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Chebucto Regional Softball Club

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  3. tandy put their sound chip on the 1A interrupt?
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

tandy put their sound chip on the 1A interrupt?

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  • Foone🏳️‍⚧️F Foone🏳️‍⚧️

    if definitely decompresses and then blits the image as two parts, which aren't evenly sized, and it starts from the bottom

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    Foone🏳️‍⚧️F This user is from outside of this forum
    Foone🏳️‍⚧️
    wrote on last edited by
    #117

    I think they're just trying to keep their RAM usage down by not having both halves in memory at once

    Foone🏳️‍⚧️F 1 Reply Last reply
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    • Foone🏳️‍⚧️F Foone🏳️‍⚧️

      I think they're just trying to keep their RAM usage down by not having both halves in memory at once

      Foone🏳️‍⚧️F This user is from outside of this forum
      Foone🏳️‍⚧️F This user is from outside of this forum
      Foone🏳️‍⚧️
      wrote on last edited by
      #118

      wait is this image format vertically interlaced!?

      Foone🏳️‍⚧️F 1 Reply Last reply
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      • Foone🏳️‍⚧️F Foone🏳️‍⚧️

        wait is this image format vertically interlaced!?

        Foone🏳️‍⚧️F This user is from outside of this forum
        Foone🏳️‍⚧️F This user is from outside of this forum
        Foone🏳️‍⚧️
        wrote on last edited by
        #119

        It loads the half-width version, then a few functions later, it's been replaced with a full-width version.
        Strange!

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        Foone🏳️‍⚧️F 1 Reply Last reply
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        • Foone🏳️‍⚧️F Foone🏳️‍⚧️

          It loads the half-width version, then a few functions later, it's been replaced with a full-width version.
          Strange!

          Link Preview ImageLink Preview Image
          Foone🏳️‍⚧️F This user is from outside of this forum
          Foone🏳️‍⚧️F This user is from outside of this forum
          Foone🏳️‍⚧️
          wrote on last edited by
          #120

          wait no, the colors are wrong... I bet I'm seeing it decompress the binary, but that's using the full width of the bytes. it then gets expanded out to a 16-color image.

          Foone🏳️‍⚧️F 1 Reply Last reply
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          • Foone🏳️‍⚧️F Foone🏳️‍⚧️

            wait no, the colors are wrong... I bet I'm seeing it decompress the binary, but that's using the full width of the bytes. it then gets expanded out to a 16-color image.

            Foone🏳️‍⚧️F This user is from outside of this forum
            Foone🏳️‍⚧️F This user is from outside of this forum
            Foone🏳️‍⚧️
            wrote on last edited by
            #121

            well the good news is that I think I've found the decompress_image function. the bad news is that now I have to reverse engineer it 😞

            Foone🏳️‍⚧️F 1 Reply Last reply
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            • Foone🏳️‍⚧️F Foone🏳️‍⚧️

              well the good news is that I think I've found the decompress_image function. the bad news is that now I have to reverse engineer it 😞

              Foone🏳️‍⚧️F This user is from outside of this forum
              Foone🏳️‍⚧️F This user is from outside of this forum
              Foone🏳️‍⚧️
              wrote on last edited by
              #122

              it's currently doing the obvious thing for a decompressor to do:
              write the byte 04 every 69 bytes

              Foone🏳️‍⚧️F 1 Reply Last reply
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              • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                it's currently doing the obvious thing for a decompressor to do:
                write the byte 04 every 69 bytes

                Foone🏳️‍⚧️F This user is from outside of this forum
                Foone🏳️‍⚧️F This user is from outside of this forum
                Foone🏳️‍⚧️
                wrote on last edited by
                #123

                oh sweet jesus, that's the left two pixels of the image.
                it's loading the image vertically!

                at least it's top to bottom.

                Foone🏳️‍⚧️F 1 Reply Last reply
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                • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                  oh sweet jesus, that's the left two pixels of the image.
                  it's loading the image vertically!

                  at least it's top to bottom.

                  Foone🏳️‍⚧️F This user is from outside of this forum
                  Foone🏳️‍⚧️F This user is from outside of this forum
                  Foone🏳️‍⚧️
                  wrote on last edited by
                  #124

                  yeah, doom did that too, but Doom was a 2.5D image that had to do pseudo-raycasting.

                  THIS GAME DOES NOT

                  Foone🏳️‍⚧️F 1 Reply Last reply
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                  • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                    yeah, doom did that too, but Doom was a 2.5D image that had to do pseudo-raycasting.

                    THIS GAME DOES NOT

                    Foone🏳️‍⚧️F This user is from outside of this forum
                    Foone🏳️‍⚧️F This user is from outside of this forum
                    Foone🏳️‍⚧️
                    wrote on last edited by
                    #125

                    it allocates a 1024 byte buffer, then makes a pointer to the end of it, minus -0x42?

                    why would you need a link to the end of a new, freshly cleared buffer, minus 62?

                    Foone🏳️‍⚧️F 1 Reply Last reply
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                    • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                      it allocates a 1024 byte buffer, then makes a pointer to the end of it, minus -0x42?

                      why would you need a link to the end of a new, freshly cleared buffer, minus 62?

                      Foone🏳️‍⚧️F This user is from outside of this forum
                      Foone🏳️‍⚧️F This user is from outside of this forum
                      Foone🏳️‍⚧️
                      wrote on last edited by
                      #126

                      I think the memory allocation system here is that every malloc returns 2 extra bytes, which is a pointer to the previous block.
                      unless it's an odd number, in which case it's a free block. and pointer to the previous block, once you make it even again

                      Foone🏳️‍⚧️F 1 Reply Last reply
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                      • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                        I think the memory allocation system here is that every malloc returns 2 extra bytes, which is a pointer to the previous block.
                        unless it's an odd number, in which case it's a free block. and pointer to the previous block, once you make it even again

                        Foone🏳️‍⚧️F This user is from outside of this forum
                        Foone🏳️‍⚧️F This user is from outside of this forum
                        Foone🏳️‍⚧️
                        wrote on last edited by
                        #127

                        I hate dealing with the internals of memory allocation systems. I prefer to leave that to smarter people than me

                        Foone🏳️‍⚧️F 1 Reply Last reply
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                        • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                          I hate dealing with the internals of memory allocation systems. I prefer to leave that to smarter people than me

                          Foone🏳️‍⚧️F This user is from outside of this forum
                          Foone🏳️‍⚧️F This user is from outside of this forum
                          Foone🏳️‍⚧️
                          wrote on last edited by
                          #128

                          You see this little About dialog box? Guess how many times the DrawText function is called?

                          Once! and just to draw "Where in the World is Carmen Sandiego?".
                          The rest of the text is draw elsewhere, and I have no idea why.

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                          • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                            You see this little About dialog box? Guess how many times the DrawText function is called?

                            Once! and just to draw "Where in the World is Carmen Sandiego?".
                            The rest of the text is draw elsewhere, and I have no idea why.

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                            Foone🏳️‍⚧️F This user is from outside of this forum
                            Foone🏳️‍⚧️F This user is from outside of this forum
                            Foone🏳️‍⚧️
                            wrote on last edited by
                            #129

                            correction: it calls it once to draw "Where in the World is Carmen Sandiego?" but that's unrelated to the one on screen WHAT?

                            Foone🏳️‍⚧️F 1 Reply Last reply
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                            • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                              correction: it calls it once to draw "Where in the World is Carmen Sandiego?" but that's unrelated to the one on screen WHAT?

                              Foone🏳️‍⚧️F This user is from outside of this forum
                              Foone🏳️‍⚧️F This user is from outside of this forum
                              Foone🏳️‍⚧️
                              wrote on last edited by
                              #130

                              Ahh, it's using a different version of the DrawFont call: DrawFontN

                              Foone🏳️‍⚧️F 1 Reply Last reply
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                              • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                                Ahh, it's using a different version of the DrawFont call: DrawFontN

                                Foone🏳️‍⚧️F This user is from outside of this forum
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                                Foone🏳️‍⚧️
                                wrote on last edited by
                                #131

                                the only problem with using Ghidra to hack children's games instead of, like, Serious Things like firmwares or malware or whatever, is sometimes you have to make a label named NUM_MOUNTAIN_CLIMBING_HINTS

                                Foone🏳️‍⚧️F 1 Reply Last reply
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                                • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                                  the only problem with using Ghidra to hack children's games instead of, like, Serious Things like firmwares or malware or whatever, is sometimes you have to make a label named NUM_MOUNTAIN_CLIMBING_HINTS

                                  Foone🏳️‍⚧️F This user is from outside of this forum
                                  Foone🏳️‍⚧️F This user is from outside of this forum
                                  Foone🏳️‍⚧️
                                  wrote on last edited by
                                  #132

                                  (the number of mountain climbing hints is 3, by the way)

                                  Foone🏳️‍⚧️F 1 Reply Last reply
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                                  • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                                    (the number of mountain climbing hints is 3, by the way)

                                    Foone🏳️‍⚧️F This user is from outside of this forum
                                    Foone🏳️‍⚧️F This user is from outside of this forum
                                    Foone🏳️‍⚧️
                                    wrote on last edited by
                                    #133

                                    I think I accidentally hacked my debugger

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                                    Foone🏳️‍⚧️F 1 Reply Last reply
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                                    • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                                      I think I accidentally hacked my debugger

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                                      Foone🏳️‍⚧️F This user is from outside of this forum
                                      Foone🏳️‍⚧️F This user is from outside of this forum
                                      Foone🏳️‍⚧️
                                      wrote on last edited by
                                      #134

                                      It has a surprisingly robust UI engine. I swapped from BoldFont to SmalFont and the menu adapted perfectly.

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                                      Foone🏳️‍⚧️F 1 Reply Last reply
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                                      • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                                        It has a surprisingly robust UI engine. I swapped from BoldFont to SmalFont and the menu adapted perfectly.

                                        Link Preview Image
                                        Foone🏳️‍⚧️F This user is from outside of this forum
                                        Foone🏳️‍⚧️F This user is from outside of this forum
                                        Foone🏳️‍⚧️
                                        wrote on last edited by
                                        #135

                                        The game loads the BoldFont first, then the SmallFont, then the NormalFont.

                                        Annoyingly this isn't how they're laid out in memory:
                                        It's SmallFont, then BoldFont, then NormalFont

                                        Foone🏳️‍⚧️F 1 Reply Last reply
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                                        • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                                          The game loads the BoldFont first, then the SmallFont, then the NormalFont.

                                          Annoyingly this isn't how they're laid out in memory:
                                          It's SmallFont, then BoldFont, then NormalFont

                                          Foone🏳️‍⚧️F This user is from outside of this forum
                                          Foone🏳️‍⚧️F This user is from outside of this forum
                                          Foone🏳️‍⚧️
                                          wrote on last edited by
                                          #136

                                          Weirdly, swapping the NormalFont for the SmallFont causes the printer text to be VERTICAL, for reasons I do not remotely understand!

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                                          Foone🏳️‍⚧️F 1 Reply Last reply
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