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Chebucto Regional Softball Club

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  2. Uncategorized
  3. We've all done it
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

We've all done it

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rpgmemes
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  • A archpawn@lemmy.world
    Or you could save on rolls and say you're out of arrows on a natural 1.
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    Guest
    wrote last edited by
    #47
    the big thing is just that your inventory management can just be a number and you don't have to think so hard about it if that's not something you or your players find joy in while playing make believe together
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    • ? Guest
      Any kind of inventory management like arrows and food is way too sweaty and has never engaged a single player ever unless the whole point of the campaign is this exact mechanic. It's a waste of time and energy and I don't play with anyone that insists on doing it.
      C This user is from outside of this forum
      C This user is from outside of this forum
      Cethin
      wrote last edited by
      #48
      Mostly, I agree. However, part of why it has a cost is to be a sink for gold. Sure, it's not much, but it does add up. However, there are better ways to handle it than to track arrows. Just make your players occasionally pay for upkeep of their gear when they're in town. This could be themes as repairs for weapons an armor, more arrows, spellcasting supplies, food, etc. This does two things. You can give them more value in rewards and it makes them feel like they're actually adventurers, not just game characters. Alternatively, scale rewards down. They don't have to know about it, but if they're not paying for supplies then they're going to get more value than is expected (by the rules). Or, the final option, just ignore it. It theoretically adds up to a lot of value over the course of the game, especially for spellcasting, but who cares? If you notice they have enough money that they stop worrying about it *then* you can do something.
      ? 1 Reply Last reply
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      • stamets@lemmy.dbzer0.comS stamets@lemmy.dbzer0.com
        This post did not contain any content.
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        Guest
        wrote last edited by
        #49
        We just buy 50 rations and a barrel of booze session 1 and it some how never runs out unless there's a crazy party. I think once we had some travel session that fast forward months of travel where he managed resources for a bit.
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        • ? Guest
          Any kind of inventory management like arrows and food is way too sweaty and has never engaged a single player ever unless the whole point of the campaign is this exact mechanic. It's a waste of time and energy and I don't play with anyone that insists on doing it.
          ? Offline
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          Guest
          wrote last edited by
          #50
          Every group I've been in the archers just bought more than they could ever use and someone in the party could carry the extras. Like every time they go back to town they drop 5 gp for 100 arrows.
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          • ? Guest
            thanks, I have my moments.
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            Guest
            wrote last edited by
            #51
            I’m honored to have shared the decade occurrence with you
            1 Reply Last reply
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            • ? Guest
              It’s definitely not “non-binary”. Can we agree on that?
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              Guest
              wrote last edited by
              #52
              I mean, if we're taking zeros and ones, yeah it's definitely binary. If we're talking gender, it's *absolutely* non-binary.
              ? 1 Reply Last reply
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              • ? Guest
                I mean, if we're taking zeros and ones, yeah it's definitely binary. If we're talking gender, it's *absolutely* non-binary.
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                Guest
                wrote last edited by
                #53
                Hence the “ “ The virtue signaling period is over mate.
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                • ? Guest
                  Read the original post knucklehead.
                  wizardbeard@lemmy.dbzer0.comW This user is from outside of this forum
                  wizardbeard@lemmy.dbzer0.comW This user is from outside of this forum
                  wizardbeard@lemmy.dbzer0.com
                  wrote last edited by
                  #54
                  The AI has rotted your brain man. Tracking arrows doesn't need a fucking LLM. It needs tally marks on a sheet of paper, at most.
                  ? 1 Reply Last reply
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                  • stamets@lemmy.dbzer0.comS stamets@lemmy.dbzer0.com
                    This post did not contain any content.
                    D This user is from outside of this forum
                    D This user is from outside of this forum
                    dumples@midwest.social
                    wrote last edited by
                    #55
                    We play with the we don't track arrows and encumbrance unless you start trying to steal all the doors in the dungeon. The stealing of doors did happen with a group before I joined. We keep the rule just in case
                    ? ? ? 3 Replies Last reply
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                    • ? Guest
                      Hence the “ “ The virtue signaling period is over mate.
                      ? Offline
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                      Guest
                      wrote last edited by
                      #56
                      What are you talking about? My comment was about linguistic pedantry, not virtue signalling.
                      ? 1 Reply Last reply
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                      • ? Guest
                        What are you talking about? My comment was about linguistic pedantry, not virtue signalling.
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                        Guest
                        wrote last edited by
                        #57
                        Of course you did. Sure.
                        ? 1 Reply Last reply
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                        • ? Guest
                          Of course you did. Sure.
                          ? Offline
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                          Guest
                          wrote last edited by
                          #58
                          Did what?
                          ? 1 Reply Last reply
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                          • ? Guest
                            Did what?
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                            Guest
                            wrote last edited by
                            #59
                            What’s on second. Who’s on…
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                            • C Cethin
                              I don't mind encumberance that much. I think it's necessary if you're making any attempt at balancing the economy. Without it the player returns back to town with every bit of loot from the dungeon to sell, and the economy doesn't matter anymore. However, any game that has an encumberance mechanic absolutely has to have a weight/value sort and display. I don't know why this is so hard for them to implement. Bethesda games never do, and I'm playing Tainted Grail (I've heard lots of good things, and it's alright so far) and it doesn't. With any amount of playtesting they'd get overencumbered, try to figure out what to drop and instantly realize they want to drop the lowest weight/value items, and there's no way to view this! How do you not add it?
                              ? Offline
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                              Guest
                              wrote last edited by
                              #60
                              In SP RPG games it's stupid. I'm just going to make however many trips back and forth it takes to empty the dungeon anyway. Might as well let me do it in one shot so I can get on to the next thing. I get it in survival crafting type games (within reason) but no reason games like skyrim or fallout need an encumbrance mechanic when you need a fuckload of stuff to level your crafting skills.
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                              • D dumples@midwest.social
                                We play with the we don't track arrows and encumbrance unless you start trying to steal all the doors in the dungeon. The stealing of doors did happen with a group before I joined. We keep the rule just in case
                                ? Offline
                                ? Offline
                                Guest
                                wrote last edited by
                                #61
                                Stealing doors is easy, you just have to open it and then it becomes a jar. Jars are easier to carry away than doors.
                                ? D 2 Replies Last reply
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                                • D dumples@midwest.social
                                  We play with the we don't track arrows and encumbrance unless you start trying to steal all the doors in the dungeon. The stealing of doors did happen with a group before I joined. We keep the rule just in case
                                  ? Offline
                                  ? Offline
                                  Guest
                                  wrote last edited by
                                  #62
                                  Did reinstitution of the encoumbrance rules quell the door thieving, or just make them keep paperwork on it?
                                  ? D 2 Replies Last reply
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                                  • C Cethin
                                    Mostly, I agree. However, part of why it has a cost is to be a sink for gold. Sure, it's not much, but it does add up. However, there are better ways to handle it than to track arrows. Just make your players occasionally pay for upkeep of their gear when they're in town. This could be themes as repairs for weapons an armor, more arrows, spellcasting supplies, food, etc. This does two things. You can give them more value in rewards and it makes them feel like they're actually adventurers, not just game characters. Alternatively, scale rewards down. They don't have to know about it, but if they're not paying for supplies then they're going to get more value than is expected (by the rules). Or, the final option, just ignore it. It theoretically adds up to a lot of value over the course of the game, especially for spellcasting, but who cares? If you notice they have enough money that they stop worrying about it *then* you can do something.
                                    ? Offline
                                    ? Offline
                                    Guest
                                    wrote last edited by
                                    #63
                                    >part of why it has a cost is to be a sink for gold. Sure, it's not much, but it does add up. However, there are better ways to handle it than to track arrows. Magical arrow subscription service, never run out as long as your payments are up to date
                                    ? 1 Reply Last reply
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                                    • ? Guest
                                      In SP RPG games it's stupid. I'm just going to make however many trips back and forth it takes to empty the dungeon anyway. Might as well let me do it in one shot so I can get on to the next thing. I get it in survival crafting type games (within reason) but no reason games like skyrim or fallout need an encumbrance mechanic when you need a fuckload of stuff to level your crafting skills.
                                      C This user is from outside of this forum
                                      C This user is from outside of this forum
                                      Cethin
                                      wrote last edited by
                                      #64
                                      Will you really go back? I suspect that 99.99% of players won't. It's more effective to go somewhere new, where you get XP, a fresh shot at better loot, and maybe different quests. Sure, you *can* ruin the economy in many ways, such as hoovering up every bit of loot. It isn't balanced around that though, and can't be. It's the correct assumption almost always that players won't return for loot that was left, because it's less valuable than doing a new dungeon.
                                      ? 1 Reply Last reply
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                                      • wizardbeard@lemmy.dbzer0.comW wizardbeard@lemmy.dbzer0.com
                                        The AI has rotted your brain man. Tracking arrows doesn't need a fucking LLM. It needs tally marks on a sheet of paper, at most.
                                        ? Offline
                                        ? Offline
                                        Guest
                                        wrote last edited by
                                        #65
                                        ![](https://lemmy.world/pictrs/image/db5eee4a-c76e-48fb-9bc4-670eb04a9b8f.png)
                                        wizardbeard@lemmy.dbzer0.comW 1 Reply Last reply
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                                        • C Cethin
                                          I don't mind encumberance that much. I think it's necessary if you're making any attempt at balancing the economy. Without it the player returns back to town with every bit of loot from the dungeon to sell, and the economy doesn't matter anymore. However, any game that has an encumberance mechanic absolutely has to have a weight/value sort and display. I don't know why this is so hard for them to implement. Bethesda games never do, and I'm playing Tainted Grail (I've heard lots of good things, and it's alright so far) and it doesn't. With any amount of playtesting they'd get overencumbered, try to figure out what to drop and instantly realize they want to drop the lowest weight/value items, and there's no way to view this! How do you not add it?
                                          ? Offline
                                          ? Offline
                                          Guest
                                          wrote last edited by
                                          #66
                                          Easy fix: Have more money as loot instead of otherwise nearly worthless items that sell for small amounts of money for flavor.
                                          C 1 Reply Last reply
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