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The Video-Game Industry Has a Problem: There Are Too Many Games | Jason Schreier
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https://archive.ph/2025.09.26-181241/https://www.bloomberg.com/news/newsletters/2025-09-26/the-video-game-industry-has-a-problem-there-are-too-many-games
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Omg yes. I love dragon age games and honestly if the corpo fuckwits didn't fuck up the game veilguad would have been a smash fucking hit. All that it is missing is the writing/stoy. The combat is so great! Each class is fun and unique with multiple viable builds. Reset skill points whenever. It is very different from the other DA games but it is great in its own right. More action and doges, less tactics. Oh you like the way that armor looks but the stats suck? Veilguard you can change the appearance of any armour so you get the cool looks and the good stats. Same with weapons. Spend forever on the way your character looks during character creation? Now you want to start another play through with the same "character", but you don't want spend forever in character creation again? Veilguard let's you copy the appearance of other saves!! Wanna pause during a cutsence? You can do that. Veilguard has so many great game choices and quality of life improvements. Truly the only downside is the dogshit story. These MBAs had the devs start over multiple times. The devs had some ideas, then the MBAs come in and say make an mmo. Devs are like this is stupid but you the boss. MBAs realize it's trash. Devs start over. MBAs decide to fire writers that had been there since the first game and second games. Right away veilgaurd shits on so much of the lore and world state of the previous games. All the game needs is a half way decent story, then it would have been a huge hit I swearI feel every word of this, friend. Everything would have been great if they had just let the writers wrote the damn story. Too busy trying not to offend anyone that instead we got the most boring bland vanilla game out there.
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But you still have to discover someone putting out the equivalent of Master of puppets. The issue isn't that too many games get released, the issue is that too many good games get released. When every year 15 master of puppets comes are you going to buy all 15? Are you even going to be aware of all 15 of them? People will buy what they're aware of and the issue is that so much good stuff is coming out it's almost impossible to be aware of all the good stuff coming out. That's the issue here, great games falling through the cracks because other great games release around it.Well, not everything has mass appeal. That's why I gave a metal album as an example. Despite it being a masterpiece, not everyone will listen to it because it's not for everyone. Same with games. Not every game will sell as much as it deserves, but I believe it's more because of it not being appealing enough and not because there's a discoverability issue The closest I could find about games that are masterpieces that flopped are either old games, which is a different issue or stuff like prey (2017) or Titanfall 2. So pretty big games, just not huge.
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I can't think of any games I'm looking forward to at this point, since Subnautica 2 died. I have no planned video game purchases at this point. I'm not really looking forward to anything at all, if I'm honest. Nothing. I can't hope for the future anymore, every future I've ever met has been fuckgarbage because that's what futures are. Putrid fuckgarbage.
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There are hundreds of Masters of Puppets daily probably but it’s hard to tell because so much stuff is coming out, which is an issue when we want artists to be able to afford food. At this point I think civilised countries should be exploring how to fund video games like we fund other forms of art.What do you mean hundreds daily? We barely get 1 a month and even that is a stretch. I actually do listen to new metal releases almost every day and I can promise you, most of them are a 6-7/10 at best. I'm not some snob or picky listener either, so it's not a me problem. So yeah, music might have a discoverability issue due to sheer number of stuff coming out, but I don't think gaming is quite there yet. As for the funding, I agree. But that's a society issue, not a gaming specific one.
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Are there too many musicians? Are there too many painters? Yes, it hurts discoverability, but honestly, if your game is good, it'll be played, I'm pretty sure. Metal doesn't appeal to the masses.. same for games.. not everything will appeal to the average gamer. But if you release the gaming equivalent of Master of puppets, people will buy it, I'm sure.In a sense yes there are too many. When the question is around the industrial level and making a living off the work. There 110% are too many. No industry can support an infinite number of creators. There is a finite number of customers to serve after all. There's not a single genre at this point that I can think of that isn't saturated by slop.
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What I've been told Haunted Chocolatier is going to be...is not for me. In fact, Stardew Valley has evolved into something that is not for me. I've played Stardew Valley, enjoyed my time with it, put it away, did other things, had some SV content come up in my Youtube feed, watched a couple videos, they're talking about stuff that wasn't in the game when I stopped playing, casually mentioning locations and items I don't recognize, and I find I'm not curious enough to learn what those are. Eric Barone is a creative powerhouse the likes of which I will never be, I see Stardew Valley as nothing short of a masterpiece of solo game development, but I just might be done with his work. If I hear the phrase "Lucas Pope's new game" I'd probably get and play that.
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Cool Michael Bloomberg thinks too many games are getting released. I wonder why. Could it be that AAA/ Investor friendly buy-out shells aren't doing well. Anyway play Kitsune Tails https://store.steampowered.com/app/1325260/Kitsune_Tails/
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What do you mean hundreds daily? We barely get 1 a month and even that is a stretch. I actually do listen to new metal releases almost every day and I can promise you, most of them are a 6-7/10 at best. I'm not some snob or picky listener either, so it's not a me problem. So yeah, music might have a discoverability issue due to sheer number of stuff coming out, but I don't think gaming is quite there yet. As for the funding, I agree. But that's a society issue, not a gaming specific one.You might try to keep track of every new release but you’ll never be able to listen to everything coming from local bands that haven’t managed to make a bigger splash even if they objectively deserve it. I’m hyperbolising of course with the numbers. It’s a problem in loads of forms of media these days and if you happen to consume couple of different kinds of media / genres then trying to do that means you’ll get swept by never ending tides and discoverability is just part of the problem. We no longer have bandwidth to consume everything that’s worth consuming.
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In a sense yes there are too many. When the question is around the industrial level and making a living off the work. There 110% are too many. No industry can support an infinite number of creators. There is a finite number of customers to serve after all. There's not a single genre at this point that I can think of that isn't saturated by slop.Slop, sure. There's always people that wanna try making easy money. But I think oversaturation is when there's too much of the good stuff or when the good stuff doesn't get seen because of too much slop. Is that the case? Because, again, I'd argue that it's more about the appeal and the quality of the games than a discoverability/oversaturation issue. If you like every kind of game out there, sure, you'll never have enough time for every single one of them. But for those that only like driving games? Or only strategy games? Or only RPGs? I'd argue that there aren't enough high quality games out there. Way too many times I felt the need to play a specific kind of game only to look and not find anything new or to only find low quality games.
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Well, not everything has mass appeal. That's why I gave a metal album as an example. Despite it being a masterpiece, not everyone will listen to it because it's not for everyone. Same with games. Not every game will sell as much as it deserves, but I believe it's more because of it not being appealing enough and not because there's a discoverability issue The closest I could find about games that are masterpieces that flopped are either old games, which is a different issue or stuff like prey (2017) or Titanfall 2. So pretty big games, just not huge.But great things have mass appeal outside their niche. Metallica is an excellent example of that because it's not only metalheads who listen to Metallica. Same thing with games. I think we can agree that soulslikes are not for everyone. Lies of p and Lords of the fallen give a rough estimate what the core audience for soulslike is, which is pretty small. But it didn't stop Elden Ring from being the biggest release of that year, because Elden Ring transcends the genre it's in. Great games will pull people from outside their niche the same way great songs, shows, movies, books and paintings can reach well outside the box people have put them in. In gaming we've seen the same thing happen with Silksong. Same thing happened with Clair Obscur and the JRPG genre. Same thing happen with BL4 and the looter shooter genre. Hades 2 will most likely pull people outside the roguelite genre. Silent hill f will most likely pull people outside the horror genre. When you have so many great games pulling players from outside their niche and hogging all the limelight, how are you going to discover those other great games that don't get any of the limelight? You won't, which is why this is a discoverability issue.
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You might try to keep track of every new release but you’ll never be able to listen to everything coming from local bands that haven’t managed to make a bigger splash even if they objectively deserve it. I’m hyperbolising of course with the numbers. It’s a problem in loads of forms of media these days and if you happen to consume couple of different kinds of media / genres then trying to do that means you’ll get swept by never ending tides and discoverability is just part of the problem. We no longer have bandwidth to consume everything that’s worth consuming.Of course. But the good stuff will rise to the top. Especially in games. When it comes to bands, unfortunately not always the case, that's true. But that's a society issue. Universal basic income would help.
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But great things have mass appeal outside their niche. Metallica is an excellent example of that because it's not only metalheads who listen to Metallica. Same thing with games. I think we can agree that soulslikes are not for everyone. Lies of p and Lords of the fallen give a rough estimate what the core audience for soulslike is, which is pretty small. But it didn't stop Elden Ring from being the biggest release of that year, because Elden Ring transcends the genre it's in. Great games will pull people from outside their niche the same way great songs, shows, movies, books and paintings can reach well outside the box people have put them in. In gaming we've seen the same thing happen with Silksong. Same thing happened with Clair Obscur and the JRPG genre. Same thing happen with BL4 and the looter shooter genre. Hades 2 will most likely pull people outside the roguelite genre. Silent hill f will most likely pull people outside the horror genre. When you have so many great games pulling players from outside their niche and hogging all the limelight, how are you going to discover those other great games that don't get any of the limelight? You won't, which is why this is a discoverability issue.But which are these undiscovered gems? Feels like we're talking hypotheticals because googling hasn't produced any examples. I feel like it's also very subjective because it's quite easy to really like a game and feel like it's a 10/10 for you even tho for most other people it's just a 6/10 or maybe worse. I enjoy stuff like caves of qud or whatever but I understand why it's not more popular. It's not for everyone.
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https://archive.ph/2025.09.26-181241/https://www.bloomberg.com/news/newsletters/2025-09-26/the-video-game-industry-has-a-problem-there-are-too-many-games
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But which are these undiscovered gems? Feels like we're talking hypotheticals because googling hasn't produced any examples. I feel like it's also very subjective because it's quite easy to really like a game and feel like it's a 10/10 for you even tho for most other people it's just a 6/10 or maybe worse. I enjoy stuff like caves of qud or whatever but I understand why it's not more popular. It's not for everyone.Of course you're going to have a hard time finding anything on Google because any game that fails to be a success also drops from search results. But to give an example, [Arco](https://store.steampowered.com/app/2366970/Arco/). It's got positive reviews from pretty much everyone giving it a review and yet it didn't even get more than 200 concurrent players on Steam. I'm not saying it's some unbelievable gaming experience, but it is a good game. If there's nothing wrong with the game why was it a failure? Am I supposed to believe they made a game for nobody?
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Of course you're going to have a hard time finding anything on Google because any game that fails to be a success also drops from search results. But to give an example, [Arco](https://store.steampowered.com/app/2366970/Arco/). It's got positive reviews from pretty much everyone giving it a review and yet it didn't even get more than 200 concurrent players on Steam. I'm not saying it's some unbelievable gaming experience, but it is a good game. If there's nothing wrong with the game why was it a failure? Am I supposed to believe they made a game for nobody?[Dunno how accurate this is ](https://gamalytic.com/game/2366970) but it says they sold 46k units. Not quite for nobody, is it? Even if everyone got it at 50% off, that's still 322k after steam's cut.
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I can't think of any games I'm looking forward to at this point, since Subnautica 2 died. I have no planned video game purchases at this point. I'm not really looking forward to anything at all, if I'm honest. Nothing. I can't hope for the future anymore, every future I've ever met has been fuckgarbage because that's what futures are. Putrid fuckgarbage.I'm really looking forward to a game for the first in years, Arc raiders, probably because it's a new studio and hasn't been enshittified yet. Damn I've missed that feeling, but might be because of growing up and not having time to play much, and because the number of new games. Hard to keep up with upcoming releases
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Are we back in 1983?FTA > Most of last year’s Steam games went undiscovered and unplayed by the majority of users. But a surprising number were received quite well. Of the 1,431 games released last year that garnered more than 500 reviews — an indication that they were played by at least a few thousand people — more than 260 were rated positively by 90% or more of the players. More than 800 scored 80% or better. In other words, this isn’t like the 1980s, when the US gaming market crashed due to a flood of poorly made products. Today, there are too many video games, and many of them are great. >Today’s titles are also competing not just with the new games released every year but with countless old “service” games designed to keep people playing forever. The three most-played games on Steam are almost always Counter-Strike, Dota 2 and PUBG: Battlegrounds, all multiplayer games that have been around for years. Some of the other biggest games in the world, such as League of Legends and the top titles on Roblox, would be alongside them if they were on Steam.
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This isn’t some neoliberal conspiracy. Jason Schreier is a respected journalist and given his track record so far there’s no reason for this kind of silly accusations.
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This isn’t some neoliberal conspiracy. Jason Schreier is a respected journalist and given his track record so far there’s no reason for this kind of silly accusations.Track record. You mean like sitting on a bunch of abuse stories, allowing more people to get abused by Blizzzard's staff so he could publish and push his book? Or do you mean his support of grifter Sweet Baby Inc. Or do you mean his blatant racism shaming a small dev team for having the same skin color? Or do you mean his soyboy aversion to titties as he shat all over the masterpiece Dragon's Crown? The dude is a joke, straight up, a known liar fearmongering for clicks.