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Chebucto Regional Softball Club

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  2. Uncategorized
  3. This definetly seem very intentional…
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

This definetly seem very intentional…

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rpgmemes
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  • ? Guest
    There's also blue in the sky. That's literally you seeing the air
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    Guest
    wrote last edited by
    #50
    Actually that's us seeing light.
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    • ? Guest
      Actually that's us seeing light.
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      Guest
      wrote last edited by
      #51
      Light bouncing off of air molecules, yes. That's how seeing things works
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      • J jounniy@ttrpg.network
        That one has nothing to do with Crawford far as I'm aware. It’s just plain stupid interaction of several rules. You are definetly intended to be able to just cast disintegrate on the wall. Some rules are intended in a certain way and just handled poorly. The above case is (I personally think) one of them. Others are actually intended to work a certain way because of designing aspects (like verbal components having to be said at a normal volume) but simply people decide to ditch them anyway, because they like something else better. Both are valid, but they are different.
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        wrote last edited by
        #52
        I didn't actually know it was or wasn't Crawford, just that such a terrible ruling is very much his brand.
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        • S shinkantrain@lemmy.ml
          The problem is that the RAW implies only things considered creatures caught in the area take damage
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          wrote last edited by
          #53
          I'm going to preface this by saying I am 100% in favor of using common sense, and I have always allowed players to damage objects with spells as long as it makes sense. For example, I probably wouldn't let a player "inflict wounds" on a locked door, but I would happily let them "thunderous smite" it. But in the spirit of this thread, if we're applying a rigidly narrow interpretation of the rules as written, a spell only does what its description says it does. Cone of Cold does not say it damages objects. It says it damages creatures that fail a saving throw. Yes, Chapter 8 says "Characters can also damage objects with their weapons and spells" - and indeed they can, if they use a suitable spell such as Fire Bolt or Shatter which can damage objects according to its spell description. Again, that's Rules Lawyer Jesse Pinkman talking, and does not represent my own beliefs or opinions.
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          • ? Guest
            I'm going to preface this by saying I am 100% in favor of using common sense, and I have always allowed players to damage objects with spells as long as it makes sense. For example, I probably wouldn't let a player "inflict wounds" on a locked door, but I would happily let them "thunderous smite" it. But in the spirit of this thread, if we're applying a rigidly narrow interpretation of the rules as written, a spell only does what its description says it does. Cone of Cold does not say it damages objects. It says it damages creatures that fail a saving throw. Yes, Chapter 8 says "Characters can also damage objects with their weapons and spells" - and indeed they can, if they use a suitable spell such as Fire Bolt or Shatter which can damage objects according to its spell description. Again, that's Rules Lawyer Jesse Pinkman talking, and does not represent my own beliefs or opinions.
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            shinkantrain@lemmy.ml
            wrote last edited by
            #54
            Who would win, Gravity Fissure vs small porcelain vase
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            • ? Guest
              Light bouncing off of air molecules, yes. That's how seeing things works
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              wrote last edited by
              #55
              Do you see your own eyes? Like without a mirror
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              • ? Guest
                Do you see your own eyes? Like without a mirror
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                wrote last edited by
                #56
                No. Why is that relevant?
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                • J jounniy@ttrpg.network
                  As I have said in another comment, that is RAW not what would happen: "You can’t even cast it on something behind the wall, because you cannot target something (or someone) with a spell if they are behind total cover. Total cover is created by being behind completely behind an obstacle (like a wall). This counts even if the obstacle is invisible." Furthermore, because if you chose an invalid target for a spell, you’d still expend the spellslot but there would be no effect. So you actually spend a sixth level spell a lot to achieve nothing." It’s very much not RAI I'd say and I would likely handle exactly like you described, but the RAW was so wonky that I wanted to make the meme when I found out about it.
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                  wrote last edited by
                  #57
                  "Specific overrides general" *is* RAW though, and the spell description of Wall of Force calls out that exact spell interaction as a way to destroy it.
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                  • J jounniy@ttrpg.network
                    As I have said in another comment, that is RAW not what would happen: "You can’t even cast it on something behind the wall, because you cannot target something (or someone) with a spell if they are behind total cover. Total cover is created by being behind completely behind an obstacle (like a wall). This counts even if the obstacle is invisible." Furthermore, because if you chose an invalid target for a spell, you’d still expend the spellslot but there would be no effect. So you actually spend a sixth level spell a lot to achieve nothing." It’s very much not RAI I'd say and I would likely handle exactly like you described, but the RAW was so wonky that I wanted to make the meme when I found out about it.
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                    bouh@lemmy.world
                    wrote last edited by
                    #58
                    I guess you're talking about 2024 rules? Because old 5e rules are different and don't have this flaw.
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                    • ? Guest
                      By that logic you can see air because there's clouds in the sky.
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                      wrote last edited by
                      #59
                      How about blind or very sight-impaired characters? Could they “see” the wall as they “see” everything, by touching it? That’s as well as they can see anything. Is seeing the same as visualizing? Because the cloud’s shapes and height clearly give you an idea where a mass of air with certain common characteristics is, where it starts, and where it ends.
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                      • ? Guest
                        How about blind or very sight-impaired characters? Could they “see” the wall as they “see” everything, by touching it? That’s as well as they can see anything. Is seeing the same as visualizing? Because the cloud’s shapes and height clearly give you an idea where a mass of air with certain common characteristics is, where it starts, and where it ends.
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                        wrote last edited by
                        #60
                        It would be kind of neat that you would have to learn to see what can't be seen to destroy something like force wall, because that would mean the blind would actually be better casters.
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                        • mimicjar@lemmy.worldM mimicjar@lemmy.world
                          What would happen if the disintegrate spell targeted a creature or object but a wall of force existed between them? I'm guessing it would just destroy the wall and then continue onward to the target?
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                          jarix@lemmy.world
                          wrote last edited by
                          #61
                          Line of effect vs line of sight What is the effect of disintegrate? It's it a force/object that travels from the caster to the target? Or does the effect happen at the object. does the spell require an attack roll? That could also be a clue
                          mimicjar@lemmy.worldM 1 Reply Last reply
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                          • ? Guest
                            "Specific overrides general" *is* RAW though, and the spell description of Wall of Force calls out that exact spell interaction as a way to destroy it.
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                            jounniy@ttrpg.network
                            wrote last edited by
                            #62
                            The wording simply says "a disintegrate spell". It does not say what it has to be cast on or wether it continues to travel towards the real target afterwards. But the implication clearly is that you have to hit the wall. Thus, RAW, even with specific overriding general, you cannot target the wall because it is invisible (nothing in its spell description states otherwise) and you can’t target space behind the wall, as it is behind cover.
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                            • B bouh@lemmy.world
                              I guess you're talking about 2024 rules? Because old 5e rules are different and don't have this flaw.
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                              jounniy@ttrpg.network
                              wrote last edited by
                              #63
                              It actually still does, because while disintegrate in 2014 specifically mentions the wall of force, it also specifically mentions how you have to be able to see the target.
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                              • ? Guest
                                This is a supremely silly thread and I am enjoying it greatly. Thanks for catalysing these cool discussions OP.
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                                jounniy@ttrpg.network
                                wrote last edited by
                                #64
                                Happy to be of service. Arguing over RAU (Rules As Unintended) is very fun at times.
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                                  jounniy@ttrpg.network
                                  wrote last edited by
                                  #65
                                  It’s the Rock-Solo.
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                                  • ? Guest
                                    Technically it only refers to visible creatures. Objects doesnt have the adjective visible. Unlikely, but a particularly bull headed person could read this as though detect magic could identify invisible objects.
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                                    jounniy@ttrpg.network
                                    wrote last edited by
                                    #66
                                    That depends on interpretation of the sentence structure. It could mean "any visible [creatures and objects]" or "any [visible creatures] and objects".
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                                    • ? Guest
                                      I didn't actually know it was or wasn't Crawford, just that such a terrible ruling is very much his brand.
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                                      jounniy@ttrpg.network
                                      wrote last edited by
                                      #67
                                      He actually has some totally based rulings too. Those just don’t stand out amongst the profoundly dumb ones.
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                                      • ? Guest
                                        Rulings like this annoy me. Like, if he had said "the spell is poorly written, because our intention is that a wall of force can be targeted by disintegrate, but you're right that that's not what the spell descriptions say", then I'd be able to respect that a lot more than what you describe him saying. Words are a slippery beast, and there will always be a gap between Rules as Intended and Rules as Written. Good game design can reduce that gap, but not if the designers aren't willing to acknowledge the chasm they have created
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                                        jounniy@ttrpg.network
                                        wrote last edited by
                                        #68
                                        I know that this may be a bit of a gap, but it’s a general problem of our society nowadays: Admitting a mistake is unpopular and can be used by others to say "See: even you acknowledged that you were wrong there.", so people only rarely do it. (Especially politicians, stars and corporations/corporate representatives.)
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                                          Cethin
                                          wrote last edited by
                                          #69
                                          In this case, it's a fucking wall. Just ignore the saving throw and roll for damage. It's not going to dodge your attack or anything like that. For blind firing, yeah. You need to do something else. Maybe roll to see if/what they hit, then the target makes the saving throw if it makes sense.
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