Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (Darkly)
  • No Skin
Collapse

Chebucto Regional Softball Club

  1. Home
  2. Uncategorized
  3. tandy put their sound chip on the 1A interrupt?
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

tandy put their sound chip on the 1A interrupt?

Scheduled Pinned Locked Moved Uncategorized
325 Posts 1 Posters 0 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • Foone🏳️‍⚧️F Foone🏳️‍⚧️

    I did not realize they implemented a file browser in this program! I only found it by hiding all the DAT files from the EXE, to see if it'd ask me to put in floppies in.

    Link Preview Image
    Foone🏳️‍⚧️F This user is from outside of this forum
    Foone🏳️‍⚧️F This user is from outside of this forum
    Foone🏳️‍⚧️
    wrote on last edited by
    #191

    So I've got code at 17DA:08AA, which is E8 5D F7. DOSBox decodes that as CALL 000A.

    Manually decoding it myself, it should be a relative jump, and it's a jump to $-0x8a3. following the jump it ends up at 17DA:000A.

    BUT GHIDRA thinks this code is at 1fb7:08aa, and it decodes it as call SUB_2000_fb7a, which doesn't exist.

    I'm not sure how (0x08aa+3)-0x8a3 = 2000:fb7a. Something weird is going on. Why is the number BIGGER?

    Foone🏳️‍⚧️F 1 Reply Last reply
    0
    • Foone🏳️‍⚧️F Foone🏳️‍⚧️

      So I've got code at 17DA:08AA, which is E8 5D F7. DOSBox decodes that as CALL 000A.

      Manually decoding it myself, it should be a relative jump, and it's a jump to $-0x8a3. following the jump it ends up at 17DA:000A.

      BUT GHIDRA thinks this code is at 1fb7:08aa, and it decodes it as call SUB_2000_fb7a, which doesn't exist.

      I'm not sure how (0x08aa+3)-0x8a3 = 2000:fb7a. Something weird is going on. Why is the number BIGGER?

      Foone🏳️‍⚧️F This user is from outside of this forum
      Foone🏳️‍⚧️F This user is from outside of this forum
      Foone🏳️‍⚧️
      wrote on last edited by
      #192

      the +3 is because E8 5D F7 is 3 bytes, and it goes off the address of the next instruction

      Foone🏳️‍⚧️F 1 Reply Last reply
      0
      • Foone🏳️‍⚧️F Foone🏳️‍⚧️

        the +3 is because E8 5D F7 is 3 bytes, and it goes off the address of the next instruction

        Foone🏳️‍⚧️F This user is from outside of this forum
        Foone🏳️‍⚧️F This user is from outside of this forum
        Foone🏳️‍⚧️
        wrote on last edited by
        #193

        Ghidra even recognizes there's a function at 1fb7:000A! It's called VideoDetect

        Foone🏳️‍⚧️F 1 Reply Last reply
        0
        • Foone🏳️‍⚧️F Foone🏳️‍⚧️

          Ghidra even recognizes there's a function at 1fb7:000A! It's called VideoDetect

          Foone🏳️‍⚧️F This user is from outside of this forum
          Foone🏳️‍⚧️F This user is from outside of this forum
          Foone🏳️‍⚧️
          wrote on last edited by
          #194

          eww. They're using the NEAR version of CALL to call a FAR procedure.

          You might say "wait, won't that break when it tries to do RETF?" and yes, it would, unless they manually do PUSH CS before they call it!

          Foone🏳️‍⚧️F 1 Reply Last reply
          0
          • Foone🏳️‍⚧️F Foone🏳️‍⚧️

            eww. They're using the NEAR version of CALL to call a FAR procedure.

            You might say "wait, won't that break when it tries to do RETF?" and yes, it would, unless they manually do PUSH CS before they call it!

            Foone🏳️‍⚧️F This user is from outside of this forum
            Foone🏳️‍⚧️F This user is from outside of this forum
            Foone🏳️‍⚧️
            wrote on last edited by
            #195

            I think this saves one byte?
            a call FAR absolute would be 5 bytes for the call, whereas push CS + call NEAR is 3+1 bytes

            Foone🏳️‍⚧️F 1 Reply Last reply
            0
            • Foone🏳️‍⚧️F Foone🏳️‍⚧️

              I think this saves one byte?
              a call FAR absolute would be 5 bytes for the call, whereas push CS + call NEAR is 3+1 bytes

              Foone🏳️‍⚧️F This user is from outside of this forum
              Foone🏳️‍⚧️F This user is from outside of this forum
              Foone🏳️‍⚧️
              wrote on last edited by
              #196

              I might have to make a NASM test case. This could be Ghidra fucking up at decoding this one instruction

              Foone🏳️‍⚧️F 1 Reply Last reply
              0
              • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                I might have to make a NASM test case. This could be Ghidra fucking up at decoding this one instruction

                Foone🏳️‍⚧️F This user is from outside of this forum
                Foone🏳️‍⚧️F This user is from outside of this forum
                Foone🏳️‍⚧️
                wrote on last edited by
                #197

                similar things in the test.com file. I moved stuff around in the memory map and it's not erroring now. I've probably created endless glitches elsewhere though

                Foone🏳️‍⚧️F 1 Reply Last reply
                0
                • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                  similar things in the test.com file. I moved stuff around in the memory map and it's not erroring now. I've probably created endless glitches elsewhere though

                  Foone🏳️‍⚧️F This user is from outside of this forum
                  Foone🏳️‍⚧️F This user is from outside of this forum
                  Foone🏳️‍⚧️
                  wrote on last edited by
                  #198

                  Anyway it seems it doesn't have a VideoDetect function, it's a DriverDetect function, since it's used for sound too.

                  First it goes through the video drivers in the following order:
                  VGA, TGA, EGA, HGA, HERC, and CGA.
                  Then it goes into the audio drivers:

                  stdsnd, adlib, covox, gblast, ibmg, sblast, tandy.

                  Foone🏳️‍⚧️F 1 Reply Last reply
                  0
                  • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                    Anyway it seems it doesn't have a VideoDetect function, it's a DriverDetect function, since it's used for sound too.

                    First it goes through the video drivers in the following order:
                    VGA, TGA, EGA, HGA, HERC, and CGA.
                    Then it goes into the audio drivers:

                    stdsnd, adlib, covox, gblast, ibmg, sblast, tandy.

                    Foone🏳️‍⚧️F This user is from outside of this forum
                    Foone🏳️‍⚧️F This user is from outside of this forum
                    Foone🏳️‍⚧️
                    wrote on last edited by
                    #199

                    stdsnd is pc speaker,
                    adlib is adlib, covox is the speech thing, gblast is game blaster, most likely, ibmg is... I'm not sure. The PS-1 Audio card?

                    sblash is soundblaster and tandy is tandy 3-voice

                    Foone🏳️‍⚧️F 1 Reply Last reply
                    0
                    • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                      stdsnd is pc speaker,
                      adlib is adlib, covox is the speech thing, gblast is game blaster, most likely, ibmg is... I'm not sure. The PS-1 Audio card?

                      sblash is soundblaster and tandy is tandy 3-voice

                      Foone🏳️‍⚧️F This user is from outside of this forum
                      Foone🏳️‍⚧️F This user is from outside of this forum
                      Foone🏳️‍⚧️
                      wrote on last edited by
                      #200

                      I'm an idiot, this isn't a driver check... it's an argv check!

                      you can pass "ega" or "vga" or whatever to carmen.exe to select those types.

                      Foone🏳️‍⚧️F 1 Reply Last reply
                      0
                      • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                        I'm an idiot, this isn't a driver check... it's an argv check!

                        you can pass "ega" or "vga" or whatever to carmen.exe to select those types.

                        Foone🏳️‍⚧️F This user is from outside of this forum
                        Foone🏳️‍⚧️F This user is from outside of this forum
                        Foone🏳️‍⚧️
                        wrote on last edited by
                        #201

                        the other argument you can pass is ROSTER=$FILENAME

                        This lets you reset which file it uses for the list of registered players, setting it to something other than the default ACME.DAT

                        Not mentioned in the manual, but I can see how that might be useful for schools and such

                        Foone🏳️‍⚧️F 1 Reply Last reply
                        0
                        • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                          the other argument you can pass is ROSTER=$FILENAME

                          This lets you reset which file it uses for the list of registered players, setting it to something other than the default ACME.DAT

                          Not mentioned in the manual, but I can see how that might be useful for schools and such

                          Foone🏳️‍⚧️F This user is from outside of this forum
                          Foone🏳️‍⚧️F This user is from outside of this forum
                          Foone🏳️‍⚧️
                          wrote on last edited by
                          #202

                          I would say "especially if they're on a network!" but... this program is from 1990. Not many schools had networks in '90.

                          Foone🏳️‍⚧️F 1 Reply Last reply
                          0
                          • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                            I would say "especially if they're on a network!" but... this program is from 1990. Not many schools had networks in '90.

                            Foone🏳️‍⚧️F This user is from outside of this forum
                            Foone🏳️‍⚧️F This user is from outside of this forum
                            Foone🏳️‍⚧️
                            wrote on last edited by
                            #203

                            looks like GameBlaster (GBLAST) has extra options, so you can do like GBLAST260 to set the IO addr

                            Foone🏳️‍⚧️F 1 Reply Last reply
                            0
                            • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                              looks like GameBlaster (GBLAST) has extra options, so you can do like GBLAST260 to set the IO addr

                              Foone🏳️‍⚧️F This user is from outside of this forum
                              Foone🏳️‍⚧️F This user is from outside of this forum
                              Foone🏳️‍⚧️
                              wrote on last edited by
                              #204

                              stdsnd can also be written as stdsnd! which does something different. What? I have no idea.

                              Foone🏳️‍⚧️F 1 Reply Last reply
                              0
                              • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                                stdsnd can also be written as stdsnd! which does something different. What? I have no idea.

                                Foone🏳️‍⚧️F This user is from outside of this forum
                                Foone🏳️‍⚧️F This user is from outside of this forum
                                Foone🏳️‍⚧️
                                wrote on last edited by
                                #205

                                ugh. I pulled the thread to try and remap the memory to avoid ghidra disassembling it wrong, and it keeps getting worse. this is a mess.

                                Foone🏳️‍⚧️F 1 Reply Last reply
                                0
                                • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                                  ugh. I pulled the thread to try and remap the memory to avoid ghidra disassembling it wrong, and it keeps getting worse. this is a mess.

                                  Foone🏳️‍⚧️F This user is from outside of this forum
                                  Foone🏳️‍⚧️F This user is from outside of this forum
                                  Foone🏳️‍⚧️
                                  wrote on last edited by
                                  #206

                                  okay I reverted back to my old mapping, then created a new memory mapping: I made up some bytes at 2000:xxxx where it incorrectly thinks it's going, and set up a JMP $CORRECT_ADDRESS there by editing the bytes, then telling Ghidra it's a thunk.

                                  Foone🏳️‍⚧️F 1 Reply Last reply
                                  0
                                  • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                                    okay I reverted back to my old mapping, then created a new memory mapping: I made up some bytes at 2000:xxxx where it incorrectly thinks it's going, and set up a JMP $CORRECT_ADDRESS there by editing the bytes, then telling Ghidra it's a thunk.

                                    Foone🏳️‍⚧️F This user is from outside of this forum
                                    Foone🏳️‍⚧️F This user is from outside of this forum
                                    Foone🏳️‍⚧️
                                    wrote on last edited by
                                    #207

                                    this is deeply stupid but it appears to mostly work

                                    Foone🏳️‍⚧️F 1 Reply Last reply
                                    0
                                    • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                                      this is deeply stupid but it appears to mostly work

                                      Foone🏳️‍⚧️F This user is from outside of this forum
                                      Foone🏳️‍⚧️F This user is from outside of this forum
                                      Foone🏳️‍⚧️
                                      wrote on last edited by
                                      #208

                                      THE MEMORY ADDRESSES ARE OVERLAPPING AGAIN

                                      Foone🏳️‍⚧️F 1 Reply Last reply
                                      0
                                      • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                                        THE MEMORY ADDRESSES ARE OVERLAPPING AGAIN

                                        Foone🏳️‍⚧️F This user is from outside of this forum
                                        Foone🏳️‍⚧️F This user is from outside of this forum
                                        Foone🏳️‍⚧️
                                        wrote on last edited by
                                        #209

                                        this isn't supposed to be possible but apparently it is

                                        Foone🏳️‍⚧️F 1 Reply Last reply
                                        0
                                        • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                                          this isn't supposed to be possible but apparently it is

                                          Foone🏳️‍⚧️F This user is from outside of this forum
                                          Foone🏳️‍⚧️F This user is from outside of this forum
                                          Foone🏳️‍⚧️
                                          wrote on last edited by
                                          #210

                                          so the program has three main code segments, as it has approximately 111kb of code
                                          The problem is that ghidra gets confused when the relative addresses are too big.

                                          Foone🏳️‍⚧️F 1 Reply Last reply
                                          0

                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • 1
                                          • 2
                                          • 7
                                          • 8
                                          • 9
                                          • 10
                                          • 11
                                          • 16
                                          • 17
                                          • Login

                                          • Don't have an account? Register

                                          • Login or register to search.
                                          Powered by NodeBB Contributors
                                          • First post
                                            Last post
                                          0
                                          • Categories
                                          • Recent
                                          • Tags
                                          • Popular
                                          • World
                                          • Users
                                          • Groups