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Skyrim was 'personally rebalanced' by producer Jeff Gardiner just 2 weeks before launch: 'Well, I hope this is good'
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Early game destruction magic is such a letdown. During my first playthrough I put points into duel wielding fire magic. Enemies would ignore the spire of flame being blown at them and bonk me on the head once for an instant kill.It makes a little bit of sense. Some dude just spent four hours killing rats in a sewer and suddenly he finds he can throw fire from his hands, he's probably not going to be that good at it.
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No, that's human nature. Turns out stealth archer is just the optimal way of approaching combat for maximum efficiency in any game that lets you do it.Soyboy stealth archer has to slowly sneak around and line up shots one at a time. If spotted, he must hide, or run, until aggro drops and he can start sneaking again. Chad two-handed weapon user boldly charges in and power attacks anything that moves until all that's left are bloody corpses. When spotted, enemies will rush him, saving him the trouble of having to hunt them down.
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Early game destruction magic is such a letdown. During my first playthrough I put points into duel wielding fire magic. Enemies would ignore the spire of flame being blown at them and bonk me on the head once for an instant kill.yeah fair enough.. I think they tried to make melee on par with ranged magic
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Soyboy stealth archer has to slowly sneak around and line up shots one at a time. If spotted, he must hide, or run, until aggro drops and he can start sneaking again. Chad two-handed weapon user boldly charges in and power attacks anything that moves until all that's left are bloody corpses. When spotted, enemies will rush him, saving him the trouble of having to hunt them down.Until the game does a secret dice-roll and decides a big enemy has already beheaded you, making you stand there doing nothing while the animation plays. Even if they're almost dead and you're at half health.
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what do you mean by that?Magic sucked. Simple as. Destruction magic was weak, expensive to cast, and didn't scale well. Other forms of magic also didn't scale well or were otherwise very situational.
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It makes a little bit of sense. Some dude just spent four hours killing rats in a sewer and suddenly he finds he can throw fire from his hands, he's probably not going to be that good at it.I feel like when you're spewing fire from your hands the CC should be a level 1 benefit and not a late/mid? game unlock.
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Magic sucked. Simple as. Destruction magic was weak, expensive to cast, and didn't scale well. Other forms of magic also didn't scale well or were otherwise very situational.ice storm was pretty devastating, but yeah, a good chop with an axe normally trumped it
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Magic sucked. Simple as. Destruction magic was weak, expensive to cast, and didn't scale well. Other forms of magic also didn't scale well or were otherwise very situational.That's what Morrowind is for. "Wanna be ostensibly a god? Ok! Here, you can levitate and endlessly smoke n'wahs from the heavens. We'll call you [Nerevar](https://www.youtube.com/watch?v=iR-K2rUP86M)."
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That's what Morrowind is for. "Wanna be ostensibly a god? Ok! Here, you can levitate and endlessly smoke n'wahs from the heavens. We'll call you [Nerevar](https://www.youtube.com/watch?v=iR-K2rUP86M)."Bethesda had a really nice game design in Morrowind. When walking out of Seyda Neen and you see Tarhiel fall out of the sky. When you loot the corpse you find the scrolls of 1000 Acrobatics. Bethesda is telling the player "Break this game when creating spells".
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Early game destruction magic is such a letdown. During my first playthrough I put points into duel wielding fire magic. Enemies would ignore the spire of flame being blown at them and bonk me on the head once for an instant kill.I tried to do a traveling mage run where I didn't use fast travel. Had to quit two hours in because it was just. Bear. Walk twenty feet. Bear. Walk ten feet. Bear. Turn around to go back to a bed and regain health and mana. Bear. Bears are extremely hard to kill with basic destruction spells.
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This post did not contain any content.No wonder its balanced like shit.
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That's what Morrowind is for. "Wanna be ostensibly a god? Ok! Here, you can levitate and endlessly smoke n'wahs from the heavens. We'll call you [Nerevar](https://www.youtube.com/watch?v=iR-K2rUP86M)."It's so stupid that Morrowind's spell creation system didn't carry on into Oblivion and Skyrim.
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ice storm was pretty devastating, but yeah, a good chop with an axe normally trumped itDual-casting 2nd tier lightning could stun-lock Alduin!
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Soyboy stealth archer has to slowly sneak around and line up shots one at a time. If spotted, he must hide, or run, until aggro drops and he can start sneaking again. Chad two-handed weapon user boldly charges in and power attacks anything that moves until all that's left are bloody corpses. When spotted, enemies will rush him, saving him the trouble of having to hunt them down.While I agree, this falls apart in VR, which is objectively the best way to play. Physical combat lacks any sort of weight, while archery with mods feels insanely satisfying. I wish physical combat feltโฆ good.
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No wonder its balanced like shit.Yeah, honestly even if this guy was the greatest balancing guru in the world, why did they start two weeks before launch to try to get this right? Did they not do proper playtesting before then?
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Soyboy stealth archer has to slowly sneak around and line up shots one at a time. If spotted, he must hide, or run, until aggro drops and he can start sneaking again. Chad two-handed weapon user boldly charges in and power attacks anything that moves until all that's left are bloody corpses. When spotted, enemies will rush him, saving him the trouble of having to hunt them down.Thad maniac illusionist sprinting and tagging every monster in the dungeon with fury, wabbajacking off, and screaming at anyone who gets too close.
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While I agree, this falls apart in VR, which is objectively the best way to play. Physical combat lacks any sort of weight, while archery with mods feels insanely satisfying. I wish physical combat feltโฆ good.But I love flailing my hand around like mad to cheesily get a bunch of hits in quickly!!!
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It's so stupid that Morrowind's spell creation system didn't carry on into Oblivion and Skyrim.What was different in the spellcrafting system from Oblivion to Morrowind?
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It's so stupid that Morrowind's spell creation system didn't carry on into Oblivion and Skyrim.True, they'd have been so much better. Though the enchanting hack in Oblivion led to some *fun.* I don't remember exactly how we used to do it, but you could glitch and artificially inflate your enchant skill and make a bow and set of arrows (that you could dupe glitch later to get more) with like 50,000 combined frost damage, and when you got a hit it would launch the target clear into the sky lol. Truth be told I didn't care for Skyrim.
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What was different in the spellcrafting system from Oblivion to Morrowind?In Morrowind you could basically make anything as long as you could afford the gold cost (and the mana to actually use it). Oblivion made it super bare bones basic and not nearly as powerful.