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It’s 2025, Why Are We Still Getting Multiplayer Games Without Crossplay?
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G Games shared this topic
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Games with optional crossplay > games without crossplay >>>>>>>> games with forced crossplay
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Everyone knows MKB will always destroy controller monkeys
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Everyone knows MKB will always destroy controller monkeys
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Everyone knows MKB will always destroy controller monkeysTell that to my PS5 K/D ratio. Never underestimate the power of aim assist lol
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Everyone knows MKB will always destroy controller monkeys
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Yes, let’s call other gamers monkeys based on platform choice. Kneejerk reaction would be to call PC gamers the most toxic bunch but I know it’s just a loud basement dwelling minority thankfully.There's bad on both sides no doubt, but my experience has been 8/10 times the console player is the one talking about my mother or getting all excited to say the n word behind the anonymity of the internet. Could be just that there is a larger player base using consoles. Anyway, the toxicity you're referring to is a bias that has been built from individual experiences. Try a few rounds of vanilla Arma Reforger, there's a noticeable difference between thr console and PC players in that setting.
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It's also silly games that are releasing without support for all common resolutions.
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Tell that to my PS5 K/D ratio. Never underestimate the power of aim assist lolXDefiant felt dirty with crossplay on. A buddy of mine and I had problems playing against console players, the aim assist felt way too strong and I think there was mention of it somewhere. So we turned crossplay off and we had a much better time instead of getting stomped on.
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Everyone knows MKB will always destroy controller monkeys
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Yes, let’s call other gamers monkeys based on platform choice. Kneejerk reaction would be to call PC gamers the most toxic bunch but I know it’s just a loud basement dwelling minority thankfully.In FPSes, the aim assist is too overpowered in a ton of games because if they had to actually aim they'd never go positive. The only FPS players on controller I respect are Rainbow Six Siege console players. I even dare to say that a Silver R6S console player is better at aiming than a Crimson (highest rank) Call of Duty console player. Some people just don't realize how carried they are. No one should get an aimbot for free for choosing to play on a PS5.
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Everyone knows MKB will always destroy controller monkeysYou know that other genres exist besides shooters, right?
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XDefiant felt dirty with crossplay on. A buddy of mine and I had problems playing against console players, the aim assist felt way too strong and I think there was mention of it somewhere. So we turned crossplay off and we had a much better time instead of getting stomped on.The way it usually works out in the type of games I play (like Battlefield) is that console plays with aim assist get a slight advantage to things like medium range target acquisition and shooting on the move, whereas whereas long range gunplay like sniping favors MKB, and CQC actions like quickly turning up to 180 degrees in short range _heavily_ favors MKB.
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I agree to some extent. Elden Ring had little reason not to support ultrawide resolutions, but games that are very ui heavy, like the persona series, would require a significant amount of work to scale to the less common ratios. Ultimately, those of us who run oddball aspect ratios (anything but 16:9 these days) make up very little of the market share, so I get why some don't support them.
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I agree to some extent. Elden Ring had little reason not to support ultrawide resolutions, but games that are very ui heavy, like the persona series, would require a significant amount of work to scale to the less common ratios. Ultimately, those of us who run oddball aspect ratios (anything but 16:9 these days) make up very little of the market share, so I get why some don't support them.Best part of elden ring was when I updated it and the game forgot it doesn't support ultrawide for a good 3mins giving me false hope before it remembered to draw the black bars on the side.
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Because it's work and devs choose their battles....
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I agree to some extent. Elden Ring had little reason not to support ultrawide resolutions, but games that are very ui heavy, like the persona series, would require a significant amount of work to scale to the less common ratios. Ultimately, those of us who run oddball aspect ratios (anything but 16:9 these days) make up very little of the market share, so I get why some don't support them.I don't see why games cannot be updated to use a dynamically scaling bounding box for UI. In the past, games used to already have this for overscan protection. The user was able to move and scale the UI slightly to correct for it and the UI would scale properly based on that setting. Nowadays, they would need to add an achor property to UI elements to say which corner of the screen to follow, so I understand it may be a lot of work to update existing games, but in many game engines this is already a 1-click option.