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Chebucto Regional Softball Club

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  3. Better don’t give martials any weapons and casters no spellcasting then…
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Better don’t give martials any weapons and casters no spellcasting then…

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rpgmemes
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  • ? Guest
    I once played with a DM that strictly ruled that rogues didn't get a sneak attack bonus unless I was in stealth and undetected by the enemy. (As he said its in the name: SNEAK attack) I brought up I could probably make that still work with a bow and I was immediately preemptively banned from using ranged weapons lol. That was a frustrating game.
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    jounniy@ttrpg.network
    wrote last edited by
    #6
    Did the DM just not like Rogues or were they new to DnD?
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    • J jounniy@ttrpg.network
      Did the DM just not like Rogues or were they new to DnD?
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      Guest
      wrote last edited by
      #7
      To me it sounds just like AD&D 2e rules, in which the ability was called "Backstabbing."
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      • J jounniy@ttrpg.network
        Not in my presence at least. I'm moreso mocking the meme format, as people keep using it whenever someone brings up that their build only works with thing x. I've seen it with free feats, smites, 1 level dips, specific feats, magic items, … Some of those takes were reasonable. Some were not. And while the format was made to criticise overreliance on one thing, I feel like it’s sometimes used too easily. Relying on an abilities is not bad in itself. Some builds only work because of abilities. And while it’s fair to bring up that it’s a bit one do dimensional, that doesn’t invalidate the build.
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        sirblastalot@ttrpg.network
        wrote last edited by
        #8
        Specialization is good, because when everybody in the party is good at one narrow field we all get to take turns doing cool things. If you make a character that's good at everything, nobody else gets to do anything.
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        • J jounniy@ttrpg.network
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          jjjalljs@ttrpg.network
          wrote last edited by
          #9
          I had a dm once say he was thinking about saying no about my rogue's "I shoot, move, bonus action hide around the corner" loop. But then he said he realized if he said no, my character would suck and it'd be no fun. I think that was the right call.
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          • J jjjalljs@ttrpg.network
            I had a dm once say he was thinking about saying no about my rogue's "I shoot, move, bonus action hide around the corner" loop. But then he said he realized if he said no, my character would suck and it'd be no fun. I think that was the right call.
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            jounniy@ttrpg.network
            wrote last edited by
            #10
            Very much this. It even feels very "rogueish" to employ that strategy and it’s far from broken, so I don’t see why you would ban it.
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            • S sirblastalot@ttrpg.network
              Specialization is good, because when everybody in the party is good at one narrow field we all get to take turns doing cool things. If you make a character that's good at everything, nobody else gets to do anything.
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              jounniy@ttrpg.network
              wrote last edited by
              #11
              This as well. Because while a more diverse set of abilities would be cool, if you make it too diverse, everyone suddenly becomes a jack of all trades, master of many and that feels boring.
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              • J jounniy@ttrpg.network
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                Guest
                wrote last edited by
                #12
                This is basically 5e sneak attack anyway (the 'not having it' aspect that is) You can only get a sneak attack if you have advantage on an enemy, and you know what? You don't have advantage on an enemy just cause you're flanking them, that's mentioned in the book as an optional rule the DM can allow (where flanking gives advantage) but isn't the usual rule. In 3e/3.5e/PF, an enemy being flanked confers benefits including allowing sneak attacks. In 5e the only way to sneak attack without needing advantage is by taking the swashbuckler (specialization? Archetype?).
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                • S sirblastalot@ttrpg.network
                  Specialization is good, because when everybody in the party is good at one narrow field we all get to take turns doing cool things. If you make a character that's good at everything, nobody else gets to do anything.
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                  Guest
                  wrote last edited by
                  #13
                  > Specialization is good, because when everybody in the party is good at one narrow field we all get to take turns doing cool things. This is the premise behind Konosuba. The party leader is a generalist adventurer and everyone else hyper specializes: max CON 0 DEX tank, EXPLOSION wizard, and cleric with a wisdom dump stat.
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                  • ? Guest
                    I once played with a DM that strictly ruled that rogues didn't get a sneak attack bonus unless I was in stealth and undetected by the enemy. (As he said its in the name: SNEAK attack) I brought up I could probably make that still work with a bow and I was immediately preemptively banned from using ranged weapons lol. That was a frustrating game.
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                    Guest
                    wrote last edited by
                    #14
                    In one campaign my DM said that the risk versus reward balance was off when using attack from *hidden, move, hide* each round on my Halfling Arcane Trickster. I countered that scenario was the reason I picked Halfling, and otherwise I would have been an Elf. He let me give up a cool elven made ranged weapon in an arcane ritual to permanently race change to Elf. I then proceeded to use Flanking to attack with super-advantage from Elven Accuracy, using Booming Blade. I followed up with Cunning Action Disengage if the target wasn't dead. It had the appearance of risk because it was a melee attack, but it was almost as safe as when I was hiding.
                    J 1 Reply Last reply
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                    • ? Guest
                      This is basically 5e sneak attack anyway (the 'not having it' aspect that is) You can only get a sneak attack if you have advantage on an enemy, and you know what? You don't have advantage on an enemy just cause you're flanking them, that's mentioned in the book as an optional rule the DM can allow (where flanking gives advantage) but isn't the usual rule. In 3e/3.5e/PF, an enemy being flanked confers benefits including allowing sneak attacks. In 5e the only way to sneak attack without needing advantage is by taking the swashbuckler (specialization? Archetype?).
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                      Guest
                      wrote last edited by
                      #15
                      > In 5e the only way to sneak attack without needing advantage is by taking the swashbuckler (specialization? Archetype?). Actually, since 5e this has been rolled this into the standard sneak attack that every Rogue gets >You don't need Advantage on the attack roll if at least one of your allies is within 5 feet of the target, the ally doesn't have the Incapacitated condition, and you don't have Disadvantage on the attack roll. So you don't need flanking, you just need a buddy who is not unconscious.
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                      • J jjjalljs@ttrpg.network
                        I had a dm once say he was thinking about saying no about my rogue's "I shoot, move, bonus action hide around the corner" loop. But then he said he realized if he said no, my character would suck and it'd be no fun. I think that was the right call.
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                        Guest
                        wrote last edited by
                        #16
                        Based on the other comments, some DMs seem to have an issue with that. Did they give a reason? I am extremely confused because I'm pretty sure that's not just the archetype, but also just RAW for rogue. Is there some ambiguity in the wording of the class that I'm just missing?
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                        • ? Guest
                          I once played with a DM that strictly ruled that rogues didn't get a sneak attack bonus unless I was in stealth and undetected by the enemy. (As he said its in the name: SNEAK attack) I brought up I could probably make that still work with a bow and I was immediately preemptively banned from using ranged weapons lol. That was a frustrating game.
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                          Guest
                          wrote last edited by
                          #17
                          I've been hearing about DM's complaining about Rogues SA since 3.x days. These are the same guys who (allegedly) thought the monk was more powerful that the sorcerer because the monk's chart had so many more columns and class features. Why did you even play with this guy?
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                          • ? Guest
                            Based on the other comments, some DMs seem to have an issue with that. Did they give a reason? I am extremely confused because I'm pretty sure that's not just the archetype, but also just RAW for rogue. Is there some ambiguity in the wording of the class that I'm just missing?
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                            jjjalljs@ttrpg.network
                            wrote last edited by
                            #18
                            "it seems silly that you can just go around the corner and suddenly you're hidden. They know you're there" This was rebutted with "they know I'm somewhere over there, but not exactly where or when I'm going to pop out. I'm a 7th level rogue, I'm sure I have tricks you and I can't even think of". Sometimes people get like selectively simulationist. They'll ignore most of the game's gamey bits (inventory management, hit points and recovery, magic) but some things throw them off. Usually things that are closer to lived reality. For example, someone having no problem with a wizard hypnotizing an entire room, but balking at a fighter climbing a tall fence. There was also: "It seems like a lot of damage..." "I'm pretty sure rogue is balanced around doing sneak attack almost every round. The fighter gets multiple attacks, but I don't. Almost every other class gets a resource to burn like spell points or ki points or superiority dice. I have nothing. All I do is sneak attack. Without it, I'm a particularly accurate peasant that can run away real good. And I still miss about a quarter of the time, which means my whole turn accomplishes *nothing*" I wonder if the DMG or something published expected damage per round or per encounter somewhere.
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                            • ? Guest
                              > In 5e the only way to sneak attack without needing advantage is by taking the swashbuckler (specialization? Archetype?). Actually, since 5e this has been rolled this into the standard sneak attack that every Rogue gets >You don't need Advantage on the attack roll if at least one of your allies is within 5 feet of the target, the ally doesn't have the Incapacitated condition, and you don't have Disadvantage on the attack roll. So you don't need flanking, you just need a buddy who is not unconscious.
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                              Guest
                              wrote last edited by
                              #19
                              Ah, good; honestly I remember taking rogue before this change was made (or perhaps it had been changed at that point but none of us at the table knew) and the problem was immediately evident; there's a lot of stuff in 5e that makes me wonder what the heck the creators were thinking and if perhaps they just rushed the whole thing along and decided to just fix up any oversight later.
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                              • J jjjalljs@ttrpg.network
                                "it seems silly that you can just go around the corner and suddenly you're hidden. They know you're there" This was rebutted with "they know I'm somewhere over there, but not exactly where or when I'm going to pop out. I'm a 7th level rogue, I'm sure I have tricks you and I can't even think of". Sometimes people get like selectively simulationist. They'll ignore most of the game's gamey bits (inventory management, hit points and recovery, magic) but some things throw them off. Usually things that are closer to lived reality. For example, someone having no problem with a wizard hypnotizing an entire room, but balking at a fighter climbing a tall fence. There was also: "It seems like a lot of damage..." "I'm pretty sure rogue is balanced around doing sneak attack almost every round. The fighter gets multiple attacks, but I don't. Almost every other class gets a resource to burn like spell points or ki points or superiority dice. I have nothing. All I do is sneak attack. Without it, I'm a particularly accurate peasant that can run away real good. And I still miss about a quarter of the time, which means my whole turn accomplishes *nothing*" I wonder if the DMG or something published expected damage per round or per encounter somewhere.
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                                sirblastalot@ttrpg.network
                                wrote last edited by
                                #20
                                "Selectively simulationist" is a great way to put it. I think everyone falls victim to that from time to time and I'm definitely stealing your turn of phrase.
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                                • ? Guest
                                  Based on the other comments, some DMs seem to have an issue with that. Did they give a reason? I am extremely confused because I'm pretty sure that's not just the archetype, but also just RAW for rogue. Is there some ambiguity in the wording of the class that I'm just missing?
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                                  Guest
                                  wrote last edited by
                                  #21
                                  Our group found the rogue took as long to take their turn as everyone else put together, but we never disallowed anything, we just stopped picking rogues as much. More experienced groups could probably handle the rolls quickly.
                                  mousekeyboard@ttrpg.networkM 1 Reply Last reply
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                                  • ? Guest
                                    > In 5e the only way to sneak attack without needing advantage is by taking the swashbuckler (specialization? Archetype?). Actually, since 5e this has been rolled this into the standard sneak attack that every Rogue gets >You don't need Advantage on the attack roll if at least one of your allies is within 5 feet of the target, the ally doesn't have the Incapacitated condition, and you don't have Disadvantage on the attack roll. So you don't need flanking, you just need a buddy who is not unconscious.
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                                    Guest
                                    wrote last edited by
                                    #22
                                    Me and the mouse in my pocket are gonna fuck shit up.
                                    ? 1 Reply Last reply
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                                    • J jjjalljs@ttrpg.network
                                      "it seems silly that you can just go around the corner and suddenly you're hidden. They know you're there" This was rebutted with "they know I'm somewhere over there, but not exactly where or when I'm going to pop out. I'm a 7th level rogue, I'm sure I have tricks you and I can't even think of". Sometimes people get like selectively simulationist. They'll ignore most of the game's gamey bits (inventory management, hit points and recovery, magic) but some things throw them off. Usually things that are closer to lived reality. For example, someone having no problem with a wizard hypnotizing an entire room, but balking at a fighter climbing a tall fence. There was also: "It seems like a lot of damage..." "I'm pretty sure rogue is balanced around doing sneak attack almost every round. The fighter gets multiple attacks, but I don't. Almost every other class gets a resource to burn like spell points or ki points or superiority dice. I have nothing. All I do is sneak attack. Without it, I'm a particularly accurate peasant that can run away real good. And I still miss about a quarter of the time, which means my whole turn accomplishes *nothing*" I wonder if the DMG or something published expected damage per round or per encounter somewhere.
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                                      jounniy@ttrpg.network
                                      wrote last edited by
                                      #23
                                      I actually don’t like the "magic exist so fuck simulatiounism" reasoning, since it implies the as soon as magic exists, any rational explanations are off the table. I generally prefer to establish what can and can’t be done, so we have as baseline for what’s possible. Otherwise you quickly loose consistency. Martials should be able to do more than regular people in our world, but there should be guidelines on what they can do.
                                      J ? 2 Replies Last reply
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                                      • ? Guest
                                        In one campaign my DM said that the risk versus reward balance was off when using attack from *hidden, move, hide* each round on my Halfling Arcane Trickster. I countered that scenario was the reason I picked Halfling, and otherwise I would have been an Elf. He let me give up a cool elven made ranged weapon in an arcane ritual to permanently race change to Elf. I then proceeded to use Flanking to attack with super-advantage from Elven Accuracy, using Booming Blade. I followed up with Cunning Action Disengage if the target wasn't dead. It had the appearance of risk because it was a melee attack, but it was almost as safe as when I was hiding.
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                                        jounniy@ttrpg.network
                                        wrote last edited by
                                        #24
                                        I think people overestimate what hiding can do for you. Hiding does not immediately shield you from harm. You can’t hide if there’s nothing to hide behind. If an enemy walks around your cover, even the best stealth roll in the whole world won’t keep you hidden. How did the DM react to your new strategy?
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                                        • ? Guest
                                          Ah, good; honestly I remember taking rogue before this change was made (or perhaps it had been changed at that point but none of us at the table knew) and the problem was immediately evident; there's a lot of stuff in 5e that makes me wonder what the heck the creators were thinking and if perhaps they just rushed the whole thing along and decided to just fix up any oversight later.
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                                          jounniy@ttrpg.network
                                          wrote last edited by
                                          #25
                                          This rule has been in the book ever since the PHB first released. If this was something you didn’t use, you either missed it or played a different edition.
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