A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.
Carmack defends AI tools after Quake fan calls Microsoft AI demo “disgusting”
-
> The point you were parroting And again with words in my mouth. That wasn't even close to my point! My point was that you were unnecessarily sarcastic in a rude way to someone. Beyond that, your comment made absolutely no sense because you were telling them that they were mad at the tool instead of the way the people are using the tool. Which, if you go back and read their comments, is what they were actually upset about. They didn't make much, if any comment about AI itself, but rather the way people are using it.How was that your point? You just rephrased the original comment with some different wording. In what universe would someone have looked at that and gone "ah, some witty commentary on how unnecessarily sarcastic my post was; furthermore, on the inconsistency between my original retort and the subjects of the previous post". Did you just forget to write that part the first time? Do you think I can read your mind? How was this supposed to work?
-
Demonstrating some crazy idea always confuses people who expect a finished product. The fact this works *at all* is sci-fi witchcraft. Video generators offer rendering without models, levels, textures, shaders-- anything. And they'll do shocking photorealism as easily as cartoons. This one runs at interactive speeds. That's fucking crazy! It's only doing one part of one game that'd run on a potato, and it's not doing it especially well, but holy shit, it's doing it. Even if the context length stayed laughably short - this is an FMV you can walk around in. This is something artists could feed and prune and get real fuckin' weird with, until it's an inescapable dream sequence that looks like nothing we know how to render. > The most realistic near-term application of generative AI technology remains as coding assistants and perhaps rapid prototyping tools for developers, rather than a drop-in replacement for traditional game development pipelines. Sure, let's pretend text is all it can generate. Not textures, models, character designs, et very cetera. What possible use could people have for an army of robots if they only do a half-assed job?Imagine how much better bg3 would have been if there were *more* randomly distributed misc items of no value strewn across each map. Think of how fast you'd kill your mouse *then*!
-
It's fundamentally a make-shit-up device. It's like pulling words out of a hat. You cannot get mad at the hat for giving you poetry when you asked for nonfiction. Get mad at the company which bolted the hat to your keyboard and promised you it was psychic.I think that's exactly who they're mad at
-
There’s what AI could’ve been (collaborative and awesome), and then there’s what the billionaire class is pushing today (exploitative shit that they hit everyone over the head with until they say they like it). But the folks frothing at the mouth over it are unwilling to listen to why so many people are against the AI we’ve had forced upon us today.
-
When it's other people's work, well, people need a nuanced opinion about this nascent technological breakthrough. When it's your specific area of expertise, it's "the plagiarism machine." You are Knoll's law personified.
-
> What has ACTUALLY decimated my industry is the overvaluation and inflation of everything in the economy The real answer, like every creative industry over the past 200+ years, is oversaturation. Artists starve because of oversaturation. There is too much art and not enough buyers. Musicians starve because of oversaturation. And music is now easier than ever to create. Supply is everywhere, and demand pales in comparison. I have hundreds of CC BY-SA 4.0 artists in a file that I can choose for use in my videos, because the supply is everywhere. Video games are incredibly oversaturated. Throw a stick at Steam, and it'll land on a thousand games. There's plenty of random low-effort slop out there, but there's also a lot of passionate indie creators trying to make their mark, and failing, because the marketing is not there. Millions of people shouting in the wind, trying to make their voices heard, and somehow become more noticed than the rest of the noise. It's a near-impossible task, and it's about 98% luck. Yet the 2% of people who actually "make it" practice survivorship bias on a daily basis, preaching that hard work and good ideas will allow you to be just like them. It's all bullshit, of course. We don't live in a meritocracy.
-
AAAA dev here. Carmack is incorrect.
-
How was that your point? You just rephrased the original comment with some different wording. In what universe would someone have looked at that and gone "ah, some witty commentary on how unnecessarily sarcastic my post was; furthermore, on the inconsistency between my original retort and the subjects of the previous post". Did you just forget to write that part the first time? Do you think I can read your mind? How was this supposed to work?> In what universe would someone have looked at that and gone... I repeated you nearly word for word, only substituting a few words. Go ahead and look up "parody"
-
I love how you didn't read anything else I wrote regarding this and boiled it down to a quippy, holier-than-thou and wrong statement with no nuance. Typical internet dumbass.Oh my god you're still trying to have it both ways.
-
Imagine how much better bg3 would have been if there were *more* randomly distributed misc items of no value strewn across each map. Think of how fast you'd kill your mouse *then*!This is what I'm talking about: an unwillingness to see anything but finished products. Not developing the content *in* a big-ass game... just adding stuff *to* a big-ass game. Like BG3 begins fully-formed as the exact product you've already played. Like it'd be awful if similar new games took less than six years, three hundred people, and one hundred million dollars.
-
Heh, especially for this generation I suppose. Even the Arc B580 is on TSMC and overpriced/OOS everywhere. It's kinda their own stupid fault too. They could've uses Samsung or Intel, and a bigger slower die for each SKU, but didn't.TSMC is the only proven fab at this point. Samsung is lagging and current emerging tech isn't meeting expectations. Intel might be back in the game with their next gen but it's still to be proven and they aren't scaled up to production levels yet. And the differences between the different fabs means that designing a chip to be made at more than one would be almost like designing entirely different chips for each fab. Not only are the gates themselves different dimensions (and require a different layout) but they also have different performance and power profiles, so even if two chips are logically the same and they could trade area efficiency for more consistent higher level layout (like think two buildings with the same footprint but different room layouts), they'd need different setups for things like buffers and repeaters. And even if they do design the same logical chip for both fabs, they'd end up being different products in the end. And with TSMC leading not just performance but also yields, the lower end chips might not even be cheaper to produce. Also, each fab requires NDAs and such and it could even be a case where signing one NDA disqualifies you from signing another, so they might require entirely different teams to do the NDA-requiring work rather than being able to have some overlap for similar work. Not that I disagree with your sentiment overall, it's just a gamble. Like what if one company goes with Samsung for one SKU and their competition goes with TSMC for the competing SKU and they end up with a whole bunch of inventory that no one wants because the performance gap is bigger than the price gap making waiting for stock the no brainer choice? But if Intel or Samsung do catch up to TSMC in at least some of the metrics, that could change.
-
TAA looks worse than no AA IMO. It can be better than not using it with some other techniques that cause the frames to look grainy in random ways, like real time path traced global illumination that doesn't have enough time to generate enough rays for a smooth output. But I see it as pretty much a blur effect. Other AA techniques generate more samples to increase pixel accuracy. TAA uses previous frame data to increase temporal stability, which can reduce aliasing effects but is less accurate because sometimes the new colour isn't correlated with the previous one. Maybe the loss of accuracy from TAA is worth the increase you get from a low sample path traced global illumination in some cases (personally a maybe) or extra smoothness from generated frames (personally a no), but TAA artifacts generally annoy me more than aliasing artifacts. As for specifics of those artifacts, they are things like washed out details, motion blur, and difficult to read text.
-
Oh my god you're still trying to have it both ways.I know it's difficult for you to understand because you're clearly kinda stupid, but the real world has this thing called "nuance". Imagine a scenario: you are a major content artist at a studio. You have limited time and money, and you need to create 200 textures extremely quickly that are due by the end of the week (not uncommon in today's corporate crunch culture). Normally you'd throw your hands up and go "oh man, I'm fucked, I'm gonna get fired". But thankfully you live in a world with stable diffusion models. You train said model on your own previous work, then prompt it to generate a bunch of textures. You pick the best 200, and now you only have to clean them up. Bam, you have now saved 90% of your time working with a cutring-edge piece of productivity-improving software that is technically a plagiarism machine because you only had to clean up what it generated, and you didn't steal anybody else's work. The company then keeps you on because you need to continually create fresh ideas to train the model on, because the model cannot create fresh, good ideas by itself, which is the reason they hired you. You keep your job and are now more efficient. This is how AI helps artists, and it's extremely common these days. Please sit down and shut the fuck up, dumbass.
-
TSMC is the only proven fab at this point. Samsung is lagging and current emerging tech isn't meeting expectations. Intel might be back in the game with their next gen but it's still to be proven and they aren't scaled up to production levels yet. And the differences between the different fabs means that designing a chip to be made at more than one would be almost like designing entirely different chips for each fab. Not only are the gates themselves different dimensions (and require a different layout) but they also have different performance and power profiles, so even if two chips are logically the same and they could trade area efficiency for more consistent higher level layout (like think two buildings with the same footprint but different room layouts), they'd need different setups for things like buffers and repeaters. And even if they do design the same logical chip for both fabs, they'd end up being different products in the end. And with TSMC leading not just performance but also yields, the lower end chips might not even be cheaper to produce. Also, each fab requires NDAs and such and it could even be a case where signing one NDA disqualifies you from signing another, so they might require entirely different teams to do the NDA-requiring work rather than being able to have some overlap for similar work. Not that I disagree with your sentiment overall, it's just a gamble. Like what if one company goes with Samsung for one SKU and their competition goes with TSMC for the competing SKU and they end up with a whole bunch of inventory that no one wants because the performance gap is bigger than the price gap making waiting for stock the no brainer choice? But if Intel or Samsung do catch up to TSMC in at least some of the metrics, that could change.Yeah you are correct, I was venting lol. Another factor is that fab choice design decisions were made *way* before the GPUs launched, when everything you said (TSMC's lead/reliability, in particular) rang more true. *Maybe* Samsung or Intel could offer steep discounts for the lower performance (hence Nvidia/AMD could translate that to bigger dies), but that's quite a fantasy I'm sure... It all just sucks now.
-
I know it's difficult for you to understand because you're clearly kinda stupid, but the real world has this thing called "nuance". Imagine a scenario: you are a major content artist at a studio. You have limited time and money, and you need to create 200 textures extremely quickly that are due by the end of the week (not uncommon in today's corporate crunch culture). Normally you'd throw your hands up and go "oh man, I'm fucked, I'm gonna get fired". But thankfully you live in a world with stable diffusion models. You train said model on your own previous work, then prompt it to generate a bunch of textures. You pick the best 200, and now you only have to clean them up. Bam, you have now saved 90% of your time working with a cutring-edge piece of productivity-improving software that is technically a plagiarism machine because you only had to clean up what it generated, and you didn't steal anybody else's work. The company then keeps you on because you need to continually create fresh ideas to train the model on, because the model cannot create fresh, good ideas by itself, which is the reason they hired you. You keep your job and are now more efficient. This is how AI helps artists, and it's extremely common these days. Please sit down and shut the fuck up, dumbass.But it'll never apply to what *you* do, because you're special and that's different. *Nuance nuance nuance! Plagiarism machine.* Zero cognitive dissonance.
-
But it'll never apply to what *you* do, because you're special and that's different. *Nuance nuance nuance! Plagiarism machine.* Zero cognitive dissonance.
-
Obviously AI is coming for sound designers too. You know that right? https://elevenlabs.io/sound-effects And if you work on games and you haven’t seen your industry decimated in the past 16 months, I want to know what rock you have been living under and if there’s room for one more.
-
But it'll never apply to what *you* do, because you're special and that's different. *Nuance nuance nuance! Plagiarism machine.* Zero cognitive dissonance.Okay, dude, time to put your money where your mouth is. Mute [this video](https://youtu.be/oPhnIBuzCjw?t=150) (no cheating by listening to it first; you have to act like a REAL designer here), then use AI to generate for me some sound design that works for the visuals at the timestamp. Should be simple to do better than the sound designers over at Riot for an expert like yourself with access to an AI that makes their expertise irrelevant and will totally steal their job. Oh, what’s that? It sounds awful and doesn’t represent the character, let alone what's happening on-screen at all? Hmm…nah, I must still be wrong somehow.
-
Okay, dude, time to put your money where your mouth is. Mute [this video](https://youtu.be/oPhnIBuzCjw?t=150) (no cheating by listening to it first; you have to act like a REAL designer here), then use AI to generate for me some sound design that works for the visuals at the timestamp. Should be simple to do better than the sound designers over at Riot for an expert like yourself with access to an AI that makes their expertise irrelevant and will totally steal their job. Oh, what’s that? It sounds awful and doesn’t represent the character, let alone what's happening on-screen at all? Hmm…nah, I must still be wrong somehow.> Should be simple to do better than the sound designers over at Riot
-
> Should be simple to do better than the sound designers over at Riot>Your explicit argument is that “better” isn’t the standard, when it comes to cranking out textures or whatever. But suddenly when it’s your thing - there’s no possible way that passable results could work. Disruptive change won’t affect your profession, because good-enough audio never happens in video games, a medium obsessed with escalating… audio quality? No, right, graphics. The thing you figure AI will be awesome for, when someone needs two hundred variations, to-day. And when that demand becomes reasonable there’s no fucking way the studio will demand two thousand. I pretty explicitly explained why this is the dumbest take ever in the previous post, and then tried to get you to do what you're claiming in actual practice so perhaps midway through you'd realize how dumb you're being. Read, please. >This latest comment is an open wound of grievances which I, personally, didn’t say a god damned word about. You’re just showing your whole ass over… cut content? For some reason? Who asked. And you’re trying to turn measured pushback regarding your sweeping claims into some chest-beating dominance-game, where one of us has to go away humiliated and quintessentially stupid forever, instead of just saying - oh, guess that was a slight overreach, whoopsie daisy. Nah, dude, those are the most basic responses you'd get out of literally anybody with any knowledge on this if you brought it up as a suggestion. You're just digging the hole further, shut the fuck up lmao. >My condolences to anyone who works under you. However good you are at your job, the way you handle disagreement is demonstrably miserable. Please get better at it. Writing fan-fiction about some random online to make yourself feel better? Who's showing their ass here, again?