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Chebucto Regional Softball Club

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  3. This definetly seem very intentional…
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

This definetly seem very intentional…

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rpgmemes
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  • N no_money_just_change@feddit.org
    I would go line of fire logic. You theoretically can not target the wall, but you can target something on the outerside and will then hit the wall instead
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    jounniy@ttrpg.network
    wrote last edited by
    #34
    As I have said in another comment, that is RAW not what would happen: "You can’t even cast it on something behind the wall, because you cannot target something (or someone) with a spell if they are behind total cover. Total cover is created by being behind completely behind an obstacle (like a wall). This counts even if the obstacle is invisible." Furthermore, because if you chose an invalid target for a spell, you’d still expend the spellslot but there would be no effect. So you actually spend a sixth level spell a lot to achieve nothing." It’s very much not RAI I'd say and I would likely handle exactly like you described, but the RAW was so wonky that I wanted to make the meme when I found out about it.
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      jounniy@ttrpg.network
      wrote last edited by
      #35
      Yeah I thought of that one as well. It’s one of those weird cases of imprecise wording.
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      • ? Guest
        I've never liked arbitrary spell targeting restrictions. I say if you want to fire blindly around cover or into a fog cloud you should be able to.
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        jounniy@ttrpg.network
        wrote last edited by
        #36
        I actually think it’s a fair restriction for spells that require sight. It imposes a somewhat interesting limit on casters, especially since a lot of spells still do something on a miss.
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          jounniy@ttrpg.network
          wrote last edited by
          #37
          Funnily enough, Shatter actually has a very easy solution: Objects just take the damage and that’s it.
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          • ? Guest
            I'd argue you can 'see' the wall if you place something on it, like: - your hand - your frontline's hand (or some other body part) - a ghost's hand - flour, dust, tar, enemies' blood, coughing syrup, and other things that could stick to the surface - gecko, spider, and other creatures that wouldn't fall off; probably also your familiar
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            jounniy@ttrpg.network
            wrote last edited by
            #38
            I’d argue that RAW the wall is still invisible. You now just have the means to pinpoint it's location.
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            • ? Guest
              Nope ![](https://lemmy.world/pictrs/image/e83c00b0-7101-48af-af89-927e2d185551.png)
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              jounniy@ttrpg.network
              wrote last edited by
              #39
              Oh dear I didn’t even know that. Well that makes it even more absurd.
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              • ? Guest
                And this is why my group is ok saying "that rule is profoundly dumb" and ignoring it while suspecting Crawford of being involved.
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                Guest
                wrote last edited by
                #40
                Ironically here, Crawford actually thinks that the text of _disintegrate_ does in fact permit you to target a _wall of force_ that you can't see. I don't quite understand how he thinks it says that, but it does at least confirm the intention
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                • ? Guest
                  And this is why my group is ok saying "that rule is profoundly dumb" and ignoring it while suspecting Crawford of being involved.
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                  jounniy@ttrpg.network
                  wrote last edited by
                  #41
                  That one has nothing to do with Crawford far as I'm aware. It’s just plain stupid interaction of several rules. You are definetly intended to be able to just cast disintegrate on the wall. Some rules are intended in a certain way and just handled poorly. The above case is (I personally think) one of them. Others are actually intended to work a certain way because of designing aspects (like verbal components having to be said at a normal volume) but simply people decide to ditch them anyway, because they like something else better. Both are valid, but they are different.
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                  • J jounniy@ttrpg.network
                    Funnily enough, Shatter actually has a very easy solution: Objects just take the damage and that’s it.
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                    Guest
                    wrote last edited by
                    #42
                    The ever-reliable bardic frag grenade
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                    • ? Guest
                      I'd argue you can 'see' the wall if you place something on it, like: - your hand - your frontline's hand (or some other body part) - a ghost's hand - flour, dust, tar, enemies' blood, coughing syrup, and other things that could stick to the surface - gecko, spider, and other creatures that wouldn't fall off; probably also your familiar
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                      Guest
                      wrote last edited by
                      #43
                      Or just interpret it as line of sight.
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                      • ? Guest
                        ![](https://lemmy.world/pictrs/image/e0a346c3-1ae0-4ceb-8e40-35195403a135.png)
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                        Guest
                        wrote last edited by
                        #44
                        I don't get it. Can you explain?
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                        • J jounniy@ttrpg.network
                          This post did not contain any content.
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                          Guest
                          wrote last edited by
                          #45
                          This is a supremely silly thread and I am enjoying it greatly. Thanks for catalysing these cool discussions OP.
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                          • ? Guest
                            I don't get it. Can you explain?
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                            shinkantrain@lemmy.ml
                            wrote last edited by
                            #46
                            The problem is that the RAW implies only things considered creatures caught in the area take damage
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                              Guest
                              wrote last edited by
                              #47
                              Rulings like this annoy me. Like, if he had said "the spell is poorly written, because our intention is that a wall of force can be targeted by disintegrate, but you're right that that's not what the spell descriptions say", then I'd be able to respect that a lot more than what you describe him saying. Words are a slippery beast, and there will always be a gap between Rules as Intended and Rules as Written. Good game design can reduce that gap, but not if the designers aren't willing to acknowledge the chasm they have created
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                              • Aielman15A Aielman15
                                Crawford also rules that See Invisibility doesn't remove the advantage/disadvantage on attack rolls because it doesn't say so in the spell's effect, so... Yeah, I always ignore what he says.
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                                Guest
                                wrote last edited by
                                #48
                                What? That's so silly.
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                                • ? Guest
                                  By that logic you can see air because there's clouds in the sky.
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                                  Guest
                                  wrote last edited by
                                  #49
                                  There's also blue in the sky. That's literally you seeing the air
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                                  • ? Guest
                                    There's also blue in the sky. That's literally you seeing the air
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                                    Guest
                                    wrote last edited by
                                    #50
                                    Actually that's us seeing light.
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                                    • ? Guest
                                      Actually that's us seeing light.
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                                      Guest
                                      wrote last edited by
                                      #51
                                      Light bouncing off of air molecules, yes. That's how seeing things works
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                                      • S shinkantrain@lemmy.ml
                                        The problem is that the RAW implies only things considered creatures caught in the area take damage
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                                        Guest
                                        wrote last edited by
                                        #52
                                        I'm going to preface this by saying I am 100% in favor of using common sense, and I have always allowed players to damage objects with spells as long as it makes sense. For example, I probably wouldn't let a player "inflict wounds" on a locked door, but I would happily let them "thunderous smite" it. But in the spirit of this thread, if we're applying a rigidly narrow interpretation of the rules as written, a spell only does what its description says it does. Cone of Cold does not say it damages objects. It says it damages creatures that fail a saving throw. Yes, Chapter 8 says "Characters can also damage objects with their weapons and spells" - and indeed they can, if they use a suitable spell such as Fire Bolt or Shatter which can damage objects according to its spell description. Again, that's Rules Lawyer Jesse Pinkman talking, and does not represent my own beliefs or opinions.
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                                        • ? Guest
                                          I'm going to preface this by saying I am 100% in favor of using common sense, and I have always allowed players to damage objects with spells as long as it makes sense. For example, I probably wouldn't let a player "inflict wounds" on a locked door, but I would happily let them "thunderous smite" it. But in the spirit of this thread, if we're applying a rigidly narrow interpretation of the rules as written, a spell only does what its description says it does. Cone of Cold does not say it damages objects. It says it damages creatures that fail a saving throw. Yes, Chapter 8 says "Characters can also damage objects with their weapons and spells" - and indeed they can, if they use a suitable spell such as Fire Bolt or Shatter which can damage objects according to its spell description. Again, that's Rules Lawyer Jesse Pinkman talking, and does not represent my own beliefs or opinions.
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                                          shinkantrain@lemmy.ml
                                          wrote last edited by
                                          #53
                                          Who would win, Gravity Fissure vs small porcelain vase
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