrobisher@aussie.zone
                          Wouldn’t it be intragroup if your party are all banging?
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                          Guest
                          wrote last edited by
                          #52
                          Which rulebook is that?
                          ? 1 Reply Last reply
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                          • ? Guest
                            Ten bucks says the first group hasn't had a single character die in the whole campaign, and the second group is all on their second characters due to the Sybian Incident
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                            dragontypewyvern@midwest.social
                            wrote last edited by
                            #53
                            That's because the first group does their mimic checks
                            swedneck@discuss.tchncs.deS 1 Reply Last reply
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                            • ? Guest
                              I honestly thought it was about PPE.
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                              Guest
                              wrote last edited by
                              #54
                              In Character: I mean, isn't your armour basically PPE against injury induced by foreign actors? 😜
                              1 Reply Last reply
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                              • ? Guest
                                Which rulebook is that?
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                                Guest
                                wrote last edited by
                                #55
                                FATAL, now roll an anal circumference saving throw.
                                1 Reply Last reply
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                                • ? Guest
                                  And exactly how do you know that none of your players need safety tools? Nobody is asking you to carry a spare tire while hiking, but you do admit that bringing one extra bottle of water is a good idea while hiking, right?
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                                  Guest
                                  wrote last edited by
                                  #56
                                  Because of a simple yet very effective technique I call: "Asking them". I suggest safety tools for each new group I DM and to this date, all but one group have been open to the idea but after a quick discussion every single player told me that they see absolutely no use in having them and that they will let me know if they ever feel like the topics are getting too rough for them. BTW, the one group that still has them active pretty much forgot about their existence. I'm a player there and as far as I can tell, the GM is the only one who really wants them. It all comes down to group composition. If you're comfortable around the other players and the GM and know that you can just say "stop" whenever, then safety tools add nothing to your experience.
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                                  • ? Guest
                                    I want the first one but with high magic. Do you know how compelling the story can be when you're fighting racist oppressors who have access to 'Wish'?
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                                    Guest
                                    wrote last edited by
                                    #57
                                    I'm the opposite, I want romance, character death, low magic, a later era (1700s theming more than 800s), safety tools out the wazoo and in-game bigotry that my party can rebel against.
                                    1 Reply Last reply
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                                    • L Lovable Sidekick
                                      Memes are good at presenting false dichotomies for people to nod knowingly and say yeah, that about sums it up.
                                      atlas48@ttrpg.networkA This user is from outside of this forum
                                      atlas48@ttrpg.networkA This user is from outside of this forum
                                      atlas48@ttrpg.network
                                      wrote last edited by
                                      #58
                                      genuinely, how are these not mutually exclusive, then?
                                      L 1 Reply Last reply
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                                      • atlas48@ttrpg.networkA atlas48@ttrpg.network
                                        genuinely, how are these not mutually exclusive, then?
                                        L This user is from outside of this forum
                                        L This user is from outside of this forum
                                        Lovable Sidekick
                                        wrote last edited by
                                        #59
                                        These examples seem mutually exclusive, but I'm not sure why you're asking that. I'm saying the RPG landscape is much more varied than two opposing edge cases - which is how memes tend to misrepresent the world.
                                        atlas48@ttrpg.networkA 1 Reply Last reply
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                                        • ? Guest
                                          What are safety tools?
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                                          ziggurat@jlai.lu
                                          wrote last edited by
                                          #60
                                          It's way to avoid a lot of *rpg horro stories* the classical one include - Clear description of the game (which is done in this comic) properly managing expectations is already great - Line and veil, in the sense writing done theme that you don't want at the table, and themes which can be present but *not in plain sight* for example most people do close the door when having sex, so let's do the same in tabletop no need to go further than the *bard joined the elf in their room, and what happened behind closed door stay behind closed door* - X card, which is a kind of last ressort measure and allows anyone to stop a scene going to far Then, some people push further and added way to modulate the intensity of a scene, like asking for more or less depending on how you feel. Being *at the verge of tears* after a consented intense scene can be one of your best RPG memory ever but *being at the verge of tear* after feeling like another player assaulted you, can be a horror story, and the difference is just about *Accepting it*
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