A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.
We've all done it
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Retrieving ammunition is one of those things that is, imo, similar to taking piss breaks. Like yeah, of course your character is doing it, you don't need to track or talk about it. The only time it will ever come up is if there's a reason it's noteworthy. Like if you get ambushed by a dragon immediately after the fight. Okay, you lose some of your arrows because you don't have time to pick them back up before hauling ass out of there. Similarly, I've found that tracking rations and water supplies and such is usually a waste of time. If there's a plot reason those would be serious challenges, like you're trapped in the middle of the desert, then of course we're going to need to get into the little details of how you're getting food and water every day. But if you're traveling through reasonably well populated countryside and haven't gone more than a couple days without meeting people, you've got food. Even the most curmudgeonly old destitute farmer isn't going to send a band of travelers down Completely Unpopulated Road without enough food to reach the next hub of civilization.
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Yeah, it's like encumberance in video games. Usually just makes things tedious and if there's no work around it stops being fun.
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Any kind of inventory management like arrows and food is way too sweaty and has never engaged a single player ever unless the whole point of the campaign is this exact mechanic. It's a waste of time and energy and I don't play with anyone that insists on doing it.
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I like it! It neatly models the variability of arrows being recoverable and unbroken.For sure! It simulates the sort of quantum uncertainty you want without bogging you down. It's a handy mechanic for all kinds of things.
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I like to use Usage Dice for this. Instead of tracking your arrows individually, you start with, say, a d12. At the end of a fight you roll it, on a 1 or a 2 the die downgrades a step to a d10, then a d8 etc. After d4 youre empty. I wanna say I got this from the Black Hack? Fwiw I run an old-school style game. 5e is more about power fantasy
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Making fun of Luddites, as if they didn't actually *have a great fucking point,* isn't the cool flex you think it is.
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If it was *just* new tech, I'd be all over it. If you aren't aware of all the issues then you haven't been paying attention. Also, why in the ever loving fuck would you use an AI just to track a number? Just use a calculator app, notes app, anything simpler than having "I have fired another arrow, how many are left now?" Lmao.
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You can keep ChatGPT on in the background so that she/he can keep inventory for you guys. Like a mystical miserable fuck.
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Any kind of inventory management like arrows and food is way too sweaty and has never engaged a single player ever unless the whole point of the campaign is this exact mechanic. It's a waste of time and energy and I don't play with anyone that insists on doing it.There's a moment when it can add tension. You find three silver arrows in an old fort, hole up for the night, and then hear the horrible howl of a werewolf ring out. Or you're lost in the desert, trying to ration your water until you can find an oasis. I've played Westmarches games where you do a little pre-adventure "we need to go X hexes so we're wanting Y supplies to get there and back". But its more a cost of failure than a drama element.
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Our rule was always that if you bought 50 of something like food or ammo, you don't have to track how many you've used, we'll just assume you're well stocked and resupplying offscreen. The limit only comes back if the party is overtly cut off from resupply, like if they are shipwrecked on an uninhabited island. This means you can easily have a limitless supply of normal arrows but still have to track your silver arrows, smoke bomb arrows, etc. Or you can invest the money to just have a limitless supply of whatever specialty item you think is worth the cost.*Converts my one electrum to 50 cp.* Now I have infinite money!
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You can keep ChatGPT on in the background so that she/he can keep inventory for you guys. Like a mystical miserable fuck.
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Why would you use ChatGPT to emulate a word processor? You get all the functionality you need without ever hitting enter.I'm wondering if they mean have ChatGPT reading the messages in Discord and automatically tracking it? It should be able to do that, but I'm not sure about the specifics. And it's not something LLMs are good at, so you have to be able to work around it. It would basically need to notice whenever you use an item, then tell something else to remove that from you inventory.
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i like to borrow from other systems and treat quiver and gold as stats to be checked against. i can ask you to roll a stat check against quiver. if you fail, you are *currently* out of arrows and will need to perform some action to no longer be out of arrows (including long rest, just assuming part of long rest is fletching or whatever, it doesn't need to be focused on too hard). on critical success or failure, the player's stat can go up or down permanently, and a player can trade a wealth point for an inventory point in town. generally it works really well at letting players focus on role play by not requiring them to maintain a running tally.Or you could save on rolls and say you're out of arrows on a natural 1.
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You can keep cyanide in your digestive tract so that she/he can make inventory tracking a complete non-issue for you specifically
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Yeah, it's like encumberance in video games. Usually just makes things tedious and if there's no work around it stops being fun.I don't mind encumberance that much. I think it's necessary if you're making any attempt at balancing the economy. Without it the player returns back to town with every bit of loot from the dungeon to sell, and the economy doesn't matter anymore. However, any game that has an encumberance mechanic absolutely has to have a weight/value sort and display. I don't know why this is so hard for them to implement. Bethesda games never do, and I'm playing Tainted Grail (I've heard lots of good things, and it's alright so far) and it doesn't. With any amount of playtesting they'd get overencumbered, try to figure out what to drop and instantly realize they want to drop the lowest weight/value items, and there's no way to view this! How do you not add it?