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Chebucto Regional Softball Club

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  3. A lesson so many need to learn
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

A lesson so many need to learn

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rpgmemes
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    wrote last edited by
    #7
    d&d 5e is a fine system, it's just more than i want to gm and more than my friends want to learn. so simpler systems like shadowdark or black hack are really great for us, but if your group knows d&d 5e and has fun playing it, than why the hell not just play 5e?
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    • B bartydecanter@lemmy.sdf.org
      Oh! Dread is fantastic at the thing it is good at, which is horror one-shot sessions. The rules are incredibly lightweight, which makes it nice for people who have never played and RPG before or people who just want to jump into a story. By using a real, physical Jenga tower as the mechanic everyone can see the tension building up as the story goes on and the crash always provides a good jump scare. Then there is a tension break as the tower is rebuilt but goes up again as the initial pulls for missing party members happen. I also love the 20 questions style character creation, which lets people put as much or as little work into it as they want, doesn't get bogged down in mechanics which break immersion, and lets the GM really surprise them with difficult dilemmas.
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      wrote last edited by
      #8
      dread is awesome, sacrificing oneself by causing an explosion to collapse a mine shaft full of giant spiders and toppling that tower is one of the coolest things i've seen on a table.
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        bartydecanter@lemmy.sdf.org
        wrote last edited by
        #9
        When it come to more traditional RPGs, I really like Pathfinder 2E for the following reasons: - It scales very well from level 1-20. The math just works - Encounter design and balancing is easy for the busy GM - All of the classes are good, there aren't any trap classes - Teamwork is highly encouraged through class and ability design - Degrees of success/failure - Easy, free access to the [rules](https://2e.aonprd.com/) - [The ORC license](https://paizo.com/orclicense) - [https://pathbuilder2e.com/ ](https://pathbuilder2e.com/) - Pathfinder Society Organized play is very well done and well supported by Paizo - Women wear reasonable armor - The rune system for magic weapons/armor - And so many more
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          wrote last edited by
          #10
          People are very bad at explaining what they like about things, because usually they like things in contrast to things they don't like. And people who do identify what they like positively often just get told that their input isn't welcome, either. The problem isn't whether someone is focusing on negative aspects of what you're playing or the positive aspects of what they are, it's that discussions about minority systems are often just puked up onto people who weren't asking. The conversation is often: "Hey, how can I do [thing] in [game I'm playing]?" "[Game you're playing] sucks at [thing]/isn't designed for [thing]. You should play [something else]." "But I like [game I'm playing], and don't want to convert to a whole new system." This means not only is the asker's question being totally ignored, but they're being hit with -- sometimes even bombarded by -- value judgements they weren't interested in.
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            wrote last edited by
            #11
            Without saying anything negative about D&D 5e, let me tell you about two of my personal favorites: # The Dark Eye Under the name "Das Schwarze Auge", this is one of the most popular systems in Germany and has existed since the mid 80s and the latest edition has been available in English for about a decade now. There are dozens of source books and hundreds of official campaigns and standalone adventures, all set in the same world and a single ongoing canon (apart from a few early works that have been retconned). There are decades of detailed in-world history that you can use as a background for your own campaign if you want or selectively ignore if you want to focus on your own interpretation of what the world should look like. Mechanics-wise it's a lot less board-game-like than some 70s/80s/90s systems while not going the full "storytelling first" route that many more moderns systems seem to prefer. On top of the eight basic attributes, characters can select from a pool of skills and feats that cover everything from combat to magic to social interaction to crafts and hobbies. The system focuses a lot less on combat than other high fantasy systems and it's absolutely viable to have a group of purely social-focused characters that never get into a single fight but still get to use a lot of the system's mechanics. Overall it's relatively complex if you want to use absolutely every rule but at the same time very versatile and can be customized to your playstyle. # Opus Anima / Opus Anima Investigation Sadly out of print and never officially translated to English so I'll focus on the one thing that works without the official setting: it's one of the simplest systems I've ever seen. It uses a pool of D2s (odd/even on D6, coins, red/black cards, whatever you have on hand) where the number of dice is determined by a basic attribute and a skill that can be combined however the situation requires. Dexterity + mechanics to build something, perception + mechanics to recognize a mechanism, knowledge + mechanics to understand the underlying principles or remember who invented something. To avoid experienced characters failing an easy check out of pure bad luck, everything over 10 dice is not rolled but gives half a success (rounded up) automatically. That's it. That's the whole system.
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            • B bartydecanter@lemmy.sdf.org
              When it come to more traditional RPGs, I really like Pathfinder 2E for the following reasons: - It scales very well from level 1-20. The math just works - Encounter design and balancing is easy for the busy GM - All of the classes are good, there aren't any trap classes - Teamwork is highly encouraged through class and ability design - Degrees of success/failure - Easy, free access to the [rules](https://2e.aonprd.com/) - [The ORC license](https://paizo.com/orclicense) - [https://pathbuilder2e.com/ ](https://pathbuilder2e.com/) - Pathfinder Society Organized play is very well done and well supported by Paizo - Women wear reasonable armor - The rune system for magic weapons/armor - And so many more
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              sbv@sh.itjust.works
              wrote last edited by
              #12
              > - Encounter design and balancing is easy for the busy GM > - Teamwork is highly encouraged through class and ability design ngl, you're selling it. Anything that improves combat is a win in my book. I've switched to Cyberpunk RED, and I'm discovering that good combat is hard to make in either system, but encouraging teamwork is a nice way to take a little load off the GM.
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              • ? Guest
                d&d 5e is a fine system, it's just more than i want to gm and more than my friends want to learn. so simpler systems like shadowdark or black hack are really great for us, but if your group knows d&d 5e and has fun playing it, than why the hell not just play 5e?
                S This user is from outside of this forum
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                sbv@sh.itjust.works
                wrote last edited by
                #13
                Exactly! Play the system everyone wants to play. I'd love to give Shadowrun a shot at my current table, but nobody else wants it so we settled on Cyberpunk RED. I'm GM, so I can port most of the stuff I like from SR to RED. Everybody wins!
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                  olgratin_magmatoe@slrpnk.net
                  wrote last edited by
                  #14
                  I was recently introduced to Death in Space. Things that I like about it: * it's a simple system * it's got cool lore (the universe is dying, aberrations are infiltrating the local solar system) * it's got some overlapping mechanics with 5e, which makes introducing it simple (advantage, d20 checks, etc) * it's got some nice rules for ship combat, space walks, etc My fiancé was running it, but lost the time to continue running it. I might take over with my own group soon.
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                  • S sbv@sh.itjust.works
                    > - Encounter design and balancing is easy for the busy GM > - Teamwork is highly encouraged through class and ability design ngl, you're selling it. Anything that improves combat is a win in my book. I've switched to Cyberpunk RED, and I'm discovering that good combat is hard to make in either system, but encouraging teamwork is a nice way to take a little load off the GM.
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                    bartydecanter@lemmy.sdf.org
                    wrote last edited by
                    #15
                    If you’re looking to run a cyberpunk setting with Pathfinder, I’d recommend checking out Starfinder 2e. It’s currently wrapping up playtesting, and will be out in late July. It uses the core PF2 rules and is fully compatible with them, but a new set of classes, ancestorys and equipment for a science fantasy setting. If I ever run Shadowrun again I’ll probably use Starfinder as the rules.
                    S 1 Reply Last reply
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                    • B bartydecanter@lemmy.sdf.org
                      When it come to more traditional RPGs, I really like Pathfinder 2E for the following reasons: - It scales very well from level 1-20. The math just works - Encounter design and balancing is easy for the busy GM - All of the classes are good, there aren't any trap classes - Teamwork is highly encouraged through class and ability design - Degrees of success/failure - Easy, free access to the [rules](https://2e.aonprd.com/) - [The ORC license](https://paizo.com/orclicense) - [https://pathbuilder2e.com/ ](https://pathbuilder2e.com/) - Pathfinder Society Organized play is very well done and well supported by Paizo - Women wear reasonable armor - The rune system for magic weapons/armor - And so many more
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                      wrote last edited by
                      #16
                      I looked into playing briefly but it seemed more complicated and confusing than 5e which my players can already barely handle.
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                      • ? Guest
                        I looked into playing briefly but it seemed more complicated and confusing than 5e which my players can already barely handle.
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                        wrote last edited by
                        #17
                        I'd argue it's not more complex, just different. Once you play 3 action combat you'll never want to go back. People get intimidated by the depth of PF2e, but just remember that DnD5e/N is also a fairly complex system where you only reference specific rules when you need to, same as PF2e. The advantage is that PF2e is (in my opinion) more cohesive and better covers edge cases.
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                        • ? Guest
                          I'd argue it's not more complex, just different. Once you play 3 action combat you'll never want to go back. People get intimidated by the depth of PF2e, but just remember that DnD5e/N is also a fairly complex system where you only reference specific rules when you need to, same as PF2e. The advantage is that PF2e is (in my opinion) more cohesive and better covers edge cases.
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                          wrote last edited by
                          #18
                          Any play podcast recs? Maybe listening to a few games will give me a better sense than just reading.
                          ? ? 2 Replies Last reply
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                          • ? Guest
                            I'd argue it's not more complex, just different. Once you play 3 action combat you'll never want to go back. People get intimidated by the depth of PF2e, but just remember that DnD5e/N is also a fairly complex system where you only reference specific rules when you need to, same as PF2e. The advantage is that PF2e is (in my opinion) more cohesive and better covers edge cases.
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                            wrote last edited by
                            #19
                            The downside of PF2 is if you try to engage with the core of the online community with this "rules for if I want/need them" attitude, *someone* will come out of the shadows to shank you. There's a rabid "by the rules, and all the rules" cohort within the community, and they are pretty effective at chasing new players away.
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                            • ? Guest
                              Any play podcast recs? Maybe listening to a few games will give me a better sense than just reading.
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                              wrote last edited by
                              #20
                              Hells Rebels on the Find the Path Presents feed. Hands down. If you like a little more silly/lewd Glass Cannon campaign 2 is a lot of fun.
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                                wrote last edited by
                                #21
                                I've always felt the community was extremely kind and welcoming, personally. The publisher even goes out of their way to support and represent LGBTQ+ in their official worldbuilding. There's always going to be elitists in every hobby of course, they do exist in PF2e as well. But it's not the majority by any stretch.
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                                • S sbv@sh.itjust.works
                                  > - Encounter design and balancing is easy for the busy GM > - Teamwork is highly encouraged through class and ability design ngl, you're selling it. Anything that improves combat is a win in my book. I've switched to Cyberpunk RED, and I'm discovering that good combat is hard to make in either system, but encouraging teamwork is a nice way to take a little load off the GM.
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                                  wrote last edited by
                                  #22
                                  The bestiary is also really good (and free!). There are thousands of enemies, most of which have solid gimmicks that tell you straight from the stat block how you can best run the creature. And the they're balanced to the same levels as players, so encounter power budgets are very intuitive. The game gets a bit of a bad rap for having "nitpicky" rules, but people often seem to fail to recognize that the rules are spelling out how people already usually resolve things, rather than introducing something novel. It's written in a very systematized way, and people aren't used to reading about their intuitive experiences in systematized language. The game's broader community's obsession with rules orthodoxy doesn't help...
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                                  • ? Guest
                                    I've always felt the community was extremely kind and welcoming, personally. The publisher even goes out of their way to support and represent LGBTQ+ in their official worldbuilding. There's always going to be elitists in every hobby of course, they do exist in PF2e as well. But it's not the majority by any stretch.
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                                    wrote last edited by
                                    #23
                                    I don't know. My experience with the community has been a lot of people yelling "You're playing my fantasy XCOM board game wrong. You should probably play a rules-light game," and no one stepping up to challenge them.
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                                      wrote last edited by
                                      #24
                                      Hmmm, I'm very sorry to hear that, honestly. I'd say the average PF2e player takes it a bit more seriously than the average DnD5e/N player, but not a whole lot. Perhaps it's the part of the community you engaged with? Obviously every forum/chat server is going to have it's own flavor. The older communities that started with PF1e and still focus there are going to be more elitist in general just because of how PF1e came to be and it's target audience. But PF2e is much more widely targeted. Discord isn't free, private, or open source, but it does host several great PF2e communities I participate in if you'd like a recommendation. But if you are just sharing your personal experience and aren't looking for a "solution", that's totally valid and I completely respect that.
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                                      • ? Guest
                                        Any play podcast recs? Maybe listening to a few games will give me a better sense than just reading.
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                                        wrote last edited by
                                        #25
                                        Mortals & Portals is very good. They made the decision to use PF2e like 2 weeks before they started recording, and learned the game on the fly. Sometimes they trip over the rules, but they also illustrate how to fail forward in that regard. They also run it as a Theatre of the Mind game, which a lot of people will try to convince you isn't really feasible. They fease it just fine, so I like it as an example. Narrative Declaration also has several campaigns on YouTube. Rotgrind and Rotgoons are campaigns set in a gritty homebrew world. They had an aborted Abomination Vaults campaign that started off with the game's beginner box. They're currently running Rusthenge, which is a different beginner's adventure. They also have a series of "teaching Pathfinder 2e to VTubers" campaigns, which... They're good, but they're just the beginner's box over and over again, with different cartoon variety streamers. They use Foundry, and play gridded combat.
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                                        • ? Guest
                                          Hmmm, I'm very sorry to hear that, honestly. I'd say the average PF2e player takes it a bit more seriously than the average DnD5e/N player, but not a whole lot. Perhaps it's the part of the community you engaged with? Obviously every forum/chat server is going to have it's own flavor. The older communities that started with PF1e and still focus there are going to be more elitist in general just because of how PF1e came to be and it's target audience. But PF2e is much more widely targeted. Discord isn't free, private, or open source, but it does host several great PF2e communities I participate in if you'd like a recommendation. But if you are just sharing your personal experience and aren't looking for a "solution", that's totally valid and I completely respect that.
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                                          wrote last edited by
                                          #26
                                          Yeah, I'm mostly just... warning people to be prepared. The Paizo forums and the subreddit both house a significant number of people that actively chase people away for treating the game as a general purpose fantasy RPG. And as someone who champions PF2 as a really solid *roleplaying* game, and not just a tactical combat game, I've been repeatedly and harshly told I'm doing it wrong.
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