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Chebucto Regional Softball Club

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  3. I'm Getting Real Tired Of Not Being Able To Trust That A Video Game Doesn't Have AI Crap In It - Aftermath
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

I'm Getting Real Tired Of Not Being Able To Trust That A Video Game Doesn't Have AI Crap In It - Aftermath

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  • ? Guest
    My guy you can literally use MSpaint and circle tool and eraser to clear some lines to make a guy. I conceptualized and drew this in like 5 minutes. Some angel platformer fighter character. I imagine the bandana flowing and trailing behind the character as they jump. Could probably use the halo as a weapon or something. The hardest part was the bandana which was the only part I did free hand. This is obviously a first draft concept art and needs to be seriously polished and prepped for animation, but in the second picture I shrunk it down to 64x64 and a lot of the flaws disappear. You just need to learn some technical stuff about composition and color theory to make something that's even half decent and it will be enough. Or hell, literally steal this character idea because I'm not doing anything with it. Here's you're written permission. Make a cool game and put MSpaint art in it! (but actually use a better program because MSPaint kinda sucks.) ![](https://sh.itjust.works/pictrs/image/c85c1560-1cc1-4595-853d-5f4a1d62df79.jpeg) ![](https://sh.itjust.works/pictrs/image/bb420e7e-2f3a-490a-b489-4eaddd4856cc.jpeg)
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    Guest
    wrote last edited by
    #57
    I don't know. I think you used a computer. That is going to put people out of work. As a former graphic artist, this really shits on my field. That no longer exists, because computer.
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    • ? Guest
      I'm just showing you there's ways around limitations.
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      Guest
      wrote last edited by
      #58
      I appreciate that, but that isn't really a solution for a saleable game. Concept art sure but that's it.
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      • ? Guest
        In a world that artists don't need to make money to live this works but I feel we will never get there.
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        Guest
        wrote last edited by
        #59
        I would really like to see both: Artists creating their vision, drawing and sketching out ideas. Then using their own work, bring that to life with generative AI. Use it to help with rigging and modeling. Use it to take mashes and apply them in the holodeck as it is generating the world you are exploring. It is not just one or the other. It just become a little more complicated.
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        • ? Guest
          [Archive](https://archive.is/HDEJa) > Some video games have been trying to use generative AI for years now, and for the most part people simply have not been having it. Why would we? It's lazy, it's ugly, it's an ethical black hole and it's being driven by an executive class desperate to lay off even more workers. While earlier and more brazen attempts at employing the tech were obvious, lately it's becoming more common for studios to slide a little AI-generated content in without drawing attention to it. > > *Jurassic World Evolution 3* launched with some AI-generated character portraits, then got bullied into removing them. *Clair Obscur*, which will be a lot of people's game of the year, appeared to quietly launch with some AI-generated art then just as quietly patch it out. I was going to review the city-building grand strategy game *Kaiserpunk* until I saw they were using AI-generated images for their dialogue sections, after which I promptly uninstalled it. > > The latest culprit is *The Alters*, which has found to have shipped not only with AI-generated placeholder text in-game, but also employed AI-generated translations in some of its side content as well. None of this was disclosed prior to the game's release; it was all discovered later, by players, and has prompted an explanation of sorts from the developers which tries to calm everyone down, but which has just made things worse, because if it took people discovering these specific instances to find that 11 Bit had used AI-generated content in the game's development, how do we know there's not more of it?
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          wrote last edited by
          #60
          Yeah and I am also real scared about this “green screen” technology in movies, as if they fake stuff you know.
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          • ? Guest
            Yeah and I am also real scared about this “green screen” technology in movies, as if they fake stuff you know.
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            Guest
            wrote last edited by
            #61
            Fake stuff? Next you'll tell me that the dragons in that new How to Train Your Dragon movie aren't really dragons.
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            • ? Guest
              that sounds like an ethics problem, the solution to most of those is to get rid of ethics
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              wrote last edited by
              #62
              Most people are ignoring it these days anyway...
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              • ? Guest
                The personal touch was underpaid workers doing cookie cutter work that was hardly better than AI does but more expensive. I don’t see actual talented artists complaining all that much about AI it’s always the assembly line video game artists or even worst some furry fucker who didn’t even have their own style to begin with with. Ie the people who AI was created to replace because they bring nothing to the table.
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                wrote last edited by
                #63
                I know *many* talented artists that very much do not care for AI slop.
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                • M mindbleach@sh.itjust.works
                  Hard to convince a studio to embrace it if this article is the kneejerk response to some PNGs. Which leads the loudest complainers to act vindicated, because what could it possibly be good for, except the few PNGs they notice?
                  I Cast FistI This user is from outside of this forum
                  I Cast FistI This user is from outside of this forum
                  I Cast Fist
                  wrote last edited by
                  #64
                  Nah, the problem is that AI is only being used to generate static content, "finished" assets. Where are the npcs with organic dialogue and more realistic reactions to player input? That's the AI that I've seen being promised and not being delivered anywhere.
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                  • ? Guest
                    That's because they keep trying to push AI into the foreground, not the background where it belongs
                    pory@lemmy.worldP This user is from outside of this forum
                    pory@lemmy.worldP This user is from outside of this forum
                    pory@lemmy.world
                    wrote last edited by
                    #65
                    I mean, this article was spawned by The Alters, which had a bad machine translation segment (a thing since long before we called it AI) and... Some lorem ipsum in a background texture. It's already in every game in the background. Do you think paid graphic designers are instructed *not* to use the AI features built into Photoshop?
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                    • I Cast FistI I Cast Fist
                      Nah, the problem is that AI is only being used to generate static content, "finished" assets. Where are the npcs with organic dialogue and more realistic reactions to player input? That's the AI that I've seen being promised and not being delivered anywhere.
                      M This user is from outside of this forum
                      M This user is from outside of this forum
                      mindbleach@sh.itjust.works
                      wrote last edited by
                      #66
                      ... right, and the reason nobody's done that, despite the aggressive availability of local models, is that even a few static assets lead to shrill backlash. Like this article. My man is frothing at the mouth because a complex systemic city-builder used a program to draw the "you can't cut back on funding!" guy. We can assume the same people would screech that any game with generative dialog was "written by AI." Like a text parser being able to respond to insults means the whole plot came from a ten-word prompt. It's not a rational environment for selling studios on a multi-million-dollar investment.
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                      • ? Guest
                        Fake stuff? Next you'll tell me that the dragons in that new How to Train Your Dragon movie aren't really dragons.
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                        Guest
                        wrote last edited by
                        #67
                        They are in fact, dressed up hamsters.
                        1 Reply Last reply
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                        • ? Guest
                          [Archive](https://archive.is/HDEJa) > Some video games have been trying to use generative AI for years now, and for the most part people simply have not been having it. Why would we? It's lazy, it's ugly, it's an ethical black hole and it's being driven by an executive class desperate to lay off even more workers. While earlier and more brazen attempts at employing the tech were obvious, lately it's becoming more common for studios to slide a little AI-generated content in without drawing attention to it. > > *Jurassic World Evolution 3* launched with some AI-generated character portraits, then got bullied into removing them. *Clair Obscur*, which will be a lot of people's game of the year, appeared to quietly launch with some AI-generated art then just as quietly patch it out. I was going to review the city-building grand strategy game *Kaiserpunk* until I saw they were using AI-generated images for their dialogue sections, after which I promptly uninstalled it. > > The latest culprit is *The Alters*, which has found to have shipped not only with AI-generated placeholder text in-game, but also employed AI-generated translations in some of its side content as well. None of this was disclosed prior to the game's release; it was all discovered later, by players, and has prompted an explanation of sorts from the developers which tries to calm everyone down, but which has just made things worse, because if it took people discovering these specific instances to find that 11 Bit had used AI-generated content in the game's development, how do we know there's not more of it?
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                          i_has_a_hat@lemmy.world
                          wrote last edited by
                          #68
                          If you can't tell it's AI, then it's a problem entirely made up in your own head.
                          E 1 Reply Last reply
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                          • I i_has_a_hat@lemmy.world
                            If you can't tell it's AI, then it's a problem entirely made up in your own head.
                            E This user is from outside of this forum
                            E This user is from outside of this forum
                            evotech@lemmy.world
                            wrote last edited by
                            #69
                            It’s still an ethical dilemma
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