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Chebucto Regional Softball Club

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  3. I...uh....wait...ummm...hold on....wait...
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

I...uh....wait...ummm...hold on....wait...

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rpgmemes
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  • ? Guest
    So a player that told you from beginning what he wants to do, which doesnt fit into your story, should they be forbiden to participate?
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    solorion@sh.itjust.works
    wrote last edited by
    #61
    I never said anything even vaguely approaching that? What do you even mean by "told me from the beginning what he wants to do"? If I'm prepping a fantasy campaign and one of my players tells me, "I'd kinda prefer we do something sci-fi" then I have no obligation to change my entire campaign because a player isn't happy with it. I *might* still do it, if I felt interested in running that and the rest of the table does too, but imo I'm well within my rights to tell him no. If you mean that he wants a plotline of his own then I'd do my best to accommodate that, assuming it doesn't clash with the rest of the campaign horribly. If it does, then I'd just say that and offer alternatives if I can think of any. If I can't, then of course he can still play if he'd like.
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      wrote last edited by
      #62
      How tf do I pronounce that*
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        Guest
        wrote last edited by
        #63
        Easy. He needs to roll 100 on a single d20 or the spell fails and creates a big neon sign above the player characters head that follows them everywhere and reads "annoying little shit"
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        • ? Guest
          How tf do I pronounce that*
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          wrote last edited by
          #64
          I don't know if you're joking, but just for fun: Press-T-digi-tay-shun
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          • ? Guest
            "you feel the spell take hold, but for some reason the crown remains rusty" Then you pivot that the rust is a powerful illusion or some kind of curse cast on the crown by someone related to that backstory to keep it hidden. Then while your players try to figure out why simply cleaning the rust didn't work, you try to figure out how to weave in that backstory sooner than later. If you're really not ready for it to happen, make sure they have some other quest to do that has a pressing time limit.
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            shaggysnacks@lemmy.myserv.one
            wrote last edited by
            #65
            >If you’re really not ready for it to happen, make sure they have some other quest to do that has a pressing time limit. So, distract the players as if they are children. Good idea.
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            • ? Guest
              The idea was to have some kind of urgency but only once the players were far enough to understand the basics of what was going on. To that end, the date was supposed to be vague so that the GM was free to say "you figured out that the ritual will happen right after summer ends – which is in less than a week". Then he forgot that the timeframe was vague when I wrote the letter and told me to pick a date. Unfortunately, this cut out a side plot where our party would've hired another party to hunt down some artifact. That artifact retroactively got downgraded to a red herring for time reasons. On the other hand, we got an absolutely precious scene where the one party member who wasn't magic-affine and didn't want to be involved with any supernatural stuff had to ride an unnaturally fast six-legged half-demon horse in order to catch up with the bad guys. Also, it cut down on all the "three wizards and a vintner have breakfast and discuss the state of the investigation" episodes. We had a lot of those.
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              wrote last edited by
              #66
              > On the other hand, we got an absolutely precious scene where the one party member who wasn’t magic-affine and didn’t want to be involved with any supernatural stuff had to ride an unnaturally fast six-legged half-demon horse in order to catch up with the bad guys. Ardo still thinks that we should just leave this whole mess to the sun god's holy inquisition and get the fuck out of town, thank you very much.
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