Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (Darkly)
  • No Skin
Collapse

Chebucto Regional Softball Club

  1. Home
  2. Uncategorized
  3. tandy put their sound chip on the 1A interrupt?
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

tandy put their sound chip on the 1A interrupt?

Scheduled Pinned Locked Moved Uncategorized
325 Posts 1 Posters 0 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • Foone🏳️‍⚧️F Foone🏳️‍⚧️

    maybe they just mastered these at 16colors so they couldn't easily see what it'd look like

    Foone🏳️‍⚧️F This user is from outside of this forum
    Foone🏳️‍⚧️F This user is from outside of this forum
    Foone🏳️‍⚧️
    wrote on last edited by
    #222

    Would you like to visit the Sport Club, Marketplace, or THE ASCENDING TONE OF INFINITY?

    Link Preview Image
    Foone🏳️‍⚧️F 1 Reply Last reply
    0
    • Foone🏳️‍⚧️F Foone🏳️‍⚧️

      Would you like to visit the Sport Club, Marketplace, or THE ASCENDING TONE OF INFINITY?

      Link Preview Image
      Foone🏳️‍⚧️F This user is from outside of this forum
      Foone🏳️‍⚧️F This user is from outside of this forum
      Foone🏳️‍⚧️
      wrote on last edited by
      #223

      it has been zero days since Ghidra has done something I can't understand and seems to be obviously wrong.

      I've got B8 B0 26: this decodes to mov ax, 0x26b0. a 16bit immediate, moving into a 16bit register.

      Foone🏳️‍⚧️F 1 Reply Last reply
      0
      • Foone🏳️‍⚧️F Foone🏳️‍⚧️

        it has been zero days since Ghidra has done something I can't understand and seems to be obviously wrong.

        I've got B8 B0 26: this decodes to mov ax, 0x26b0. a 16bit immediate, moving into a 16bit register.

        Foone🏳️‍⚧️F This user is from outside of this forum
        Foone🏳️‍⚧️F This user is from outside of this forum
        Foone🏳️‍⚧️
        wrote on last edited by
        #224

        ghidra disassembles this as:
        b8 b0 26 MOV uVar1 ,0x26b0

        uVar is defined as a ushort: a 16bit type.

        Foone🏳️‍⚧️F 1 Reply Last reply
        0
        • Foone🏳️‍⚧️F Foone🏳️‍⚧️

          ghidra disassembles this as:
          b8 b0 26 MOV uVar1 ,0x26b0

          uVar is defined as a ushort: a 16bit type.

          Foone🏳️‍⚧️F This user is from outside of this forum
          Foone🏳️‍⚧️F This user is from outside of this forum
          Foone🏳️‍⚧️
          wrote on last edited by
          #225

          all makes sense, right? 16bit to 16bit!

          so ghidra decompiles it as uVar1._0_1_ = 0xb0;

          Foone🏳️‍⚧️F 1 Reply Last reply
          0
          • Foone🏳️‍⚧️F Foone🏳️‍⚧️

            all makes sense, right? 16bit to 16bit!

            so ghidra decompiles it as uVar1._0_1_ = 0xb0;

            Foone🏳️‍⚧️F This user is from outside of this forum
            Foone🏳️‍⚧️F This user is from outside of this forum
            Foone🏳️‍⚧️
            wrote on last edited by
            #226

            that's 8-bit to 8-bit! where did you get the idea this is 8bit, ghidra?

            Foone🏳️‍⚧️F 1 Reply Last reply
            0
            • Foone🏳️‍⚧️F Foone🏳️‍⚧️

              that's 8-bit to 8-bit! where did you get the idea this is 8bit, ghidra?

              Foone🏳️‍⚧️F This user is from outside of this forum
              Foone🏳️‍⚧️F This user is from outside of this forum
              Foone🏳️‍⚧️
              wrote on last edited by
              #227

              the most annoying thing?

              this is picking between two strings to display, and those strings are "he" and "she".

              EVEN IN 35 YEAR OLD COMPUTER GAMES I CANNOT ESCAPE GENDER PROBLEMS!

              Foone🏳️‍⚧️F 1 Reply Last reply
              0
              • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                the most annoying thing?

                this is picking between two strings to display, and those strings are "he" and "she".

                EVEN IN 35 YEAR OLD COMPUTER GAMES I CANNOT ESCAPE GENDER PROBLEMS!

                Foone🏳️‍⚧️F This user is from outside of this forum
                Foone🏳️‍⚧️F This user is from outside of this forum
                Foone🏳️‍⚧️
                wrote on last edited by
                #228

                Since they devoted an entire word to gender, we can truthfully state that Where in the World is Carmen Sandiego? (enhanced, DOS, 1990) believes there are 65536 genders.

                Foone🏳️‍⚧️F 1 Reply Last reply
                0
                • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                  Since they devoted an entire word to gender, we can truthfully state that Where in the World is Carmen Sandiego? (enhanced, DOS, 1990) believes there are 65536 genders.

                  Foone🏳️‍⚧️F This user is from outside of this forum
                  Foone🏳️‍⚧️F This user is from outside of this forum
                  Foone🏳️‍⚧️
                  wrote on last edited by
                  #229

                  unfortunately due to an oversight it believes those 65536 genders are allocated as:

                  0: He/he/Him/him
                  1-65535: She/she/Her/her

                  Foone🏳️‍⚧️F 1 Reply Last reply
                  0
                  • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                    unfortunately due to an oversight it believes those 65536 genders are allocated as:

                    0: He/he/Him/him
                    1-65535: She/she/Her/her

                    Foone🏳️‍⚧️F This user is from outside of this forum
                    Foone🏳️‍⚧️F This user is from outside of this forum
                    Foone🏳️‍⚧️
                    wrote on last edited by
                    #230

                    I've made a note to fix this, of course.

                    Foone🏳️‍⚧️F 1 Reply Last reply
                    0
                    • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                      I've made a note to fix this, of course.

                      Foone🏳️‍⚧️F This user is from outside of this forum
                      Foone🏳️‍⚧️F This user is from outside of this forum
                      Foone🏳️‍⚧️
                      wrote on last edited by
                      #231

                      BTW, my plan for expanding the program is simple: I'm gonna bypass a lot of code/data, by stuffing my own allocation into the memory space of carmen, which'll load extra data off the disk, in a CUSTOM.DAT file

                      Foone🏳️‍⚧️F 1 Reply Last reply
                      0
                      • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                        BTW, my plan for expanding the program is simple: I'm gonna bypass a lot of code/data, by stuffing my own allocation into the memory space of carmen, which'll load extra data off the disk, in a CUSTOM.DAT file

                        Foone🏳️‍⚧️F This user is from outside of this forum
                        Foone🏳️‍⚧️F This user is from outside of this forum
                        Foone🏳️‍⚧️
                        wrote on last edited by
                        #232

                        this'll be (relatively) easy to do, since it turns out this program only needs 432 KB, since it targets a 512 KB RAM machine.
                        Since it's no longer 1990, I think I can safely bump that up a bit? I won't need more than another 64 KB, which means I'll just bump the game up to 496 KB memory required. Completely doable in any 640 KB or more machine!

                        Foone🏳️‍⚧️F 1 Reply Last reply
                        0
                        • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                          this'll be (relatively) easy to do, since it turns out this program only needs 432 KB, since it targets a 512 KB RAM machine.
                          Since it's no longer 1990, I think I can safely bump that up a bit? I won't need more than another 64 KB, which means I'll just bump the game up to 496 KB memory required. Completely doable in any 640 KB or more machine!

                          Foone🏳️‍⚧️F This user is from outside of this forum
                          Foone🏳️‍⚧️F This user is from outside of this forum
                          Foone🏳️‍⚧️
                          wrote on last edited by
                          #233

                          my added code will just load the CUSTOM.DAT file off the disk, and then inject pointers to it in the rest of the program.

                          Foone🏳️‍⚧️F 1 Reply Last reply
                          0
                          • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                            my added code will just load the CUSTOM.DAT file off the disk, and then inject pointers to it in the rest of the program.

                            Foone🏳️‍⚧️F This user is from outside of this forum
                            Foone🏳️‍⚧️F This user is from outside of this forum
                            Foone🏳️‍⚧️
                            wrote on last edited by
                            #234

                            the applyPronouns function lets you adjust how it's encoded dynamically. Fancy!
                            So how it works is you do something like this:

                            applyPronouns("\80 was bald", 0x80, "he\0him")

                            and it'll return "he was bald", right? But it's more than just a simple find-replace...

                            Foone🏳️‍⚧️F 1 Reply Last reply
                            0
                            • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                              the applyPronouns function lets you adjust how it's encoded dynamically. Fancy!
                              So how it works is you do something like this:

                              applyPronouns("\80 was bald", 0x80, "he\0him")

                              and it'll return "he was bald", right? But it's more than just a simple find-replace...

                              Foone🏳️‍⚧️F This user is from outside of this forum
                              Foone🏳️‍⚧️F This user is from outside of this forum
                              Foone🏳️‍⚧️
                              wrote on last edited by
                              #235

                              Because you can do:

                              applyPronouns("I saw \81. \80 was bald!", 0x80, "he\0him")

                              and it'll return "I saw him. he was bald!".

                              See, you can specify multiple replacements at once, by using \x80, \x81, \x82 and so on.

                              Foone🏳️‍⚧️F 1 Reply Last reply
                              0
                              • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                                Because you can do:

                                applyPronouns("I saw \81. \80 was bald!", 0x80, "he\0him")

                                and it'll return "I saw him. he was bald!".

                                See, you can specify multiple replacements at once, by using \x80, \x81, \x82 and so on.

                                Foone🏳️‍⚧️F This user is from outside of this forum
                                Foone🏳️‍⚧️F This user is from outside of this forum
                                Foone🏳️‍⚧️
                                wrote on last edited by
                                #236

                                The way it actually works is the game uses "He/he/Him/him" for the pronouns, so \x80 is uppercase "He", \x81 is lowercase, \x82 is uppercase "Him", and \x83 is lowercase.

                                Foone🏳️‍⚧️F 1 Reply Last reply
                                0
                                • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                                  The way it actually works is the game uses "He/he/Him/him" for the pronouns, so \x80 is uppercase "He", \x81 is lowercase, \x82 is uppercase "Him", and \x83 is lowercase.

                                  Foone🏳️‍⚧️F This user is from outside of this forum
                                  Foone🏳️‍⚧️F This user is from outside of this forum
                                  Foone🏳️‍⚧️
                                  wrote on last edited by
                                  #237

                                  trying to figure out how to properly decode the fonts in this game is REALLY reminding me why I constantly cheat with The Death Generator. Staring at a decompilation/disassembly and hex editor is no fun

                                  Foone🏳️‍⚧️F 1 Reply Last reply
                                  0
                                  • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                                    trying to figure out how to properly decode the fonts in this game is REALLY reminding me why I constantly cheat with The Death Generator. Staring at a decompilation/disassembly and hex editor is no fun

                                    Foone🏳️‍⚧️F This user is from outside of this forum
                                    Foone🏳️‍⚧️F This user is from outside of this forum
                                    Foone🏳️‍⚧️
                                    wrote on last edited by
                                    #238

                                    it makes some sense that I'm having trouble with it. I think it's technically DOUBLECOMPRESSED

                                    Foone🏳️‍⚧️F 1 Reply Last reply
                                    0
                                    • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                                      it makes some sense that I'm having trouble with it. I think it's technically DOUBLECOMPRESSED

                                      Foone🏳️‍⚧️F This user is from outside of this forum
                                      Foone🏳️‍⚧️F This user is from outside of this forum
                                      Foone🏳️‍⚧️
                                      wrote on last edited by
                                      #239

                                      I should be able to put a breakpoint on "the palette changed"

                                      Foone🏳️‍⚧️F 1 Reply Last reply
                                      0
                                      • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                                        I should be able to put a breakpoint on "the palette changed"

                                        Foone🏳️‍⚧️F This user is from outside of this forum
                                        Foone🏳️‍⚧️F This user is from outside of this forum
                                        Foone🏳️‍⚧️
                                        wrote on last edited by
                                        #240

                                        ooh, timing NOPs. Someone figured that PCs wouldn't get any faster after 1990

                                        Foone🏳️‍⚧️F 1 Reply Last reply
                                        0
                                        • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                                          ooh, timing NOPs. Someone figured that PCs wouldn't get any faster after 1990

                                          Foone🏳️‍⚧️F This user is from outside of this forum
                                          Foone🏳️‍⚧️F This user is from outside of this forum
                                          Foone🏳️‍⚧️
                                          wrote on last edited by
                                          #241

                                          I got my floppy copy in the mail, I just need to image it.

                                          Fun fact from the box: It has a letter from the player character to their cousin, and I believe this is the only place in the game and associated media that they name your character.

                                          It's Dale.

                                          Foone🏳️‍⚧️F 1 Reply Last reply
                                          0

                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • 1
                                          • 2
                                          • 13
                                          • 14
                                          • 15
                                          • 16
                                          • 17
                                          • Login

                                          • Don't have an account? Register

                                          • Login or register to search.
                                          Powered by NodeBB Contributors
                                          • First post
                                            Last post
                                          0
                                          • Categories
                                          • Recent
                                          • Tags
                                          • Popular
                                          • World
                                          • Users
                                          • Groups