A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.
A lesson so many need to learn
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You have three actions that you can spend freely on attacking, moving around, etc. If you want to attack more than once, you get a penalty on the roll. Some things and spells cost two actions.At least fading suns had something similar in the 90's with one action for free, 2actions with a - 4 and 3 actions a - 6(if my memory is right). The interesting part is that *dodging* would count as an action and you had to declare your intention at the start of the round.
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I'm a fan of old-school Shadowrun (2nd ed.); it didn't matter how bad-ass your character was, you could get killed by a lucky shot from a punk with a zipgun. It kept the grime of Cyperpunk, and added fantastical elements to it. IMO, it required more role-playing than is strictly necessary in a lot of D&D games, because going in guns blazing all the time was almost certain to lead to death; properly played (IMO), the GM should be *brutal* in how they handle stupid players. The downside was *so many* six sided dice.> The downside was so many six sided dice. While indeed it can get pretty extreme, it's also so fun to roll handful of dices. This is one of the reason I find dice-pool fun (and not just better statistically speaking)
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Dungeon crawl classic, start with 3-5 level 0 chars each and hope the best rolled character survives the initial onslaught. Using magic is dangerous, a miscast spell could leave you disfigured or worse. Thick boy rule book.
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I have seen people try to add systems to D&D to let them play Dragon Age within the system. I have then turned my head to the left and looked at the Dragon Age RPG on my shelf. If you want to play Dragon Age as a TTRPG, I'll tell you the easiest way to do that. No gutting, no retrofitting, no ship of Theseus... If you see that as hostile, that's on you.
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It's sister setting, Earthdawn, also had a lot going for it on top of the typical D&D formula. Weaving, instead of casting magic, was a much more involved process for the player/character which did a lot to ground such awesome power. At the same time, fighters of all stripes were also more or less magic users, which unified the whole rule system in a nice way. The setting itself was a fantasy post-apocalypse, dominated by evil horrors that dominated the landscape in the centuries before. In fact, much of the lore was intertwined with how people survived those times. And like Shadowrun, there were lots of dice thanks to the "step table" system. It could be a huge PITA to sum all the rolls on high steps, but then when else do you get to roll entire fists _full_ of dice all at once?
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I love Pathfinder 2E! I'm a pretty new player, but it's captured my heart. The three-action economy is great and offers so much freedom. The characters are INSANELY customizable, and I love how multiclassing works. And to top it all off, everything you need to play is free! Only the lore and campaigns have to be purchased. Plus, iirc, Paizo has vowed never to use generative AI in their works!
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No, 5e sucks. And it's most obvious when you play on level 1. DnD is a superhero sim with peper cutouts for humans. When you leave put the super powers, then the characters can't really do anything. Like... at all. Combat is DnD's only fleshed put system. Everything else is just "roll a D20" and sometimes add your proficiency modifier depending almost entirely on your class. Give me 20 different bards and I bet 18 of them will have a 90% overlap in the proficiencies they choose.
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All you've done is permanently write off any opinion you have on a replacement. It's insanely arrogant to push your own opinion as fact but even more so when the thing you're shitting on is something people actively enjoy. By all means. Drop something you enjoy next. Let us return the favor.
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No, 5e sucks. And it's most obvious when you play on level 1. DnD is a superhero sim with peper cutouts for humans. When you leave put the super powers, then the characters can't really do anything. Like... at all. Combat is DnD's only fleshed put system. Everything else is just "roll a D20" and sometimes add your proficiency modifier depending almost entirely on your class. Give me 20 different bards and I bet 18 of them will have a 90% overlap in the proficiencies they choose.Everything you just said is opinion. Nothing is factual. The only thing that sucks here is you for believing that your opinion is a universal truth and the arrogance of believing that everyone else is wrong. I mean this from the deepest parts of my soul, go fuck yourself and I genuinely hate you as a person
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We're RPG player, we have a long tradition of trolling each others, AD&D player will tell that Vampire is the opposite of a RPG while WOD player will reply that AD&D is a boardgames and that it misses the role play element to be called RPG. But all this trolling tend to be all fun, and not many people would straight up refuse D&D game (even I, play it like once a decade, there is so many other game out there and so few time)I know I straight up refuse to play pathfinder because until this thread I've never seen anyone ever recommend Pathfinder without actively shitting on dnd. If I did then maybe I'd have tried it some point in the past few years. Taken up the many offers to play in a pathfinder game. But I hard refuse everytime. If they just said how pathfinder does stuff better, that'd be fine. But it always devolves into what dnd does worse and the endless nitpicking and complaints. No longer is pathfinder the focus. The focus becomes bitching about everyone under the sun that dnd does to the point pathfinder doesn't even get mentioned anymore. It's not what it does better. Every convo I've seen isn't about how good pathfinder is but how bad dnd is and that level of negativity being focused on constantly just to recommend you play their game instead has always made my skin crawl. Should stand on its merits, not its competitions failures. If you can't do that then I'm not sure what the point of it is other than "HAHA DND GET FUCKED"
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Everything you just said is opinion. Nothing is factual. The only thing that sucks here is you for believing that your opinion is a universal truth and the arrogance of believing that everyone else is wrong. I mean this from the deepest parts of my soul, go fuck yourself and I genuinely hate you as a personThe only thing subjective here is the very first sentence. Everything else is either fact and enforced by the way DnD is designed or an example to illustrate said fact. What exactly is subjective about the fact that DnD doesn't have any depth or variety when it comes to anything besides combat? Oh, and before you answer. Homebrew and cinematic encounters are not part of DnD as a system and using them in your argument will only strengthen my point.
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I never got a campaign off the ground, but Palladium had, I thought, a great system. I loved the approach to alignment (good, selfish, evil) and awarding xp for roleplaying, clever ideas, and problem solving, rather than simply killing an enemy.I consider this a good vs bad DM issue, not necessarily a game system issue. A good DM will offer XP for non-combat situations too even if it's not in a handbook. I guess I might have a different view on D&D vs other gaming systems because my group started with AD&D and just changed all the shit we didn't like. It was only D&D by name after a while. We had a mana system (spell mats are the worst), custom classes / races / spells, and a lot of fun. The most important part isn't the game system, it's good people to play with.
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I have seen people try to add systems to D&D to let them play Dragon Age within the system. I have then turned my head to the left and looked at the Dragon Age RPG on my shelf. If you want to play Dragon Age as a TTRPG, I'll tell you the easiest way to do that. No gutting, no retrofitting, no ship of Theseus... If you see that as hostile, that's on you.It's not on them, though. They didn't ask if there was a Dragon Age RPG, they asked if they could play Dragon Age in D&D. *Those are different questions.* And here's the thing. You can't really tell them "no", because they *know* it's an imagination game where the rules are whatever the table decides upon. They're not asking *if*, they are asking *how*. Like, there are ways to reditect people, but just ignoring their question to jump straight to their underlying problem when they don't acknowledge that solution doesn't open them up to listening. It shuts them down, it makes them defensive, and it ultimatelt makes them hostile to your suggestions. That's not "on them", because that's a "*you're* kind of shit at communicating" problem.
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And lose the entire fun in the process... Spike trap? I have spuder climb/fly speed! Enemies sneaking about in the dark? I have darkvision! Resources running low and no safe place to take a rest? I cast Tiny Hut! DnD takes the entire fun out of dungeon crawling just so that a single person can win the d*ck measuring contest of "I'm the greatest"
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Dungeon crawl classic, start with 3-5 level 0 chars each and hope the best rolled character survives the initial onslaught. Using magic is dangerous, a miscast spell could leave you disfigured or worse. Thick boy rule book.It's also fun that critical success and critical fail has the player (or enemy) rolling for a random result from a table. It was also pretty funny when one of my players cast color spray from the back line, but they cast it to well, so it actually did damage and almost killed a player
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Hexxen is pretty amazing. The rules are extremely simple, but maintain enough complexity to still be fun and it knows what it wants to be and focuses on its core goals. Investigation is fun and engaging, combat is fast and dangerous, but not necessarily deadly and there are numerous interesting character classes that you can combine to build exactly the witch hunter you want. Other than that, I'm working on my own system with a combat experience similar to DnD, but the social complexity and character customisability of The Dark Eye.