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Chebucto Regional Softball Club

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  3. Read your spellbooks
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Read your spellbooks

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rpgmemes
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  • festnt@sh.itjust.worksF festnt@sh.itjust.works
    what's the spell called i need it
    macnielD This user is from outside of this forum
    macnielD This user is from outside of this forum
    macniel
    wrote last edited by
    #24
    It's Blindness/Deafness which has a duration of permanent (albeit dismissible by the caster)
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    • ? Guest
      blindness/deafness is a 1e spell which is permanent no matter what
      Q This user is from outside of this forum
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      qarbone@lemmy.world
      wrote last edited by
      #25
      Ah! Whenever I'm talking to people about Pathfinder, it's always 2e. Sorta like people saying D&D and meaning 5(.5)e.
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      • ? Guest
        I need to read up on Pathfinder 2e. I know the "joke" was that 1e was basically D&D 3.75... which was a bit too powergamey for my tastes, so I never even looked at 2e...
        I This user is from outside of this forum
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        iamthetot@sh.itjust.works
        wrote last edited by
        #26
        It's still a d20 system but it is quite a bit different.
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        • ? Guest
          You might want to explain the joke, I thought you were just an arse before reading the replies 😄
          I This user is from outside of this forum
          I This user is from outside of this forum
          iamthetot@sh.itjust.works
          wrote last edited by
          #27
          *Nobody liked that*
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          • ? Guest
            blindness/deafness is a 1e spell which is permanent no matter what
            P This user is from outside of this forum
            P This user is from outside of this forum
            psud@aussie.zone
            wrote last edited by
            #28
            D&D 3.5: Blindness/Deafness Necromancy Level: Brd 2, Clr 3, Sor/Wiz 2 Components: V Casting Time: 1 standard action Range: Medium (100 ft. + 10 ft./level) Target: One living creature Duration: Permanent (D) Saving Throw: Fortitude negates Spell Resistance: Yes You pretty much destroy their eyes or ears. There's a spell that undoes the damage
            ? 1 Reply Last reply
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            • ? Guest
              blindness/deafness is a 1e spell which is permanent no matter what
              Ricky RigatoniR This user is from outside of this forum
              Ricky RigatoniR This user is from outside of this forum
              Ricky Rigatoni
              wrote last edited by
              #29
              So can wizards quietly cast spells in a stealthy manner? Want to know if I ever get isekai'd into a pathfinder world.
              flicker@lemmy.dbzer0.comF ? 2 Replies Last reply
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              • Q qarbone@lemmy.world
                Ah! Whenever I'm talking to people about Pathfinder, it's always 2e. Sorta like people saying D&D and meaning 5(.5)e.
                ? Offline
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                Guest
                wrote last edited by
                #30
                same! I almost let it go assuming we were talking about a crit fail from 2e, but I had an itch in the back of my head telling me to check first
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                • ? Guest
                  same! I almost let it go assuming we were talking about a crit fail from 2e, but I had an itch in the back of my head telling me to check first
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                  Guest
                  wrote last edited by
                  #31
                  Y'all could have saved me the clicks if I had checked here first. I just went through this same thought process
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                  • I iamthetot@sh.itjust.works
                    It's still a d20 system but it is quite a bit different.
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                    Guest
                    wrote last edited by
                    #32
                    I've just not had the excuse to look yet, my life is currently a bit too chaotic for a regular game, let alone one in another new system... I *am* working on an open game setting over at https://ttrpg.network/c/Canyonlands but don't have anything like a plan for actually running a game.
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                    • ? Guest
                      I've just not had the excuse to look yet, my life is currently a bit too chaotic for a regular game, let alone one in another new system... I *am* working on an open game setting over at https://ttrpg.network/c/Canyonlands but don't have anything like a plan for actually running a game.
                      I This user is from outside of this forum
                      I This user is from outside of this forum
                      iamthetot@sh.itjust.works
                      wrote last edited by
                      #33
                      Good luck, fellow worldbuilder!
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                      • I iamthetot@sh.itjust.works
                        They're called GMs in Pathfinder 😉 Dungeon Master is a DnD term, and trademarked by WotC.
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                        Guest
                        wrote last edited by
                        #34
                        Oh I completely forgot about that distinction XD
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                        • Ricky RigatoniR Ricky Rigatoni
                          So can wizards quietly cast spells in a stealthy manner? Want to know if I ever get isekai'd into a pathfinder world.
                          flicker@lemmy.dbzer0.comF This user is from outside of this forum
                          flicker@lemmy.dbzer0.comF This user is from outside of this forum
                          flicker@lemmy.dbzer0.com
                          wrote last edited by
                          #35
                          There's always a feat for that!
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                          • P psud@aussie.zone
                            D&D 3.5: Blindness/Deafness Necromancy Level: Brd 2, Clr 3, Sor/Wiz 2 Components: V Casting Time: 1 standard action Range: Medium (100 ft. + 10 ft./level) Target: One living creature Duration: Permanent (D) Saving Throw: Fortitude negates Spell Resistance: Yes You pretty much destroy their eyes or ears. There's a spell that undoes the damage
                            ? Offline
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                            Guest
                            wrote last edited by
                            #36
                            AFAIK The (D) behind „permanent“ means „dismissable“ so the caster can end it any time they want.
                            P 1 Reply Last reply
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                            • ? Guest
                              AFAIK The (D) behind „permanent“ means „dismissable“ so the caster can end it any time they want.
                              P This user is from outside of this forum
                              P This user is from outside of this forum
                              psud@aussie.zone
                              wrote last edited by
                              #37
                              That is correct
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                              • ? Guest
                                The Pathfinder video games are directly from the Pathfinder tabletop game, which is basically a different copyright of D&D. They would need a DM. I'm not sure what else you could be thinking.
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                                Guest
                                wrote last edited by
                                #38
                                GM is also used in GURPS, but the 5 guys here who have used it already know that. And if they want someone to join them, they can always DM me.
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                                • Ricky RigatoniR Ricky Rigatoni
                                  So can wizards quietly cast spells in a stealthy manner? Want to know if I ever get isekai'd into a pathfinder world.
                                  ? Offline
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                                  Guest
                                  wrote last edited by
                                  #39
                                  >Silent Spell (Metamagic) >Benefit: A silent spell can be cast with no verbal components. Spells without verbal components are not affected. A silent spell uses up a spell slot one level higher than the spell's actual level. Doesn't work on Bard spells for obvious reasons. >Conceal Spell >Through sheer mental effort, you can simplify the incantations and gestures needed to spellcast, leaving them barely noticeable. If the next action you use is to Cast a Spell, the spell gains the subtle trait, hiding the shining runes, sparks of magic, and other manifestations that would usually give away your spellcasting. The trait hides only the spell’s spellcasting actions and manifestations, not its effects, so an observer might still see a ray streak out from you or see you vanish into thin air.
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                                  • I iamthetot@sh.itjust.works
                                    We'll have to agree to disagree! I prefer using the game's defined term, or Game Master for general usage.
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                                    Guest
                                    wrote last edited by
                                    #40
                                    Don't you mean "us TTRPG people"? You're also a part of this
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