Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (Darkly)
  • No Skin
Collapse

Chebucto Regional Softball Club

  1. Home
  2. Uncategorized
  3. Splitting the party from session 1
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Splitting the party from session 1

Scheduled Pinned Locked Moved Uncategorized
rpgmemes
154 Posts 72 Posters 0 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • ? Guest
    What if you had a player who wanted to secretly backstab and subvert the party, in character? They'd play as if they were part of the team, but in between sessions the player would communicate with the DM and decide ways to betray the party, with in-game consequences. It was the worst campaign I've ever been in. I still wonder if it was bad DMing or I'm just sour.
    A This user is from outside of this forum
    A This user is from outside of this forum
    a_union_of_kobolds@lemmy.world
    wrote last edited by
    #113
    Yeah that's not the kind of game I run. Complicating the party is my job.
    1 Reply Last reply
    0
    • B buddahriffic@lemmy.world
      I did this in the very first RPG I played. It was Star Wars and I was playing a smuggler (who thus had a ship). Obviously the GM intended my ship to be used to move the party around. Well, the jedi PC shows up wanting to board my ship as I'm getting ready to leave. I don't know this guy so obviously the first thing my character would do would be to say that and then turn the turrets on when this strange jedi tried to insist on joining me, followed by promptly flying off so he ended up needing to find another way to our adventure. No idea why I was like that. The player was pretty much my best friend at the school, too, so it wasn't anything personal against him. I think I was just trying to hard to do what "my character would realistically do" instead of just playing a game.
      ? Offline
      ? Offline
      Guest
      wrote last edited by
      #114
      Obviously, I'm probably missing some context here, but reading the way you've described this, I don't think you were at fault here. If the GM's decision really was to fold that character into the group by just having them stroll up to a smuggler's ship like "Yo, I'm the jedi, let me in," that was an incredibly fucking stupid way to handle that character introduction. If that happened in an actual Star Wars movie or TV show there would be a million youtube videos ripping on how stupid that scene was. Forget "Paranoid smuggler trying to evade the law", basically anyone working against the empire should have been suspicious as fuck there. That's not a jedi, that's an imperial spy, or worse, a sith lord. Yes, players owe to each other to try to move the story forward in a collaborative way, but the GM also owes it to the players to never demand that their characters act like complete and total morons for the sake of the story. There should have been some kind of framework there for why this group of people would trust this random-ass dude wandering into the docking bay. A message sent ahead by their contact in the resistance saying "This guy is gonna help you out, you can trust him," something like that. Not just "Yo, I'm a party member, lemme in." Real life doesn't work like that, and when games try to work like that it just makes everything feel stupid and pointless, because it's so obvious that none of it is real or meaningful.
      ? 1 Reply Last reply
      0
      • ZagorathZ Zagorath
        > they should not meet in session 1. Strongly disagree. Nothing wrong with doing that, but nothing wrong with having them meet in session 1 too, as long as you have built characters who will be willing to go along with the GM's hooks. And even that part is flexible, depending on the nature of the hook. If the hook is "you see an ad look for rat exterminators", then you better have a character who wants to be an adventurer and will cooperate with other would-be adventurers. If the hook is "you're prisoners being ordered to go explore this dungeon by order of the vizier", there's room for slightly less cooperative PCs, as long as you PC is cooperative *enough* to go along with that order, even if (at first) reluctantly.
        ? Offline
        ? Offline
        Guest
        wrote last edited by
        #115
        Yeah, I'm gonna back you up on that one. Sometimes assembling the group in session 0 is what's right for the story, and sometimes it really, really isn't. Think about how many movies literally have "Assembling the team" as almost their entire plot. The Avengers hangs two hours of non-stop action on "We need to put a party together." Every heist movie is basically required to have a "Assembling the team" sequence. Session 0 is where you lay out the expectations of the game, and your players think about either how their characters have already interacted, or how they will interact when they eventually meet. You give people an idea of what they're getting into, you pitch the tone and the style of the game, and you help people shape characters around that. As an example a friend of mine always pitches his games by describing who they would be directed by. I remember vividly his "Lock, Stock and Two Smoking Halflings" game, a Warhammer Fantasy Roleplay If It Was Directed By Guy Ritchie experience. Just setting that sense of tone up front meant that we all knew to make characters who would fit the vibe. I played "Blackhand Seth, The Scummiest Elf You've Ever Met," one part Brad Pitt Pikey, one part Jack Sparrow, and I had a blast. In my most recent campaign I'm running a Shadowrun game where the group would be assembled in session 1 by a down on his luck fixer. My pitch to the players was simple; make fuck-ups. I wanted characters who were at the end of their rope, lacking in options, either so green no one would trust them or so tainted by past failures that no one wanted them. The kind of people who would take a job from a fixer who had burned every other bridge. They rose to the assignment beautifully, and by four sessions in the group has already formed some absolutely fascinating relationship dynamics. A lot of that has been shaped by their first experiences together, figuring out how to work as a team, sometimes distrusting each other, and slowly discovering reasons to care about each other.
        ZagorathZ 1 Reply Last reply
        0
        • ? Guest
          For me, the tired trope of "strangers meet in a tavern" approach is the inevitable round of introductions that feels like that time at the start of school when everyone had to stand up to say their name and one interesting fact about them. It's just awkward and everyone wants it to be over quickly. Much better to just create characters together in session 0. Everyone already knows each other, their motivations, prior relationships established, etc... and just begin the campaign as if everyone is already on mission.
          ZagorathZ This user is from outside of this forum
          ZagorathZ This user is from outside of this forum
          Zagorath
          wrote last edited by
          #116
          There are options besides "strangers meet in a tavern and awkwardly introduce themselves" and pre-made perfectly-tailored party. I'm a fan of starting in media res, with the characters all in a location for their own reasons, when shit happens that forces them to act as a group. I've just recently started the video game Baldur's Gate 3, and it's not a bad example of what I mean.
          ? 1 Reply Last reply
          0
          • ZagorathZ Zagorath
            There are options besides "strangers meet in a tavern and awkwardly introduce themselves" and pre-made perfectly-tailored party. I'm a fan of starting in media res, with the characters all in a location for their own reasons, when shit happens that forces them to act as a group. I've just recently started the video game Baldur's Gate 3, and it's not a bad example of what I mean.
            ? Offline
            ? Offline
            Guest
            wrote last edited by
            #117
            "Strangers meet in a tavern and awkwardly introduce themselves" is just an example of "random group forced to team up". I've tried the whole "use McGuffin to literally force the party to work together" and still get roadblocked by that one inevitable player who insists on being the "edgy loner who has to be dragged into everything". Yes, even with the threat of death, they usually just waste time trying to argue how "that's what [their] character would do! [I'm] just punishing [them] for playing [their] character! Reee!" Still, on another point, players will still have to do the whole rigamarole of character introductions that always feels like the first day at school unless the characters were made together during session 0 anyway. I just nip all of that in the bud by just eliminating that from my table through the previously stated method: starting in media res with a party that has been pre-established during session 0. BG3 works because the cast of characters are all pre-written, specifically designed to work with that story, being that it is a video game. Real players, unfortunately unless you find a unicorn, do not roleplay on the level of professionally hand-crafted characters.
            ZagorathZ 1 Reply Last reply
            0
            • The Picard ManeuverT The Picard Maneuver
              This post did not contain any content.
              Link Preview Image
              ? Offline
              ? Offline
              Guest
              wrote last edited by
              #118
              "Oh, you encounter a desert. There's nothing around for miles"
              ? 1 Reply Last reply
              0
              • JackbyDevJ JackbyDev
                THANK. YOU. Players who do this ARE BAD PLAYERS. I don't care what it takes, you WILL find a reason to cooperate. Call it metagaming if you have to. This is a team game, you will work as a team. Players are expected to make characters that will, for whatever reason, will work together and, for whatever reason, will take plot hooks. Without those two things the game doesn't happen.
                ? Offline
                ? Offline
                Guest
                wrote last edited by
                #119
                What if they leave the party and create a new character to join the party that fits in better? Is that good or bad?
                JackbyDevJ 1 Reply Last reply
                0
                • ? Guest
                  What if they leave the party and create a new character to join the party that fits in better? Is that good or bad?
                  JackbyDevJ This user is from outside of this forum
                  JackbyDevJ This user is from outside of this forum
                  JackbyDev
                  wrote last edited by
                  #120
                  I mean, it's good, but it feels like an over reaction. They don't need to make an entirely new character, they just need to think of a reason they'd cooperate. It can be a contrived reason, that's fine, but they need to work together. Some examples, 1. Highly shy character "warms up" to at least one other character and sort of talks to the group "through" that character, but you can still (as a player) face the whole table to talk as a group. 2. Character who is extremely distrusting has met a character before (just tweak backstory) or finds at least one other character implicitly trust worthy. Maybe the Rogue who has been backstabbed too many times trusts the Paladin because they know they're too honest to lie.
                  1 Reply Last reply
                  0
                  • ? Guest
                    The DM came up with the plot hook and the players agreed to play, so the players need to put some effort into finding a reason to go along with the plot hook. Suggestions on making the hook more engaging is an option too!
                    ? Offline
                    ? Offline
                    Guest
                    wrote last edited by
                    #121
                    It goes for the players among each other too. It's not just the one character in OP that dislikes or distrusts the party. It's up to the rest of the party to also accomodate them. If you have a moral character in the group you might refrain from murdering, raping and pillaging for shits and giggles. As they say "the only way to have a friend is to be one".
                    1 Reply Last reply
                    1
                    0
                    • The Picard ManeuverT The Picard Maneuver
                      This post did not contain any content.
                      Link Preview Image
                      L This user is from outside of this forum
                      L This user is from outside of this forum
                      Lovable Sidekick
                      wrote last edited by
                      #122
                      Everybody plays RPGs differently, but it's funny how some people don't get the term "roleplaying" and are constantly, relentlessly playing their real selves in the game.
                      ? ? ? ? 4 Replies Last reply
                      0
                      • L Lovable Sidekick
                        Everybody plays RPGs differently, but it's funny how some people don't get the term "roleplaying" and are constantly, relentlessly playing their real selves in the game.
                        ? Offline
                        ? Offline
                        Guest
                        wrote last edited by
                        #123
                        I'm new to my party and roleplaying in general (though I've consumed it as entertainment) and I'm having a slightly different issue. My character was intentionally designed to be a bit naive to match me as a player, and doesn't have high skills in any int based stuff (at least for now) and instead has medical, nature, survival, etc. A lot of puzzles or traps etc I can as a player try to reason through, but my character shouldn't be able to sus out, and I feel torn between playing the character as it should be or adding ideas to solve stuff so we aren't just sitting there twiddling our thumbs for ideas.
                        L ? 2 Replies Last reply
                        0
                        • The Picard ManeuverT The Picard Maneuver
                          This post did not contain any content.
                          Link Preview Image
                          C This user is from outside of this forum
                          C This user is from outside of this forum
                          chiliedogg@lemmy.world
                          wrote last edited by
                          #124
                          Fun fact: The Expanse books (and eventual TV show) were started as a unique role-playing campaign where the person running it (Ty Franks) would write a prompt, the players would explain their character's reactions. He'd then write a story section incorporating that and the players would say how they reacted and so on. There was a core group of characters who were the "survivors" early on, but one of the players had to drop out early-ish, so in the next bit of story that character died. That was carried into the books and TV show, which is why after the core group of characters is established, there's a sudden, shocking death.
                          ? ? 2 Replies Last reply
                          0
                          • C chiliedogg@lemmy.world
                            Fun fact: The Expanse books (and eventual TV show) were started as a unique role-playing campaign where the person running it (Ty Franks) would write a prompt, the players would explain their character's reactions. He'd then write a story section incorporating that and the players would say how they reacted and so on. There was a core group of characters who were the "survivors" early on, but one of the players had to drop out early-ish, so in the next bit of story that character died. That was carried into the books and TV show, which is why after the core group of characters is established, there's a sudden, shocking death.
                            ? Offline
                            ? Offline
                            Guest
                            wrote last edited by
                            #125
                            Wow that really is a fun fact!
                            1 Reply Last reply
                            0
                            • ? Guest
                              I'm new to my party and roleplaying in general (though I've consumed it as entertainment) and I'm having a slightly different issue. My character was intentionally designed to be a bit naive to match me as a player, and doesn't have high skills in any int based stuff (at least for now) and instead has medical, nature, survival, etc. A lot of puzzles or traps etc I can as a player try to reason through, but my character shouldn't be able to sus out, and I feel torn between playing the character as it should be or adding ideas to solve stuff so we aren't just sitting there twiddling our thumbs for ideas.
                              L This user is from outside of this forum
                              L This user is from outside of this forum
                              Lovable Sidekick
                              wrote last edited by
                              #126
                              Sometimes it's hard to distinguish between factual knowledge and just cleverness. There's no reason a bumpkin fresh off the farm can't be curious about what makes something tick, so they look under it or break it open - and whaddya know, they find a hidden thing. It's really up to the DM to say no, your character wouldn't know to do that.
                              1 Reply Last reply
                              0
                              • L Lovable Sidekick
                                Everybody plays RPGs differently, but it's funny how some people don't get the term "roleplaying" and are constantly, relentlessly playing their real selves in the game.
                                ? Offline
                                ? Offline
                                Guest
                                wrote last edited by
                                #127
                                It's natural that we gravitate towards familiarity. Case in point, how some actors always seem to play the same character, no matter which movie they're in.
                                L 1 Reply Last reply
                                1
                                0
                                • ? Guest
                                  It's natural that we gravitate towards familiarity. Case in point, how some actors always seem to play the same character, no matter which movie they're in.
                                  L This user is from outside of this forum
                                  L This user is from outside of this forum
                                  Lovable Sidekick
                                  wrote last edited by
                                  #128
                                  Yeah that's a good parallel. Lately I've been watching Kaitlin Olson's show High Potential. Even though she's playing a super-smart crime solver, to me it's the same character she played in It's Always Sunny and The Mick.
                                  1 Reply Last reply
                                  0
                                  • ? Guest
                                    I'm new to my party and roleplaying in general (though I've consumed it as entertainment) and I'm having a slightly different issue. My character was intentionally designed to be a bit naive to match me as a player, and doesn't have high skills in any int based stuff (at least for now) and instead has medical, nature, survival, etc. A lot of puzzles or traps etc I can as a player try to reason through, but my character shouldn't be able to sus out, and I feel torn between playing the character as it should be or adding ideas to solve stuff so we aren't just sitting there twiddling our thumbs for ideas.
                                    ? Offline
                                    ? Offline
                                    Guest
                                    wrote last edited by
                                    #129
                                    Maybe your char bumbles around the room doing goofy things instead of working hard and logically to crack the puzzle and the dm can make your bumbling uncover extra clues that advance the plot.
                                    ? 1 Reply Last reply
                                    0
                                    • The Picard ManeuverT The Picard Maneuver
                                      This post did not contain any content.
                                      Link Preview Image
                                      B This user is from outside of this forum
                                      B This user is from outside of this forum
                                      bradorsomething@ttrpg.network
                                      wrote last edited by
                                      #130
                                      If you don’t have a reason to work with the group, accept that this is a one-shot for you, which may be retcon’d as needed.
                                      D 1 Reply Last reply
                                      0
                                      • B bradorsomething@ttrpg.network
                                        If you don’t have a reason to work with the group, accept that this is a one-shot for you, which may be retcon’d as needed.
                                        D This user is from outside of this forum
                                        D This user is from outside of this forum
                                        dragontypewyvern@midwest.social
                                        wrote last edited by
                                        #131
                                        Also accept that you suck at making characters
                                        ? 1 Reply Last reply
                                        0
                                        • L Lovable Sidekick
                                          Everybody plays RPGs differently, but it's funny how some people don't get the term "roleplaying" and are constantly, relentlessly playing their real selves in the game.
                                          ? Offline
                                          ? Offline
                                          Guest
                                          wrote last edited by
                                          #132
                                          I mean, I think they get the term, but just have a hard time doing it.
                                          1 Reply Last reply
                                          1
                                          0

                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • 1
                                          • 2
                                          • 3
                                          • 4
                                          • 5
                                          • 6
                                          • 7
                                          • 8
                                          • Login

                                          • Don't have an account? Register

                                          • Login or register to search.
                                          Powered by NodeBB Contributors
                                          • First post
                                            Last post
                                          0
                                          • Categories
                                          • Recent
                                          • Tags
                                          • Popular
                                          • World
                                          • Users
                                          • Groups