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Ultima.
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Ultima. Easy.
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G Games shared this topic
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Ultima. Easy.While I would love to agree there’s no way that was the most influential game and I played 1-7
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While I would love to agree there’s no way that was the most influential game and I played 1-7Did you play any games past ultima? It pioneered a laundry list of features that game are still using.
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Did you play any games past ultima? It pioneered a laundry list of features that game are still using.Yes I have but I’d be interested to hear what they innovated as Im not sure what exactly Ultima I created for the first time.
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Ultima. Easy.Then why Ultima and not Akalabeth?
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Yes I have but I’d be interested to hear what they innovated as Im not sure what exactly Ultima I created for the first time.Well, pretty much everything in Ultima was either innovated or popularized there. It came out in 1980, there really wasn't a lot before it with any kind of complexity.
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Well, pretty much everything in Ultima was either innovated or popularized there. It came out in 1980, there really wasn't a lot before it with any kind of complexity.What do you think specifically because I can't think of anything they did first with Ultima I?
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What do you think specifically because I can't think of anything they did first with Ultima I?Mostly the open world. III was a bit more influential with: - tiled graphics - party combat (Wizardry also had it) - time travel But each game from the Ultima series was additive, and Ultima also pulled from Akalabeth, so it's hard to pick a specific game to be "most influential." Is it Ultima I because it started the series that largely standardized CRPGs? Or is it Akalabeth because its success led to Ultima?
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Mostly the open world. III was a bit more influential with: - tiled graphics - party combat (Wizardry also had it) - time travel But each game from the Ultima series was additive, and Ultima also pulled from Akalabeth, so it's hard to pick a specific game to be "most influential." Is it Ultima I because it started the series that largely standardized CRPGs? Or is it Akalabeth because its success led to Ultima?And that's why I had a problem with this from the start as Ultima 1 really wasn't that ground breaking compared to others but by 4 you have an unspoken karmic system that tracks level advancement that blew my mind as a kid once I realized that was a thing. Ultima absolutely pushed significant boundaries but I have a hard time saying it was more influential than tetris.