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Chebucto Regional Softball Club

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  3. tandy put their sound chip on the 1A interrupt?
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

tandy put their sound chip on the 1A interrupt?

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  • Foone🏳️‍⚧️F Foone🏳️‍⚧️

    I'll have to write some code to find all the CALL 2000:xxxxs and set up matching thunks

    Foone🏳️‍⚧️F This user is from outside of this forum
    Foone🏳️‍⚧️F This user is from outside of this forum
    Foone🏳️‍⚧️
    wrote on last edited by
    #216

    I have discovered the bellhop island of stability

    Foone🏳️‍⚧️F 1 Reply Last reply
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    • Foone🏳️‍⚧️F Foone🏳️‍⚧️

      I have discovered the bellhop island of stability

      Foone🏳️‍⚧️F This user is from outside of this forum
      Foone🏳️‍⚧️F This user is from outside of this forum
      Foone🏳️‍⚧️
      wrote on last edited by
      #217

      I was extracting the portraits of the people you talk to, and it turns out they're number 1-36. naturally I checked all 256 possible options.

      but it turns out every thing above 37 either:
      1. crashes
      2. shows nothing
      3. shows pixel gibberish.

      EXCEPT 238. 238 renders a bellhop perfectly, just like 5 does

      Foone🏳️‍⚧️F 1 Reply Last reply
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      • Foone🏳️‍⚧️F Foone🏳️‍⚧️

        I was extracting the portraits of the people you talk to, and it turns out they're number 1-36. naturally I checked all 256 possible options.

        but it turns out every thing above 37 either:
        1. crashes
        2. shows nothing
        3. shows pixel gibberish.

        EXCEPT 238. 238 renders a bellhop perfectly, just like 5 does

        Foone🏳️‍⚧️F This user is from outside of this forum
        Foone🏳️‍⚧️F This user is from outside of this forum
        Foone🏳️‍⚧️
        wrote on last edited by
        #218

        All 36 people you can talk to in Where in the World is Carmen Sandiego? (enhanced, DOS, 1990)

        Link Preview Image
        Foone🏳️‍⚧️F 1 Reply Last reply
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        • Foone🏳️‍⚧️F Foone🏳️‍⚧️

          All 36 people you can talk to in Where in the World is Carmen Sandiego? (enhanced, DOS, 1990)

          Link Preview Image
          Foone🏳️‍⚧️F This user is from outside of this forum
          Foone🏳️‍⚧️F This user is from outside of this forum
          Foone🏳️‍⚧️
          wrote on last edited by
          #219

          I'm kinda surprised they're so dithered. with the support for EGA/MCGA/VGA monitors, they could have pulled something like sierra did and encoded the dithering into their compression. Then when they're displaying on higher-colordepth displays they could swap it out for an intermediate color.

          Foone🏳️‍⚧️F 1 Reply Last reply
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          • Foone🏳️‍⚧️F Foone🏳️‍⚧️

            I'm kinda surprised they're so dithered. with the support for EGA/MCGA/VGA monitors, they could have pulled something like sierra did and encoded the dithering into their compression. Then when they're displaying on higher-colordepth displays they could swap it out for an intermediate color.

            Foone🏳️‍⚧️F This user is from outside of this forum
            Foone🏳️‍⚧️F This user is from outside of this forum
            Foone🏳️‍⚧️
            wrote on last edited by
            #220

            that'd also help because then they wouldn't be compressing dithering

            Foone🏳️‍⚧️F 1 Reply Last reply
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            • Foone🏳️‍⚧️F Foone🏳️‍⚧️

              that'd also help because then they wouldn't be compressing dithering

              Foone🏳️‍⚧️F This user is from outside of this forum
              Foone🏳️‍⚧️F This user is from outside of this forum
              Foone🏳️‍⚧️
              wrote on last edited by
              #221

              maybe they just mastered these at 16colors so they couldn't easily see what it'd look like

              Foone🏳️‍⚧️F 1 Reply Last reply
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              • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                maybe they just mastered these at 16colors so they couldn't easily see what it'd look like

                Foone🏳️‍⚧️F This user is from outside of this forum
                Foone🏳️‍⚧️F This user is from outside of this forum
                Foone🏳️‍⚧️
                wrote on last edited by
                #222

                Would you like to visit the Sport Club, Marketplace, or THE ASCENDING TONE OF INFINITY?

                Link Preview Image
                Foone🏳️‍⚧️F 1 Reply Last reply
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                • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                  Would you like to visit the Sport Club, Marketplace, or THE ASCENDING TONE OF INFINITY?

                  Link Preview Image
                  Foone🏳️‍⚧️F This user is from outside of this forum
                  Foone🏳️‍⚧️F This user is from outside of this forum
                  Foone🏳️‍⚧️
                  wrote on last edited by
                  #223

                  it has been zero days since Ghidra has done something I can't understand and seems to be obviously wrong.

                  I've got B8 B0 26: this decodes to mov ax, 0x26b0. a 16bit immediate, moving into a 16bit register.

                  Foone🏳️‍⚧️F 1 Reply Last reply
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                  • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                    it has been zero days since Ghidra has done something I can't understand and seems to be obviously wrong.

                    I've got B8 B0 26: this decodes to mov ax, 0x26b0. a 16bit immediate, moving into a 16bit register.

                    Foone🏳️‍⚧️F This user is from outside of this forum
                    Foone🏳️‍⚧️F This user is from outside of this forum
                    Foone🏳️‍⚧️
                    wrote on last edited by
                    #224

                    ghidra disassembles this as:
                    b8 b0 26 MOV uVar1 ,0x26b0

                    uVar is defined as a ushort: a 16bit type.

                    Foone🏳️‍⚧️F 1 Reply Last reply
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                    • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                      ghidra disassembles this as:
                      b8 b0 26 MOV uVar1 ,0x26b0

                      uVar is defined as a ushort: a 16bit type.

                      Foone🏳️‍⚧️F This user is from outside of this forum
                      Foone🏳️‍⚧️F This user is from outside of this forum
                      Foone🏳️‍⚧️
                      wrote on last edited by
                      #225

                      all makes sense, right? 16bit to 16bit!

                      so ghidra decompiles it as uVar1._0_1_ = 0xb0;

                      Foone🏳️‍⚧️F 1 Reply Last reply
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                      • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                        all makes sense, right? 16bit to 16bit!

                        so ghidra decompiles it as uVar1._0_1_ = 0xb0;

                        Foone🏳️‍⚧️F This user is from outside of this forum
                        Foone🏳️‍⚧️F This user is from outside of this forum
                        Foone🏳️‍⚧️
                        wrote on last edited by
                        #226

                        that's 8-bit to 8-bit! where did you get the idea this is 8bit, ghidra?

                        Foone🏳️‍⚧️F 1 Reply Last reply
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                        • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                          that's 8-bit to 8-bit! where did you get the idea this is 8bit, ghidra?

                          Foone🏳️‍⚧️F This user is from outside of this forum
                          Foone🏳️‍⚧️F This user is from outside of this forum
                          Foone🏳️‍⚧️
                          wrote on last edited by
                          #227

                          the most annoying thing?

                          this is picking between two strings to display, and those strings are "he" and "she".

                          EVEN IN 35 YEAR OLD COMPUTER GAMES I CANNOT ESCAPE GENDER PROBLEMS!

                          Foone🏳️‍⚧️F 1 Reply Last reply
                          0
                          • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                            the most annoying thing?

                            this is picking between two strings to display, and those strings are "he" and "she".

                            EVEN IN 35 YEAR OLD COMPUTER GAMES I CANNOT ESCAPE GENDER PROBLEMS!

                            Foone🏳️‍⚧️F This user is from outside of this forum
                            Foone🏳️‍⚧️F This user is from outside of this forum
                            Foone🏳️‍⚧️
                            wrote on last edited by
                            #228

                            Since they devoted an entire word to gender, we can truthfully state that Where in the World is Carmen Sandiego? (enhanced, DOS, 1990) believes there are 65536 genders.

                            Foone🏳️‍⚧️F 1 Reply Last reply
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                            • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                              Since they devoted an entire word to gender, we can truthfully state that Where in the World is Carmen Sandiego? (enhanced, DOS, 1990) believes there are 65536 genders.

                              Foone🏳️‍⚧️F This user is from outside of this forum
                              Foone🏳️‍⚧️F This user is from outside of this forum
                              Foone🏳️‍⚧️
                              wrote on last edited by
                              #229

                              unfortunately due to an oversight it believes those 65536 genders are allocated as:

                              0: He/he/Him/him
                              1-65535: She/she/Her/her

                              Foone🏳️‍⚧️F 1 Reply Last reply
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                              • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                                unfortunately due to an oversight it believes those 65536 genders are allocated as:

                                0: He/he/Him/him
                                1-65535: She/she/Her/her

                                Foone🏳️‍⚧️F This user is from outside of this forum
                                Foone🏳️‍⚧️F This user is from outside of this forum
                                Foone🏳️‍⚧️
                                wrote on last edited by
                                #230

                                I've made a note to fix this, of course.

                                Foone🏳️‍⚧️F 1 Reply Last reply
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                                • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                                  I've made a note to fix this, of course.

                                  Foone🏳️‍⚧️F This user is from outside of this forum
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                                  Foone🏳️‍⚧️
                                  wrote on last edited by
                                  #231

                                  BTW, my plan for expanding the program is simple: I'm gonna bypass a lot of code/data, by stuffing my own allocation into the memory space of carmen, which'll load extra data off the disk, in a CUSTOM.DAT file

                                  Foone🏳️‍⚧️F 1 Reply Last reply
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                                  • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                                    BTW, my plan for expanding the program is simple: I'm gonna bypass a lot of code/data, by stuffing my own allocation into the memory space of carmen, which'll load extra data off the disk, in a CUSTOM.DAT file

                                    Foone🏳️‍⚧️F This user is from outside of this forum
                                    Foone🏳️‍⚧️F This user is from outside of this forum
                                    Foone🏳️‍⚧️
                                    wrote on last edited by
                                    #232

                                    this'll be (relatively) easy to do, since it turns out this program only needs 432 KB, since it targets a 512 KB RAM machine.
                                    Since it's no longer 1990, I think I can safely bump that up a bit? I won't need more than another 64 KB, which means I'll just bump the game up to 496 KB memory required. Completely doable in any 640 KB or more machine!

                                    Foone🏳️‍⚧️F 1 Reply Last reply
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                                    • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                                      this'll be (relatively) easy to do, since it turns out this program only needs 432 KB, since it targets a 512 KB RAM machine.
                                      Since it's no longer 1990, I think I can safely bump that up a bit? I won't need more than another 64 KB, which means I'll just bump the game up to 496 KB memory required. Completely doable in any 640 KB or more machine!

                                      Foone🏳️‍⚧️F This user is from outside of this forum
                                      Foone🏳️‍⚧️F This user is from outside of this forum
                                      Foone🏳️‍⚧️
                                      wrote on last edited by
                                      #233

                                      my added code will just load the CUSTOM.DAT file off the disk, and then inject pointers to it in the rest of the program.

                                      Foone🏳️‍⚧️F 1 Reply Last reply
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                                      • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                                        my added code will just load the CUSTOM.DAT file off the disk, and then inject pointers to it in the rest of the program.

                                        Foone🏳️‍⚧️F This user is from outside of this forum
                                        Foone🏳️‍⚧️F This user is from outside of this forum
                                        Foone🏳️‍⚧️
                                        wrote on last edited by
                                        #234

                                        the applyPronouns function lets you adjust how it's encoded dynamically. Fancy!
                                        So how it works is you do something like this:

                                        applyPronouns("\80 was bald", 0x80, "he\0him")

                                        and it'll return "he was bald", right? But it's more than just a simple find-replace...

                                        Foone🏳️‍⚧️F 1 Reply Last reply
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                                        • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                                          the applyPronouns function lets you adjust how it's encoded dynamically. Fancy!
                                          So how it works is you do something like this:

                                          applyPronouns("\80 was bald", 0x80, "he\0him")

                                          and it'll return "he was bald", right? But it's more than just a simple find-replace...

                                          Foone🏳️‍⚧️F This user is from outside of this forum
                                          Foone🏳️‍⚧️F This user is from outside of this forum
                                          Foone🏳️‍⚧️
                                          wrote on last edited by
                                          #235

                                          Because you can do:

                                          applyPronouns("I saw \81. \80 was bald!", 0x80, "he\0him")

                                          and it'll return "I saw him. he was bald!".

                                          See, you can specify multiple replacements at once, by using \x80, \x81, \x82 and so on.

                                          Foone🏳️‍⚧️F 1 Reply Last reply
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