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Chebucto Regional Softball Club

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  3. tandy put their sound chip on the 1A interrupt?
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

tandy put their sound chip on the 1A interrupt?

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  • Foone🏳️‍⚧️F Foone🏳️‍⚧️

    I found two different copies of the disk images, in different places.

    both are imaged off a 3.5" disk version, which of course comes on only one (double density, 720kb) disk!

    Foone🏳️‍⚧️F This user is from outside of this forum
    Foone🏳️‍⚧️F This user is from outside of this forum
    Foone🏳️‍⚧️
    wrote on last edited by
    #189

    That version has no installer. Just the usual files (and a "DESKTOPD.CFG" file that I don't understand)

    Foone🏳️‍⚧️F 1 Reply Last reply
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    • Foone🏳️‍⚧️F Foone🏳️‍⚧️

      That version has no installer. Just the usual files (and a "DESKTOPD.CFG" file that I don't understand)

      Foone🏳️‍⚧️F This user is from outside of this forum
      Foone🏳️‍⚧️F This user is from outside of this forum
      Foone🏳️‍⚧️
      wrote on last edited by
      #190

      I did not realize they implemented a file browser in this program! I only found it by hiding all the DAT files from the EXE, to see if it'd ask me to put in floppies in.

      Link Preview Image
      Foone🏳️‍⚧️F 1 Reply Last reply
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      • Foone🏳️‍⚧️F Foone🏳️‍⚧️

        I did not realize they implemented a file browser in this program! I only found it by hiding all the DAT files from the EXE, to see if it'd ask me to put in floppies in.

        Link Preview Image
        Foone🏳️‍⚧️F This user is from outside of this forum
        Foone🏳️‍⚧️F This user is from outside of this forum
        Foone🏳️‍⚧️
        wrote on last edited by
        #191

        So I've got code at 17DA:08AA, which is E8 5D F7. DOSBox decodes that as CALL 000A.

        Manually decoding it myself, it should be a relative jump, and it's a jump to $-0x8a3. following the jump it ends up at 17DA:000A.

        BUT GHIDRA thinks this code is at 1fb7:08aa, and it decodes it as call SUB_2000_fb7a, which doesn't exist.

        I'm not sure how (0x08aa+3)-0x8a3 = 2000:fb7a. Something weird is going on. Why is the number BIGGER?

        Foone🏳️‍⚧️F 1 Reply Last reply
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        • Foone🏳️‍⚧️F Foone🏳️‍⚧️

          So I've got code at 17DA:08AA, which is E8 5D F7. DOSBox decodes that as CALL 000A.

          Manually decoding it myself, it should be a relative jump, and it's a jump to $-0x8a3. following the jump it ends up at 17DA:000A.

          BUT GHIDRA thinks this code is at 1fb7:08aa, and it decodes it as call SUB_2000_fb7a, which doesn't exist.

          I'm not sure how (0x08aa+3)-0x8a3 = 2000:fb7a. Something weird is going on. Why is the number BIGGER?

          Foone🏳️‍⚧️F This user is from outside of this forum
          Foone🏳️‍⚧️F This user is from outside of this forum
          Foone🏳️‍⚧️
          wrote on last edited by
          #192

          the +3 is because E8 5D F7 is 3 bytes, and it goes off the address of the next instruction

          Foone🏳️‍⚧️F 1 Reply Last reply
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          • Foone🏳️‍⚧️F Foone🏳️‍⚧️

            the +3 is because E8 5D F7 is 3 bytes, and it goes off the address of the next instruction

            Foone🏳️‍⚧️F This user is from outside of this forum
            Foone🏳️‍⚧️F This user is from outside of this forum
            Foone🏳️‍⚧️
            wrote on last edited by
            #193

            Ghidra even recognizes there's a function at 1fb7:000A! It's called VideoDetect

            Foone🏳️‍⚧️F 1 Reply Last reply
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            • Foone🏳️‍⚧️F Foone🏳️‍⚧️

              Ghidra even recognizes there's a function at 1fb7:000A! It's called VideoDetect

              Foone🏳️‍⚧️F This user is from outside of this forum
              Foone🏳️‍⚧️F This user is from outside of this forum
              Foone🏳️‍⚧️
              wrote on last edited by
              #194

              eww. They're using the NEAR version of CALL to call a FAR procedure.

              You might say "wait, won't that break when it tries to do RETF?" and yes, it would, unless they manually do PUSH CS before they call it!

              Foone🏳️‍⚧️F 1 Reply Last reply
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              • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                eww. They're using the NEAR version of CALL to call a FAR procedure.

                You might say "wait, won't that break when it tries to do RETF?" and yes, it would, unless they manually do PUSH CS before they call it!

                Foone🏳️‍⚧️F This user is from outside of this forum
                Foone🏳️‍⚧️F This user is from outside of this forum
                Foone🏳️‍⚧️
                wrote on last edited by
                #195

                I think this saves one byte?
                a call FAR absolute would be 5 bytes for the call, whereas push CS + call NEAR is 3+1 bytes

                Foone🏳️‍⚧️F 1 Reply Last reply
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                • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                  I think this saves one byte?
                  a call FAR absolute would be 5 bytes for the call, whereas push CS + call NEAR is 3+1 bytes

                  Foone🏳️‍⚧️F This user is from outside of this forum
                  Foone🏳️‍⚧️F This user is from outside of this forum
                  Foone🏳️‍⚧️
                  wrote on last edited by
                  #196

                  I might have to make a NASM test case. This could be Ghidra fucking up at decoding this one instruction

                  Foone🏳️‍⚧️F 1 Reply Last reply
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                  • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                    I might have to make a NASM test case. This could be Ghidra fucking up at decoding this one instruction

                    Foone🏳️‍⚧️F This user is from outside of this forum
                    Foone🏳️‍⚧️F This user is from outside of this forum
                    Foone🏳️‍⚧️
                    wrote on last edited by
                    #197

                    similar things in the test.com file. I moved stuff around in the memory map and it's not erroring now. I've probably created endless glitches elsewhere though

                    Foone🏳️‍⚧️F 1 Reply Last reply
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                    • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                      similar things in the test.com file. I moved stuff around in the memory map and it's not erroring now. I've probably created endless glitches elsewhere though

                      Foone🏳️‍⚧️F This user is from outside of this forum
                      Foone🏳️‍⚧️F This user is from outside of this forum
                      Foone🏳️‍⚧️
                      wrote on last edited by
                      #198

                      Anyway it seems it doesn't have a VideoDetect function, it's a DriverDetect function, since it's used for sound too.

                      First it goes through the video drivers in the following order:
                      VGA, TGA, EGA, HGA, HERC, and CGA.
                      Then it goes into the audio drivers:

                      stdsnd, adlib, covox, gblast, ibmg, sblast, tandy.

                      Foone🏳️‍⚧️F 1 Reply Last reply
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                      • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                        Anyway it seems it doesn't have a VideoDetect function, it's a DriverDetect function, since it's used for sound too.

                        First it goes through the video drivers in the following order:
                        VGA, TGA, EGA, HGA, HERC, and CGA.
                        Then it goes into the audio drivers:

                        stdsnd, adlib, covox, gblast, ibmg, sblast, tandy.

                        Foone🏳️‍⚧️F This user is from outside of this forum
                        Foone🏳️‍⚧️F This user is from outside of this forum
                        Foone🏳️‍⚧️
                        wrote on last edited by
                        #199

                        stdsnd is pc speaker,
                        adlib is adlib, covox is the speech thing, gblast is game blaster, most likely, ibmg is... I'm not sure. The PS-1 Audio card?

                        sblash is soundblaster and tandy is tandy 3-voice

                        Foone🏳️‍⚧️F 1 Reply Last reply
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                        • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                          stdsnd is pc speaker,
                          adlib is adlib, covox is the speech thing, gblast is game blaster, most likely, ibmg is... I'm not sure. The PS-1 Audio card?

                          sblash is soundblaster and tandy is tandy 3-voice

                          Foone🏳️‍⚧️F This user is from outside of this forum
                          Foone🏳️‍⚧️F This user is from outside of this forum
                          Foone🏳️‍⚧️
                          wrote on last edited by
                          #200

                          I'm an idiot, this isn't a driver check... it's an argv check!

                          you can pass "ega" or "vga" or whatever to carmen.exe to select those types.

                          Foone🏳️‍⚧️F 1 Reply Last reply
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                          • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                            I'm an idiot, this isn't a driver check... it's an argv check!

                            you can pass "ega" or "vga" or whatever to carmen.exe to select those types.

                            Foone🏳️‍⚧️F This user is from outside of this forum
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                            Foone🏳️‍⚧️
                            wrote on last edited by
                            #201

                            the other argument you can pass is ROSTER=$FILENAME

                            This lets you reset which file it uses for the list of registered players, setting it to something other than the default ACME.DAT

                            Not mentioned in the manual, but I can see how that might be useful for schools and such

                            Foone🏳️‍⚧️F 1 Reply Last reply
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                            • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                              the other argument you can pass is ROSTER=$FILENAME

                              This lets you reset which file it uses for the list of registered players, setting it to something other than the default ACME.DAT

                              Not mentioned in the manual, but I can see how that might be useful for schools and such

                              Foone🏳️‍⚧️F This user is from outside of this forum
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                              Foone🏳️‍⚧️
                              wrote on last edited by
                              #202

                              I would say "especially if they're on a network!" but... this program is from 1990. Not many schools had networks in '90.

                              Foone🏳️‍⚧️F 1 Reply Last reply
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                              • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                                I would say "especially if they're on a network!" but... this program is from 1990. Not many schools had networks in '90.

                                Foone🏳️‍⚧️F This user is from outside of this forum
                                Foone🏳️‍⚧️F This user is from outside of this forum
                                Foone🏳️‍⚧️
                                wrote on last edited by
                                #203

                                looks like GameBlaster (GBLAST) has extra options, so you can do like GBLAST260 to set the IO addr

                                Foone🏳️‍⚧️F 1 Reply Last reply
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                                • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                                  looks like GameBlaster (GBLAST) has extra options, so you can do like GBLAST260 to set the IO addr

                                  Foone🏳️‍⚧️F This user is from outside of this forum
                                  Foone🏳️‍⚧️F This user is from outside of this forum
                                  Foone🏳️‍⚧️
                                  wrote on last edited by
                                  #204

                                  stdsnd can also be written as stdsnd! which does something different. What? I have no idea.

                                  Foone🏳️‍⚧️F 1 Reply Last reply
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                                  • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                                    stdsnd can also be written as stdsnd! which does something different. What? I have no idea.

                                    Foone🏳️‍⚧️F This user is from outside of this forum
                                    Foone🏳️‍⚧️F This user is from outside of this forum
                                    Foone🏳️‍⚧️
                                    wrote on last edited by
                                    #205

                                    ugh. I pulled the thread to try and remap the memory to avoid ghidra disassembling it wrong, and it keeps getting worse. this is a mess.

                                    Foone🏳️‍⚧️F 1 Reply Last reply
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                                    • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                                      ugh. I pulled the thread to try and remap the memory to avoid ghidra disassembling it wrong, and it keeps getting worse. this is a mess.

                                      Foone🏳️‍⚧️F This user is from outside of this forum
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                                      Foone🏳️‍⚧️
                                      wrote on last edited by
                                      #206

                                      okay I reverted back to my old mapping, then created a new memory mapping: I made up some bytes at 2000:xxxx where it incorrectly thinks it's going, and set up a JMP $CORRECT_ADDRESS there by editing the bytes, then telling Ghidra it's a thunk.

                                      Foone🏳️‍⚧️F 1 Reply Last reply
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                                      • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                                        okay I reverted back to my old mapping, then created a new memory mapping: I made up some bytes at 2000:xxxx where it incorrectly thinks it's going, and set up a JMP $CORRECT_ADDRESS there by editing the bytes, then telling Ghidra it's a thunk.

                                        Foone🏳️‍⚧️F This user is from outside of this forum
                                        Foone🏳️‍⚧️F This user is from outside of this forum
                                        Foone🏳️‍⚧️
                                        wrote on last edited by
                                        #207

                                        this is deeply stupid but it appears to mostly work

                                        Foone🏳️‍⚧️F 1 Reply Last reply
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                                        • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                                          this is deeply stupid but it appears to mostly work

                                          Foone🏳️‍⚧️F This user is from outside of this forum
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                                          Foone🏳️‍⚧️
                                          wrote on last edited by
                                          #208

                                          THE MEMORY ADDRESSES ARE OVERLAPPING AGAIN

                                          Foone🏳️‍⚧️F 1 Reply Last reply
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