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Chebucto Regional Softball Club

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  3. tandy put their sound chip on the 1A interrupt?
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

tandy put their sound chip on the 1A interrupt?

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  • Foone🏳️‍⚧️F Foone🏳️‍⚧️

    WAIT HOLD ALL THE PHONES.
    Here's a photo from a MS-DOS version. It does that thing some companies (like Sierra) did back in the day, and included both 3.5" and 5.25" disks in the package.

    BUT WHY ARE THERE SO MANY DISKS?

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    Foone🏳️‍⚧️F This user is from outside of this forum
    Foone🏳️‍⚧️
    wrote on last edited by
    #173

    The copy of this game I have is approximately 470kb! You could fit this on ONE disk!

    Foone🏳️‍⚧️F 1 Reply Last reply
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    • Foone🏳️‍⚧️F Foone🏳️‍⚧️

      The copy of this game I have is approximately 470kb! You could fit this on ONE disk!

      Foone🏳️‍⚧️F This user is from outside of this forum
      Foone🏳️‍⚧️F This user is from outside of this forum
      Foone🏳️‍⚧️
      wrote on last edited by
      #174

      ARG, they mislabeled this.
      Admittedly, this isn't really their fault, this is confusing shit.

      This is the 1992 Where in the World Is Carmen Sandiego? Deluxe, not the 1990 Where in the World Is Carmen Sandiego? Enhanced.

      Foone🏳️‍⚧️F 1 Reply Last reply
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      • Foone🏳️‍⚧️F Foone🏳️‍⚧️

        ARG, they mislabeled this.
        Admittedly, this isn't really their fault, this is confusing shit.

        This is the 1992 Where in the World Is Carmen Sandiego? Deluxe, not the 1990 Where in the World Is Carmen Sandiego? Enhanced.

        Foone🏳️‍⚧️F This user is from outside of this forum
        Foone🏳️‍⚧️F This user is from outside of this forum
        Foone🏳️‍⚧️
        wrote on last edited by
        #175

        okay I finally found a boxed copy of the Enhanced 1990 DOS edition. (confusingly labeled the 1993 edition)

        It comes on two 5.25" disks: presumably double-density, so that's 720kb in total.

        Floppy Disk Pop Quiz: What's weird about these floppies, specifically given that this is MS-DOS version?

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        Foone🏳️‍⚧️F 1 Reply Last reply
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        • Foone🏳️‍⚧️F Foone🏳️‍⚧️

          okay I finally found a boxed copy of the Enhanced 1990 DOS edition. (confusingly labeled the 1993 edition)

          It comes on two 5.25" disks: presumably double-density, so that's 720kb in total.

          Floppy Disk Pop Quiz: What's weird about these floppies, specifically given that this is MS-DOS version?

          Link Preview Image
          Foone🏳️‍⚧️F This user is from outside of this forum
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          Foone🏳️‍⚧️
          wrote on last edited by
          #176

          I happened to look at mobygames, and noticed two interesting things.

          First, the Mac version is very similar to the DOS version, other than the expected changes you'd get from it being on a monochrome system with a GUI.

          But wow, that's a completely different font! Is that built into macs or something? (EDIT: @amr confirms it is)

          (also, the dialogue box is top-aligned. DOS bottom-aligns them)

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          Foone🏳️‍⚧️F 1 Reply Last reply
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          • Foone🏳️‍⚧️F Foone🏳️‍⚧️

            I happened to look at mobygames, and noticed two interesting things.

            First, the Mac version is very similar to the DOS version, other than the expected changes you'd get from it being on a monochrome system with a GUI.

            But wow, that's a completely different font! Is that built into macs or something? (EDIT: @amr confirms it is)

            (also, the dialogue box is top-aligned. DOS bottom-aligns them)

            Link Preview Image
            Foone🏳️‍⚧️F This user is from outside of this forum
            Foone🏳️‍⚧️F This user is from outside of this forum
            Foone🏳️‍⚧️
            wrote on last edited by
            #177

            Secondly, the TurboGrafx-16 version didn't even THINK about using the same GUI!

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            Foone🏳️‍⚧️F 1 Reply Last reply
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            • Foone🏳️‍⚧️F Foone🏳️‍⚧️

              Secondly, the TurboGrafx-16 version didn't even THINK about using the same GUI!

              Link Preview Image
              Foone🏳️‍⚧️F This user is from outside of this forum
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              Foone🏳️‍⚧️
              wrote on last edited by
              #178

              I don't want to go through a million platforms but all the other ports of this game tweaked some art here and there or put in different location-photos, but all of them have the same basic tall-window-on-the-left, smaller-window-in-the-top-right, four-buttons-in-lower-right design

              Foone🏳️‍⚧️F 1 Reply Last reply
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              • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                I don't want to go through a million platforms but all the other ports of this game tweaked some art here and there or put in different location-photos, but all of them have the same basic tall-window-on-the-left, smaller-window-in-the-top-right, four-buttons-in-lower-right design

                Foone🏳️‍⚧️F This user is from outside of this forum
                Foone🏳️‍⚧️F This user is from outside of this forum
                Foone🏳️‍⚧️
                wrote on last edited by
                #179

                The answer for "what's wrong with these floppies?" is that they're double-notched. That's needed for double-sided disks... on systems which have single-sided drives!
                The PC has basically always been double-sided, so they only need one notch, on the top/a side.

                Foone🏳️‍⚧️F 1 Reply Last reply
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                • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                  The answer for "what's wrong with these floppies?" is that they're double-notched. That's needed for double-sided disks... on systems which have single-sided drives!
                  The PC has basically always been double-sided, so they only need one notch, on the top/a side.

                  Foone🏳️‍⚧️F This user is from outside of this forum
                  Foone🏳️‍⚧️F This user is from outside of this forum
                  Foone🏳️‍⚧️
                  wrote on last edited by
                  #180

                  here's why they shipped it on a double-notched disk anyway:
                  Broderbund was releasing games on a bunch of other systems that DID have single-sided drives. For simplicity they just bought Xty-thousand double-notched disks

                  Foone🏳️‍⚧️F 1 Reply Last reply
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                  • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                    here's why they shipped it on a double-notched disk anyway:
                    Broderbund was releasing games on a bunch of other systems that DID have single-sided drives. For simplicity they just bought Xty-thousand double-notched disks

                    Foone🏳️‍⚧️F This user is from outside of this forum
                    Foone🏳️‍⚧️F This user is from outside of this forum
                    Foone🏳️‍⚧️
                    wrote on last edited by
                    #181

                    is it gonna matter? not in the slightest (assuming there's no format-mismatching, which their shouldn't be: these are all the same density of disks, I think).

                    The PC doesn't check for a notch there, so it won't notice either.

                    Foone🏳️‍⚧️F 1 Reply Last reply
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                    • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                      is it gonna matter? not in the slightest (assuming there's no format-mismatching, which their shouldn't be: these are all the same density of disks, I think).

                      The PC doesn't check for a notch there, so it won't notice either.

                      Foone🏳️‍⚧️F This user is from outside of this forum
                      Foone🏳️‍⚧️F This user is from outside of this forum
                      Foone🏳️‍⚧️
                      wrote on last edited by
                      #182

                      It's just funny because this is, like, technically wrong?. These aren't PC disks, but the difference doesn't matter, so why not?

                      It probably saved them a decent amount of money because of bulk discounts and inventory simplicity.

                      Foone🏳️‍⚧️F 1 Reply Last reply
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                      • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                        It's just funny because this is, like, technically wrong?. These aren't PC disks, but the difference doesn't matter, so why not?

                        It probably saved them a decent amount of money because of bulk discounts and inventory simplicity.

                        Foone🏳️‍⚧️F This user is from outside of this forum
                        Foone🏳️‍⚧️F This user is from outside of this forum
                        Foone🏳️‍⚧️
                        wrote on last edited by
                        #183

                        also after all this wondering about "how many disks does Carmen Sandiego Enhanced (1990, DOS) come on?" is even sillier because I ALREADY KNEW THE ANSWER, I JUST FORGOT I KNEW IT

                        Foone🏳️‍⚧️F 1 Reply Last reply
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                        • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                          also after all this wondering about "how many disks does Carmen Sandiego Enhanced (1990, DOS) come on?" is even sillier because I ALREADY KNEW THE ANSWER, I JUST FORGOT I KNEW IT

                          Foone🏳️‍⚧️F This user is from outside of this forum
                          Foone🏳️‍⚧️F This user is from outside of this forum
                          Foone🏳️‍⚧️
                          wrote on last edited by
                          #184

                          I am currently, as in this very thread, reverse engineering Carmen Sandiego Enhanced (1990, DOS)!

                          I've seen the code that asks for you to put in the other disk! And it only asks for DISK1 and DISK2!

                          Foone🏳️‍⚧️F 1 Reply Last reply
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                          • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                            I am currently, as in this very thread, reverse engineering Carmen Sandiego Enhanced (1990, DOS)!

                            I've seen the code that asks for you to put in the other disk! And it only asks for DISK1 and DISK2!

                            Foone🏳️‍⚧️F This user is from outside of this forum
                            Foone🏳️‍⚧️F This user is from outside of this forum
                            Foone🏳️‍⚧️
                            wrote on last edited by
                            #185

                            just looking at the files, not the code (and not having seen original disk images yet that I can recall), I bet the answer is that they put CITIES.DAT on DISK2.
                            the whole game - cities.dat is ~300kb, with cities.dat being 168kb.

                            They could do the whole game - carmen.dat and cities.dat in only 200kb, which'd give them 160kb (luxury!) for a fancy installer.

                            Foone🏳️‍⚧️F 1 Reply Last reply
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                            • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                              just looking at the files, not the code (and not having seen original disk images yet that I can recall), I bet the answer is that they put CITIES.DAT on DISK2.
                              the whole game - cities.dat is ~300kb, with cities.dat being 168kb.

                              They could do the whole game - carmen.dat and cities.dat in only 200kb, which'd give them 160kb (luxury!) for a fancy installer.

                              Foone🏳️‍⚧️F This user is from outside of this forum
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                              Foone🏳️‍⚧️
                              wrote on last edited by
                              #186

                              This game autodetects everything (video and audio modes) and you can install it by just doing "copy A:*.* C:\CARMEN" on each disk, so I don't think they would have needed a fancy installer.

                              Foone🏳️‍⚧️F 1 Reply Last reply
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                              • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                                This game autodetects everything (video and audio modes) and you can install it by just doing "copy A:*.* C:\CARMEN" on each disk, so I don't think they would have needed a fancy installer.

                                Foone🏳️‍⚧️F This user is from outside of this forum
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                                Foone🏳️‍⚧️
                                wrote on last edited by
                                #187

                                I should just check. I'm sure disk images can be tracked down in places.

                                the video and audio detection seems to be excellent, by the way. it just silently figures it out, without asking questions or requiring special arguments or configuration.
                                Perfect for a game aimed at the little childrens.

                                Foone🏳️‍⚧️F 1 Reply Last reply
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                                • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                                  I should just check. I'm sure disk images can be tracked down in places.

                                  the video and audio detection seems to be excellent, by the way. it just silently figures it out, without asking questions or requiring special arguments or configuration.
                                  Perfect for a game aimed at the little childrens.

                                  Foone🏳️‍⚧️F This user is from outside of this forum
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                                  Foone🏳️‍⚧️
                                  wrote on last edited by
                                  #188

                                  I found two different copies of the disk images, in different places.

                                  both are imaged off a 3.5" disk version, which of course comes on only one (double density, 720kb) disk!

                                  Foone🏳️‍⚧️F 1 Reply Last reply
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                                  • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                                    I found two different copies of the disk images, in different places.

                                    both are imaged off a 3.5" disk version, which of course comes on only one (double density, 720kb) disk!

                                    Foone🏳️‍⚧️F This user is from outside of this forum
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                                    Foone🏳️‍⚧️
                                    wrote on last edited by
                                    #189

                                    That version has no installer. Just the usual files (and a "DESKTOPD.CFG" file that I don't understand)

                                    Foone🏳️‍⚧️F 1 Reply Last reply
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                                    • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                                      That version has no installer. Just the usual files (and a "DESKTOPD.CFG" file that I don't understand)

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                                      Foone🏳️‍⚧️
                                      wrote on last edited by
                                      #190

                                      I did not realize they implemented a file browser in this program! I only found it by hiding all the DAT files from the EXE, to see if it'd ask me to put in floppies in.

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                                      • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                                        I did not realize they implemented a file browser in this program! I only found it by hiding all the DAT files from the EXE, to see if it'd ask me to put in floppies in.

                                        Link Preview Image
                                        Foone🏳️‍⚧️F This user is from outside of this forum
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                                        Foone🏳️‍⚧️
                                        wrote on last edited by
                                        #191

                                        So I've got code at 17DA:08AA, which is E8 5D F7. DOSBox decodes that as CALL 000A.

                                        Manually decoding it myself, it should be a relative jump, and it's a jump to $-0x8a3. following the jump it ends up at 17DA:000A.

                                        BUT GHIDRA thinks this code is at 1fb7:08aa, and it decodes it as call SUB_2000_fb7a, which doesn't exist.

                                        I'm not sure how (0x08aa+3)-0x8a3 = 2000:fb7a. Something weird is going on. Why is the number BIGGER?

                                        Foone🏳️‍⚧️F 1 Reply Last reply
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                                        • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                                          So I've got code at 17DA:08AA, which is E8 5D F7. DOSBox decodes that as CALL 000A.

                                          Manually decoding it myself, it should be a relative jump, and it's a jump to $-0x8a3. following the jump it ends up at 17DA:000A.

                                          BUT GHIDRA thinks this code is at 1fb7:08aa, and it decodes it as call SUB_2000_fb7a, which doesn't exist.

                                          I'm not sure how (0x08aa+3)-0x8a3 = 2000:fb7a. Something weird is going on. Why is the number BIGGER?

                                          Foone🏳️‍⚧️F This user is from outside of this forum
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                                          Foone🏳️‍⚧️
                                          wrote on last edited by
                                          #192

                                          the +3 is because E8 5D F7 is 3 bytes, and it goes off the address of the next instruction

                                          Foone🏳️‍⚧️F 1 Reply Last reply
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