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Chebucto Regional Softball Club

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  3. Are you ready for a $1,000 Steam Machine? Some analysts think you should be.
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Are you ready for a $1,000 Steam Machine? Some analysts think you should be.

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  • ? Guest
    The title is a bit misleading, as the article lists diverging analysts’ opinions, ranging from Valve willing to sell at a loss or low margins, to high prices due to RAM and SSD price volatility. cross-posted from: https://lemmy.blackeco.com/post/2330473
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    wrote last edited by
    #6
    I don't think it would make sense for them to sell it at a loss. On the other hand, they don't have to make a huge profit from it either. I really hope it'll come down to a range of about €600. That would make it a no-brainer for me.
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    • C carpelbridgesyndrome@sh.itjust.works
      The problem is dram prices right now are crazy so the price might get pushed up quite a bit
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      wrote last edited by
      #7
      Depends on whether they negotiated contract pricing beforehand. The price increases aren't because of manufacturing cost increases, they're because of high demand. Retail pricing isn't really related to bulk wholesale contract pricing at all.
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      • ? Guest
        The title is a bit misleading, as the article lists diverging analysts’ opinions, ranging from Valve willing to sell at a loss or low margins, to high prices due to RAM and SSD price volatility. cross-posted from: https://lemmy.blackeco.com/post/2330473
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        wrote last edited by
        #8
        Can get an 'aoostar GODY' on AliExpress for US$1000. Basically the same GPU, 16GB RAM, 512GB SSD. The steam machine has less cores and less ethernet. Though it also has a way bigger heatsink, LEDs and extra Bluetooth/valve gamepad antenna. Comparing the deck to comparative brands, it is wayyy cheaper. I think valve are going to be aggressive on price, especially when the CPU/GPU are fairly old and meek.
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        • ? Guest
          The title is a bit misleading, as the article lists diverging analysts’ opinions, ranging from Valve willing to sell at a loss or low margins, to high prices due to RAM and SSD price volatility. cross-posted from: https://lemmy.blackeco.com/post/2330473
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          wrote last edited by
          #9
          The rumor is that the cpu in the steam machine is leftover from another AMD partnership with Microsoft. The GPU is a mobile GPU that AMD had a hard time selling. It's about the same performance as a PS5, though valve won't be subsidizing it as much. I'd bet $600-$800.
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          • ? Guest
            Can get an 'aoostar GODY' on AliExpress for US$1000. Basically the same GPU, 16GB RAM, 512GB SSD. The steam machine has less cores and less ethernet. Though it also has a way bigger heatsink, LEDs and extra Bluetooth/valve gamepad antenna. Comparing the deck to comparative brands, it is wayyy cheaper. I think valve are going to be aggressive on price, especially when the CPU/GPU are fairly old and meek.
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            Guest
            wrote last edited by
            #10
            The Steam Machine seems to be using the Nintendo model of using low cost off-the-shelf parts instead of expensive custom components. Then again the Steam controller and VR headset seem kind of fancy. Hopefully, they get very popular and manages to steal significant market share from Windows.
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            • ? Guest
              They already tried that with the original steam machines and it flopped hard. It'll be significantly better value or it'll flop again, simple. They're clearly optimizing for price based on the vram/ram specs. Yeah maybe it'll go up after launch but out of the gate it'll be sub-$500/512gb otherwise the whole exercise is pointless
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              wrote last edited by
              #11
              Competing with the console prices is not likely. Not only will they probably sell hardware at a loss, but they step on Sony and Microsoft territory, with whom they have deals to bringing games to steam. Selling at a loss works for consoles because games will recoup the loss. For pc there is no guarantee. If the steam box is that cheap, corporate sector will order steam machines (by the 100s or 1000s), without guarantee to recoup the loss.
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              • K kyrgizion@lemmy.world
                I'm not the target audience (beefy gaming pc) but I love the concept and what it'll do to further indie gaming. It'll probably also pull people from consoles to pc gaming. Valve can't stop winning.
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                wrote last edited by
                #12
                Also, they use standard components. You can get the cheaper Version and upgrade in e prices drop. The beauty of pc gaming.
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                • ? Guest
                  Depends on whether they negotiated contract pricing beforehand. The price increases aren't because of manufacturing cost increases, they're because of high demand. Retail pricing isn't really related to bulk wholesale contract pricing at all.
                  K This user is from outside of this forum
                  K This user is from outside of this forum
                  kyrgizion@lemmy.world
                  wrote last edited by
                  #13
                  I think they might eat the extra costs because they know they'll more than recuperate it from increased software sales. Hell, XboX as a console was a loss leader for MS for over a decade.
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                  • ? Guest
                    They already tried that with the original steam machines and it flopped hard. It'll be significantly better value or it'll flop again, simple. They're clearly optimizing for price based on the vram/ram specs. Yeah maybe it'll go up after launch but out of the gate it'll be sub-$500/512gb otherwise the whole exercise is pointless
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                    wrote last edited by
                    #14
                    This isn’t why it failed. It failed because the software, user experience, and compatibility was immature. That is no longer the case, as proven by the steamdeck, and offering a mature ecosystem with VR, controller, and console/PC that all interact seamlessly will be the major selling point. I’m expecting $799.99 for the low storage model, and if it performs as well as a typical $1000-$1200 PC, I think they’ll enjoy the same level of adoption seen by the Steamdeck. The target will be people looking for an entry level to PC gaming, and current PC enthusiasts on lower end hardware looking for an upgrade that’s simple and reasonably positioned price wise against traditional PCs.
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                    • ? Guest
                      The title is a bit misleading, as the article lists diverging analysts’ opinions, ranging from Valve willing to sell at a loss or low margins, to high prices due to RAM and SSD price volatility. cross-posted from: https://lemmy.blackeco.com/post/2330473
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                      wrote last edited by
                      #15
                      I'm supportive of the effort, but unless it's under $500 (it's not) it's garbage and DOA.
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                      • ? Guest
                        The title is a bit misleading, as the article lists diverging analysts’ opinions, ranging from Valve willing to sell at a loss or low margins, to high prices due to RAM and SSD price volatility. cross-posted from: https://lemmy.blackeco.com/post/2330473
                        tal@lemmy.todayT This user is from outside of this forum
                        tal@lemmy.todayT This user is from outside of this forum
                        tal@lemmy.today
                        wrote last edited by
                        #16
                        I don't think that Valve will sell at a loss. Closed-system console vendors often do, then jack up the prices of their games and make their money back as people buy games. So why not Valve? Two reasons. 1. They sell an open system. If Valve sells a mini-PC below cost, then a number of people will just buy the thing and use it as a generic mini-PC, which doesn't make them anything. A Nintendo Switch, in contrast, isn't very appealing for anything than running games purchased from Nintendo. 2. They don't have a practical way to charge more for *just* Steam Machine users --- their model is agnostic to what device you run a purchased game on. So even if they were going to do that, it'd force them to price games non-optimally for non-Steam-Machine users, charge more than would be ideal.
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                        • ? Guest
                          The title is a bit misleading, as the article lists diverging analysts’ opinions, ranging from Valve willing to sell at a loss or low margins, to high prices due to RAM and SSD price volatility. cross-posted from: https://lemmy.blackeco.com/post/2330473
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                          wrote last edited by
                          #17
                          It's going to be more than an Xbox, but not too crazy. Probably $800 is my guess.
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                            wrote last edited by
                            #18
                            What GPU/CPU did you go for to fit into that budget?
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                            • ? Guest
                              The Steam Machine seems to be using the Nintendo model of using low cost off-the-shelf parts instead of expensive custom components. Then again the Steam controller and VR headset seem kind of fancy. Hopefully, they get very popular and manages to steal significant market share from Windows.
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                              wrote last edited by
                              #19
                              Yeah true the index headset wasn't a bargain compared to the quests that were clearly being sold as cheaply as possible.
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                              • tal@lemmy.todayT tal@lemmy.today
                                I don't think that Valve will sell at a loss. Closed-system console vendors often do, then jack up the prices of their games and make their money back as people buy games. So why not Valve? Two reasons. 1. They sell an open system. If Valve sells a mini-PC below cost, then a number of people will just buy the thing and use it as a generic mini-PC, which doesn't make them anything. A Nintendo Switch, in contrast, isn't very appealing for anything than running games purchased from Nintendo. 2. They don't have a practical way to charge more for *just* Steam Machine users --- their model is agnostic to what device you run a purchased game on. So even if they were going to do that, it'd force them to price games non-optimally for non-Steam-Machine users, charge more than would be ideal.
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                                wrote last edited by
                                #20
                                Hah, this is where they get you and I’ve been dogpiled for this continuously. This is an illusion of an open system. Where are you going to buy games for Steam Machine? Steam obviously, there’s no competition. Then as your library grows you get more and more vendor locked. Then Valve does an Android application notarising switcheroo and you have Linux machine that’s no different from a Mac. Of course they can subsidise it, it’ll only accelerate the process.
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                                • tal@lemmy.todayT tal@lemmy.today
                                  I don't think that Valve will sell at a loss. Closed-system console vendors often do, then jack up the prices of their games and make their money back as people buy games. So why not Valve? Two reasons. 1. They sell an open system. If Valve sells a mini-PC below cost, then a number of people will just buy the thing and use it as a generic mini-PC, which doesn't make them anything. A Nintendo Switch, in contrast, isn't very appealing for anything than running games purchased from Nintendo. 2. They don't have a practical way to charge more for *just* Steam Machine users --- their model is agnostic to what device you run a purchased game on. So even if they were going to do that, it'd force them to price games non-optimally for non-Steam-Machine users, charge more than would be ideal.
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                                  Guest
                                  wrote last edited by
                                  #21
                                  Steam deck has customization you can buy with their points, I could see them getting some extra game sales that way
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                                  • ? Guest
                                    This isn’t why it failed. It failed because the software, user experience, and compatibility was immature. That is no longer the case, as proven by the steamdeck, and offering a mature ecosystem with VR, controller, and console/PC that all interact seamlessly will be the major selling point. I’m expecting $799.99 for the low storage model, and if it performs as well as a typical $1000-$1200 PC, I think they’ll enjoy the same level of adoption seen by the Steamdeck. The target will be people looking for an entry level to PC gaming, and current PC enthusiasts on lower end hardware looking for an upgrade that’s simple and reasonably positioned price wise against traditional PCs.
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                                    Guest
                                    wrote last edited by
                                    #22
                                    Also some of those old steam machines were comically expensive, in part because all the different vendors wanted a cut, in part because some of them made new cases
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                                    • ? Guest
                                      This isn’t why it failed. It failed because the software, user experience, and compatibility was immature. That is no longer the case, as proven by the steamdeck, and offering a mature ecosystem with VR, controller, and console/PC that all interact seamlessly will be the major selling point. I’m expecting $799.99 for the low storage model, and if it performs as well as a typical $1000-$1200 PC, I think they’ll enjoy the same level of adoption seen by the Steamdeck. The target will be people looking for an entry level to PC gaming, and current PC enthusiasts on lower end hardware looking for an upgrade that’s simple and reasonably positioned price wise against traditional PCs.
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                                      Guest
                                      wrote last edited by
                                      #23
                                      >VR, controller, and console/PC that all interact seamlessly I don't see it as a killer feature. In fact, the main advantage of these individual devices (as in the new ones, not Steam Deck) is that you don't need the others, rather than that they interact seamlessly. e.g with Steam Frame, you don't need a gaming PC to actually run Half Life Alyx to be able to play it. If you already have a gaming PC, at most it offers minor advantages over any other VR headset. e.g with Steam Machine, you don't need a gaming PC to engage with the Valve ecosystem and play on your TV. If you already have a gaming PC, you can already stream it to your TV for free. Also, ecosystem maturity won't fundamentally change that as a prospective steam machine customer, you will still need to configure game settings. You will still accidentally touch the trackpads in a way that causes issues in some games. Granted, the relative maturity and design improvements will make a big difference. But it's more of a difference in customer retention and satisfaction than a difference that will get Valve's foot in the door with someone invested enough in gaming to prefer a more open ecosystem, yet not invested enough to already own an equivalent console or equivalent/better gaming PC. There are many ways they could leverage a lower cost which Sony/MS can't/won't, e.g. make generic controllers compatible, sell the console without one, recoup margin on steam controllers (one of the highest-margin tech product categories around these days)
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                                      • ? Guest
                                        I'm supportive of the effort, but unless it's under $500 (it's not) it's garbage and DOA.
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                                        wrote last edited by
                                        #24
                                        Prebuilt PC market is fucked, it could be 800 and sell like crazy, if the experience is good
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                                        • ? Guest
                                          The rumor is that the cpu in the steam machine is leftover from another AMD partnership with Microsoft. The GPU is a mobile GPU that AMD had a hard time selling. It's about the same performance as a PS5, though valve won't be subsidizing it as much. I'd bet $600-$800.
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                                          wrote last edited by
                                          #25
                                          Based on the specs it is a bit bumped up Ryzen 7000/8000 series (Zen 4 arch), with a beefed up GPU (sounds to be about two 780Ms soldered together with a bit of overclocking). I wouldn't be surprised if MS wanted a mid-generation upgrade to the Xbox but the current economic situation put a damper on it before the hardware could fully materialise and AMD ended up with a practically ready for production APU they couldn't sell to anyone before Valve strolled up.
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