A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.
PC taxonomy
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Play identical twins.
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>Definitely not my fursona Does D&D even have any official furry races outside turning a monster into a PC or the two bird-type people?
I know Pathfinder has Kitsune. But it's only "definitely not my fursona" because, afaik, there is no dog people race
> Does D&D even have any official furry races * Centaur * Hadozee * Harengon * Leonin * Minotaur * Satyr * Tabaxi And that's just the ones with fur, there's plenty for the scalies too -
Being useless in combat is a personal choice that can absolutely be avoided without hampering your ability to be a skillmonkey. You won’t be obliterating the enemy en masse, but that’s what the casters are for. Play a Thief rogue and have a blast with fast hands when initiative is rolled, or be almost any bard and hand out bardic inspiration while you stand as a mild speedbump of meat between the wizard and the enemy. Or maybe chat with your DM about game expectations prior to playing? I know it’s an impossible ask for the internet at large.True in pathfinder, not so true in DnD 5ed
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My personal favorite aspect with respect to combat is, "I look around, what objects and furniture are in the room?" Then proceed to use that stuff in combat. Long rug? I'll attempt to trip the opponent by pulling it up. Chandelier? Yeah I'll throw a hand axe and try to break that chain. Some DMs thrive off of it, some are put off.
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Absolutely, there should be some level of “okay who stands in front of the skeletons, who fireballs the skeletons, who puts the fighter back together after they get fireball’d too, and who stops the whole party from getting killed by a trap before they even reach the battle”. If you’re *gasp* optimizing, you might even tailor your skillmonkey around the gaps in your party’s abilities - you probably don’t need the world’s best arcana checks with a wizard in the party, but it would be nice to grab face skills if you don’t have any other charismatic fellows around.That is a lot more optimization than I'm used to. In my group people just come up with characters they want to play and the GM works with that. Mind you, we do discuss what kind of game we're playing so we don't end up with four pure noncombatants doing a dungeon crawl. But ending up with four wizards? Yeah, that might happen or even be encouraged. I really don't wanna have to discuss who has to change their character concept because we need a healer or our party composition won't be optimal.
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If we didn't both know who our fathers were and if he weren't a few years older that would absolutely describe us anyway. Went to school not far from each other and I played baseball against his younger brother, then was on the team with his brother for fall ball. Different churches that were part of the same cult. Similar teenage interests. Same social circles just a few years apart. Same branch of the military and same rate (this is where we went from being aware of each other to being friends). Both married and divorced young. Super similar career paths. Both settled in the same large city several hours from our small hometowns (I got here first, for once) and played music with the same people. Super similar adult interests completely separate from our teen interests. It's fucking freaky. We didn't even realize it for years until it was pointed out. He eventually moved out east while I stayed. I'm one of like 3 people he still keeps in contact with in the state.
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This post did not contain any content.One of my favorites that I ever played was a character I where I rolled my stats first and ended up getting a -3 modifier even with mulligan rolls. Every other stat was anywhere from decent to fuckin ballin'. I sat and thought about it for a minute: what stat would be fun, interesting, and challenging to have as a -3? STR would suck, INT and CHA would be anything from really annoying to insufferable or ablist to play (every VERY low int character ever in D&D podcasts is extremely cringe to listen to), so that leaves WIS and DEX. I chose DEX and said that it was because my human fighter was a war veteran with an Above Knee Amputation from the war. From there, I arrived at him using pole arms because they help him to steady himself on his peg leg outside of combat, and that he's deeply uncomfortable with magic, since magic cost him his leg and many comrades in war. It led to one of my all time favorite moments in an RP where he and the paladin were dining in a Giant's great hall, having a disagreement about how to proceed, when the Paladin cast a spell on him (I can't remember which, I want to say it was silence or Zone of Truth, but it can't be because it specifically targeted him). My character stared him down, slugged down the rest of the drink, then flipped the table and commenced to trying to murder the paladin. It was a pretty nuts PvP fight, since we both ended up successfully avoiding the party members who were trying to restrain us, landed a few solid blows on each other, and it only ended when the Giants had had enough of our shit.
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One of my favorites that I ever played was a character I where I rolled my stats first and ended up getting a -3 modifier even with mulligan rolls. Every other stat was anywhere from decent to fuckin ballin'. I sat and thought about it for a minute: what stat would be fun, interesting, and challenging to have as a -3? STR would suck, INT and CHA would be anything from really annoying to insufferable or ablist to play (every VERY low int character ever in D&D podcasts is extremely cringe to listen to), so that leaves WIS and DEX. I chose DEX and said that it was because my human fighter was a war veteran with an Above Knee Amputation from the war. From there, I arrived at him using pole arms because they help him to steady himself on his peg leg outside of combat, and that he's deeply uncomfortable with magic, since magic cost him his leg and many comrades in war. It led to one of my all time favorite moments in an RP where he and the paladin were dining in a Giant's great hall, having a disagreement about how to proceed, when the Paladin cast a spell on him (I can't remember which, I want to say it was silence or Zone of Truth, but it can't be because it specifically targeted him). My character stared him down, slugged down the rest of the drink, then flipped the table and commenced to trying to murder the paladin. It was a pretty nuts PvP fight, since we both ended up successfully avoiding the party members who were trying to restrain us, landed a few solid blows on each other, and it only ended when the Giants had had enough of our shit.
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Can I interest you in hearing the [gospel of the Shoony](https://2e.aonprd.com/Ancestries.aspx?ID=16)?you can always be an awakened animal or take the beastkin versatile heritage too
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or "literally my fursona"
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you can always be an awakened animal or take the beastkin versatile heritage tooI've said it before and I'll say it again: in PF2, you can be any type of character you can imagine
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This post did not contain any content.I've done a few of these, but I once did a #5/#10 combo. I made a character years ago whose only purpose was to blow people's heads off with a .44 Magnum. He had virtually no other relevant skills. It was a GURPS/Car Wars mash-up, the former for roleplay and the latter for vehicular combat since we were in the Car Wars universe. I wasn't much use for anything until the shooting started. RIP Jerry "Magnum" Carrost: you were a terrible character, but you were fun.
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> Does D&D even have any official furry races * Centaur * Hadozee * Harengon * Leonin * Minotaur * Satyr * Tabaxi And that's just the ones with fur, there's plenty for the scalies tooDo centaurs count as furry? Centaurs are half-regular-person and half-regular-bestiality, and furries always seemed like a bit more of a blend.
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I've said it before and I'll say it again: in PF2, you can be any type of character you can imaginei was going to say you can't be a floating eye with tentacles for limbs but a leshy could easily be shaped like that and if not a leshy, a fleshwarp could be that too
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Missing: - god-like powerful magical being, masquerading as Just Some Dude - Most boring, generic build available in the system, played ironicallyOh! My first dm assigned me the god-like magical being role! It started as a group campaign and ended up being just me and her husband, and I was super new to it, so she wrote out a whole thing that my character was unaware of, and the entire story became finding out about this. My own backstory probably sucked, but my character was a fire genasi mix who was trained as a mage blade. She was purple with white eyes due to badly botching her familiar summoning spell, so she ended up with a thievy purple monkey (incapable of following directions, unless I critted the roll) instead of the phoenix she was aiming for. The dm snuck a giant gem into my inventory thanks to that sneaky thieving monkey (which caused a lot of problems, as you can imagine of a familiar that doesn’t obey fucking anything.) it ended up being an artifact from her ancestors, and unlocking the secrets of it brought out my latent goddessness. So that was a blast. Thanks for bringing up those memories! It was so long ago now..
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This post did not contain any content.Missing - The *didn't listen when the GM talked about Theme and mood* and end up with a character who doesn't fit with the party/canpaign - The traitor, you know the Scorpion/Tremere who will betray the party at every possible occasion and stab any PC showing their back -The hero, who feel like their main character - The anti hero, in general their player use all the possible flaws (and therefore built a strong character) A one eyed, alcoholic single parent with a deadly enemy, but they can shoot a coin at 1000m, so feels like they'll have again to do the job rather than staying home. And many more
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Being useless in combat is a personal choice that can absolutely be avoided without hampering your ability to be a skillmonkey. You won’t be obliterating the enemy en masse, but that’s what the casters are for. Play a Thief rogue and have a blast with fast hands when initiative is rolled, or be almost any bard and hand out bardic inspiration while you stand as a mild speedbump of meat between the wizard and the enemy. Or maybe chat with your DM about game expectations prior to playing? I know it’s an impossible ask for the internet at large.The problem is that while combat focused PC have armour, high initiative, multiple attack per round, and don't fail their roll. You're like acting at the end of the round, once when other PC do it 3 times, fail your attack and as soon as you get hit you're unconscious. The cool part of putting the big combat at the end of the session is that you can take a nap, and have the GM waking you up at 5 *combat is over, let's give the XP and the first train homes leaves in 30 minutes*
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That is a lot more optimization than I'm used to. In my group people just come up with characters they want to play and the GM works with that. Mind you, we do discuss what kind of game we're playing so we don't end up with four pure noncombatants doing a dungeon crawl. But ending up with four wizards? Yeah, that might happen or even be encouraged. I really don't wanna have to discuss who has to change their character concept because we need a healer or our party composition won't be optimal.It's not about who has to change their character concept. But about building a party which can work together.A session zero and common character creation is universal seen as a good practice I've seen campaigns where players had to actively avoid PvP due to big difference in goal/loyalties/alignment. Let's avoid the *my family hates your family*trope. Then, indeed, not doubling the skills or have skills not matching the campaign. You don't want to have 5 pilots for one space ship. Especially if it means you don't have a social character. There is more character I'd like to play than games where I could play them, so not that much of a problem anyway
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My personal favorite aspect with respect to combat is, "I look around, what objects and furniture are in the room?" Then proceed to use that stuff in combat. Long rug? I'll attempt to trip the opponent by pulling it up. Chandelier? Yeah I'll throw a hand axe and try to break that chain. Some DMs thrive off of it, some are put off.