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Chebucto Regional Softball Club

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  3. It’s 2025, Why Are We Still Getting Multiplayer Games Without Crossplay?
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

It’s 2025, Why Are We Still Getting Multiplayer Games Without Crossplay?

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    Guest
    wrote last edited by
    #1
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      glimse@lemmy.world
      wrote last edited by
      #2
      Games with optional crossplay > games without crossplay >>>>>>>> games with forced crossplay
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        NullPointer
        wrote last edited by
        #3
        Everyone knows MKB will always destroy controller monkeys
        ? E ? ? missingnoM 6 Replies Last reply
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        • N NullPointer
          Everyone knows MKB will always destroy controller monkeys
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          Guest
          wrote last edited by
          #4
          In FPS yeah, but not really relevant for ReMatch and probably not for Elden Ring either.
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          • N NullPointer
            Everyone knows MKB will always destroy controller monkeys
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            Encrypt-Keeper
            wrote last edited by
            #5
            Tell that to my PS5 K/D ratio. Never underestimate the power of aim assist lol
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            • N NullPointer
              Everyone knows MKB will always destroy controller monkeys
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              Guest
              wrote last edited by
              #6
              Yes, let’s call other gamers monkeys based on platform choice. Kneejerk reaction would be to call PC gamers the most toxic bunch but I know it’s just a loud basement dwelling minority thankfully.
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              • ? Guest
                Yes, let’s call other gamers monkeys based on platform choice. Kneejerk reaction would be to call PC gamers the most toxic bunch but I know it’s just a loud basement dwelling minority thankfully.
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                sneaky@r.nf
                wrote last edited by
                #7
                There's bad on both sides no doubt, but my experience has been 8/10 times the console player is the one talking about my mother or getting all excited to say the n word behind the anonymity of the internet. Could be just that there is a larger player base using consoles. Anyway, the toxicity you're referring to is a bias that has been built from individual experiences. Try a few rounds of vanilla Arma Reforger, there's a noticeable difference between thr console and PC players in that setting.
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                • ? Guest
                  In FPS yeah, but not really relevant for ReMatch and probably not for Elden Ring either.
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                  Guest
                  wrote last edited by
                  #8
                  Also, controller > KBM in rocket league
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                    Toes♀
                    wrote last edited by
                    #9
                    It's also silly games that are releasing without support for all common resolutions.
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                    • E Encrypt-Keeper
                      Tell that to my PS5 K/D ratio. Never underestimate the power of aim assist lol
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                      Guest
                      wrote last edited by
                      #10
                      XDefiant felt dirty with crossplay on. A buddy of mine and I had problems playing against console players, the aim assist felt way too strong and I think there was mention of it somewhere. So we turned crossplay off and we had a much better time instead of getting stomped on.
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                      • N NullPointer
                        Everyone knows MKB will always destroy controller monkeys
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                        Guest
                        wrote last edited by
                        #11
                        Not in CoD. Even someone with cerebral palsy can have a positive KD on console there.
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                        • ? Guest
                          Yes, let’s call other gamers monkeys based on platform choice. Kneejerk reaction would be to call PC gamers the most toxic bunch but I know it’s just a loud basement dwelling minority thankfully.
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                          Guest
                          wrote last edited by
                          #12
                          In FPSes, the aim assist is too overpowered in a ton of games because if they had to actually aim they'd never go positive. The only FPS players on controller I respect are Rainbow Six Siege console players. I even dare to say that a Silver R6S console player is better at aiming than a Crimson (highest rank) Call of Duty console player. Some people just don't realize how carried they are. No one should get an aimbot for free for choosing to play on a PS5.
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                          • N NullPointer
                            Everyone knows MKB will always destroy controller monkeys
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                            missingno
                            wrote last edited by
                            #13
                            You know that other genres exist besides shooters, right?
                            R 1 Reply Last reply
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                            • ? Guest
                              XDefiant felt dirty with crossplay on. A buddy of mine and I had problems playing against console players, the aim assist felt way too strong and I think there was mention of it somewhere. So we turned crossplay off and we had a much better time instead of getting stomped on.
                              E This user is from outside of this forum
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                              Encrypt-Keeper
                              wrote last edited by
                              #14
                              The way it usually works out in the type of games I play (like Battlefield) is that console plays with aim assist get a slight advantage to things like medium range target acquisition and shooting on the move, whereas whereas long range gunplay like sniping favors MKB, and CQC actions like quickly turning up to 180 degrees in short range _heavily_ favors MKB.
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                                Guest
                                wrote last edited by
                                #15
                                Most of the multiplayer games I play either used to be on Console or PC only.
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                                • Toes♀T Toes♀
                                  It's also silly games that are releasing without support for all common resolutions.
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                                  wrote last edited by
                                  #16
                                  I agree to some extent. Elden Ring had little reason not to support ultrawide resolutions, but games that are very ui heavy, like the persona series, would require a significant amount of work to scale to the less common ratios. Ultimately, those of us who run oddball aspect ratios (anything but 16:9 these days) make up very little of the market share, so I get why some don't support them.
                                  D R 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K 3 Replies Last reply
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                                  • ? Guest
                                    I agree to some extent. Elden Ring had little reason not to support ultrawide resolutions, but games that are very ui heavy, like the persona series, would require a significant amount of work to scale to the less common ratios. Ultimately, those of us who run oddball aspect ratios (anything but 16:9 these days) make up very little of the market share, so I get why some don't support them.
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                                    dagnet@lemmy.world
                                    wrote last edited by
                                    #17
                                    Best part of elden ring was when I updated it and the game forgot it doesn't support ultrawide for a good 3mins giving me false hope before it remembered to draw the black bars on the side.
                                    ? ? 2 Replies Last reply
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                                      Not in CoD. Even someone with cerebral palsy can have a positive KD on console there.
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                                      Guest
                                      wrote last edited by
                                      #18
                                      The aim assist is the only way my teammate Jimmy No-Thumbs can possibly get any kills. He's still going 4-32, but he's trying his best.
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                                        zipzoopaboop@lemmynsfw.com
                                        wrote last edited by
                                        #19
                                        Because it's work and devs choose their battles....
                                        ? 1 Reply Last reply
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                                        • ? Guest
                                          I agree to some extent. Elden Ring had little reason not to support ultrawide resolutions, but games that are very ui heavy, like the persona series, would require a significant amount of work to scale to the less common ratios. Ultimately, those of us who run oddball aspect ratios (anything but 16:9 these days) make up very little of the market share, so I get why some don't support them.
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                                          righthandofikaros@lemmy.world
                                          wrote last edited by
                                          #20
                                          I don't see why games cannot be updated to use a dynamically scaling bounding box for UI. In the past, games used to already have this for overscan protection. The user was able to move and scale the UI slightly to correct for it and the UI would scale properly based on that setting. Nowadays, they would need to add an achor property to UI elements to say which corner of the screen to follow, so I understand it may be a lot of work to update existing games, but in many game engines this is already a 1-click option.
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