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Chebucto Regional Softball Club

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  3. Why Megadungons? A Campaign Structure for Modern Lives
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Why Megadungons? A Campaign Structure for Modern Lives

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    copacetic@discuss.tchncs.de
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      sbv@sh.itjust.works
      wrote last edited by
      #2
      I feel like that's more *how* megadungeons. Yeah, megadungeons have a history in our hobby, and they're great, but why should I prefer a megadungeon over a sandbox or linear campaign? I get a kick out of people who express non-dungeon campaigns as a megadungeon. That kind of meta is helpful for game design.
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      • S sbv@sh.itjust.works
        I feel like that's more *how* megadungeons. Yeah, megadungeons have a history in our hobby, and they're great, but why should I prefer a megadungeon over a sandbox or linear campaign? I get a kick out of people who express non-dungeon campaigns as a megadungeon. That kind of meta is helpful for game design.
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        Guest
        wrote last edited by
        #3
        Agreed, and isn't a country or kingdom a dungeon in itself? Generally mega dungeons have towns, wilderness, ruins, forts, named monsters, sub factions and leadership.....ya know, like anywhere the hell else. Who cares if your dungeon has a rock roof or an air one
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        • ? Guest
          Agreed, and isn't a country or kingdom a dungeon in itself? Generally mega dungeons have towns, wilderness, ruins, forts, named monsters, sub factions and leadership.....ya know, like anywhere the hell else. Who cares if your dungeon has a rock roof or an air one
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          sbv@sh.itjust.works
          wrote last edited by
          #4
          Yeah. That's how I would look at it. I can see how a dungeon simplifies description: I wouldn't expect to see as much *stuff* in a dungeon hall, as I would in a Shadowrun street. That in turn can constrain challenges: getting over a spike pit has fewer options than convincing a bouncer to let you into the club.
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          • S sbv@sh.itjust.works
            Yeah. That's how I would look at it. I can see how a dungeon simplifies description: I wouldn't expect to see as much *stuff* in a dungeon hall, as I would in a Shadowrun street. That in turn can constrain challenges: getting over a spike pit has fewer options than convincing a bouncer to let you into the club.
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            #5
            I remember hearing or reading somewhere that Gygax basically insisted on only running dungeons, and that PCs were supposed to lose all their cash in between adventures cuz they lived lavishly or the local economy scrubbed their pockets super fast. I always wondered why have a roll playing game with LESS roll play or even world building for that matter Like isn't the crappy town sucking them dry more monstrous than Halaster? Is not the tyranny of the legitimate king or local lords or merchant guild more devious than some cult summoning demons on level 8? Probably not but its nice to have the option
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              Maestro
              wrote last edited by
              #6
              I love a well designed megadungeon. I think it's really sad that The Angry GM never finished his megadungeon project. I really loved seeing how he designed that: https://theangrygm.com/category/megadungeon/
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                I remember hearing or reading somewhere that Gygax basically insisted on only running dungeons, and that PCs were supposed to lose all their cash in between adventures cuz they lived lavishly or the local economy scrubbed their pockets super fast. I always wondered why have a roll playing game with LESS roll play or even world building for that matter Like isn't the crappy town sucking them dry more monstrous than Halaster? Is not the tyranny of the legitimate king or local lords or merchant guild more devious than some cult summoning demons on level 8? Probably not but its nice to have the option
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                sbv@sh.itjust.works
                wrote last edited by
                #7
                Wasn't the original D&D more of a war game than role playing? I dunno, I'm all for weird limits and mechanics in games so long as everyone is having fun. I'm sure I'll run dungeons again, and hopefully it'll be in a system that is designed for it.
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                  I remember hearing or reading somewhere that Gygax basically insisted on only running dungeons, and that PCs were supposed to lose all their cash in between adventures cuz they lived lavishly or the local economy scrubbed their pockets super fast. I always wondered why have a roll playing game with LESS roll play or even world building for that matter Like isn't the crappy town sucking them dry more monstrous than Halaster? Is not the tyranny of the legitimate king or local lords or merchant guild more devious than some cult summoning demons on level 8? Probably not but its nice to have the option
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                  sirblastalot@ttrpg.network
                  wrote last edited by
                  #8
                  IIRC you spent gold on XP by carousing; basically, blowing all your cash on ale and brothels was how you leveled up.
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