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Chebucto Regional Softball Club

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  3. Smart ass
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Smart ass

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rpgmemes
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  • ? Guest
    https://en.uesp.net/wiki/Morrowind:Tarhiel
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    🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K This user is from outside of this forum
    🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮
    wrote last edited by
    #23
    lol I also immediately thought of the Scroll of Icarian Flight.
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    • A archpawn@lemmy.world
      From what I can find, there's two unique magic items that can grant slowfall. He may not have had access to them. Though I've heard it has a pretty powerful crafting system, so you could probably make them as needed?
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      wrote last edited by
      #24
      Yeah the enchanting and spellcrafting in that game is pretty freeform. Moreso than Skyrim or Oblivion.
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      • ? Guest
        he's correct though, at least as far as i can tell with rules as written. you'd at least need an athletics check or dex save
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        wrote last edited by
        #25
        He is. There's even a Jeremy Crawford post from 2015 saying that he'd only consider fall damage to be for falls farther than however high you jumped, but they didn't change it in the 2024 update. Harengons actually don't even need magic to run into this issue, they can just jump high enough to injure themselves as of level 9
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        • ? Guest
          Fuck I want to play paranoia so bad
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          Guest
          wrote last edited by
          #26
          But you're already playing...
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          • ? Guest
            Every Morrowind player learned this lesson early on.
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            wrote last edited by
            #27
            I learned a similar lesson without the scrolls. Spent way too much time buffing alchemy and ended up with lots of game-breaking potions. My acrobatics buff potion was astronomically powerful and lasted practically forever, so my character launched into orbit and just never came down.
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            • à¶žmirA This user is from outside of this forum
              à¶žmirA This user is from outside of this forum
              à¶žmir
              wrote last edited by
              #28
              Fortunately air resistance is a thing, so you don't fly off into space
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              • ? Offline
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                Guest
                wrote last edited by
                #29
                Are you complaining about issues with the perfect products of the Alpha Complex' finest R&D department, *troubleshooter*?
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                  wrote last edited by
                  #30
                  imo, a magic ring that allows you to jump higher than you're used to should absolutely require some falling damage or a check to see if you avoid it. the character isn't used to this, doesn't really *know* how to do it. its just been gifted temporarily.
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                  • ? Guest
                    At three a lot of 6 year olds playing D&D??
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                    T This user is from outside of this forum
                    threelonmusketeers
                    wrote last edited by
                    #31
                    Yeah, that seems a bit young to me. My mom introduced me to it at a relatively young age, but I'm pretty sure I was older than six.
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                    • A archpawn@lemmy.world
                      I'd be more afraid of an anti-gravity belt that *is* an anti-inertia belt. It would reverse gravity, which would normally cause you to fall up, except it also reverses your inertia so you still go down. But if you push on the floor, the floor will push back up on you, which will cause you to accelerate towards the floor. You'd probably end up fused into it. I'm really not seeing how one that isn't an anti-inertia belt is a problem, besides breaking general relativity. If you turn the anti-gravity way up the acceleration could kill you, but I'd think of that as too much anti-gravity instead of lack of inertial dampening.
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                      wrote last edited by
                      #32
                      I think its not about reversing the direction of inertia but more of a "you keep your speed when activating/deactivating the belt, just in the other direction". You can't use it to cancel fall damage by reversing gravity for 0.1sec before touching the ground because you also reverse your falling speed when you reverse gravity.
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