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Skyrim was 'personally rebalanced' by producer Jeff Gardiner just 2 weeks before launch: 'Well, I hope this is good'
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It's so stupid that Morrowind's spell creation system didn't carry on into Oblivion and Skyrim.What was different in the spellcrafting system from Oblivion to Morrowind?
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It's so stupid that Morrowind's spell creation system didn't carry on into Oblivion and Skyrim.True, they'd have been so much better. Though the enchanting hack in Oblivion led to some *fun.* I don't remember exactly how we used to do it, but you could glitch and artificially inflate your enchant skill and make a bow and set of arrows (that you could dupe glitch later to get more) with like 50,000 combined frost damage, and when you got a hit it would launch the target clear into the sky lol. Truth be told I didn't care for Skyrim.
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What was different in the spellcrafting system from Oblivion to Morrowind?In Morrowind you could basically make anything as long as you could afford the gold cost (and the mana to actually use it). Oblivion made it super bare bones basic and not nearly as powerful.
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While I agree, this falls apart in VR, which is objectively the best way to play. Physical combat lacks any sort of weight, while archery with mods feels insanely satisfying. I wish physical combat feltโฆ good.Sounds to me like a reason VR is not actually objectively the best way to play.
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Sounds to me like a reason VR is not actually objectively the best way to play.Sounds like youโve never played in VRโฆ which is okay. Itโs a high barrier to entry. Itโs insane, though. Iโve got an index and my mate has a VR treadmill and an index and itโs absolute insanity.
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Sounds like youโve never played in VRโฆ which is okay. Itโs a high barrier to entry. Itโs insane, though. Iโve got an index and my mate has a VR treadmill and an index and itโs absolute insanity.At this point you couldn't pay me to use VR. It has had many years to prove that it is just objectively a gimmick without any sensible way to use it for the majority of games and where you can technically use it the UI just sucks. Meanwhile many other games have proven that you just don't need VR for immersion, its main claim to usefulness.
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This post did not contain any content.Which of the hundreds of launches Skyrim had at this point do they mean exactly?
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what do you mean by that?Magic damage doesnโt scale based on your magic stat. The only thing that changes is that the spell uses less mana to cast. So the only difference between a level 1 mage and a level 100 mage is that the end game mage can cast the same spells *more*. But by the end of the game, those spells are only doing small amounts of damage because their damage hasnโt increased as enemies have gotten stronger.
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At this point you couldn't pay me to use VR. It has had many years to prove that it is just objectively a gimmick without any sensible way to use it for the majority of games and where you can technically use it the UI just sucks. Meanwhile many other games have proven that you just don't need VR for immersion, its main claim to usefulness.Some VR games are really great. Skyrim VR is definitively NOT one of those.
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Magic damage doesnโt scale based on your magic stat. The only thing that changes is that the spell uses less mana to cast. So the only difference between a level 1 mage and a level 100 mage is that the end game mage can cast the same spells *more*. But by the end of the game, those spells are only doing small amounts of damage because their damage hasnโt increased as enemies have gotten stronger.There were a number of mods that fixed that, which I would like to note is not a defense of the game. The one I used was Ordinator, which is a perk overhaul. For the magic skills, it makes it so that the first perk of the tree makes spells scale, up to twice as much damage once you max the skill out. The magic perk trees in that mod also provided a bunch of other nifty abilities. For example Illusion had a perk that added I think 1d20 power to spells such as 'fear', allowing you to try your luck in casting them at targets that are normally out of range.
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Magic sucked. Simple as. Destruction magic was weak, expensive to cast, and didn't scale well. Other forms of magic also didn't scale well or were otherwise very situational.Conjuration gave you access to a daedric bow with effectively unlimited daedric arrows whenever you wanted. Pretty significant when stealth archery is the natural meta in the game. Plus you can summon things to give you free damage and take aggro. That's useful for any build.