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Chebucto Regional Softball Club

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  3. tandy put their sound chip on the 1A interrupt?
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

tandy put their sound chip on the 1A interrupt?

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  • Foone🏳️‍⚧️F Foone🏳️‍⚧️

    I think this saves one byte?
    a call FAR absolute would be 5 bytes for the call, whereas push CS + call NEAR is 3+1 bytes

    Foone🏳️‍⚧️F This user is from outside of this forum
    Foone🏳️‍⚧️F This user is from outside of this forum
    Foone🏳️‍⚧️
    wrote on last edited by
    #196

    I might have to make a NASM test case. This could be Ghidra fucking up at decoding this one instruction

    Foone🏳️‍⚧️F 1 Reply Last reply
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    • Foone🏳️‍⚧️F Foone🏳️‍⚧️

      I might have to make a NASM test case. This could be Ghidra fucking up at decoding this one instruction

      Foone🏳️‍⚧️F This user is from outside of this forum
      Foone🏳️‍⚧️F This user is from outside of this forum
      Foone🏳️‍⚧️
      wrote on last edited by
      #197

      similar things in the test.com file. I moved stuff around in the memory map and it's not erroring now. I've probably created endless glitches elsewhere though

      Foone🏳️‍⚧️F 1 Reply Last reply
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      • Foone🏳️‍⚧️F Foone🏳️‍⚧️

        similar things in the test.com file. I moved stuff around in the memory map and it's not erroring now. I've probably created endless glitches elsewhere though

        Foone🏳️‍⚧️F This user is from outside of this forum
        Foone🏳️‍⚧️F This user is from outside of this forum
        Foone🏳️‍⚧️
        wrote on last edited by
        #198

        Anyway it seems it doesn't have a VideoDetect function, it's a DriverDetect function, since it's used for sound too.

        First it goes through the video drivers in the following order:
        VGA, TGA, EGA, HGA, HERC, and CGA.
        Then it goes into the audio drivers:

        stdsnd, adlib, covox, gblast, ibmg, sblast, tandy.

        Foone🏳️‍⚧️F 1 Reply Last reply
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        • Foone🏳️‍⚧️F Foone🏳️‍⚧️

          Anyway it seems it doesn't have a VideoDetect function, it's a DriverDetect function, since it's used for sound too.

          First it goes through the video drivers in the following order:
          VGA, TGA, EGA, HGA, HERC, and CGA.
          Then it goes into the audio drivers:

          stdsnd, adlib, covox, gblast, ibmg, sblast, tandy.

          Foone🏳️‍⚧️F This user is from outside of this forum
          Foone🏳️‍⚧️F This user is from outside of this forum
          Foone🏳️‍⚧️
          wrote on last edited by
          #199

          stdsnd is pc speaker,
          adlib is adlib, covox is the speech thing, gblast is game blaster, most likely, ibmg is... I'm not sure. The PS-1 Audio card?

          sblash is soundblaster and tandy is tandy 3-voice

          Foone🏳️‍⚧️F 1 Reply Last reply
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          • Foone🏳️‍⚧️F Foone🏳️‍⚧️

            stdsnd is pc speaker,
            adlib is adlib, covox is the speech thing, gblast is game blaster, most likely, ibmg is... I'm not sure. The PS-1 Audio card?

            sblash is soundblaster and tandy is tandy 3-voice

            Foone🏳️‍⚧️F This user is from outside of this forum
            Foone🏳️‍⚧️F This user is from outside of this forum
            Foone🏳️‍⚧️
            wrote on last edited by
            #200

            I'm an idiot, this isn't a driver check... it's an argv check!

            you can pass "ega" or "vga" or whatever to carmen.exe to select those types.

            Foone🏳️‍⚧️F 1 Reply Last reply
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            • Foone🏳️‍⚧️F Foone🏳️‍⚧️

              I'm an idiot, this isn't a driver check... it's an argv check!

              you can pass "ega" or "vga" or whatever to carmen.exe to select those types.

              Foone🏳️‍⚧️F This user is from outside of this forum
              Foone🏳️‍⚧️F This user is from outside of this forum
              Foone🏳️‍⚧️
              wrote on last edited by
              #201

              the other argument you can pass is ROSTER=$FILENAME

              This lets you reset which file it uses for the list of registered players, setting it to something other than the default ACME.DAT

              Not mentioned in the manual, but I can see how that might be useful for schools and such

              Foone🏳️‍⚧️F 1 Reply Last reply
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              • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                the other argument you can pass is ROSTER=$FILENAME

                This lets you reset which file it uses for the list of registered players, setting it to something other than the default ACME.DAT

                Not mentioned in the manual, but I can see how that might be useful for schools and such

                Foone🏳️‍⚧️F This user is from outside of this forum
                Foone🏳️‍⚧️F This user is from outside of this forum
                Foone🏳️‍⚧️
                wrote on last edited by
                #202

                I would say "especially if they're on a network!" but... this program is from 1990. Not many schools had networks in '90.

                Foone🏳️‍⚧️F 1 Reply Last reply
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                • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                  I would say "especially if they're on a network!" but... this program is from 1990. Not many schools had networks in '90.

                  Foone🏳️‍⚧️F This user is from outside of this forum
                  Foone🏳️‍⚧️F This user is from outside of this forum
                  Foone🏳️‍⚧️
                  wrote on last edited by
                  #203

                  looks like GameBlaster (GBLAST) has extra options, so you can do like GBLAST260 to set the IO addr

                  Foone🏳️‍⚧️F 1 Reply Last reply
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                  • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                    looks like GameBlaster (GBLAST) has extra options, so you can do like GBLAST260 to set the IO addr

                    Foone🏳️‍⚧️F This user is from outside of this forum
                    Foone🏳️‍⚧️F This user is from outside of this forum
                    Foone🏳️‍⚧️
                    wrote on last edited by
                    #204

                    stdsnd can also be written as stdsnd! which does something different. What? I have no idea.

                    Foone🏳️‍⚧️F 1 Reply Last reply
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                    • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                      stdsnd can also be written as stdsnd! which does something different. What? I have no idea.

                      Foone🏳️‍⚧️F This user is from outside of this forum
                      Foone🏳️‍⚧️F This user is from outside of this forum
                      Foone🏳️‍⚧️
                      wrote on last edited by
                      #205

                      ugh. I pulled the thread to try and remap the memory to avoid ghidra disassembling it wrong, and it keeps getting worse. this is a mess.

                      Foone🏳️‍⚧️F 1 Reply Last reply
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                      • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                        ugh. I pulled the thread to try and remap the memory to avoid ghidra disassembling it wrong, and it keeps getting worse. this is a mess.

                        Foone🏳️‍⚧️F This user is from outside of this forum
                        Foone🏳️‍⚧️F This user is from outside of this forum
                        Foone🏳️‍⚧️
                        wrote on last edited by
                        #206

                        okay I reverted back to my old mapping, then created a new memory mapping: I made up some bytes at 2000:xxxx where it incorrectly thinks it's going, and set up a JMP $CORRECT_ADDRESS there by editing the bytes, then telling Ghidra it's a thunk.

                        Foone🏳️‍⚧️F 1 Reply Last reply
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                        • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                          okay I reverted back to my old mapping, then created a new memory mapping: I made up some bytes at 2000:xxxx where it incorrectly thinks it's going, and set up a JMP $CORRECT_ADDRESS there by editing the bytes, then telling Ghidra it's a thunk.

                          Foone🏳️‍⚧️F This user is from outside of this forum
                          Foone🏳️‍⚧️F This user is from outside of this forum
                          Foone🏳️‍⚧️
                          wrote on last edited by
                          #207

                          this is deeply stupid but it appears to mostly work

                          Foone🏳️‍⚧️F 1 Reply Last reply
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                          • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                            this is deeply stupid but it appears to mostly work

                            Foone🏳️‍⚧️F This user is from outside of this forum
                            Foone🏳️‍⚧️F This user is from outside of this forum
                            Foone🏳️‍⚧️
                            wrote on last edited by
                            #208

                            THE MEMORY ADDRESSES ARE OVERLAPPING AGAIN

                            Foone🏳️‍⚧️F 1 Reply Last reply
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                            • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                              THE MEMORY ADDRESSES ARE OVERLAPPING AGAIN

                              Foone🏳️‍⚧️F This user is from outside of this forum
                              Foone🏳️‍⚧️F This user is from outside of this forum
                              Foone🏳️‍⚧️
                              wrote on last edited by
                              #209

                              this isn't supposed to be possible but apparently it is

                              Foone🏳️‍⚧️F 1 Reply Last reply
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                              • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                                this isn't supposed to be possible but apparently it is

                                Foone🏳️‍⚧️F This user is from outside of this forum
                                Foone🏳️‍⚧️F This user is from outside of this forum
                                Foone🏳️‍⚧️
                                wrote on last edited by
                                #210

                                so the program has three main code segments, as it has approximately 111kb of code
                                The problem is that ghidra gets confused when the relative addresses are too big.

                                Foone🏳️‍⚧️F 1 Reply Last reply
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                                • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                                  so the program has three main code segments, as it has approximately 111kb of code
                                  The problem is that ghidra gets confused when the relative addresses are too big.

                                  Foone🏳️‍⚧️F This user is from outside of this forum
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                                  Foone🏳️‍⚧️
                                  wrote on last edited by
                                  #211

                                  so the first one is at 1000:0000 and the second was at 1fb7:0009. I moved it to 5000:7000, and the second segment seems to be working fine now.

                                  the problem is that I was only able to do that because the segment is only 82a7h long. the first segment, the 1000:0000 one, is FB79 long. So I can't just move it so it's in the middle of a segment, since it'll end up spanning into the next 64k chunk, which is where ghidra fucks up

                                  Foone🏳️‍⚧️F 1 Reply Last reply
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                                  • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                                    so the first one is at 1000:0000 and the second was at 1fb7:0009. I moved it to 5000:7000, and the second segment seems to be working fine now.

                                    the problem is that I was only able to do that because the segment is only 82a7h long. the first segment, the 1000:0000 one, is FB79 long. So I can't just move it so it's in the middle of a segment, since it'll end up spanning into the next 64k chunk, which is where ghidra fucks up

                                    Foone🏳️‍⚧️F This user is from outside of this forum
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                                    Foone🏳️‍⚧️
                                    wrote on last edited by
                                    #212

                                    I guess I could test it anyway. Move it to 9000:8000 and see what breaks. (like everything)

                                    Foone🏳️‍⚧️F 1 Reply Last reply
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                                    • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                                      I guess I could test it anyway. Move it to 9000:8000 and see what breaks. (like everything)

                                      Foone🏳️‍⚧️F This user is from outside of this forum
                                      Foone🏳️‍⚧️F This user is from outside of this forum
                                      Foone🏳️‍⚧️
                                      wrote on last edited by
                                      #213

                                      9000:8006 9a d7 05 b7 1f CALLF SUB_2000_0147

                                      Hey ghidra I can read the machine code. That's CALL FAR 1fb7:05d7, not CALL FAR 2000:0147! WHY ARE YOU CONFUSED BY THIS?

                                      Foone🏳️‍⚧️F 1 Reply Last reply
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                                      • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                                        9000:8006 9a d7 05 b7 1f CALLF SUB_2000_0147

                                        Hey ghidra I can read the machine code. That's CALL FAR 1fb7:05d7, not CALL FAR 2000:0147! WHY ARE YOU CONFUSED BY THIS?

                                        Foone🏳️‍⚧️F This user is from outside of this forum
                                        Foone🏳️‍⚧️F This user is from outside of this forum
                                        Foone🏳️‍⚧️
                                        wrote on last edited by
                                        #214

                                        well, if nothing else, I think this has caused it to stop thinking there's jumps into the middle of functions.
                                        so now I can just manually thunk every cross-segment call, by creating the 2000:0000 segment that ghidra is imagining exists

                                        Foone🏳️‍⚧️F 1 Reply Last reply
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                                        • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                                          well, if nothing else, I think this has caused it to stop thinking there's jumps into the middle of functions.
                                          so now I can just manually thunk every cross-segment call, by creating the 2000:0000 segment that ghidra is imagining exists

                                          Foone🏳️‍⚧️F This user is from outside of this forum
                                          Foone🏳️‍⚧️F This user is from outside of this forum
                                          Foone🏳️‍⚧️
                                          wrote on last edited by
                                          #215

                                          I'll have to write some code to find all the CALL 2000:xxxxs and set up matching thunks

                                          Foone🏳️‍⚧️F 1 Reply Last reply
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