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Chebucto Regional Softball Club

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  3. I'm Getting Real Tired Of Not Being Able To Trust That A Video Game Doesn't Have AI Crap In It - Aftermath
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

I'm Getting Real Tired Of Not Being Able To Trust That A Video Game Doesn't Have AI Crap In It - Aftermath

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  • ? Guest
    Yeah and I am also real scared about this “green screen” technology in movies, as if they fake stuff you know.
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    Guest
    wrote last edited by
    #61
    Fake stuff? Next you'll tell me that the dragons in that new How to Train Your Dragon movie aren't really dragons.
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    • ? Guest
      that sounds like an ethics problem, the solution to most of those is to get rid of ethics
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      Guest
      wrote last edited by
      #62
      Most people are ignoring it these days anyway...
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      • ? Guest
        The personal touch was underpaid workers doing cookie cutter work that was hardly better than AI does but more expensive. I don’t see actual talented artists complaining all that much about AI it’s always the assembly line video game artists or even worst some furry fucker who didn’t even have their own style to begin with with. Ie the people who AI was created to replace because they bring nothing to the table.
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        wrote last edited by
        #63
        I know *many* talented artists that very much do not care for AI slop.
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        • M mindbleach@sh.itjust.works
          Hard to convince a studio to embrace it if this article is the kneejerk response to some PNGs. Which leads the loudest complainers to act vindicated, because what could it possibly be good for, except the few PNGs they notice?
          I Cast FistI This user is from outside of this forum
          I Cast FistI This user is from outside of this forum
          I Cast Fist
          wrote last edited by
          #64
          Nah, the problem is that AI is only being used to generate static content, "finished" assets. Where are the npcs with organic dialogue and more realistic reactions to player input? That's the AI that I've seen being promised and not being delivered anywhere.
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          • ? Guest
            That's because they keep trying to push AI into the foreground, not the background where it belongs
            pory@lemmy.worldP This user is from outside of this forum
            pory@lemmy.worldP This user is from outside of this forum
            pory@lemmy.world
            wrote last edited by
            #65
            I mean, this article was spawned by The Alters, which had a bad machine translation segment (a thing since long before we called it AI) and... Some lorem ipsum in a background texture. It's already in every game in the background. Do you think paid graphic designers are instructed *not* to use the AI features built into Photoshop?
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            • I Cast FistI I Cast Fist
              Nah, the problem is that AI is only being used to generate static content, "finished" assets. Where are the npcs with organic dialogue and more realistic reactions to player input? That's the AI that I've seen being promised and not being delivered anywhere.
              M This user is from outside of this forum
              M This user is from outside of this forum
              mindbleach@sh.itjust.works
              wrote last edited by
              #66
              ... right, and the reason nobody's done that, despite the aggressive availability of local models, is that even a few static assets lead to shrill backlash. Like this article. My man is frothing at the mouth because a complex systemic city-builder used a program to draw the "you can't cut back on funding!" guy. We can assume the same people would screech that any game with generative dialog was "written by AI." Like a text parser being able to respond to insults means the whole plot came from a ten-word prompt. It's not a rational environment for selling studios on a multi-million-dollar investment.
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