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Chebucto Regional Softball Club

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  3. tandy put their sound chip on the 1A interrupt?
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

tandy put their sound chip on the 1A interrupt?

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  • Foone🏳️‍⚧️F Foone🏳️‍⚧️

    the +3 is because E8 5D F7 is 3 bytes, and it goes off the address of the next instruction

    Foone🏳️‍⚧️F This user is from outside of this forum
    Foone🏳️‍⚧️F This user is from outside of this forum
    Foone🏳️‍⚧️
    wrote on last edited by
    #193

    Ghidra even recognizes there's a function at 1fb7:000A! It's called VideoDetect

    Foone🏳️‍⚧️F 1 Reply Last reply
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    • Foone🏳️‍⚧️F Foone🏳️‍⚧️

      Ghidra even recognizes there's a function at 1fb7:000A! It's called VideoDetect

      Foone🏳️‍⚧️F This user is from outside of this forum
      Foone🏳️‍⚧️F This user is from outside of this forum
      Foone🏳️‍⚧️
      wrote on last edited by
      #194

      eww. They're using the NEAR version of CALL to call a FAR procedure.

      You might say "wait, won't that break when it tries to do RETF?" and yes, it would, unless they manually do PUSH CS before they call it!

      Foone🏳️‍⚧️F 1 Reply Last reply
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      • Foone🏳️‍⚧️F Foone🏳️‍⚧️

        eww. They're using the NEAR version of CALL to call a FAR procedure.

        You might say "wait, won't that break when it tries to do RETF?" and yes, it would, unless they manually do PUSH CS before they call it!

        Foone🏳️‍⚧️F This user is from outside of this forum
        Foone🏳️‍⚧️F This user is from outside of this forum
        Foone🏳️‍⚧️
        wrote on last edited by
        #195

        I think this saves one byte?
        a call FAR absolute would be 5 bytes for the call, whereas push CS + call NEAR is 3+1 bytes

        Foone🏳️‍⚧️F 1 Reply Last reply
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        • Foone🏳️‍⚧️F Foone🏳️‍⚧️

          I think this saves one byte?
          a call FAR absolute would be 5 bytes for the call, whereas push CS + call NEAR is 3+1 bytes

          Foone🏳️‍⚧️F This user is from outside of this forum
          Foone🏳️‍⚧️F This user is from outside of this forum
          Foone🏳️‍⚧️
          wrote on last edited by
          #196

          I might have to make a NASM test case. This could be Ghidra fucking up at decoding this one instruction

          Foone🏳️‍⚧️F 1 Reply Last reply
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          • Foone🏳️‍⚧️F Foone🏳️‍⚧️

            I might have to make a NASM test case. This could be Ghidra fucking up at decoding this one instruction

            Foone🏳️‍⚧️F This user is from outside of this forum
            Foone🏳️‍⚧️F This user is from outside of this forum
            Foone🏳️‍⚧️
            wrote on last edited by
            #197

            similar things in the test.com file. I moved stuff around in the memory map and it's not erroring now. I've probably created endless glitches elsewhere though

            Foone🏳️‍⚧️F 1 Reply Last reply
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            • Foone🏳️‍⚧️F Foone🏳️‍⚧️

              similar things in the test.com file. I moved stuff around in the memory map and it's not erroring now. I've probably created endless glitches elsewhere though

              Foone🏳️‍⚧️F This user is from outside of this forum
              Foone🏳️‍⚧️F This user is from outside of this forum
              Foone🏳️‍⚧️
              wrote on last edited by
              #198

              Anyway it seems it doesn't have a VideoDetect function, it's a DriverDetect function, since it's used for sound too.

              First it goes through the video drivers in the following order:
              VGA, TGA, EGA, HGA, HERC, and CGA.
              Then it goes into the audio drivers:

              stdsnd, adlib, covox, gblast, ibmg, sblast, tandy.

              Foone🏳️‍⚧️F 1 Reply Last reply
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              • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                Anyway it seems it doesn't have a VideoDetect function, it's a DriverDetect function, since it's used for sound too.

                First it goes through the video drivers in the following order:
                VGA, TGA, EGA, HGA, HERC, and CGA.
                Then it goes into the audio drivers:

                stdsnd, adlib, covox, gblast, ibmg, sblast, tandy.

                Foone🏳️‍⚧️F This user is from outside of this forum
                Foone🏳️‍⚧️F This user is from outside of this forum
                Foone🏳️‍⚧️
                wrote on last edited by
                #199

                stdsnd is pc speaker,
                adlib is adlib, covox is the speech thing, gblast is game blaster, most likely, ibmg is... I'm not sure. The PS-1 Audio card?

                sblash is soundblaster and tandy is tandy 3-voice

                Foone🏳️‍⚧️F 1 Reply Last reply
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                • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                  stdsnd is pc speaker,
                  adlib is adlib, covox is the speech thing, gblast is game blaster, most likely, ibmg is... I'm not sure. The PS-1 Audio card?

                  sblash is soundblaster and tandy is tandy 3-voice

                  Foone🏳️‍⚧️F This user is from outside of this forum
                  Foone🏳️‍⚧️F This user is from outside of this forum
                  Foone🏳️‍⚧️
                  wrote on last edited by
                  #200

                  I'm an idiot, this isn't a driver check... it's an argv check!

                  you can pass "ega" or "vga" or whatever to carmen.exe to select those types.

                  Foone🏳️‍⚧️F 1 Reply Last reply
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                  • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                    I'm an idiot, this isn't a driver check... it's an argv check!

                    you can pass "ega" or "vga" or whatever to carmen.exe to select those types.

                    Foone🏳️‍⚧️F This user is from outside of this forum
                    Foone🏳️‍⚧️F This user is from outside of this forum
                    Foone🏳️‍⚧️
                    wrote on last edited by
                    #201

                    the other argument you can pass is ROSTER=$FILENAME

                    This lets you reset which file it uses for the list of registered players, setting it to something other than the default ACME.DAT

                    Not mentioned in the manual, but I can see how that might be useful for schools and such

                    Foone🏳️‍⚧️F 1 Reply Last reply
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                    • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                      the other argument you can pass is ROSTER=$FILENAME

                      This lets you reset which file it uses for the list of registered players, setting it to something other than the default ACME.DAT

                      Not mentioned in the manual, but I can see how that might be useful for schools and such

                      Foone🏳️‍⚧️F This user is from outside of this forum
                      Foone🏳️‍⚧️F This user is from outside of this forum
                      Foone🏳️‍⚧️
                      wrote on last edited by
                      #202

                      I would say "especially if they're on a network!" but... this program is from 1990. Not many schools had networks in '90.

                      Foone🏳️‍⚧️F 1 Reply Last reply
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                      • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                        I would say "especially if they're on a network!" but... this program is from 1990. Not many schools had networks in '90.

                        Foone🏳️‍⚧️F This user is from outside of this forum
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                        Foone🏳️‍⚧️
                        wrote on last edited by
                        #203

                        looks like GameBlaster (GBLAST) has extra options, so you can do like GBLAST260 to set the IO addr

                        Foone🏳️‍⚧️F 1 Reply Last reply
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                        • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                          looks like GameBlaster (GBLAST) has extra options, so you can do like GBLAST260 to set the IO addr

                          Foone🏳️‍⚧️F This user is from outside of this forum
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                          Foone🏳️‍⚧️
                          wrote on last edited by
                          #204

                          stdsnd can also be written as stdsnd! which does something different. What? I have no idea.

                          Foone🏳️‍⚧️F 1 Reply Last reply
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                          • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                            stdsnd can also be written as stdsnd! which does something different. What? I have no idea.

                            Foone🏳️‍⚧️F This user is from outside of this forum
                            Foone🏳️‍⚧️F This user is from outside of this forum
                            Foone🏳️‍⚧️
                            wrote on last edited by
                            #205

                            ugh. I pulled the thread to try and remap the memory to avoid ghidra disassembling it wrong, and it keeps getting worse. this is a mess.

                            Foone🏳️‍⚧️F 1 Reply Last reply
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                            • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                              ugh. I pulled the thread to try and remap the memory to avoid ghidra disassembling it wrong, and it keeps getting worse. this is a mess.

                              Foone🏳️‍⚧️F This user is from outside of this forum
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                              Foone🏳️‍⚧️
                              wrote on last edited by
                              #206

                              okay I reverted back to my old mapping, then created a new memory mapping: I made up some bytes at 2000:xxxx where it incorrectly thinks it's going, and set up a JMP $CORRECT_ADDRESS there by editing the bytes, then telling Ghidra it's a thunk.

                              Foone🏳️‍⚧️F 1 Reply Last reply
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                              • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                                okay I reverted back to my old mapping, then created a new memory mapping: I made up some bytes at 2000:xxxx where it incorrectly thinks it's going, and set up a JMP $CORRECT_ADDRESS there by editing the bytes, then telling Ghidra it's a thunk.

                                Foone🏳️‍⚧️F This user is from outside of this forum
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                                Foone🏳️‍⚧️
                                wrote on last edited by
                                #207

                                this is deeply stupid but it appears to mostly work

                                Foone🏳️‍⚧️F 1 Reply Last reply
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                                • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                                  this is deeply stupid but it appears to mostly work

                                  Foone🏳️‍⚧️F This user is from outside of this forum
                                  Foone🏳️‍⚧️F This user is from outside of this forum
                                  Foone🏳️‍⚧️
                                  wrote on last edited by
                                  #208

                                  THE MEMORY ADDRESSES ARE OVERLAPPING AGAIN

                                  Foone🏳️‍⚧️F 1 Reply Last reply
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                                  • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                                    THE MEMORY ADDRESSES ARE OVERLAPPING AGAIN

                                    Foone🏳️‍⚧️F This user is from outside of this forum
                                    Foone🏳️‍⚧️F This user is from outside of this forum
                                    Foone🏳️‍⚧️
                                    wrote on last edited by
                                    #209

                                    this isn't supposed to be possible but apparently it is

                                    Foone🏳️‍⚧️F 1 Reply Last reply
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                                    • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                                      this isn't supposed to be possible but apparently it is

                                      Foone🏳️‍⚧️F This user is from outside of this forum
                                      Foone🏳️‍⚧️F This user is from outside of this forum
                                      Foone🏳️‍⚧️
                                      wrote on last edited by
                                      #210

                                      so the program has three main code segments, as it has approximately 111kb of code
                                      The problem is that ghidra gets confused when the relative addresses are too big.

                                      Foone🏳️‍⚧️F 1 Reply Last reply
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                                      • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                                        so the program has three main code segments, as it has approximately 111kb of code
                                        The problem is that ghidra gets confused when the relative addresses are too big.

                                        Foone🏳️‍⚧️F This user is from outside of this forum
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                                        Foone🏳️‍⚧️
                                        wrote on last edited by
                                        #211

                                        so the first one is at 1000:0000 and the second was at 1fb7:0009. I moved it to 5000:7000, and the second segment seems to be working fine now.

                                        the problem is that I was only able to do that because the segment is only 82a7h long. the first segment, the 1000:0000 one, is FB79 long. So I can't just move it so it's in the middle of a segment, since it'll end up spanning into the next 64k chunk, which is where ghidra fucks up

                                        Foone🏳️‍⚧️F 1 Reply Last reply
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                                        • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                                          so the first one is at 1000:0000 and the second was at 1fb7:0009. I moved it to 5000:7000, and the second segment seems to be working fine now.

                                          the problem is that I was only able to do that because the segment is only 82a7h long. the first segment, the 1000:0000 one, is FB79 long. So I can't just move it so it's in the middle of a segment, since it'll end up spanning into the next 64k chunk, which is where ghidra fucks up

                                          Foone🏳️‍⚧️F This user is from outside of this forum
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                                          Foone🏳️‍⚧️
                                          wrote on last edited by
                                          #212

                                          I guess I could test it anyway. Move it to 9000:8000 and see what breaks. (like everything)

                                          Foone🏳️‍⚧️F 1 Reply Last reply
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