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Chebucto Regional Softball Club

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  3. PAX West: Borderlands 4 looked terrible. Swapmeat looked like what BG4 should have looked like
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

PAX West: Borderlands 4 looked terrible. Swapmeat looked like what BG4 should have looked like

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    wrote last edited by
    #1
    My takeaway from playing Borderlands 4 was that it could have been ANY big studio shooter release of the last 5 years. If I couldn't see what game it was and you asked me what it was, I would have guessed Destiny 2 in some shape or form. There was just nothing about it that was interesting or fun. It felt like it had been polished to absolute death. But Swapmeat was great. All the parts were there for it to be a ton of fun. It felt like all the stupid fun parts of BG2 with a body mod mechanism to let you get really weird with it. I'm not a game reviewer type, but after being so disappointed by BG4, I was really excited after playing Swapmeat. They were pretty close to each other on the show floor at PAX and the vibes were night and day.
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      My takeaway from playing Borderlands 4 was that it could have been ANY big studio shooter release of the last 5 years. If I couldn't see what game it was and you asked me what it was, I would have guessed Destiny 2 in some shape or form. There was just nothing about it that was interesting or fun. It felt like it had been polished to absolute death. But Swapmeat was great. All the parts were there for it to be a ton of fun. It felt like all the stupid fun parts of BG2 with a body mod mechanism to let you get really weird with it. I'm not a game reviewer type, but after being so disappointed by BG4, I was really excited after playing Swapmeat. They were pretty close to each other on the show floor at PAX and the vibes were night and day.
      ScrubblesS This user is from outside of this forum
      ScrubblesS This user is from outside of this forum
      Scrubbles
      wrote last edited by
      #2
      I didn't make it to pax this year (usually go every 2 years), but looking at the schedule the only thing I saw that was AAA was Borderlands 4 and... yeah meh. As with all AAA games, it's in the "Created by corporate committee" phase, which the original definitely didn't feel like. They were edgy and risky with the first one - something that now no committee would ever let pass.
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      • ScrubblesS Scrubbles
        I didn't make it to pax this year (usually go every 2 years), but looking at the schedule the only thing I saw that was AAA was Borderlands 4 and... yeah meh. As with all AAA games, it's in the "Created by corporate committee" phase, which the original definitely didn't feel like. They were edgy and risky with the first one - something that now no committee would ever let pass.
        Snot FlickermanS This user is from outside of this forum
        Snot FlickermanS This user is from outside of this forum
        Snot Flickerman
        wrote last edited by
        #3
        I still don't get why the second one is held in such regard over the first. I actually couldn't stand characters like Handsome Jack talking in my ear non-stop. Whereas the original dispensed the majority it's humor via text and flavor text.
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        • Snot FlickermanS Snot Flickerman
          I still don't get why the second one is held in such regard over the first. I actually couldn't stand characters like Handsome Jack talking in my ear non-stop. Whereas the original dispensed the majority it's humor via text and flavor text.
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          wrote last edited by
          #4
          The gameplay of 2 was really fun. Jack and Claptrap did talk way too much.
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          • ScrubblesS Scrubbles
            I didn't make it to pax this year (usually go every 2 years), but looking at the schedule the only thing I saw that was AAA was Borderlands 4 and... yeah meh. As with all AAA games, it's in the "Created by corporate committee" phase, which the original definitely didn't feel like. They were edgy and risky with the first one - something that now no committee would ever let pass.
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            wrote last edited by
            #5
            There were a lot of big games that just weren't my type of games. The line for Resident Evil was 2 hours the entire show. Nintendo was showing Pokemon and Kirby and the lines were nightmares. I think that PAX Rising was the best I've seen though. All of them were interesting, and some of them I would buy right now half broken if they released them early access. Blocks for Babies, Never's End, Rollergirl, and Arcane Eats were all fun ideas. Rollergirl's world change based on your music choices felt really great.
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            • ? Guest
              My takeaway from playing Borderlands 4 was that it could have been ANY big studio shooter release of the last 5 years. If I couldn't see what game it was and you asked me what it was, I would have guessed Destiny 2 in some shape or form. There was just nothing about it that was interesting or fun. It felt like it had been polished to absolute death. But Swapmeat was great. All the parts were there for it to be a ton of fun. It felt like all the stupid fun parts of BG2 with a body mod mechanism to let you get really weird with it. I'm not a game reviewer type, but after being so disappointed by BG4, I was really excited after playing Swapmeat. They were pretty close to each other on the show floor at PAX and the vibes were night and day.
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              wrote last edited by
              #6
              BL1 was the best aside from lack of auto pickup of gold.
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              • Snot FlickermanS Snot Flickerman
                I still don't get why the second one is held in such regard over the first. I actually couldn't stand characters like Handsome Jack talking in my ear non-stop. Whereas the original dispensed the majority it's humor via text and flavor text.
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                wrote last edited by
                #7
                Because two is an improvement on one in almost every way?
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                • ? Guest
                  My takeaway from playing Borderlands 4 was that it could have been ANY big studio shooter release of the last 5 years. If I couldn't see what game it was and you asked me what it was, I would have guessed Destiny 2 in some shape or form. There was just nothing about it that was interesting or fun. It felt like it had been polished to absolute death. But Swapmeat was great. All the parts were there for it to be a ton of fun. It felt like all the stupid fun parts of BG2 with a body mod mechanism to let you get really weird with it. I'm not a game reviewer type, but after being so disappointed by BG4, I was really excited after playing Swapmeat. They were pretty close to each other on the show floor at PAX and the vibes were night and day.
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                  wrote last edited by
                  #8
                  It's been that way since ~TTW, NGL.
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                    ryathal@sh.itjust.works
                    wrote last edited by
                    #9
                    2 had better classes, but 1 was overall better.
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                    • ? Guest
                      My takeaway from playing Borderlands 4 was that it could have been ANY big studio shooter release of the last 5 years. If I couldn't see what game it was and you asked me what it was, I would have guessed Destiny 2 in some shape or form. There was just nothing about it that was interesting or fun. It felt like it had been polished to absolute death. But Swapmeat was great. All the parts were there for it to be a ton of fun. It felt like all the stupid fun parts of BG2 with a body mod mechanism to let you get really weird with it. I'm not a game reviewer type, but after being so disappointed by BG4, I was really excited after playing Swapmeat. They were pretty close to each other on the show floor at PAX and the vibes were night and day.
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                      krauerking@lemy.lol
                      wrote last edited by
                      #10
                      I just miss the fun set design of the first 2 games. Its more linear paths than you would expect but they had a lot of verticality and a usually fun loop. When i played BL3 i realized they just made big empty spaces and told you it was fun to constantly drive back and forth between the minor sidequests that felt like they tried to hard to make "quirky" that fricking city map was just so boring.
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                        krauerking@lemy.lol
                        wrote last edited by
                        #11
                        I actually think that BL1 still had the absolute best special weapons. They always felt like a treat to discover and had a joy with the mechanics that you wanted to try them out even if you only got it cause a blind man was hanged.
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                        • K krauerking@lemy.lol
                          I actually think that BL1 still had the absolute best special weapons. They always felt like a treat to discover and had a joy with the mechanics that you wanted to try them out even if you only got it cause a blind man was hanged.
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                          wrote last edited by
                          #12
                          I agree. When BL2 was soon to be out and being hyped about how many weapon varieties it had, I was excited. But then I played the game and I thought that the weapons in the first one were better--more rewarding.
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                            ryathal@sh.itjust.works
                            wrote last edited by
                            #13
                            It's because they were. The system they used to generate weapons in 2 allowed for tons of unique but mostly garbage guns. This also combined with different drop mechanics so a random bandit didn't have a chance to drop something amazing, you had to wade through trash to find the gimmick enemies and bosses that actually dropped good loot.
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