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Read your spellbooks
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what's the spell called i need it
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The Pathfinder video games are directly from the Pathfinder tabletop game, which is basically a different copyright of D&D. They would need a DM. I'm not sure what else you could be thinking.
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Pathfinder is very different mechanically to dnd. It's like saying settlers of catan is a different copyright of carcassonne.> Pathfinder is very different mechanically to dnd *Is it though?*
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> Pathfinder is very different mechanically to dnd *Is it though?*Depends on which edition of DnD, frankly. Pathfinder 1e and 2e are quite mechanically different, as many DnD editions are to each other.
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Pathfinder is very different mechanically to dnd. It's like saying settlers of catan is a different copyright of carcassonne.
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It's only permanent if the target **critically** fails. Which puts all of the wording into question.
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They're called GMs in Pathfinder
Dungeon Master is a DnD term, and trademarked by WotC.
Breaking Hasbro IP is chaotic good though -
Breaking Hasbro IP is chaotic good thoughI'd rather not give them the recognition, and Pathfinder ditched alignment anyway.
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I'd rather not give them the recognition, and Pathfinder ditched alignment anyway.It is actually a good strategy to dilute the term Dungeon Master into a general phrase, because that means Hasbro can't enforce their copyright. For instance, Aspirin is a brand name, but it's such a generic term that anyone in the US can call their product Aspirin without risk.
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It is actually a good strategy to dilute the term Dungeon Master into a general phrase, because that means Hasbro can't enforce their copyright. For instance, Aspirin is a brand name, but it's such a generic term that anyone in the US can call their product Aspirin without risk.We'll have to agree to disagree! I prefer using the game's defined term, or Game Master for general usage.
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Depends on which edition of DnD, frankly. Pathfinder 1e and 2e are quite mechanically different, as many DnD editions are to each other.
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what's the spell called i need itIt's Blindness/Deafness which has a duration of permanent (albeit dismissible by the caster)
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Ah! Whenever I'm talking to people about Pathfinder, it's always 2e. Sorta like people saying D&D and meaning 5(.5)e.
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I need to read up on Pathfinder 2e. I know the "joke" was that 1e was basically D&D 3.75... which was a bit too powergamey for my tastes, so I never even looked at 2e...It's still a d20 system but it is quite a bit different.
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You might want to explain the joke, I thought you were just an arse before reading the replies*Nobody liked that*
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D&D 3.5: Blindness/Deafness Necromancy Level: Brd 2, Clr 3, Sor/Wiz 2 Components: V Casting Time: 1 standard action Range: Medium (100 ft. + 10 ft./level) Target: One living creature Duration: Permanent (D) Saving Throw: Fortitude negates Spell Resistance: Yes You pretty much destroy their eyes or ears. There's a spell that undoes the damage
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So can wizards quietly cast spells in a stealthy manner? Want to know if I ever get isekai'd into a pathfinder world.
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Ah! Whenever I'm talking to people about Pathfinder, it's always 2e. Sorta like people saying D&D and meaning 5(.5)e.