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Chebucto Regional Softball Club

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  3. tandy put their sound chip on the 1A interrupt?
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

tandy put their sound chip on the 1A interrupt?

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  • Foone🏳️‍⚧️F Foone🏳️‍⚧️

    I'm stepping through a high-level loading routine I don't understand yet, trying to figure out when it decompresses an image by watching the RAM it uses for file loading and decompression and spotting when the image appears

    Foone🏳️‍⚧️F This user is from outside of this forum
    Foone🏳️‍⚧️F This user is from outside of this forum
    Foone🏳️‍⚧️
    wrote on last edited by
    #108

    sadly DOSBox-X's memory breakpoints don't let you set up a breakpoint that covers a whole 64k. you only get one byte. A shame.

    Foone🏳️‍⚧️F 1 Reply Last reply
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    • Foone🏳️‍⚧️F Foone🏳️‍⚧️

      sadly DOSBox-X's memory breakpoints don't let you set up a breakpoint that covers a whole 64k. you only get one byte. A shame.

      Foone🏳️‍⚧️F This user is from outside of this forum
      Foone🏳️‍⚧️F This user is from outside of this forum
      Foone🏳️‍⚧️
      wrote on last edited by
      #109

      ooh, I'd also need to be able to watch multiple address ranges at once. that'd be sweet, multiple windows of visibility into RAM

      Foone🏳️‍⚧️F 1 Reply Last reply
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      • Foone🏳️‍⚧️F Foone🏳️‍⚧️

        ooh, I'd also need to be able to watch multiple address ranges at once. that'd be sweet, multiple windows of visibility into RAM

        Foone🏳️‍⚧️F This user is from outside of this forum
        Foone🏳️‍⚧️F This user is from outside of this forum
        Foone🏳️‍⚧️
        wrote on last edited by
        #110

        I'm in Paris, I look at work ram, I see the image of the Eiffel. I head to Rome, and before I load the next image, I can see that the Eiffle tower in workram now has the wrong stride.
        That's odd, because it means it had to rewrite the image in memory, the image it's about to unload.

        Foone🏳️‍⚧️F 1 Reply Last reply
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        • Foone🏳️‍⚧️F Foone🏳️‍⚧️

          I'm in Paris, I look at work ram, I see the image of the Eiffel. I head to Rome, and before I load the next image, I can see that the Eiffle tower in workram now has the wrong stride.
          That's odd, because it means it had to rewrite the image in memory, the image it's about to unload.

          Foone🏳️‍⚧️F This user is from outside of this forum
          Foone🏳️‍⚧️F This user is from outside of this forum
          Foone🏳️‍⚧️
          wrote on last edited by
          #111

          I think this might be the GUI system doing a screenshot of the image under a window, so it can restore it at the end. And it still does that here, even though we'll never need to restore that image: we're about to overwrite it

          Foone🏳️‍⚧️F 1 Reply Last reply
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          • Foone🏳️‍⚧️F Foone🏳️‍⚧️

            I think this might be the GUI system doing a screenshot of the image under a window, so it can restore it at the end. And it still does that here, even though we'll never need to restore that image: we're about to overwrite it

            Foone🏳️‍⚧️F This user is from outside of this forum
            Foone🏳️‍⚧️F This user is from outside of this forum
            Foone🏳️‍⚧️
            wrote on last edited by
            #112

            Here's what I want a tool to do:
            I hit a breakpoint in the debugger, I turn it on, set another breakpoint, and hit go.
            between those two breakpoints, every time a CALL instruction is hit, it dumps my selected memory region. If it's identical to the last dump, it's ignored.
            At the end, each dump is rendered as an image, and the combined set are an animation I can scroll through.

            Foone🏳️‍⚧️F 1 Reply Last reply
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            • Foone🏳️‍⚧️F Foone🏳️‍⚧️

              Here's what I want a tool to do:
              I hit a breakpoint in the debugger, I turn it on, set another breakpoint, and hit go.
              between those two breakpoints, every time a CALL instruction is hit, it dumps my selected memory region. If it's identical to the last dump, it's ignored.
              At the end, each dump is rendered as an image, and the combined set are an animation I can scroll through.

              Foone🏳️‍⚧️F This user is from outside of this forum
              Foone🏳️‍⚧️F This user is from outside of this forum
              Foone🏳️‍⚧️
              wrote on last edited by
              #113

              I need a higher order debugger. I'm doing too much shit manually

              Foone🏳️‍⚧️F 1 Reply Last reply
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              • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                I need a higher order debugger. I'm doing too much shit manually

                Foone🏳️‍⚧️F This user is from outside of this forum
                Foone🏳️‍⚧️F This user is from outside of this forum
                Foone🏳️‍⚧️
                wrote on last edited by
                #114

                GOT YOU, YOU SON OF A BITCH! I FOUND YOU.

                Link Preview Image
                Foone🏳️‍⚧️F 1 Reply Last reply
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                • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                  GOT YOU, YOU SON OF A BITCH! I FOUND YOU.

                  Link Preview Image
                  Foone🏳️‍⚧️F This user is from outside of this forum
                  Foone🏳️‍⚧️F This user is from outside of this forum
                  Foone🏳️‍⚧️
                  wrote on last edited by
                  #115

                  it's in a function I already found, temporarily named "blit_related".

                  I guess they don't decode the image until RIGHT before it needs to go up on the screen!

                  Foone🏳️‍⚧️F 1 Reply Last reply
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                  • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                    it's in a function I already found, temporarily named "blit_related".

                    I guess they don't decode the image until RIGHT before it needs to go up on the screen!

                    Foone🏳️‍⚧️F This user is from outside of this forum
                    Foone🏳️‍⚧️F This user is from outside of this forum
                    Foone🏳️‍⚧️
                    wrote on last edited by
                    #116

                    if definitely decompresses and then blits the image as two parts, which aren't evenly sized, and it starts from the bottom

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                    Foone🏳️‍⚧️F 1 Reply Last reply
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                    • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                      if definitely decompresses and then blits the image as two parts, which aren't evenly sized, and it starts from the bottom

                      Link Preview Image
                      Foone🏳️‍⚧️F This user is from outside of this forum
                      Foone🏳️‍⚧️F This user is from outside of this forum
                      Foone🏳️‍⚧️
                      wrote on last edited by
                      #117

                      I think they're just trying to keep their RAM usage down by not having both halves in memory at once

                      Foone🏳️‍⚧️F 1 Reply Last reply
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                      • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                        I think they're just trying to keep their RAM usage down by not having both halves in memory at once

                        Foone🏳️‍⚧️F This user is from outside of this forum
                        Foone🏳️‍⚧️F This user is from outside of this forum
                        Foone🏳️‍⚧️
                        wrote on last edited by
                        #118

                        wait is this image format vertically interlaced!?

                        Foone🏳️‍⚧️F 1 Reply Last reply
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                        • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                          wait is this image format vertically interlaced!?

                          Foone🏳️‍⚧️F This user is from outside of this forum
                          Foone🏳️‍⚧️F This user is from outside of this forum
                          Foone🏳️‍⚧️
                          wrote on last edited by
                          #119

                          It loads the half-width version, then a few functions later, it's been replaced with a full-width version.
                          Strange!

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                          Foone🏳️‍⚧️F 1 Reply Last reply
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                          • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                            It loads the half-width version, then a few functions later, it's been replaced with a full-width version.
                            Strange!

                            Link Preview ImageLink Preview Image
                            Foone🏳️‍⚧️F This user is from outside of this forum
                            Foone🏳️‍⚧️F This user is from outside of this forum
                            Foone🏳️‍⚧️
                            wrote on last edited by
                            #120

                            wait no, the colors are wrong... I bet I'm seeing it decompress the binary, but that's using the full width of the bytes. it then gets expanded out to a 16-color image.

                            Foone🏳️‍⚧️F 1 Reply Last reply
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                            • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                              wait no, the colors are wrong... I bet I'm seeing it decompress the binary, but that's using the full width of the bytes. it then gets expanded out to a 16-color image.

                              Foone🏳️‍⚧️F This user is from outside of this forum
                              Foone🏳️‍⚧️F This user is from outside of this forum
                              Foone🏳️‍⚧️
                              wrote on last edited by
                              #121

                              well the good news is that I think I've found the decompress_image function. the bad news is that now I have to reverse engineer it 😞

                              Foone🏳️‍⚧️F 1 Reply Last reply
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                              • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                                well the good news is that I think I've found the decompress_image function. the bad news is that now I have to reverse engineer it 😞

                                Foone🏳️‍⚧️F This user is from outside of this forum
                                Foone🏳️‍⚧️F This user is from outside of this forum
                                Foone🏳️‍⚧️
                                wrote on last edited by
                                #122

                                it's currently doing the obvious thing for a decompressor to do:
                                write the byte 04 every 69 bytes

                                Foone🏳️‍⚧️F 1 Reply Last reply
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                                • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                                  it's currently doing the obvious thing for a decompressor to do:
                                  write the byte 04 every 69 bytes

                                  Foone🏳️‍⚧️F This user is from outside of this forum
                                  Foone🏳️‍⚧️F This user is from outside of this forum
                                  Foone🏳️‍⚧️
                                  wrote on last edited by
                                  #123

                                  oh sweet jesus, that's the left two pixels of the image.
                                  it's loading the image vertically!

                                  at least it's top to bottom.

                                  Foone🏳️‍⚧️F 1 Reply Last reply
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                                  • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                                    oh sweet jesus, that's the left two pixels of the image.
                                    it's loading the image vertically!

                                    at least it's top to bottom.

                                    Foone🏳️‍⚧️F This user is from outside of this forum
                                    Foone🏳️‍⚧️F This user is from outside of this forum
                                    Foone🏳️‍⚧️
                                    wrote on last edited by
                                    #124

                                    yeah, doom did that too, but Doom was a 2.5D image that had to do pseudo-raycasting.

                                    THIS GAME DOES NOT

                                    Foone🏳️‍⚧️F 1 Reply Last reply
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                                    • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                                      yeah, doom did that too, but Doom was a 2.5D image that had to do pseudo-raycasting.

                                      THIS GAME DOES NOT

                                      Foone🏳️‍⚧️F This user is from outside of this forum
                                      Foone🏳️‍⚧️F This user is from outside of this forum
                                      Foone🏳️‍⚧️
                                      wrote on last edited by
                                      #125

                                      it allocates a 1024 byte buffer, then makes a pointer to the end of it, minus -0x42?

                                      why would you need a link to the end of a new, freshly cleared buffer, minus 62?

                                      Foone🏳️‍⚧️F 1 Reply Last reply
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                                      • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                                        it allocates a 1024 byte buffer, then makes a pointer to the end of it, minus -0x42?

                                        why would you need a link to the end of a new, freshly cleared buffer, minus 62?

                                        Foone🏳️‍⚧️F This user is from outside of this forum
                                        Foone🏳️‍⚧️F This user is from outside of this forum
                                        Foone🏳️‍⚧️
                                        wrote on last edited by
                                        #126

                                        I think the memory allocation system here is that every malloc returns 2 extra bytes, which is a pointer to the previous block.
                                        unless it's an odd number, in which case it's a free block. and pointer to the previous block, once you make it even again

                                        Foone🏳️‍⚧️F 1 Reply Last reply
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                                        • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                                          I think the memory allocation system here is that every malloc returns 2 extra bytes, which is a pointer to the previous block.
                                          unless it's an odd number, in which case it's a free block. and pointer to the previous block, once you make it even again

                                          Foone🏳️‍⚧️F This user is from outside of this forum
                                          Foone🏳️‍⚧️F This user is from outside of this forum
                                          Foone🏳️‍⚧️
                                          wrote on last edited by
                                          #127

                                          I hate dealing with the internals of memory allocation systems. I prefer to leave that to smarter people than me

                                          Foone🏳️‍⚧️F 1 Reply Last reply
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