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Chebucto Regional Softball Club

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  3. The Video-Game Industry Has a Problem: There Are Too Many Games | Jason Schreier
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

The Video-Game Industry Has a Problem: There Are Too Many Games | Jason Schreier

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  • ? Guest
    Go culture war somewhere else please.
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    Guest
    wrote last edited by
    #41
    Lol, telling you can't refute any of that, huh. Respected journalist indeed
    ? 1 Reply Last reply
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    • ? Guest
      Lol, telling you can't refute any of that, huh. Respected journalist indeed
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      Guest
      wrote last edited by
      #42
      You’re not able to refute that you eat poop for breakfast. Goodbye.
      ? 1 Reply Last reply
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      • ? Guest
        I wish there were too many good games. There aren't, but there is certainly too much slop. Maybe stop making slop with hundred-man teams? Nah, it's the market that's the problem. Schreier still proving he's a moron who hates games and gamers.
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        brucethemoose@lemmy.world
        wrote last edited by
        #43
        I hate to be rude, but there are literally *thousands* of great games cheaply accessible to you. They aren’t gonna be spoon fed to your eyeballs; you have to shop and dig.
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        • ? Guest
          You’re not able to refute that you eat poop for breakfast. Goodbye.
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          Guest
          wrote last edited by
          #44
          You fizzled out there fast, kiddo. Better luck next time
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          • N nyctre@lemmy.world
            Are there too many musicians? Are there too many painters? Yes, it hurts discoverability, but honestly, if your game is good, it'll be played, I'm pretty sure. Metal doesn't appeal to the masses.. same for games.. not everything will appeal to the average gamer. But if you release the gaming equivalent of Master of puppets, people will buy it, I'm sure.
            B This user is from outside of this forum
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            brucethemoose@lemmy.world
            wrote last edited by
            #45
            Not really. It may be “feel good nice” if you make a few bucks to a few hundred good reviews on a passion project, but it’s not enough to let you eat. And making a game is a pretty massive time sink. Not to belittle other artists, but the bare minimum time/financial investment for one game is higher than, say, a digital art portfolio or an album.
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            • B brucethemoose@lemmy.world
              I hate to be rude, but there are literally *thousands* of great games cheaply accessible to you. They aren’t gonna be spoon fed to your eyeballs; you have to shop and dig.
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              Guest
              wrote last edited by
              #46
              I didn't say there aren't any good games. I said I wish there were too many
              B 1 Reply Last reply
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              • ? Guest
                https://archive.ph/2025.09.26-181241/https://www.bloomberg.com/news/newsletters/2025-09-26/the-video-game-industry-has-a-problem-there-are-too-many-games
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                brucethemoose@lemmy.world
                wrote last edited by
                #47
                I’m sorry, but gamers are so entitled. We’re flooded with an incredible back catalog and a sea of gems, yet the sentiment is “small devs are fine” is totally ignorant of how, literally the vast majority of the time per the article, these small devs barely make ends meet on their genuinely good passion project. Or they generalize that all games are junk because they haven’t even made a bare minimum attempt to shop around the sea of excellently organized stores and review sites/databases the industry has, like they expect absolute perfection in a personal TikTok/YouTube feed directed at them, then turn around and complain about paying a few bucks for an indie after dropping $600 on a GPU. *** …There really *are* too many games because it’s so many passion projects now, and that’s… fine. It’s a lot better than the cinema situation now, for example, where indie makers are getting squeezed so hard. But I still don’t like the entitled culture that hurts the discoverability of these smaller games and feeds the AAA slop conveyer belts.
                corkyskog@sh.itjust.worksC 1 Reply Last reply
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                • N nyctre@lemmy.world
                  [Dunno how accurate this is ](https://gamalytic.com/game/2366970) but it says they sold 46k units. Not quite for nobody, is it? Even if everyone got it at 50% off, that's still 322k after steam's cut.
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                  wrote last edited by
                  #48
                  Now factor publishers cut and the cost of development. At 50% they probably didn't even recoup their costs.
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                  • ? Guest
                    I didn't say there aren't any good games. I said I wish there were too many
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                    brucethemoose@lemmy.world
                    wrote last edited by
                    #49
                    You literally named a bunch of old games that absolutely have modern alternatives. From indie 'retro' RTS games to Mass Effect (or more dramatic MGS) feeling RPGs/shooters that flew under the radar to great and original puzzle games in the vein of Portal. Have you ever played the Talos Principle or Antichamber, for instance? Discoverability is a *huge* issue, *because* there are so many games.
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                    • ? Guest
                      There are hundreds of Masters of Puppets daily probably but it’s hard to tell because so much stuff is coming out, which is an issue when we want artists to be able to afford food. At this point I think civilised countries should be exploring how to fund video games like we fund other forms of art.
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                      righthandofikaros@lemmy.world
                      wrote last edited by
                      #50
                      Being an artist has always been a financially unstable line of work, and it always will be. Art is not a necessity, and thus it relies on people having enough disposable income to spend on things like art. Anyone that thinks being an artist is financially sustainable is an idiot. Its feast or famine. When the product is good, the pay is good. When the product is bad, you probably don't have a job anymore. But neither of those things matter if people aren't buying art because they can barely afford groceries, including the artist.
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                      • ? Guest
                        https://archive.ph/2025.09.26-181241/https://www.bloomberg.com/news/newsletters/2025-09-26/the-video-game-industry-has-a-problem-there-are-too-many-games
                        S This user is from outside of this forum
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                        steeznson@lemmy.world
                        wrote last edited by
                        #51
                        This seems like a problem that will self-correct. The way Schrier has phrased the headline makes it sound like the industry is a monolith with a comitee leading it.
                        1 Reply Last reply
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                        • B brucethemoose@lemmy.world
                          I’m sorry, but gamers are so entitled. We’re flooded with an incredible back catalog and a sea of gems, yet the sentiment is “small devs are fine” is totally ignorant of how, literally the vast majority of the time per the article, these small devs barely make ends meet on their genuinely good passion project. Or they generalize that all games are junk because they haven’t even made a bare minimum attempt to shop around the sea of excellently organized stores and review sites/databases the industry has, like they expect absolute perfection in a personal TikTok/YouTube feed directed at them, then turn around and complain about paying a few bucks for an indie after dropping $600 on a GPU. *** …There really *are* too many games because it’s so many passion projects now, and that’s… fine. It’s a lot better than the cinema situation now, for example, where indie makers are getting squeezed so hard. But I still don’t like the entitled culture that hurts the discoverability of these smaller games and feeds the AAA slop conveyer belts.
                          corkyskog@sh.itjust.worksC This user is from outside of this forum
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                          corkyskog@sh.itjust.works
                          wrote last edited by
                          #52
                          There are also the people that don't have time for many video games like me. It's incredibly hard to find these hidden gems if you aren't immersed in video game talk. Is there some trusted review publication I should be going to check to find them?
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                          • corkyskog@sh.itjust.worksC corkyskog@sh.itjust.works
                            There are also the people that don't have time for many video games like me. It's incredibly hard to find these hidden gems if you aren't immersed in video game talk. Is there some trusted review publication I should be going to check to find them?
                            B This user is from outside of this forum
                            B This user is from outside of this forum
                            brucethemoose@lemmy.world
                            wrote last edited by
                            #53
                            RockPaperShotgun is my go-to, but I also tend to use 'sorting' features in stores and stuff. For instance, on steam, you can filter by tags you like, like 'co-op' or 'base building' or whatever, then sort by review score. And sometimes there are external sites like GamePasta (for Gamepass) with similar features for other platforms. I may have better advice if there's a certain 'type' of game you like. For instance, do you prefer coop with mates or an SO or something? Do you like RTSes or sandbox games or what?
                            1 Reply Last reply
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