Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (Darkly)
  • No Skin
Collapse

Chebucto Regional Softball Club

  1. Home
  2. Uncategorized
  3. Give and take
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Give and take

Scheduled Pinned Locked Moved Uncategorized
rpgmemes
62 Posts 51 Posters 0 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • R redfrank24@lemmy.world
    I tailor my encounters to what my players like, not what's going to challenge their dice and IRL luck. If my players are finding themselves having to cheese their build and pick the optimum feats and talents just so they can stand a chance, then I've failed as a DM. If you're cheesing your build because you want to feel powerful, just tell me, and I'll do a campaign where you can feel powerful without needing to cheese your build. You should be able to make the character you want to roleplay as without feeling like you're inadvertently gimping yourself. It's why I like Genesys and Powered by the Apocalypse, because those are RP heavy systems that don't require you to spend ages messing with stats in order to play the character you want to play.
    ? Offline
    ? Offline
    Guest
    wrote last edited by
    #61
    Some people like to cheese their build to feel clever. But then again, solving riddles has a similar effect. Tbh, I don't really get why this is an issue. As a DM I balance the game however feels good for everyone. My main strategy is that being more powerful shouldn't make the game easier but should give you more freedom and options.
    1 Reply Last reply
    1
    0
    • S soup@lemmy.world
      “Wrong, I don’t reward players for being smart so it’s bad!” Dude my group went into town and bought a bunch of fertilizer and other things(because I checked and making explosives actually isn’t that difficult apparently) and that, plus a bomb-crazy dwarf we knew nearby, let us do some crazy damage to a golem. You like a certain style of play, fine, but acting like that’s the only way to feel rewarded is showing _your_ limitations, not the system’s.
      ? Offline
      ? Offline
      Guest
      wrote last edited by
      #62
      Congratulations, you found out what DnD actually stands for: Damage and Damage. Everything that helps you deal more damage is cool and innovative and everything that doesn't deal damage is just a waste of time. But here comes the problem. Your fertilizer bomb is extremely effective at doing the only important thing in the entire system. So why don't you use it every time against all of the enemies? Your DM has two choices if you decide to do that: Either block you from doing so which will almost always feel forced or use enemies with bigger hp pools which is effectively a debuff to all other character abilities. Either way sucks. Welcome to DnD!
      1 Reply Last reply
      0

      Reply
      • Reply as topic
      Log in to reply
      • Oldest to Newest
      • Newest to Oldest
      • Most Votes


      • 1
      • 2
      • 3
      • 4
      • Login

      • Don't have an account? Register

      • Login or register to search.
      Powered by NodeBB Contributors
      • First post
        Last post
      0
      • Categories
      • Recent
      • Tags
      • Popular
      • World
      • Users
      • Groups