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Metroid Dread studio's latest is Blades of Fire, a brutal blacksmithing action game with a cruel Dark Souls core
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wrote 5 days ago last edited byThis post did not contain any content.
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This post did not contain any content.wrote 5 days ago last edited byThis sounds like it’s not a game for me but one a lot of folks will dig.
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This post did not contain any content.wrote 5 days ago last edited byI just a blacksmith game with real metal physics(yes I know about vintage story), it would be super cool to be able to model dmascus steel patterns in a game
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I just a blacksmith game with real metal physics(yes I know about vintage story), it would be super cool to be able to model dmascus steel patterns in a gamewrote 5 days ago last edited byDo you remember the name of that game? I think any kind of game like that would be neat
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This post did not contain any content.wrote 5 days ago last edited by> a brutal blacksmithing action game with a cruel Dark Souls core And this is why I didn't finish Metroid Dread. Good job continuing the trend of Dark-Souls-ifying everything that is good in the world.
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wrote 4 days ago last edited byIt's not real just something I'd like to see
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It's not real just something I'd like to seewrote 4 days ago last edited byOh haha. I see, I also would like that. That would be sooo cool. Here is hoping we get something like that soon.
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> a brutal blacksmithing action game with a cruel Dark Souls core And this is why I didn't finish Metroid Dread. Good job continuing the trend of Dark-Souls-ifying everything that is good in the world.wrote 4 days ago last edited byWait, what in Dread was like Dark Souls that wasn't already in classic Metroid games?
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wrote 4 days ago last edited byMetroid Dread's difficulty was wack, in comparison to more perfectly balanced ones like Super Metroid or Metroid Prime 2. I had to stop playing when I was wondering what the hell I was doing with my life trying to fight this same stupid boss for the 10th time, which wanted me to deal with awkward diagonal shooting mechanics and focus on some tiny weak point, while trying to dodge whatever it was trying to throw at me at the same time. Maybe it was Drogyga? I forget. I was already not in love with the instant death mechanics with frame-perfect quick time events that purposely change the fucking timing. just to make it an RNG nightmare.
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Metroid Dread's difficulty was wack, in comparison to more perfectly balanced ones like Super Metroid or Metroid Prime 2. I had to stop playing when I was wondering what the hell I was doing with my life trying to fight this same stupid boss for the 10th time, which wanted me to deal with awkward diagonal shooting mechanics and focus on some tiny weak point, while trying to dodge whatever it was trying to throw at me at the same time. Maybe it was Drogyga? I forget. I was already not in love with the instant death mechanics with frame-perfect quick time events that purposely change the fucking timing. just to make it an RNG nightmare.wrote 4 days ago last edited byI'm sorry you had that experience. Personally I didn't think Dread's bosses or levels were significantly harder than classic entries in the series, and some are straight up cake-walks once you know the patterns. Regarding the instant death, it really didn't bother me. In the older games, you would find hazardous rooms that you couldn't progress through without a suit upgrade. The rooms with the E.M.M.I function the same way, except you get to interact with them instead of just turning around to explore elsewhere. Thet enhanced my time playing the game. I'm glad the game was generally well-received, but I guess it would be nice if they made an assist mode for people who just want the story, and the dopamine from killing a boss without having to try multiple times.