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Chebucto Regional Softball Club

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  2. Uncategorized
  3. Give and take
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Give and take

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rpgmemes
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  • ? Guest
    Try playing with adults.
    LousyCornMuffinsH This user is from outside of this forum
    LousyCornMuffinsH This user is from outside of this forum
    LousyCornMuffins
    wrote last edited by
    #57
    not sure. i think i'd rather dm for my nieces and nephews.
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    • stamets@lemmy.dbzer0.comS stamets@lemmy.dbzer0.com
      This post did not contain any content.
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      Guest
      wrote last edited by
      #58
      Let your players do cool shit. Let them be good at what they built their character for. You can challenge them while still giving them opportunities to be awesome.
      underpantsweevil@lemmy.worldU 1 Reply Last reply
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      • ? Guest
        How long did you have to spend to become immune to Iocane powder?
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        Guest
        wrote last edited by
        #59
        But you know that I know that you know that I know!
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        • stamets@lemmy.dbzer0.comS stamets@lemmy.dbzer0.com
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          redfrank24@lemmy.world
          wrote last edited by
          #60
          I tailor my encounters to what my players like, not what's going to challenge their dice and IRL luck. If my players are finding themselves having to cheese their build and pick the optimum feats and talents just so they can stand a chance, then I've failed as a DM. If you're cheesing your build because you want to feel powerful, just tell me, and I'll do a campaign where you can feel powerful without needing to cheese your build. You should be able to make the character you want to roleplay as without feeling like you're inadvertently gimping yourself. It's why I like Genesys and Powered by the Apocalypse, because those are RP heavy systems that don't require you to spend ages messing with stats in order to play the character you want to play.
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          • R redfrank24@lemmy.world
            I tailor my encounters to what my players like, not what's going to challenge their dice and IRL luck. If my players are finding themselves having to cheese their build and pick the optimum feats and talents just so they can stand a chance, then I've failed as a DM. If you're cheesing your build because you want to feel powerful, just tell me, and I'll do a campaign where you can feel powerful without needing to cheese your build. You should be able to make the character you want to roleplay as without feeling like you're inadvertently gimping yourself. It's why I like Genesys and Powered by the Apocalypse, because those are RP heavy systems that don't require you to spend ages messing with stats in order to play the character you want to play.
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            wrote last edited by
            #61
            Some people like to cheese their build to feel clever. But then again, solving riddles has a similar effect. Tbh, I don't really get why this is an issue. As a DM I balance the game however feels good for everyone. My main strategy is that being more powerful shouldn't make the game easier but should give you more freedom and options.
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            • S soup@lemmy.world
              “Wrong, I don’t reward players for being smart so it’s bad!” Dude my group went into town and bought a bunch of fertilizer and other things(because I checked and making explosives actually isn’t that difficult apparently) and that, plus a bomb-crazy dwarf we knew nearby, let us do some crazy damage to a golem. You like a certain style of play, fine, but acting like that’s the only way to feel rewarded is showing _your_ limitations, not the system’s.
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              wrote last edited by
              #62
              Congratulations, you found out what DnD actually stands for: Damage and Damage. Everything that helps you deal more damage is cool and innovative and everything that doesn't deal damage is just a waste of time. But here comes the problem. Your fertilizer bomb is extremely effective at doing the only important thing in the entire system. So why don't you use it every time against all of the enemies? Your DM has two choices if you decide to do that: Either block you from doing so which will almost always feel forced or use enemies with bigger hp pools which is effectively a debuff to all other character abilities. Either way sucks. Welcome to DnD!
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              • S soup@lemmy.world
                “Wrong, I don’t reward players for being smart so it’s bad!” Dude my group went into town and bought a bunch of fertilizer and other things(because I checked and making explosives actually isn’t that difficult apparently) and that, plus a bomb-crazy dwarf we knew nearby, let us do some crazy damage to a golem. You like a certain style of play, fine, but acting like that’s the only way to feel rewarded is showing _your_ limitations, not the system’s.
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                Guest
                wrote last edited by
                #63
                You just gave a perfect example for my "How do I deal even more damage?" point and you don't even realize it. Do you? If all you have is a hammer...
                S 1 Reply Last reply
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                • stamets@lemmy.dbzer0.comS stamets@lemmy.dbzer0.com
                  This post did not contain any content.
                  underpantsweevil@lemmy.worldU This user is from outside of this forum
                  underpantsweevil@lemmy.worldU This user is from outside of this forum
                  underpantsweevil@lemmy.world
                  wrote last edited by
                  #64
                  I mean, the Monk being immune to poison doesn't save anyone else in the breath attack. Part of D&D is building synergy between the classes and operating as a team. At the same time, it's the group's biggest vulnerability. Mind-splort the meat shield, gum up the support, grapple the damage dealer, or backstab the controller. Suddenly, the team is scrambling as their game plan falls apart. And green dragons have so many tricks up their sleeves! The last thing I'm worried about is the breath weapon. It's my horny bard falling for her damned come-hither smile that keeps me up at night.
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                  • ? Guest
                    You just gave a perfect example for my "How do I deal even more damage?" point and you don't even realize it. Do you? If all you have is a hammer...
                    S This user is from outside of this forum
                    S This user is from outside of this forum
                    soup@lemmy.world
                    wrote last edited by
                    #65
                    I very much did not. He was complaining about D&D having spells that made him feel bad and I offered an example of how there’s more to 5e than spellslots to get the job done. Do you think we don’t also talk our way out of problems? We do that all the time. I routinely, even with -1 charisma, would do shit all the time to get us out of dangerous fights and solve problems in more ways than “gun”. And none of you have even given examples as to why other systems are better so please, _do go on_.
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                    • ? Guest
                      Let your players do cool shit. Let them be good at what they built their character for. You can challenge them while still giving them opportunities to be awesome.
                      underpantsweevil@lemmy.worldU This user is from outside of this forum
                      underpantsweevil@lemmy.worldU This user is from outside of this forum
                      underpantsweevil@lemmy.world
                      wrote last edited by
                      #66
                      I'll say that it's less of an issue, 9 times out of 10, because what they're going to be good at is weathering repeated encounters. There's so many monsters that do poison damage - especially in the mid levels - that you'd be hard pressed to run a campaign where they just stop showing up. Are you just not going to send anyone through the Underdark because a Monk is in the party? Stop using half the demons, aberrations, and magical beasts in the MM? But for climatic fights, it can add to the drama when the encounter is on disadvantagous terms. Sometimes the cool shit is overcoming the seeming impossible.
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                      • ? Guest
                        Some people like to cheese their build to feel clever. But then again, solving riddles has a similar effect. Tbh, I don't really get why this is an issue. As a DM I balance the game however feels good for everyone. My main strategy is that being more powerful shouldn't make the game easier but should give you more freedom and options.
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                        Guest
                        wrote last edited by
                        #67
                        Im that weird exception about character death, partly because I like building new characters, and partly because I like seeing characters get cool ends. Like my low-mid level bard who, while the party was on its last legs in a boss battle, leapt at the dragon's face from an elevated position to attack at it's face, mouth, throat, whatever he could get. IIRC, that bard and the dragon both died from that choice.
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