I created a one-page #TTRPG involving vampires called Thirst & Euphoria.
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I created a one-page #TTRPG involving vampires called Thirst & Euphoria. Check it out and let me know what you think.
Thirst & Euphoria
Photo by Jonathan Petersson on Pexels.com I created a one-page role-playing game revolving around vampires, which seemed seasonally appropriate with October coming. Perhaps the biggest source of inspiration for the theme was the movie Only Lovers Left Alive, which had an interesting take on the vampire concept. For the mechanics, it was inspired by the…
Den of Games (denofgames.wordpress.com)
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R rpg shared this topic
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I created a one-page #TTRPG involving vampires called Thirst & Euphoria. Check it out and let me know what you think.
Thirst & Euphoria
Photo by Jonathan Petersson on Pexels.com I created a one-page role-playing game revolving around vampires, which seemed seasonally appropriate with October coming. Perhaps the biggest source of inspiration for the theme was the movie Only Lovers Left Alive, which had an interesting take on the vampire concept. For the mechanics, it was inspired by the…
Den of Games (denofgames.wordpress.com)
Took me a little bit to understand it but in summary the mechanic is that failing rolls reduces your points eventually forcing you to need to feed. I don't really get the point of euphoria vs thirst though. Say I begin on 5 which seems to be the best starting option, I've got a 2:1 chance of failing my roll so very likely I will drop to 4. Now I have a 1:1 chance of failure so I might stay at the 4 or 3 level for longer. As soon as I'm down to 2 the odds of failure increase again, so I would need to feed. Your rules don't specify how to calculate the points to recover when feeding, I would definitely add that. I'd also consider changing the dice mechanic to a linear progression, potentially - unless there's some additional mechanic to it that I've missed. The way they do it in Cosmic Dark feels like it would fit well here. They roll a d6 to get a result, but in times of stress or if they feel it's appropriate they can roll a "change" die. That starts on 1 and if you roll higher it goes up by one. So it gets progressively less likely to hit, but you're out of the game when you reach 6. -
Took me a little bit to understand it but in summary the mechanic is that failing rolls reduces your points eventually forcing you to need to feed. I don't really get the point of euphoria vs thirst though. Say I begin on 5 which seems to be the best starting option, I've got a 2:1 chance of failing my roll so very likely I will drop to 4. Now I have a 1:1 chance of failure so I might stay at the 4 or 3 level for longer. As soon as I'm down to 2 the odds of failure increase again, so I would need to feed. Your rules don't specify how to calculate the points to recover when feeding, I would definitely add that. I'd also consider changing the dice mechanic to a linear progression, potentially - unless there's some additional mechanic to it that I've missed. The way they do it in Cosmic Dark feels like it would fit well here. They roll a d6 to get a result, but in times of stress or if they feel it's appropriate they can roll a "change" die. That starts on 1 and if you roll higher it goes up by one. So it gets progressively less likely to hit, but you're out of the game when you reach 6.
@calamitycastle
Thank you for the feedback. You've given me some great things to think about. -
@calamitycastle
Thank you for the feedback. You've given me some great things to think about.