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I'm Getting Real Tired Of Not Being Able To Trust That A Video Game Doesn't Have AI Crap In It - Aftermath
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No no, please give me those vast definitely not procedural generated landscapes of open world games - no even better give me the infinite world of Minecraft that is just procedurally generated and those wall and floor textures that some poor overworked artis generated by putting a noise filter on gray and brown squares. Oh you can't imagine how much I love the dialogue choices that totally make sense. And the always identical animations of every character I meet in my games But I really despise this regurgitated stuff from an AI, especially the translations of languages that I don't understand. Or variated character models or some textures that I usually only notice if they were missing. Raging about AI is a trend. It will go away like gamergate, shutting down reddit 3rd party apps and removing porn from Flickr. Those who add value to their products with GenAI will prevail. So rage in harmony with other haters instead of improving by being constructive.
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oh ffs, The Alters used it for placeholder assets for which no one would have hired a professional. It’s a rough machine translation instead of Lorem Ipsum.
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Mmm just give me ladles of that easy quick slop mmm yes please just pour it down my gullet, all that regurgitated mashed-up machine bullshit mmmmmm
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Yeah the continued fake outrage from “”””leftists”””” over AI is really starting to get on my nerves. The tech exists, people just need to accept that it’s here and simply move on. It’s a tool like any other.
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[Archive](https://archive.is/HDEJa) > Some video games have been trying to use generative AI for years now, and for the most part people simply have not been having it. Why would we? It's lazy, it's ugly, it's an ethical black hole and it's being driven by an executive class desperate to lay off even more workers. While earlier and more brazen attempts at employing the tech were obvious, lately it's becoming more common for studios to slide a little AI-generated content in without drawing attention to it. > > *Jurassic World Evolution 3* launched with some AI-generated character portraits, then got bullied into removing them. *Clair Obscur*, which will be a lot of people's game of the year, appeared to quietly launch with some AI-generated art then just as quietly patch it out. I was going to review the city-building grand strategy game *Kaiserpunk* until I saw they were using AI-generated images for their dialogue sections, after which I promptly uninstalled it. > > The latest culprit is *The Alters*, which has found to have shipped not only with AI-generated placeholder text in-game, but also employed AI-generated translations in some of its side content as well. None of this was disclosed prior to the game's release; it was all discovered later, by players, and has prompted an explanation of sorts from the developers which tries to calm everyone down, but which has just made things worse, because if it took people discovering these specific instances to find that 11 Bit had used AI-generated content in the game's development, how do we know there's not more of it?Complete overreaction, but I agree that commercial games should not be using GenAI art. If you're making money out of selling your game, then don't use something which abused to commons to do so. If you're making a FOSS game, I don't see a problem with it.
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[Archive](https://archive.is/HDEJa) > Some video games have been trying to use generative AI for years now, and for the most part people simply have not been having it. Why would we? It's lazy, it's ugly, it's an ethical black hole and it's being driven by an executive class desperate to lay off even more workers. While earlier and more brazen attempts at employing the tech were obvious, lately it's becoming more common for studios to slide a little AI-generated content in without drawing attention to it. > > *Jurassic World Evolution 3* launched with some AI-generated character portraits, then got bullied into removing them. *Clair Obscur*, which will be a lot of people's game of the year, appeared to quietly launch with some AI-generated art then just as quietly patch it out. I was going to review the city-building grand strategy game *Kaiserpunk* until I saw they were using AI-generated images for their dialogue sections, after which I promptly uninstalled it. > > The latest culprit is *The Alters*, which has found to have shipped not only with AI-generated placeholder text in-game, but also employed AI-generated translations in some of its side content as well. None of this was disclosed prior to the game's release; it was all discovered later, by players, and has prompted an explanation of sorts from the developers which tries to calm everyone down, but which has just made things worse, because if it took people discovering these specific instances to find that 11 Bit had used AI-generated content in the game's development, how do we know there's not more of it?
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Gaming is the one place generative AI makes the *most* sense, imo. Personally, I *want* to see the Holodeck from Star Trek. That entire concept is generative AI.
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In a world that artists don't need to make money to live this works but I feel we will never get there.There already exists no shortage of ways for corporations to exploit artists. Fight for what you're actually talking about: fight for better wages and unions for artists and creatives and fight for a better social safety net. Trying to pick a fight with a glorified screwdriver isn't going to solve the ails of capitalism.
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As opposed to the human made slop that permeated the industry? Just because a human made it doesn’t mean it was good for fucks sake. At least now we can make mediocrity at scale.
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Dude, just let AI fuck your wife too. It can probably do it better than you can. > especially the translations of languages that I don't understand. God forbid we dignify those people with a personal touch. Yeah, just let google translate do it: a technology famous for giving really good translations.> Dude, just let AI fuck your wife too. It can probably do it better than you can. Given your mom provided the training data it probably could. But that's not the point > God forbid we dignify those people with a personal touch Nobody said that there will only be GenAI generated games. There will be generated stuff in games. It's not going away. You are allowed to hate that but it won't change the industry.
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Yeah the continued fake outrage from “”””leftists”””” over AI is really starting to get on my nerves. The tech exists, people just need to accept that it’s here and simply move on. It’s a tool like any other.What do you think you're """"accomplishing"""" by overusing """"quotation"""" marks like this, other than making yourself look like a """"clown?""""
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[Archive](https://archive.is/HDEJa) > Some video games have been trying to use generative AI for years now, and for the most part people simply have not been having it. Why would we? It's lazy, it's ugly, it's an ethical black hole and it's being driven by an executive class desperate to lay off even more workers. While earlier and more brazen attempts at employing the tech were obvious, lately it's becoming more common for studios to slide a little AI-generated content in without drawing attention to it. > > *Jurassic World Evolution 3* launched with some AI-generated character portraits, then got bullied into removing them. *Clair Obscur*, which will be a lot of people's game of the year, appeared to quietly launch with some AI-generated art then just as quietly patch it out. I was going to review the city-building grand strategy game *Kaiserpunk* until I saw they were using AI-generated images for their dialogue sections, after which I promptly uninstalled it. > > The latest culprit is *The Alters*, which has found to have shipped not only with AI-generated placeholder text in-game, but also employed AI-generated translations in some of its side content as well. None of this was disclosed prior to the game's release; it was all discovered later, by players, and has prompted an explanation of sorts from the developers which tries to calm everyone down, but which has just made things worse, because if it took people discovering these specific instances to find that 11 Bit had used AI-generated content in the game's development, how do we know there's not more of it?
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In a world that artists don't need to make money to live this works but I feel we will never get there.
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What do you think you're """"accomplishing"""" by overusing """"quotation"""" marks like this, other than making yourself look like a """"clown?""""
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[Archive](https://archive.is/HDEJa) > Some video games have been trying to use generative AI for years now, and for the most part people simply have not been having it. Why would we? It's lazy, it's ugly, it's an ethical black hole and it's being driven by an executive class desperate to lay off even more workers. While earlier and more brazen attempts at employing the tech were obvious, lately it's becoming more common for studios to slide a little AI-generated content in without drawing attention to it. > > *Jurassic World Evolution 3* launched with some AI-generated character portraits, then got bullied into removing them. *Clair Obscur*, which will be a lot of people's game of the year, appeared to quietly launch with some AI-generated art then just as quietly patch it out. I was going to review the city-building grand strategy game *Kaiserpunk* until I saw they were using AI-generated images for their dialogue sections, after which I promptly uninstalled it. > > The latest culprit is *The Alters*, which has found to have shipped not only with AI-generated placeholder text in-game, but also employed AI-generated translations in some of its side content as well. None of this was disclosed prior to the game's release; it was all discovered later, by players, and has prompted an explanation of sorts from the developers which tries to calm everyone down, but which has just made things worse, because if it took people discovering these specific instances to find that 11 Bit had used AI-generated content in the game's development, how do we know there's not more of it?I don't really care? Is that allowed?
I'm old enough to remember when computers started to be used for art, and how traditional artists were complaining about how soulless the end product would be, and how unskilled people could 'fake' being good artists because the computer does most of the work for them. I mean the undo function of a computer on its own is putting incredible creative power into the hands of even the most useless digital artist, power that da Vinci himself would have creamed his little loincloth over. And the copy & paste function - and all of the other everyday functions all PC users depend on - cut down the production time by orders of magnitude compared to traditional painting/drawing. This isn't even getting into the incredible transformation tools on offer in Photoshop (or even MS Paint 1.0). Remember matte painters who painted incredible photorealistic chunks of the screen in films? Do Photoshop users of today feel any qualms about having extincted the fuck outta those people? Would they have even entertained the woes of those artists if they were around at the time? Would they have been calling for government intervention to prevent non-traditional matte painters from taking those jobs? What about sculptors and stop-motion pros? Movies have been riddled with worse-looking CGI replacements for those things for half a century. Any shits given about those artists who spent their lives perfecting their craft only to be supplanted overnight by a cunt with a Pentium who produces objectively worse results? AI is just the latest sabot-magnet disruption, and it won't be the last, despite the apocalyptic language around it. Either find a way to live with it and exploit it, or lay down in the Artists of Christmas Past mass grave and pull the clay in over yourselves. Or, you know, go ahead and try to uninvent it or whatever it is you're proposing
And if you really wanna go hardcore, uninstall all of your digital art tools, get yourself an easel and see what you can do in the "real world" with your "real talents" without recourse to time-saving, labour-deleting, instantaneous bespoke-brush-manifesting technology.
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[Archive](https://archive.is/HDEJa) > Some video games have been trying to use generative AI for years now, and for the most part people simply have not been having it. Why would we? It's lazy, it's ugly, it's an ethical black hole and it's being driven by an executive class desperate to lay off even more workers. While earlier and more brazen attempts at employing the tech were obvious, lately it's becoming more common for studios to slide a little AI-generated content in without drawing attention to it. > > *Jurassic World Evolution 3* launched with some AI-generated character portraits, then got bullied into removing them. *Clair Obscur*, which will be a lot of people's game of the year, appeared to quietly launch with some AI-generated art then just as quietly patch it out. I was going to review the city-building grand strategy game *Kaiserpunk* until I saw they were using AI-generated images for their dialogue sections, after which I promptly uninstalled it. > > The latest culprit is *The Alters*, which has found to have shipped not only with AI-generated placeholder text in-game, but also employed AI-generated translations in some of its side content as well. None of this was disclosed prior to the game's release; it was all discovered later, by players, and has prompted an explanation of sorts from the developers which tries to calm everyone down, but which has just made things worse, because if it took people discovering these specific instances to find that 11 Bit had used AI-generated content in the game's development, how do we know there's not more of it?
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[Archive](https://archive.is/HDEJa) > Some video games have been trying to use generative AI for years now, and for the most part people simply have not been having it. Why would we? It's lazy, it's ugly, it's an ethical black hole and it's being driven by an executive class desperate to lay off even more workers. While earlier and more brazen attempts at employing the tech were obvious, lately it's becoming more common for studios to slide a little AI-generated content in without drawing attention to it. > > *Jurassic World Evolution 3* launched with some AI-generated character portraits, then got bullied into removing them. *Clair Obscur*, which will be a lot of people's game of the year, appeared to quietly launch with some AI-generated art then just as quietly patch it out. I was going to review the city-building grand strategy game *Kaiserpunk* until I saw they were using AI-generated images for their dialogue sections, after which I promptly uninstalled it. > > The latest culprit is *The Alters*, which has found to have shipped not only with AI-generated placeholder text in-game, but also employed AI-generated translations in some of its side content as well. None of this was disclosed prior to the game's release; it was all discovered later, by players, and has prompted an explanation of sorts from the developers which tries to calm everyone down, but which has just made things worse, because if it took people discovering these specific instances to find that 11 Bit had used AI-generated content in the game's development, how do we know there's not more of it?
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Probably some new dog whistle. Triple parentheses has been a racist dog whistle for a while so i wouldn’t be surprised if triple quotes are something similar.
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Probably some new dog whistle. Triple parentheses has been a racist dog whistle for a while so i wouldn’t be surprised if triple quotes are something similar.
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