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Chebucto Regional Softball Club

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  3. It was Gnoll Packlord that did this to me
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

It was Gnoll Packlord that did this to me

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rpgmemes
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    thegreatdarkness@ttrpg.network
    wrote last edited by
    #1
    4e Pack Lord: Whenever heroes kill one of its allies it can force one of them to hit themselves, it can move multiple allies forwards, grant them extra attacks 5e Pack Lord: Just regular Gnoll but can recharge one ally's Rampage.
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    • T thegreatdarkness@ttrpg.network
      4e Pack Lord: Whenever heroes kill one of its allies it can force one of them to hit themselves, it can move multiple allies forwards, grant them extra attacks 5e Pack Lord: Just regular Gnoll but can recharge one ally's Rampage.
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      wrote last edited by
      #2
      4e was much more combat-oriented. Everyone was OP compared to 5e. It was like playing a tabletop MMORPG. People hated it, but I really enjoyed it. Not because it was a good version of D&D, but because “tabletop MMORPG” was appealing to me.
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        4e was much more combat-oriented. Everyone was OP compared to 5e. It was like playing a tabletop MMORPG. People hated it, but I really enjoyed it. Not because it was a good version of D&D, but because “tabletop MMORPG” was appealing to me.
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        wrote last edited by
        #3
        The main thing that kept me from switching to 4e was that it looked to be even more tedious to play combat than 3e. It had so many things to keep track of for me, even though I liked the idea itself. Came back for 5e mainly because it was slimmed down and *attempted* to make combat more streamlined and faster to play. I did start doing customized low level creatures by adding an extra thing here or there so they have a bit more variety than the baseline. Especially by giving humanoids common equipment!
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        • ? Guest
          4e was much more combat-oriented. Everyone was OP compared to 5e. It was like playing a tabletop MMORPG. People hated it, but I really enjoyed it. Not because it was a good version of D&D, but because “tabletop MMORPG” was appealing to me.
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          wrote last edited by
          #4
          Also played 4e for like 3 months and enjoyed it. But it felt like a spinoff more than anything, and the game DID feel "game-ier". I wouldn't want my long-running campaigns in 4e.
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          • T thegreatdarkness@ttrpg.network
            4e Pack Lord: Whenever heroes kill one of its allies it can force one of them to hit themselves, it can move multiple allies forwards, grant them extra attacks 5e Pack Lord: Just regular Gnoll but can recharge one ally's Rampage.
            Link Preview Image
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            wrote last edited by
            #5
            Pro tip: you can change them however you want I attacked my party with a backhoe that had a bulette's statblock
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            • ? Guest
              4e was much more combat-oriented. Everyone was OP compared to 5e. It was like playing a tabletop MMORPG. People hated it, but I really enjoyed it. Not because it was a good version of D&D, but because “tabletop MMORPG” was appealing to me.
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              wrote last edited by
              #6
              Compared to 3.5 it was a breeze to teach to new players.
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              • ? Guest
                4e was much more combat-oriented. Everyone was OP compared to 5e. It was like playing a tabletop MMORPG. People hated it, but I really enjoyed it. Not because it was a good version of D&D, but because “tabletop MMORPG” was appealing to me.
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                wrote last edited by
                #7
                I had a **binder** full of moves for my level 8 barbarian. If you really enjoyed the nuance of `spin in a circle with two one-handed weapons` as a distinct Action from `swing one weapon really hard in a circle” it was a great system. If you just want to play role playing game with some combat, it was a terrible system
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                • ? Guest
                  I had a **binder** full of moves for my level 8 barbarian. If you really enjoyed the nuance of `spin in a circle with two one-handed weapons` as a distinct Action from `swing one weapon really hard in a circle” it was a great system. If you just want to play role playing game with some combat, it was a terrible system
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                  ziggurat@jlai.lu
                  wrote last edited by
                  #8
                  Actually, it sounds like a great design choice, D&D has been way more focused on combat than regular rpg, and has never been the proper choice for roleplay, politics, horror, investigation story. It seems that at least 4th edition was doing combat right
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                  • ? Guest
                    4e was much more combat-oriented. Everyone was OP compared to 5e. It was like playing a tabletop MMORPG. People hated it, but I really enjoyed it. Not because it was a good version of D&D, but because “tabletop MMORPG” was appealing to me.
                    infynis@midwest.socialI This user is from outside of this forum
                    infynis@midwest.socialI This user is from outside of this forum
                    infynis@midwest.social
                    wrote last edited by
                    #9
                    I loved 4e combat too. EOT and Scene abilities make combat much more fun and dynamic IMO It definitely can get bogged down in complexity, but I think it's usually worth it, and over time, you and your players can get used to it, and start picking up the pace. Pokemon Tabletop United basically uses the same system, and it also has to contend with multiple Pokemon characters per Player character. The whole group needs to be working together to keep things moving. It's definqtely a challenge for new players
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