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Chebucto Regional Softball Club

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A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

A lesson so many need to learn

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rpgmemes
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  • susaga@sh.itjust.worksS susaga@sh.itjust.works
    I have seen people try to add systems to D&D to let them play Dragon Age within the system. I have then turned my head to the left and looked at the Dragon Age RPG on my shelf. If you want to play Dragon Age as a TTRPG, I'll tell you the easiest way to do that. No gutting, no retrofitting, no ship of Theseus... If you see that as hostile, that's on you.
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    wrote last edited by
    #91
    It's not on them, though. They didn't ask if there was a Dragon Age RPG, they asked if they could play Dragon Age in D&D. *Those are different questions.* And here's the thing. You can't really tell them "no", because they *know* it's an imagination game where the rules are whatever the table decides upon. They're not asking *if*, they are asking *how*. Like, there are ways to reditect people, but just ignoring their question to jump straight to their underlying problem when they don't acknowledge that solution doesn't open them up to listening. It shuts them down, it makes them defensive, and it ultimatelt makes them hostile to your suggestions. That's not "on them", because that's a "*you're* kind of shit at communicating" problem.
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    • ? Guest
      You can easily convert them to 5e
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      wrote last edited by
      #92
      And lose the entire fun in the process... Spike trap? I have spuder climb/fly speed! Enemies sneaking about in the dark? I have darkvision! Resources running low and no safe place to take a rest? I cast Tiny Hut! DnD takes the entire fun out of dungeon crawling just so that a single person can win the d*ck measuring contest of "I'm the greatest"
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        Dungeon crawl classic, start with 3-5 level 0 chars each and hope the best rolled character survives the initial onslaught. Using magic is dangerous, a miscast spell could leave you disfigured or worse. Thick boy rule book.
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        wrote last edited by
        #93
        It's also fun that critical success and critical fail has the player (or enemy) rolling for a random result from a table. It was also pretty funny when one of my players cast color spray from the back line, but they cast it to well, so it actually did damage and almost killed a player
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          wrote last edited by
          #94
          Hexxen is pretty amazing. The rules are extremely simple, but maintain enough complexity to still be fun and it knows what it wants to be and focuses on its core goals. Investigation is fun and engaging, combat is fast and dangerous, but not necessarily deadly and there are numerous interesting character classes that you can combine to build exactly the witch hunter you want. Other than that, I'm working on my own system with a combat experience similar to DnD, but the social complexity and character customisability of The Dark Eye.
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            wrote last edited by
            #95
            Okay but as long as we are complaining about shit we see on RPG forums "I wish I could do `$thing` in DnD" "`$otherSystem` has a very cool subsystem for `$thing`" "Omg how dare you" Had this conversation enough times to make it a pet peeve of mine
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            • ? Guest
              No, 5e sucks. And it's most obvious when you play on level 1. DnD is a superhero sim with peper cutouts for humans. When you leave put the super powers, then the characters can't really do anything. Like... at all. Combat is DnD's only fleshed put system. Everything else is just "roll a D20" and sometimes add your proficiency modifier depending almost entirely on your class. Give me 20 different bards and I bet 18 of them will have a 90% overlap in the proficiencies they choose.
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              wrote last edited by
              #96
              5e is fantastic. It presents the standard combat-centric D&D rules, and provides a lot of freedom for players and DMs to fill in whatever rules they find most enjoyable. Levels 1-3 are designed for the express purpose of onboarding new players, so complaining that it doesn't fully represent D&D, is pretty silly - it's supposed to be simplified. I will agree with the facts behind your comments on the skill system, if not the exaggerations. I would prefer a looser system, akin to those from Fate, Cypher or Daggerheart, to allow for more creative freedom. D&D doesn't suck - it's a combat centric system, as it always has been.
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              • ? Guest
                No, 5e sucks. And it's most obvious when you play on level 1. DnD is a superhero sim with peper cutouts for humans. When you leave put the super powers, then the characters can't really do anything. Like... at all. Combat is DnD's only fleshed put system. Everything else is just "roll a D20" and sometimes add your proficiency modifier depending almost entirely on your class. Give me 20 different bards and I bet 18 of them will have a 90% overlap in the proficiencies they choose.
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                wrote last edited by
                #97
                > During investigations the wizard rolls an investigation check, the cleric rolls an investigation check and the barbarian does nothing because they dumped wisdom You might be playing it wrong. During investigations Wizard checks the books in the library, references his own notes, chats up local researcher community. Creates and sends Arcane Eye, spreads his familiars, tries Clairvoyance. Cleric visits a local church, talks to the priests and churchgoers, prays to the Divine, maybe convinces the town to join her in the crusade against the target and lits the town on fire, while villages attack the nobleman mansion looking for the culprit ond plunder. Barbarian goes to the local tavern to drink with the local guardians. Helps local elder find his kitten. Maybe talks to a local hunter and they bond over a bear hunt they just finished, maybe about the beauty of wilderness... One things leads to another, a secret touch, a hidden look, a moment of courage, a stolen kiss... What I was talking about?
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                • ? Guest
                  Okay but as long as we are complaining about shit we see on RPG forums "I wish I could do `$thing` in DnD" "`$otherSystem` has a very cool subsystem for `$thing`" "Omg how dare you" Had this conversation enough times to make it a pet peeve of mine
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                  wrote last edited by
                  #98
                  5e needs a better way to balance encounters than Challenge Rating. It also has important rules for players in the DM book. Both of which are problems you can work around. Yeah, it's basically *fine*. It got a lot of new people interested in RPGs (and Critical Role certainly helped, too). If they're all now looking for other systems to play, that's fine, too.
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                    wrote last edited by
                    #99
                    Nope. You play what you want. I, however, will not play any game from a company that demonstrably dislikes its customers. So far, wizards of the Coast and games workshop are on my list. In the electronic space, EA, Microsoft, and Sony.
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                    • ? Guest
                      > During investigations the wizard rolls an investigation check, the cleric rolls an investigation check and the barbarian does nothing because they dumped wisdom You might be playing it wrong. During investigations Wizard checks the books in the library, references his own notes, chats up local researcher community. Creates and sends Arcane Eye, spreads his familiars, tries Clairvoyance. Cleric visits a local church, talks to the priests and churchgoers, prays to the Divine, maybe convinces the town to join her in the crusade against the target and lits the town on fire, while villages attack the nobleman mansion looking for the culprit ond plunder. Barbarian goes to the local tavern to drink with the local guardians. Helps local elder find his kitten. Maybe talks to a local hunter and they bond over a bear hunt they just finished, maybe about the beauty of wilderness... One things leads to another, a secret touch, a hidden look, a moment of courage, a stolen kiss... What I was talking about?
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                      wrote last edited by
                      #100
                      Yes, that's called roleplaying. And there's nothing, not a single line in any book that supports any of this! Everything about this scenario works pretty much exactly the same if the Barbarian goes to the library and references his notes, the wizard visits the local church and convinces the town to to join their crusade and the cleric goes to the tavern, sves the kitten, drinks with the guards, etc. Every character does everything exactly the same. Let me give you a counter example in a system that actually does this well. In The Dark Eye, the wizard goes to the local library because they have several talents and skills that help them find and organize information in books, the cleric talks to the local clergy who respect him du to his local standing and clergical vow. The barbarian actually put some points into "carousing" which makes them a solid drinker and their "local contact" skill may give them a pointer towards the old lady with the cat problem.
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                      • ? Guest
                        No, 5e sucks. And it's most obvious when you play on level 1. DnD is a superhero sim with peper cutouts for humans. When you leave put the super powers, then the characters can't really do anything. Like... at all. Combat is DnD's only fleshed put system. Everything else is just "roll a D20" and sometimes add your proficiency modifier depending almost entirely on your class. Give me 20 different bards and I bet 18 of them will have a 90% overlap in the proficiencies they choose.
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                        wrote last edited by
                        #101
                        Dunno. In my 5e game the Sentinel, Guardian, and Consular get force powers. In another 5e game the group piloted techs and fought giant monsters (Pacific Rim). In a few months we will be running Return of the Living Dead 5e. You just sound burnt out on the fantasy trope, not 5e.
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                          wrote last edited by
                          #102
                          It's hard to extoll the virtues of my chosen system (Pathfinder2e) without comparing it to the issues of where I find 5e lacking. That said, what I love about 2e is the great encounter balance, almost every single "build" for a class is viable, and when you say "I'm playing a rogue" there are like 4 major types of rogues that all feel like they play differently instead of just some tacked on homebrew class. Adding free archetype rules (supported by the system creators themselves in their books) adds even more customizability. One of my favorite things is that PF2e makes it feel like it makes encounter design fun again; martials actually have more options than just walk up and attack repeatedly, spacing matters, defenses matter. Most classes have some sort of gimmick that makes them play differently. Been working with my girlfriend to make a swashbuckler for the game I am DMing, and the panache/bravado/finisher mechanics really excite us from a roleplay and gameplay standpoint. The three action system is way more flexible than the action/bonus action system. You can spend all 3 actions on a huge spell and burn your entire turn. You can move away from enemies to force them to burn an action or flank them to gain bonuses to attack for yourself and allies. You can apply debuffs using your main stats with actions like Demoralize, and still attack or move on your turn. You constantly gain feats, and they are what defines your character so much. No longer do you get a "choice" of an ASI or feat. You get ones every level. There are ancestry tests from your race, class feats, skill feats, archetype feats. They don't just make you stronger, they instead give you more possible actions, give you unique traits, like being able to fight while climbing or use deception to detect when someone is lying instead of perception. Also, you can find every rule for free online @ Archives of Nethys. No more being gated by purchases outside of adventure paths. I could keep going, and I really want to extoll how awesome Golarion is, and the pantheon of gods, and everything. But I will stop here. Would happily answer anyone's questions about the system, I love it. It gave me true passion for tabletop RPGs while DnD5e made me feel really mildly about it.
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                          • susaga@sh.itjust.worksS This user is from outside of this forum
                            susaga@sh.itjust.worksS This user is from outside of this forum
                            susaga@sh.itjust.works
                            wrote last edited by
                            #103
                            See, that's the point of the XY problem. They asked the wrong question. Playing Dragon Age in D&D simply would not work. Even after a significant amount of effort, you'd either end up with something entirely unlike Dragon Age or something that barely resembles D&D. So I have to tell them "no" or I'm lying. And if someone stops listening and considers me hostile because I'm not willing to lie to them, then it's absolutely on them.
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                            • susaga@sh.itjust.worksS susaga@sh.itjust.works
                              See, that's the point of the XY problem. They asked the wrong question. Playing Dragon Age in D&D simply would not work. Even after a significant amount of effort, you'd either end up with something entirely unlike Dragon Age or something that barely resembles D&D. So I have to tell them "no" or I'm lying. And if someone stops listening and considers me hostile because I'm not willing to lie to them, then it's absolutely on them.
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                              wrote last edited by
                              #104
                              They didn't ask the wrong question, though. You're seeing a solution *they do not want* and *do not care about* then *blaming them* for not listening to the unsolicited advice. The problem isn't on *their* end.
                              susaga@sh.itjust.worksS 1 Reply Last reply
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                              • ? Guest
                                Pathfinder - for people that think D&D doesn’t have enough rules!
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                                wrote last edited by
                                #105
                                If anything, I feel like Pf2e is more streamlined than DnD5e overall. At the very least, everything is in just one book. The way critical success/fail works is better, too. Rolling a nat 20 doesn't automatically make an unskilled character super good at something, and rolling a nat 1 doesn't make a super skilled character fumble it completely.
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                                • ? Guest
                                  When Pathfinder fans stop acting like vegans, sure.
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                                  Guest
                                  wrote last edited by
                                  #106
                                  Hey, sorry that didn't hit right. Since the post was in a meme community, I didn't take the post as a serious complaint. Memes bring out jokes, that's *part* of the point of them. I intended it as a form of commiseration with a bit of tongue in cheek playfulness. If I'd known you were making a real complaint rather than playing with a trope for laughs, I would have made a totally different comment. So, here's what I would have said if I had known you were experiencing distress over the issue. I get it. Back when 3.x was a thing, the old ad&d diehards made the same kind of statements. *Now*, 5e devotees make the same kind of statements about 3.x, and even ad&d, as well as the ongoing new version coming out. It's a fairly universal thing. When it's said in a lighthearted, unserious way, it can even help bridge players and DMs that are more entrenched with one version or another because it acknowledges that there's not always compatibility between versions, making play groups harder to arrange since very few people really enjoy learning a new system to play what is (at its core) the same game. Me and my kid make the same joke to each other, both of us aware that we have played both systems and have a different preference. Me and the DM of my kid's group talk shit about our preferred versions too. And we piss and moan about the difficulties of running games with players that are most familiar with one edition and having trouble adapting years of play experience in one to a different one. Like, I've got over a grand in 3.x books. At least that, maybe more, I lost track. So I'm not going to pony up a dime to get the equivalent library in 5e, or any future editions. But I've had players from 5e, and ad&d in my games (though I haven't DMed in years at this point). There's always a learning curve to a different edition. It places an artificial barrier of entry to the underlying game. So most people will commit to one version and stick with it. When they *do* try others, what they see is changes that are a pain in the ass for fairly minor benefits, along with one or two great ideas. Us 3.x folks look at bounded accuracy, or advantage/disadvantage and drool a little, but there's no way we'd switch just for that when the rest of the edition is just different, not *better*. 5e folks look at the 3.x prestige classes and how easy they are to home brew and really make a unique character but look at all the imbalances in the base classes and nope the fuck out And don't even ask about how newer players stare blankly at you while you try to explain thac0. Or how a black hole of despair forms and sucks your brain in trying to explain a truly awkward and counterintuitive system like thac0 in the first place. There's no such thing as a perfect system. They're all approximations of fantasy settings (I'm talking about standard d&d here, but there's no perfect system in other types of games either), and approximations simply *can't* fit every situation every time. So, when some asshole is being *serious* about "your edition sucks, play a better one", fuck them. It's bullshit, and if they don't know it, they're going to be a shitty player or DM anyway. They're not worth the time and effort. But the rest of us kinda have the shorthand of the trope as a way to say "the problem exists, but we can't fix it". You either put the effort in to learn the details of each edition, or you stick to the one you like best and deal with having more trouble finding stable groups. No bullshit Stamets, my entire goal was to join in on what I thought was your joke along that same line. I thought you were poking fun at the trope of it, and that's what I was doing. The little winky face 😉 didn't do enough to convey that, or maybe your stress over the subject meant *nothing* would have conveyed the intent of shared recognition of how silly it all is to edition snob. But it definitely failed to convey the intent, no matter why it failed. Sorry about that. They can't all be winners ¯\\\_(ツ)_/¯ but I swear it was meant to be something we'd both have a chuckle over.
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                                  • ? Guest
                                    Nope. You play what you want. I, however, will not play any game from a company that demonstrably dislikes its customers. So far, wizards of the Coast and games workshop are on my list. In the electronic space, EA, Microsoft, and Sony.
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                                    wrote last edited by
                                    #107
                                    No D20 games is the rule I have lived by for decades now.
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                                    • ? Guest
                                      No no no ... 5e 2024 sucks.
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                                      wrote last edited by
                                      #108
                                      4e already sucked. 3 Series were the last good ones.
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                                      • D dejected_warp_core@lemmy.world
                                        I was introduced to flyweight RPGs a few years back and I absolutely love what they can do in the hands of a creative group. [Roll for Shoes](https://rollforshoes.com/) is about as minimal as it gets. You will need one D6, and something to track player inventory. The game world is best started by the GM in the abstract, letting the players fill in the world's details through creative use of questions that prompt die rolls. This is fantastic for players that want to stretch their improv skills. [Lasers & Feelings](https://johnharper.itch.io/lasers-feelings) has a tad more structure. Everyone has exactly one stat that sits on a spectrum of "lasers" to "feelings". The difficulty of challenges in the game sit on the same spectrum. Depending on the nature of the challenge and what the player's stat is, a single D6 roll decides the outcome. Everything else is role-playing in what is encouraged to be a Trek-like setting. In my experience, Roll for Shoes usually turns into a cartoon-esque "let's see what else is in my backpack" affair, that usually ends with everything on fire (because of course it does). Lasers & Feelings typically devolves into Lower Decks. All of these are positives in my book - I'd play again in a heartbeat.
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                                        wrote last edited by
                                        #109
                                        You might also like TWERP.
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                                        • ? Guest
                                          Thank you for sparing me the rant I was inhaling to deliver. The system is *so good*. You wanna run a political intrigue campaign? Great! Not only are there dozens of skills to navigate the nuances of that style, but there are multiple supplemental guides if you want to get *real* nitty gritty. You wanna run a hyper-tactical combat heavy campaign? Great! The combat can be *extremely* rich, with an entire book dedicated to Martial Arts. You can run any setting you can think of: sci-fi, fantasy, modern, historical, cinematic, realistic. The mechanics are there. But the base system is so simple and modular, you can run it off an index card. I almost think of it less as an RPG than an RPG engine. You really can adapt it to any kind of game concept.
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                                          wrote last edited by
                                          #110
                                          I used to play Cyberpunk with GURPS rules. It was great.
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