Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (Darkly)
  • No Skin
Collapse

Chebucto Regional Softball Club

  1. Home
  2. Uncategorized
  3. We've all done it
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

We've all done it

Scheduled Pinned Locked Moved Uncategorized
rpgmemes
91 Posts 48 Posters 0 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • ? Guest
    i like to borrow from other systems and treat quiver and gold as stats to be checked against. i can ask you to roll a stat check against quiver. if you fail, you are *currently* out of arrows and will need to perform some action to no longer be out of arrows (including long rest, just assuming part of long rest is fletching or whatever, it doesn't need to be focused on too hard). on critical success or failure, the player's stat can go up or down permanently, and a player can trade a wealth point for an inventory point in town. generally it works really well at letting players focus on role play by not requiring them to maintain a running tally.
    A This user is from outside of this forum
    A This user is from outside of this forum
    archpawn@lemmy.world
    wrote last edited by
    #42
    Or you could save on rolls and say you're out of arrows on a natural 1.
    ? 1 Reply Last reply
    1
    0
    • ? Guest
      You can keep cyanide in your digestive tract so that she/he can make inventory tracking a complete non-issue for you specifically ☝️🤓
      ? Offline
      ? Offline
      Guest
      wrote last edited by
      #43
      Brilliant. Well done.
      ? 1 Reply Last reply
      0
      • ? Guest
        Brilliant. Well done.
        ? Offline
        ? Offline
        Guest
        wrote last edited by
        #44
        thanks, I have my moments.
        ? 1 Reply Last reply
        1
        0
        • ? Guest
          Yeah, it's like encumberance in video games. Usually just makes things tedious and if there's no work around it stops being fun.
          C This user is from outside of this forum
          C This user is from outside of this forum
          Cethin
          wrote last edited by
          #45
          I don't mind encumberance that much. I think it's necessary if you're making any attempt at balancing the economy. Without it the player returns back to town with every bit of loot from the dungeon to sell, and the economy doesn't matter anymore. However, any game that has an encumberance mechanic absolutely has to have a weight/value sort and display. I don't know why this is so hard for them to implement. Bethesda games never do, and I'm playing Tainted Grail (I've heard lots of good things, and it's alright so far) and it doesn't. With any amount of playtesting they'd get overencumbered, try to figure out what to drop and instantly realize they want to drop the lowest weight/value items, and there's no way to view this! How do you not add it?
          ? ? 2 Replies Last reply
          1
          0
          • A archpawn@lemmy.world
            *Converts my one electrum to 50 cp.* Now I have infinite money!
            M This user is from outside of this forum
            M This user is from outside of this forum
            makeitstop@lemmy.world
            wrote last edited by
            #46
            And that's how the party ends up on the run for counterfeiting.
            ? 1 Reply Last reply
            1
            0
            • A archpawn@lemmy.world
              Or you could save on rolls and say you're out of arrows on a natural 1.
              ? Offline
              ? Offline
              Guest
              wrote last edited by
              #47
              the big thing is just that your inventory management can just be a number and you don't have to think so hard about it if that's not something you or your players find joy in while playing make believe together
              1 Reply Last reply
              0
              • ? Guest
                Any kind of inventory management like arrows and food is way too sweaty and has never engaged a single player ever unless the whole point of the campaign is this exact mechanic. It's a waste of time and energy and I don't play with anyone that insists on doing it.
                C This user is from outside of this forum
                C This user is from outside of this forum
                Cethin
                wrote last edited by
                #48
                Mostly, I agree. However, part of why it has a cost is to be a sink for gold. Sure, it's not much, but it does add up. However, there are better ways to handle it than to track arrows. Just make your players occasionally pay for upkeep of their gear when they're in town. This could be themes as repairs for weapons an armor, more arrows, spellcasting supplies, food, etc. This does two things. You can give them more value in rewards and it makes them feel like they're actually adventurers, not just game characters. Alternatively, scale rewards down. They don't have to know about it, but if they're not paying for supplies then they're going to get more value than is expected (by the rules). Or, the final option, just ignore it. It theoretically adds up to a lot of value over the course of the game, especially for spellcasting, but who cares? If you notice they have enough money that they stop worrying about it *then* you can do something.
                ? 1 Reply Last reply
                1
                0
                • stamets@lemmy.dbzer0.comS stamets@lemmy.dbzer0.com
                  This post did not contain any content.
                  ? Offline
                  ? Offline
                  Guest
                  wrote last edited by
                  #49
                  We just buy 50 rations and a barrel of booze session 1 and it some how never runs out unless there's a crazy party. I think once we had some travel session that fast forward months of travel where he managed resources for a bit.
                  1 Reply Last reply
                  0
                  • ? Guest
                    Any kind of inventory management like arrows and food is way too sweaty and has never engaged a single player ever unless the whole point of the campaign is this exact mechanic. It's a waste of time and energy and I don't play with anyone that insists on doing it.
                    ? Offline
                    ? Offline
                    Guest
                    wrote last edited by
                    #50
                    Every group I've been in the archers just bought more than they could ever use and someone in the party could carry the extras. Like every time they go back to town they drop 5 gp for 100 arrows.
                    1 Reply Last reply
                    1
                    0
                    • ? Guest
                      thanks, I have my moments.
                      ? Offline
                      ? Offline
                      Guest
                      wrote last edited by
                      #51
                      I’m honored to have shared the decade occurrence with you
                      1 Reply Last reply
                      0
                      • ? Guest
                        It’s definitely not “non-binary”. Can we agree on that?
                        ? Offline
                        ? Offline
                        Guest
                        wrote last edited by
                        #52
                        I mean, if we're taking zeros and ones, yeah it's definitely binary. If we're talking gender, it's *absolutely* non-binary.
                        ? 1 Reply Last reply
                        1
                        0
                        • ? Guest
                          I mean, if we're taking zeros and ones, yeah it's definitely binary. If we're talking gender, it's *absolutely* non-binary.
                          ? Offline
                          ? Offline
                          Guest
                          wrote last edited by
                          #53
                          Hence the “ “ The virtue signaling period is over mate.
                          ? 1 Reply Last reply
                          0
                          • ? Guest
                            Read the original post knucklehead.
                            wizardbeard@lemmy.dbzer0.comW This user is from outside of this forum
                            wizardbeard@lemmy.dbzer0.comW This user is from outside of this forum
                            wizardbeard@lemmy.dbzer0.com
                            wrote last edited by
                            #54
                            The AI has rotted your brain man. Tracking arrows doesn't need a fucking LLM. It needs tally marks on a sheet of paper, at most.
                            ? 1 Reply Last reply
                            1
                            0
                            • stamets@lemmy.dbzer0.comS stamets@lemmy.dbzer0.com
                              This post did not contain any content.
                              D This user is from outside of this forum
                              D This user is from outside of this forum
                              dumples@midwest.social
                              wrote last edited by
                              #55
                              We play with the we don't track arrows and encumbrance unless you start trying to steal all the doors in the dungeon. The stealing of doors did happen with a group before I joined. We keep the rule just in case
                              ? ? ? 3 Replies Last reply
                              0
                              • ? Guest
                                Hence the “ “ The virtue signaling period is over mate.
                                ? Offline
                                ? Offline
                                Guest
                                wrote last edited by
                                #56
                                What are you talking about? My comment was about linguistic pedantry, not virtue signalling.
                                ? 1 Reply Last reply
                                1
                                0
                                • ? Guest
                                  What are you talking about? My comment was about linguistic pedantry, not virtue signalling.
                                  ? Offline
                                  ? Offline
                                  Guest
                                  wrote last edited by
                                  #57
                                  Of course you did. Sure.
                                  ? 1 Reply Last reply
                                  1
                                  0
                                  • ? Guest
                                    Of course you did. Sure.
                                    ? Offline
                                    ? Offline
                                    Guest
                                    wrote last edited by
                                    #58
                                    Did what?
                                    ? 1 Reply Last reply
                                    1
                                    0
                                    • ? Guest
                                      Did what?
                                      ? Offline
                                      ? Offline
                                      Guest
                                      wrote last edited by
                                      #59
                                      What’s on second. Who’s on…
                                      1 Reply Last reply
                                      1
                                      0
                                      • C Cethin
                                        I don't mind encumberance that much. I think it's necessary if you're making any attempt at balancing the economy. Without it the player returns back to town with every bit of loot from the dungeon to sell, and the economy doesn't matter anymore. However, any game that has an encumberance mechanic absolutely has to have a weight/value sort and display. I don't know why this is so hard for them to implement. Bethesda games never do, and I'm playing Tainted Grail (I've heard lots of good things, and it's alright so far) and it doesn't. With any amount of playtesting they'd get overencumbered, try to figure out what to drop and instantly realize they want to drop the lowest weight/value items, and there's no way to view this! How do you not add it?
                                        ? Offline
                                        ? Offline
                                        Guest
                                        wrote last edited by
                                        #60
                                        In SP RPG games it's stupid. I'm just going to make however many trips back and forth it takes to empty the dungeon anyway. Might as well let me do it in one shot so I can get on to the next thing. I get it in survival crafting type games (within reason) but no reason games like skyrim or fallout need an encumbrance mechanic when you need a fuckload of stuff to level your crafting skills.
                                        C 1 Reply Last reply
                                        1
                                        0
                                        • D dumples@midwest.social
                                          We play with the we don't track arrows and encumbrance unless you start trying to steal all the doors in the dungeon. The stealing of doors did happen with a group before I joined. We keep the rule just in case
                                          ? Offline
                                          ? Offline
                                          Guest
                                          wrote last edited by
                                          #61
                                          Stealing doors is easy, you just have to open it and then it becomes a jar. Jars are easier to carry away than doors.
                                          ? D 2 Replies Last reply
                                          1
                                          0

                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • 1
                                          • 2
                                          • 3
                                          • 4
                                          • 5
                                          • Login

                                          • Don't have an account? Register

                                          • Login or register to search.
                                          Powered by NodeBB Contributors
                                          • First post
                                            Last post
                                          0
                                          • Categories
                                          • Recent
                                          • Tags
                                          • Popular
                                          • World
                                          • Users
                                          • Groups