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Chebucto Regional Softball Club

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  3. tandy put their sound chip on the 1A interrupt?
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

tandy put their sound chip on the 1A interrupt?

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  • Foone🏳️‍⚧️F Foone🏳️‍⚧️

    my latest bad idea: DUMBPATCH.

    to avoid the complexity of generating functions and mapping them into the address space of the emulated PC, I instead designed a simple syntax:

    a 16bit segmented address plus a number. that function is emulated as if it returned that number in AX. There are no other options. I suspect I'll be able to emulate up to 80% of complex subfunctions with this one bit of functionality

    Foone🏳️‍⚧️F This user is from outside of this forum
    Foone🏳️‍⚧️F This user is from outside of this forum
    Foone🏳️‍⚧️
    wrote on last edited by
    #252

    I need this because the decompression routine I'm emulating isn't entirely standalone: it calls malloc() at the beginning and free() at the end

    so I'm replacing malloc() with a static value and free() with a return value no one will check

    Foone🏳️‍⚧️F 1 Reply Last reply
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    • Foone🏳️‍⚧️F Foone🏳️‍⚧️

      I need this because the decompression routine I'm emulating isn't entirely standalone: it calls malloc() at the beginning and free() at the end

      so I'm replacing malloc() with a static value and free() with a return value no one will check

      Foone🏳️‍⚧️F This user is from outside of this forum
      Foone🏳️‍⚧️F This user is from outside of this forum
      Foone🏳️‍⚧️
      wrote on last edited by
      #253

      ideally I should be able to patch arbitrary python in there and do some kind of interop to return values to python

      but that's hard. and way easier unflexible thing this is 80% of what I need that for

      Foone🏳️‍⚧️F 1 Reply Last reply
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      • Foone🏳️‍⚧️F Foone🏳️‍⚧️

        ideally I should be able to patch arbitrary python in there and do some kind of interop to return values to python

        but that's hard. and way easier unflexible thing this is 80% of what I need that for

        Foone🏳️‍⚧️F This user is from outside of this forum
        Foone🏳️‍⚧️F This user is from outside of this forum
        Foone🏳️‍⚧️
        wrote on last edited by
        #254

        I forgot about callee cleanup. fucking stdcall is callee cleanup. I can't have a generic int blah(){return 0x1234;} function because it needs to know how many words of arguments were pushed.

        Foone🏳️‍⚧️F 1 Reply Last reply
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        • Foone🏳️‍⚧️F Foone🏳️‍⚧️

          I forgot about callee cleanup. fucking stdcall is callee cleanup. I can't have a generic int blah(){return 0x1234;} function because it needs to know how many words of arguments were pushed.

          Foone🏳️‍⚧️F This user is from outside of this forum
          Foone🏳️‍⚧️F This user is from outside of this forum
          Foone🏳️‍⚧️
          wrote on last edited by
          #255

          RELOCATIONS!!!! *shakes fist at sky*

          Foone🏳️‍⚧️F 1 Reply Last reply
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          • Foone🏳️‍⚧️F Foone🏳️‍⚧️

            RELOCATIONS!!!! *shakes fist at sky*

            Foone🏳️‍⚧️F This user is from outside of this forum
            Foone🏳️‍⚧️F This user is from outside of this forum
            Foone🏳️‍⚧️
            wrote on last edited by
            #256

            I took a look at the 1985 version to see if it had any other graphics command line options (it doesn't), but I did discover in passing that it uses a different pronoun system than the 1990 Enhanced version!

            Foone🏳️‍⚧️F 1 Reply Last reply
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            • Foone🏳️‍⚧️F Foone🏳️‍⚧️

              I took a look at the 1985 version to see if it had any other graphics command line options (it doesn't), but I did discover in passing that it uses a different pronoun system than the 1990 Enhanced version!

              Foone🏳️‍⚧️F This user is from outside of this forum
              Foone🏳️‍⚧️F This user is from outside of this forum
              Foone🏳️‍⚧️
              wrote on last edited by
              #257

              It uses @0 for "He/She", @1 for "he/she", and @2 for "his/her".

              Foone🏳️‍⚧️F 1 Reply Last reply
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              • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                It uses @0 for "He/She", @1 for "he/she", and @2 for "his/her".

                Foone🏳️‍⚧️F This user is from outside of this forum
                Foone🏳️‍⚧️F This user is from outside of this forum
                Foone🏳️‍⚧️
                wrote on last edited by
                #258

                hacking a computer system by changing my pronouns to they/them so that it'll use up more memory composing strings referring to me and overflow the buffer

                Foone🏳️‍⚧️F 1 Reply Last reply
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                • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                  hacking a computer system by changing my pronouns to they/them so that it'll use up more memory composing strings referring to me and overflow the buffer

                  Foone🏳️‍⚧️F This user is from outside of this forum
                  Foone🏳️‍⚧️F This user is from outside of this forum
                  Foone🏳️‍⚧️
                  wrote on last edited by
                  #259

                  Where in the World is Carmen Sandiego? (1985) has an invert-y-axis option for the joystick, just in case you want to use flight simulator controls to navigate a menu

                  Foone🏳️‍⚧️F 1 Reply Last reply
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                  • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                    Where in the World is Carmen Sandiego? (1985) has an invert-y-axis option for the joystick, just in case you want to use flight simulator controls to navigate a menu

                    Foone🏳️‍⚧️F This user is from outside of this forum
                    Foone🏳️‍⚧️F This user is from outside of this forum
                    Foone🏳️‍⚧️
                    wrote on last edited by
                    #260

                    back on hacking Enhanced, DOS, 1990.

                    My best guess is that this game has between 4-6 compression algorithms, depending on how you count them. Possibly more are hidden in the bowels of this program.

                    Foone🏳️‍⚧️F 1 Reply Last reply
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                    • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                      back on hacking Enhanced, DOS, 1990.

                      My best guess is that this game has between 4-6 compression algorithms, depending on how you count them. Possibly more are hidden in the bowels of this program.

                      Foone🏳️‍⚧️F This user is from outside of this forum
                      Foone🏳️‍⚧️F This user is from outside of this forum
                      Foone🏳️‍⚧️
                      wrote on last edited by
                      #261

                      that may be only the IMAGE compression algorithms, and they use a separate different compression algorithm for text.

                      Foone🏳️‍⚧️F 1 Reply Last reply
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                      • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                        that may be only the IMAGE compression algorithms, and they use a separate different compression algorithm for text.

                        Foone🏳️‍⚧️F This user is from outside of this forum
                        Foone🏳️‍⚧️F This user is from outside of this forum
                        Foone🏳️‍⚧️
                        wrote on last edited by
                        #262

                        everything is going WONDERFULLY

                        Link Preview Image
                        Foone🏳️‍⚧️F 1 Reply Last reply
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                        • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                          everything is going WONDERFULLY

                          Link Preview Image
                          Foone🏳️‍⚧️F This user is from outside of this forum
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                          Foone🏳️‍⚧️
                          wrote on last edited by
                          #263

                          this is not the game to do it with, but I really wanna try swapping out the drawing routines for one of these games once. go into a VESA mode where I can run at 1024x768 or something, and just make the drawing write to that buffer instead. Could I make BIGSCREEN DOS GAMES?

                          Foone🏳️‍⚧️F 1 Reply Last reply
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                          • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                            this is not the game to do it with, but I really wanna try swapping out the drawing routines for one of these games once. go into a VESA mode where I can run at 1024x768 or something, and just make the drawing write to that buffer instead. Could I make BIGSCREEN DOS GAMES?

                            Foone🏳️‍⚧️F This user is from outside of this forum
                            Foone🏳️‍⚧️F This user is from outside of this forum
                            Foone🏳️‍⚧️
                            wrote on last edited by
                            #264

                            maybe I'll try it with railroad tycoon sometime. that game has loadable graphics modules. if I figure out enough of how it works, I could write my own driver for VESA Railroads

                            Foone🏳️‍⚧️F 1 Reply Last reply
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                            • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                              maybe I'll try it with railroad tycoon sometime. that game has loadable graphics modules. if I figure out enough of how it works, I could write my own driver for VESA Railroads

                              Foone🏳️‍⚧️F This user is from outside of this forum
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                              Foone🏳️‍⚧️
                              wrote on last edited by
                              #265

                              I want a girl with a short skirt and loooong BUTTONS!

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                              Foone🏳️‍⚧️F 1 Reply Last reply
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                              • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                                I want a girl with a short skirt and loooong BUTTONS!

                                Link Preview Image
                                Foone🏳️‍⚧️F This user is from outside of this forum
                                Foone🏳️‍⚧️F This user is from outside of this forum
                                Foone🏳️‍⚧️
                                wrote on last edited by
                                #266

                                hah, I love DOS programmers.
                                This code mallocs 65516 bytes in a loop until malloc returns zero.

                                Foone🏳️‍⚧️F 1 Reply Last reply
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                                • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                                  hah, I love DOS programmers.
                                  This code mallocs 65516 bytes in a loop until malloc returns zero.

                                  Foone🏳️‍⚧️F This user is from outside of this forum
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                                  Foone🏳️‍⚧️
                                  wrote on last edited by
                                  #267

                                  totally normal part of starting program: allocate all the RAM in the system.

                                  I mean, it's DOS. There's nothing else running that could possibly call malloc. So why not?

                                  Foone🏳️‍⚧️F 1 Reply Last reply
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                                  • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                                    totally normal part of starting program: allocate all the RAM in the system.

                                    I mean, it's DOS. There's nothing else running that could possibly call malloc. So why not?

                                    Foone🏳️‍⚧️F This user is from outside of this forum
                                    Foone🏳️‍⚧️F This user is from outside of this forum
                                    Foone🏳️‍⚧️
                                    wrote on last edited by
                                    #268

                                    You also have to remember that it's not going to succeed more than, like, 6-8 times?
                                    There's just not that much memory in the system that this can touch, since it's not supporting any of the endless varieties of breaking the 640k barrier

                                    Foone🏳️‍⚧️F 1 Reply Last reply
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                                    • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                                      You also have to remember that it's not going to succeed more than, like, 6-8 times?
                                      There's just not that much memory in the system that this can touch, since it's not supporting any of the endless varieties of breaking the 640k barrier

                                      Foone🏳️‍⚧️F This user is from outside of this forum
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                                      Foone🏳️‍⚧️
                                      wrote on last edited by
                                      #269

                                      there's a story on Old New Thing somewhere about Windows 95 accidentally breaking a DOS game, because it did this same trick of allocating all the memory, but since Win95 was running as the DPMS, it meant it had access to all of windows 95's virtual memory. including the swap.

                                      So instead of mallocing all 8mb or whatever your 486 had, it malloced all that and then tried to use up YOUR ENTIRE HARD DRIVE, slowly.

                                      Foone🏳️‍⚧️F 1 Reply Last reply
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                                      • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                                        there's a story on Old New Thing somewhere about Windows 95 accidentally breaking a DOS game, because it did this same trick of allocating all the memory, but since Win95 was running as the DPMS, it meant it had access to all of windows 95's virtual memory. including the swap.

                                        So instead of mallocing all 8mb or whatever your 486 had, it malloced all that and then tried to use up YOUR ENTIRE HARD DRIVE, slowly.

                                        Foone🏳️‍⚧️F This user is from outside of this forum
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                                        Foone🏳️‍⚧️
                                        wrote on last edited by
                                        #270

                                        And then it crashed because it didn't expect to succeed that many times. It had a fixed array of handles to memory, and it overflowed because it was run on a system with HUNDREDS OF MEGABYTES OF RAM, which is clearly impossible and unthinkable

                                        Foone🏳️‍⚧️F 1 Reply Last reply
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                                        • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                                          And then it crashed because it didn't expect to succeed that many times. It had a fixed array of handles to memory, and it overflowed because it was run on a system with HUNDREDS OF MEGABYTES OF RAM, which is clearly impossible and unthinkable

                                          Foone🏳️‍⚧️F This user is from outside of this forum
                                          Foone🏳️‍⚧️F This user is from outside of this forum
                                          Foone🏳️‍⚧️
                                          wrote on last edited by
                                          #271

                                          I think the solution was that win95 just defaults DOS programs to maxing out at 16mb. It won't let them allocate more than that unless you adjust the EXE options

                                          Foone🏳️‍⚧️F 1 Reply Last reply
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