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"I've had this idea for 25 years": Solo dev behind single-player MMO with fake simulated players insists "I do not plan to add multiplayer" as it soars on Steam
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This post did not contain any content.I saw this the other day and added it to my wishlist...curious to see what it's like when it breaks early access.
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I think there's actually a rule against it... seen as pandering/advertising? I may be mistaken though.
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Literally the only reason to play an MMO is because other people play it; without that it's just an RPG with a shitty interface.Me when I can't see what's in front of me
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>Tldr: Game title is Enshrouded. You sure about that? FTA > The oxymoronic single-player MMO Erenshor, which has slowly been becoming a Steam superstar since 2023
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I struggled with it as well. My main problem seemed to be that no matter how many side quests I did, I was still underleveled for most enemy encounters. I did read that upgrading gear is worth more than levels, but it was such a grind to go and find all the materials that I eventually got bored. Shame though, because it's really well made.I found the opposite, it had very little grinding required. It does assume that you'll do most of the side quests, but i found that by doing all quests available at my level or under that i was always overleveled for the bosses. It does warn you that its intended to be difficult though, with an option to turn down the difficulty. I also found the side quests to be genuinely interesting and diverse, and not repetitive or grindy at all. Its a long game for sure, but i never spent any time just grinding. I ran past most monsters once i had cleared each area for the first time and they respawned.
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I think there's actually a rule against it... seen as pandering/advertising? I may be mistaken though.
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You can do basic 5 man content with AI players nowadays.Yeah, they ripped that concept straight out of Final Fantasy XIV’s playbook… FFXIV implemented a system where you can solo dungeons by taking a group of NPCs with you. The NPCs level up from raids, so players who prefer soloing will be able to grind an entire party. …And FFXIV had ripped it straight out of even older games like EverQuest (where it is common practice to multi-box and have control of an entire party at once.) That seems to be the lifecycle of feature implementations for MMOs. It’s sort of a given that MMO players tend to be familiar with other MMOs, so word naturally spreads when one MMO creates a cool new system. And other MMO devs are able to basically see that other game implementing it as a feature test, to gauge how popular it may be in their own game. So when one MMO adds a cool new system, the other MMOs typically do the same relatively quickly. They’re all just copying each others’ homework.
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God help you and your family.
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Literally the only reason to play an MMO is because other people play it; without that it's just an RPG with a shitty interface.
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I found the opposite, it had very little grinding required. It does assume that you'll do most of the side quests, but i found that by doing all quests available at my level or under that i was always overleveled for the bosses. It does warn you that its intended to be difficult though, with an option to turn down the difficulty. I also found the side quests to be genuinely interesting and diverse, and not repetitive or grindy at all. Its a long game for sure, but i never spent any time just grinding. I ran past most monsters once i had cleared each area for the first time and they respawned.
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kingdom of amular or something technically too, it was like an mmo that got turned into a single player game part of the way through development, could be another game from the ps3 im thinking of
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No, the .hack series did. I believe the first game came out 23 years ago
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Unless you go on an ERP server
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Literally the only reason to play an MMO is because other people play it; without that it's just an RPG with a shitty interface.
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Unless you go on an ERP server
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Respect for the GOG link (gotta reduce Steam's monopoly-like grip on digital games), but... CrossCode, despite its fantastic presentation, wore me down to the point of not finishing it. I feel like the devs ran out of ideas halfway through because **all** of the dungeons involve multiple ricochet-angling puzzles, even all the way to the last one. They just got so tedious and boring that I eventually ended up "finishing" by watching someone else's play-through. It has an interesting plot, but... yeah. Anyway, that was my personal experience.Exact same with me. The open-world-ish parts were great, but then I'd have to slog though multi-hour dungeons filled with boring puzzles. That's not like any MMO I've ever played,
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Literally the only reason to play an MMO is because other people play it; without that it's just an RPG with a shitty interface.MMOs have a lot of game design quirks and gameplay loops that either don't exist in singleplayer RPGs or exist in a different way that doesn't scratch the same itch. But some of us hate the constant money begging MMOs do or the toxic playerbases and would like to avoid that. Or we just don't have the time to sink into a real MMO.