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Chebucto Regional Softball Club

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A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

I'm Getting Real Tired Of Not Being Able To Trust That A Video Game Doesn't Have AI Crap In It - Aftermath

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  • ? Guest
    Well that author is not playing any games any time soon. Or he probably will after this artificial rage topic is gone. GenAI is here to stay and it makes stuff way easier and way faster.
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    Guest
    wrote last edited by
    #4
    Mmm just give me ladles of that easy quick slop mmm yes please just pour it down my gullet, all that regurgitated mashed-up machine bullshit mmmmmm
    ? ? 2 Replies Last reply
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    • ? Guest
      Mmm just give me ladles of that easy quick slop mmm yes please just pour it down my gullet, all that regurgitated mashed-up machine bullshit mmmmmm
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      Guest
      wrote last edited by
      #5
      No no, please give me those vast definitely not procedural generated landscapes of open world games - no even better give me the infinite world of Minecraft that is just procedurally generated and those wall and floor textures that some poor overworked artis generated by putting a noise filter on gray and brown squares. Oh you can't imagine how much I love the dialogue choices that totally make sense. And the always identical animations of every character I meet in my games But I really despise this regurgitated stuff from an AI, especially the translations of languages that I don't understand. Or variated character models or some textures that I usually only notice if they were missing. Raging about AI is a trend. It will go away like gamergate, shutting down reddit 3rd party apps and removing porn from Flickr. Those who add value to their products with GenAI will prevail. So rage in harmony with other haters instead of improving by being constructive.
      ? ? ? 3 Replies Last reply
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      • ? Guest
        [Archive](https://archive.is/HDEJa) > Some video games have been trying to use generative AI for years now, and for the most part people simply have not been having it. Why would we? It's lazy, it's ugly, it's an ethical black hole and it's being driven by an executive class desperate to lay off even more workers. While earlier and more brazen attempts at employing the tech were obvious, lately it's becoming more common for studios to slide a little AI-generated content in without drawing attention to it. > > *Jurassic World Evolution 3* launched with some AI-generated character portraits, then got bullied into removing them. *Clair Obscur*, which will be a lot of people's game of the year, appeared to quietly launch with some AI-generated art then just as quietly patch it out. I was going to review the city-building grand strategy game *Kaiserpunk* until I saw they were using AI-generated images for their dialogue sections, after which I promptly uninstalled it. > > The latest culprit is *The Alters*, which has found to have shipped not only with AI-generated placeholder text in-game, but also employed AI-generated translations in some of its side content as well. None of this was disclosed prior to the game's release; it was all discovered later, by players, and has prompted an explanation of sorts from the developers which tries to calm everyone down, but which has just made things worse, because if it took people discovering these specific instances to find that 11 Bit had used AI-generated content in the game's development, how do we know there's not more of it?
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        Guest
        wrote last edited by
        #6
        video games in their current market might be one of the only areas that I'm tentatively okay with ai work. Stasis Bone Totem had some hideous applications of it but the studio was using it to fill out supplemental art for puzzles and items that could've eaten up their budget. it kind of gives smaller studios a way to punch up when their vision is exceeding their budget for things like piles of gore on the ground or bundles of wire. that said I only make that particular defense under late stage capitalism which is proving to be poisonous to art. not to mention that for every Bone Totem there's 108 employees that Ubisoft is going to lay off because they think ChatGPT can do their job
        1 Reply Last reply
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        • ? Guest
          [Archive](https://archive.is/HDEJa) > Some video games have been trying to use generative AI for years now, and for the most part people simply have not been having it. Why would we? It's lazy, it's ugly, it's an ethical black hole and it's being driven by an executive class desperate to lay off even more workers. While earlier and more brazen attempts at employing the tech were obvious, lately it's becoming more common for studios to slide a little AI-generated content in without drawing attention to it. > > *Jurassic World Evolution 3* launched with some AI-generated character portraits, then got bullied into removing them. *Clair Obscur*, which will be a lot of people's game of the year, appeared to quietly launch with some AI-generated art then just as quietly patch it out. I was going to review the city-building grand strategy game *Kaiserpunk* until I saw they were using AI-generated images for their dialogue sections, after which I promptly uninstalled it. > > The latest culprit is *The Alters*, which has found to have shipped not only with AI-generated placeholder text in-game, but also employed AI-generated translations in some of its side content as well. None of this was disclosed prior to the game's release; it was all discovered later, by players, and has prompted an explanation of sorts from the developers which tries to calm everyone down, but which has just made things worse, because if it took people discovering these specific instances to find that 11 Bit had used AI-generated content in the game's development, how do we know there's not more of it?
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          Guest
          wrote last edited by
          #7
          Putting AI stuff in the foreground is probably not the best idea, though developers should be allowed to use AI for grunt work like creating textures.
          1 Reply Last reply
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          • ? Guest
            [Archive](https://archive.is/HDEJa) > Some video games have been trying to use generative AI for years now, and for the most part people simply have not been having it. Why would we? It's lazy, it's ugly, it's an ethical black hole and it's being driven by an executive class desperate to lay off even more workers. While earlier and more brazen attempts at employing the tech were obvious, lately it's becoming more common for studios to slide a little AI-generated content in without drawing attention to it. > > *Jurassic World Evolution 3* launched with some AI-generated character portraits, then got bullied into removing them. *Clair Obscur*, which will be a lot of people's game of the year, appeared to quietly launch with some AI-generated art then just as quietly patch it out. I was going to review the city-building grand strategy game *Kaiserpunk* until I saw they were using AI-generated images for their dialogue sections, after which I promptly uninstalled it. > > The latest culprit is *The Alters*, which has found to have shipped not only with AI-generated placeholder text in-game, but also employed AI-generated translations in some of its side content as well. None of this was disclosed prior to the game's release; it was all discovered later, by players, and has prompted an explanation of sorts from the developers which tries to calm everyone down, but which has just made things worse, because if it took people discovering these specific instances to find that 11 Bit had used AI-generated content in the game's development, how do we know there's not more of it?
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            Guest
            wrote last edited by
            #8
            oh ffs, The Alters used it for placeholder assets for which no one would have hired a professional. It’s a rough machine translation instead of Lorem Ipsum.
            ? 1 Reply Last reply
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            • ? Guest
              [Archive](https://archive.is/HDEJa) > Some video games have been trying to use generative AI for years now, and for the most part people simply have not been having it. Why would we? It's lazy, it's ugly, it's an ethical black hole and it's being driven by an executive class desperate to lay off even more workers. While earlier and more brazen attempts at employing the tech were obvious, lately it's becoming more common for studios to slide a little AI-generated content in without drawing attention to it. > > *Jurassic World Evolution 3* launched with some AI-generated character portraits, then got bullied into removing them. *Clair Obscur*, which will be a lot of people's game of the year, appeared to quietly launch with some AI-generated art then just as quietly patch it out. I was going to review the city-building grand strategy game *Kaiserpunk* until I saw they were using AI-generated images for their dialogue sections, after which I promptly uninstalled it. > > The latest culprit is *The Alters*, which has found to have shipped not only with AI-generated placeholder text in-game, but also employed AI-generated translations in some of its side content as well. None of this was disclosed prior to the game's release; it was all discovered later, by players, and has prompted an explanation of sorts from the developers which tries to calm everyone down, but which has just made things worse, because if it took people discovering these specific instances to find that 11 Bit had used AI-generated content in the game's development, how do we know there's not more of it?
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              Guest
              wrote last edited by
              #9
              Wasnt it just a translation thing while Most of the Game was handmade? Slightly exaggerated if the Game is good and Seens to have Soul imo
              1 Reply Last reply
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              • ? Guest
                [Archive](https://archive.is/HDEJa) > Some video games have been trying to use generative AI for years now, and for the most part people simply have not been having it. Why would we? It's lazy, it's ugly, it's an ethical black hole and it's being driven by an executive class desperate to lay off even more workers. While earlier and more brazen attempts at employing the tech were obvious, lately it's becoming more common for studios to slide a little AI-generated content in without drawing attention to it. > > *Jurassic World Evolution 3* launched with some AI-generated character portraits, then got bullied into removing them. *Clair Obscur*, which will be a lot of people's game of the year, appeared to quietly launch with some AI-generated art then just as quietly patch it out. I was going to review the city-building grand strategy game *Kaiserpunk* until I saw they were using AI-generated images for their dialogue sections, after which I promptly uninstalled it. > > The latest culprit is *The Alters*, which has found to have shipped not only with AI-generated placeholder text in-game, but also employed AI-generated translations in some of its side content as well. None of this was disclosed prior to the game's release; it was all discovered later, by players, and has prompted an explanation of sorts from the developers which tries to calm everyone down, but which has just made things worse, because if it took people discovering these specific instances to find that 11 Bit had used AI-generated content in the game's development, how do we know there's not more of it?
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                Guest
                wrote last edited by
                #10
                Bruh even fucking Kaiserpunk? I was super excited about that game. Fucking hate this timeline man.
                1 Reply Last reply
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                • ? Guest
                  Well that author is not playing any games any time soon. Or he probably will after this artificial rage topic is gone. GenAI is here to stay and it makes stuff way easier and way faster.
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                  Guest
                  wrote last edited by
                  #11
                  Way fucking shittier too. You conveniently left that part out.
                  1 Reply Last reply
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                  • ? Guest
                    No no, please give me those vast definitely not procedural generated landscapes of open world games - no even better give me the infinite world of Minecraft that is just procedurally generated and those wall and floor textures that some poor overworked artis generated by putting a noise filter on gray and brown squares. Oh you can't imagine how much I love the dialogue choices that totally make sense. And the always identical animations of every character I meet in my games But I really despise this regurgitated stuff from an AI, especially the translations of languages that I don't understand. Or variated character models or some textures that I usually only notice if they were missing. Raging about AI is a trend. It will go away like gamergate, shutting down reddit 3rd party apps and removing porn from Flickr. Those who add value to their products with GenAI will prevail. So rage in harmony with other haters instead of improving by being constructive.
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                    Guest
                    wrote last edited by
                    #12
                    I don't play Minecraft. I don't like procedural generation. I didn't bring them up. GenAI is a lazy shortcut for the untalented or dispassionate. It can help in wireframing for an idea, sometimes, but any more than that and it falls down, in my opinion.
                    ? ? 2 Replies Last reply
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                    • ? Guest
                      No no, please give me those vast definitely not procedural generated landscapes of open world games - no even better give me the infinite world of Minecraft that is just procedurally generated and those wall and floor textures that some poor overworked artis generated by putting a noise filter on gray and brown squares. Oh you can't imagine how much I love the dialogue choices that totally make sense. And the always identical animations of every character I meet in my games But I really despise this regurgitated stuff from an AI, especially the translations of languages that I don't understand. Or variated character models or some textures that I usually only notice if they were missing. Raging about AI is a trend. It will go away like gamergate, shutting down reddit 3rd party apps and removing porn from Flickr. Those who add value to their products with GenAI will prevail. So rage in harmony with other haters instead of improving by being constructive.
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                      Guest
                      wrote last edited by
                      #13
                      Dude, just let AI fuck your wife too. It can probably do it better than you can. > especially the translations of languages that I don't understand. God forbid we dignify those people with a personal touch. Yeah, just let google translate do it: a technology famous for giving really good translations.
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                      • ? Guest
                        [Archive](https://archive.is/HDEJa) > Some video games have been trying to use generative AI for years now, and for the most part people simply have not been having it. Why would we? It's lazy, it's ugly, it's an ethical black hole and it's being driven by an executive class desperate to lay off even more workers. While earlier and more brazen attempts at employing the tech were obvious, lately it's becoming more common for studios to slide a little AI-generated content in without drawing attention to it. > > *Jurassic World Evolution 3* launched with some AI-generated character portraits, then got bullied into removing them. *Clair Obscur*, which will be a lot of people's game of the year, appeared to quietly launch with some AI-generated art then just as quietly patch it out. I was going to review the city-building grand strategy game *Kaiserpunk* until I saw they were using AI-generated images for their dialogue sections, after which I promptly uninstalled it. > > The latest culprit is *The Alters*, which has found to have shipped not only with AI-generated placeholder text in-game, but also employed AI-generated translations in some of its side content as well. None of this was disclosed prior to the game's release; it was all discovered later, by players, and has prompted an explanation of sorts from the developers which tries to calm everyone down, but which has just made things worse, because if it took people discovering these specific instances to find that 11 Bit had used AI-generated content in the game's development, how do we know there's not more of it?
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                        Guest
                        wrote last edited by
                        #14
                        I saw some early demos and hoped that AI could bring about a revolution in on-the-fly procedural generated content for gaming to do things that would be literally impossible by other methods. But no, instead it has been used to replace artists to produce poor-quality pre-generated static content and I couldn't be more disappointed.
                        ? 1 Reply Last reply
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                        • ? Guest
                          I don't play Minecraft. I don't like procedural generation. I didn't bring them up. GenAI is a lazy shortcut for the untalented or dispassionate. It can help in wireframing for an idea, sometimes, but any more than that and it falls down, in my opinion.
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                          Guest
                          wrote last edited by
                          #15
                          > GenAI is a lazy shortcut for the untalented or dispassionate. I'm going to steal this Ironically, I won't credit you
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                          • ? Guest
                            I saw some early demos and hoped that AI could bring about a revolution in on-the-fly procedural generated content for gaming to do things that would be literally impossible by other methods. But no, instead it has been used to replace artists to produce poor-quality pre-generated static content and I couldn't be more disappointed.
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                            Guest
                            wrote last edited by
                            #16
                            That's because they keep trying to push AI into the foreground, not the background where it belongs
                            pory@lemmy.worldP 1 Reply Last reply
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                            • ? Guest
                              No no, please give me those vast definitely not procedural generated landscapes of open world games - no even better give me the infinite world of Minecraft that is just procedurally generated and those wall and floor textures that some poor overworked artis generated by putting a noise filter on gray and brown squares. Oh you can't imagine how much I love the dialogue choices that totally make sense. And the always identical animations of every character I meet in my games But I really despise this regurgitated stuff from an AI, especially the translations of languages that I don't understand. Or variated character models or some textures that I usually only notice if they were missing. Raging about AI is a trend. It will go away like gamergate, shutting down reddit 3rd party apps and removing porn from Flickr. Those who add value to their products with GenAI will prevail. So rage in harmony with other haters instead of improving by being constructive.
                              ? Offline
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                              Guest
                              wrote last edited by
                              #17
                              For the thousandth time: Translation is not a 1:1 formula, that can be easily automated by a machine.
                              ? 1 Reply Last reply
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                              • ? Guest
                                oh ffs, The Alters used it for placeholder assets for which no one would have hired a professional. It’s a rough machine translation instead of Lorem Ipsum.
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                                Guest
                                wrote last edited by
                                #18
                                Yeah the continued fake outrage from “”””leftists”””” over AI is really starting to get on my nerves. The tech exists, people just need to accept that it’s here and simply move on. It’s a tool like any other.
                                ? K 2 Replies Last reply
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                                • ? Guest
                                  Mmm just give me ladles of that easy quick slop mmm yes please just pour it down my gullet, all that regurgitated mashed-up machine bullshit mmmmmm
                                  ? Offline
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                                  Guest
                                  wrote last edited by
                                  #19
                                  As opposed to the human made slop that permeated the industry? Just because a human made it doesn’t mean it was good for fucks sake. At least now we can make mediocrity at scale.
                                  ? 1 Reply Last reply
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                                  • ? Guest
                                    Yeah the continued fake outrage from “”””leftists”””” over AI is really starting to get on my nerves. The tech exists, people just need to accept that it’s here and simply move on. It’s a tool like any other.
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                                    Guest
                                    wrote last edited by
                                    #20
                                    I want to distance myself from this oversimplification.
                                    ? 1 Reply Last reply
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                                    • ? Guest
                                      [Archive](https://archive.is/HDEJa) > Some video games have been trying to use generative AI for years now, and for the most part people simply have not been having it. Why would we? It's lazy, it's ugly, it's an ethical black hole and it's being driven by an executive class desperate to lay off even more workers. While earlier and more brazen attempts at employing the tech were obvious, lately it's becoming more common for studios to slide a little AI-generated content in without drawing attention to it. > > *Jurassic World Evolution 3* launched with some AI-generated character portraits, then got bullied into removing them. *Clair Obscur*, which will be a lot of people's game of the year, appeared to quietly launch with some AI-generated art then just as quietly patch it out. I was going to review the city-building grand strategy game *Kaiserpunk* until I saw they were using AI-generated images for their dialogue sections, after which I promptly uninstalled it. > > The latest culprit is *The Alters*, which has found to have shipped not only with AI-generated placeholder text in-game, but also employed AI-generated translations in some of its side content as well. None of this was disclosed prior to the game's release; it was all discovered later, by players, and has prompted an explanation of sorts from the developers which tries to calm everyone down, but which has just made things worse, because if it took people discovering these specific instances to find that 11 Bit had used AI-generated content in the game's development, how do we know there's not more of it?
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                                      db0
                                      wrote last edited by
                                      #21
                                      Complete overreaction, but I agree that commercial games should not be using GenAI art. If you're making money out of selling your game, then don't use something which abused to commons to do so. If you're making a FOSS game, I don't see a problem with it.
                                      H 1 Reply Last reply
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                                      • ? Guest
                                        [Archive](https://archive.is/HDEJa) > Some video games have been trying to use generative AI for years now, and for the most part people simply have not been having it. Why would we? It's lazy, it's ugly, it's an ethical black hole and it's being driven by an executive class desperate to lay off even more workers. While earlier and more brazen attempts at employing the tech were obvious, lately it's becoming more common for studios to slide a little AI-generated content in without drawing attention to it. > > *Jurassic World Evolution 3* launched with some AI-generated character portraits, then got bullied into removing them. *Clair Obscur*, which will be a lot of people's game of the year, appeared to quietly launch with some AI-generated art then just as quietly patch it out. I was going to review the city-building grand strategy game *Kaiserpunk* until I saw they were using AI-generated images for their dialogue sections, after which I promptly uninstalled it. > > The latest culprit is *The Alters*, which has found to have shipped not only with AI-generated placeholder text in-game, but also employed AI-generated translations in some of its side content as well. None of this was disclosed prior to the game's release; it was all discovered later, by players, and has prompted an explanation of sorts from the developers which tries to calm everyone down, but which has just made things worse, because if it took people discovering these specific instances to find that 11 Bit had used AI-generated content in the game's development, how do we know there's not more of it?
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                                        wrote last edited by
                                        #22
                                        Gaming is the one place generative AI makes the *most* sense, imo. Personally, I *want* to see the Holodeck from Star Trek. That entire concept is generative AI.
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                                        • ? Guest
                                          Gaming is the one place generative AI makes the *most* sense, imo. Personally, I *want* to see the Holodeck from Star Trek. That entire concept is generative AI.
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                                          wrote last edited by
                                          #23
                                          In a world that artists don't need to make money to live this works but I feel we will never get there.
                                          ? ? ? 3 Replies Last reply
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