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Chebucto Regional Softball Club

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  3. tandy put their sound chip on the 1A interrupt?
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

tandy put their sound chip on the 1A interrupt?

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  • Foone🏳️‍⚧️F Foone🏳️‍⚧️

    wait no, the colors are wrong... I bet I'm seeing it decompress the binary, but that's using the full width of the bytes. it then gets expanded out to a 16-color image.

    Foone🏳️‍⚧️F This user is from outside of this forum
    Foone🏳️‍⚧️F This user is from outside of this forum
    Foone🏳️‍⚧️
    wrote on last edited by
    #121

    well the good news is that I think I've found the decompress_image function. the bad news is that now I have to reverse engineer it 😞

    Foone🏳️‍⚧️F 1 Reply Last reply
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    • Foone🏳️‍⚧️F Foone🏳️‍⚧️

      well the good news is that I think I've found the decompress_image function. the bad news is that now I have to reverse engineer it 😞

      Foone🏳️‍⚧️F This user is from outside of this forum
      Foone🏳️‍⚧️F This user is from outside of this forum
      Foone🏳️‍⚧️
      wrote on last edited by
      #122

      it's currently doing the obvious thing for a decompressor to do:
      write the byte 04 every 69 bytes

      Foone🏳️‍⚧️F 1 Reply Last reply
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      • Foone🏳️‍⚧️F Foone🏳️‍⚧️

        it's currently doing the obvious thing for a decompressor to do:
        write the byte 04 every 69 bytes

        Foone🏳️‍⚧️F This user is from outside of this forum
        Foone🏳️‍⚧️F This user is from outside of this forum
        Foone🏳️‍⚧️
        wrote on last edited by
        #123

        oh sweet jesus, that's the left two pixels of the image.
        it's loading the image vertically!

        at least it's top to bottom.

        Foone🏳️‍⚧️F 1 Reply Last reply
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        • Foone🏳️‍⚧️F Foone🏳️‍⚧️

          oh sweet jesus, that's the left two pixels of the image.
          it's loading the image vertically!

          at least it's top to bottom.

          Foone🏳️‍⚧️F This user is from outside of this forum
          Foone🏳️‍⚧️F This user is from outside of this forum
          Foone🏳️‍⚧️
          wrote on last edited by
          #124

          yeah, doom did that too, but Doom was a 2.5D image that had to do pseudo-raycasting.

          THIS GAME DOES NOT

          Foone🏳️‍⚧️F 1 Reply Last reply
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          • Foone🏳️‍⚧️F Foone🏳️‍⚧️

            yeah, doom did that too, but Doom was a 2.5D image that had to do pseudo-raycasting.

            THIS GAME DOES NOT

            Foone🏳️‍⚧️F This user is from outside of this forum
            Foone🏳️‍⚧️F This user is from outside of this forum
            Foone🏳️‍⚧️
            wrote on last edited by
            #125

            it allocates a 1024 byte buffer, then makes a pointer to the end of it, minus -0x42?

            why would you need a link to the end of a new, freshly cleared buffer, minus 62?

            Foone🏳️‍⚧️F 1 Reply Last reply
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            • Foone🏳️‍⚧️F Foone🏳️‍⚧️

              it allocates a 1024 byte buffer, then makes a pointer to the end of it, minus -0x42?

              why would you need a link to the end of a new, freshly cleared buffer, minus 62?

              Foone🏳️‍⚧️F This user is from outside of this forum
              Foone🏳️‍⚧️F This user is from outside of this forum
              Foone🏳️‍⚧️
              wrote on last edited by
              #126

              I think the memory allocation system here is that every malloc returns 2 extra bytes, which is a pointer to the previous block.
              unless it's an odd number, in which case it's a free block. and pointer to the previous block, once you make it even again

              Foone🏳️‍⚧️F 1 Reply Last reply
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              • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                I think the memory allocation system here is that every malloc returns 2 extra bytes, which is a pointer to the previous block.
                unless it's an odd number, in which case it's a free block. and pointer to the previous block, once you make it even again

                Foone🏳️‍⚧️F This user is from outside of this forum
                Foone🏳️‍⚧️F This user is from outside of this forum
                Foone🏳️‍⚧️
                wrote on last edited by
                #127

                I hate dealing with the internals of memory allocation systems. I prefer to leave that to smarter people than me

                Foone🏳️‍⚧️F 1 Reply Last reply
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                • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                  I hate dealing with the internals of memory allocation systems. I prefer to leave that to smarter people than me

                  Foone🏳️‍⚧️F This user is from outside of this forum
                  Foone🏳️‍⚧️F This user is from outside of this forum
                  Foone🏳️‍⚧️
                  wrote on last edited by
                  #128

                  You see this little About dialog box? Guess how many times the DrawText function is called?

                  Once! and just to draw "Where in the World is Carmen Sandiego?".
                  The rest of the text is draw elsewhere, and I have no idea why.

                  Link Preview Image
                  Foone🏳️‍⚧️F 1 Reply Last reply
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                  • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                    You see this little About dialog box? Guess how many times the DrawText function is called?

                    Once! and just to draw "Where in the World is Carmen Sandiego?".
                    The rest of the text is draw elsewhere, and I have no idea why.

                    Link Preview Image
                    Foone🏳️‍⚧️F This user is from outside of this forum
                    Foone🏳️‍⚧️F This user is from outside of this forum
                    Foone🏳️‍⚧️
                    wrote on last edited by
                    #129

                    correction: it calls it once to draw "Where in the World is Carmen Sandiego?" but that's unrelated to the one on screen WHAT?

                    Foone🏳️‍⚧️F 1 Reply Last reply
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                    • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                      correction: it calls it once to draw "Where in the World is Carmen Sandiego?" but that's unrelated to the one on screen WHAT?

                      Foone🏳️‍⚧️F This user is from outside of this forum
                      Foone🏳️‍⚧️F This user is from outside of this forum
                      Foone🏳️‍⚧️
                      wrote on last edited by
                      #130

                      Ahh, it's using a different version of the DrawFont call: DrawFontN

                      Foone🏳️‍⚧️F 1 Reply Last reply
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                      • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                        Ahh, it's using a different version of the DrawFont call: DrawFontN

                        Foone🏳️‍⚧️F This user is from outside of this forum
                        Foone🏳️‍⚧️F This user is from outside of this forum
                        Foone🏳️‍⚧️
                        wrote on last edited by
                        #131

                        the only problem with using Ghidra to hack children's games instead of, like, Serious Things like firmwares or malware or whatever, is sometimes you have to make a label named NUM_MOUNTAIN_CLIMBING_HINTS

                        Foone🏳️‍⚧️F 1 Reply Last reply
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                        • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                          the only problem with using Ghidra to hack children's games instead of, like, Serious Things like firmwares or malware or whatever, is sometimes you have to make a label named NUM_MOUNTAIN_CLIMBING_HINTS

                          Foone🏳️‍⚧️F This user is from outside of this forum
                          Foone🏳️‍⚧️F This user is from outside of this forum
                          Foone🏳️‍⚧️
                          wrote on last edited by
                          #132

                          (the number of mountain climbing hints is 3, by the way)

                          Foone🏳️‍⚧️F 1 Reply Last reply
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                          • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                            (the number of mountain climbing hints is 3, by the way)

                            Foone🏳️‍⚧️F This user is from outside of this forum
                            Foone🏳️‍⚧️F This user is from outside of this forum
                            Foone🏳️‍⚧️
                            wrote on last edited by
                            #133

                            I think I accidentally hacked my debugger

                            Link Preview Image
                            Foone🏳️‍⚧️F 1 Reply Last reply
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                            • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                              I think I accidentally hacked my debugger

                              Link Preview Image
                              Foone🏳️‍⚧️F This user is from outside of this forum
                              Foone🏳️‍⚧️F This user is from outside of this forum
                              Foone🏳️‍⚧️
                              wrote on last edited by
                              #134

                              It has a surprisingly robust UI engine. I swapped from BoldFont to SmalFont and the menu adapted perfectly.

                              Link Preview Image
                              Foone🏳️‍⚧️F 1 Reply Last reply
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                              • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                                It has a surprisingly robust UI engine. I swapped from BoldFont to SmalFont and the menu adapted perfectly.

                                Link Preview Image
                                Foone🏳️‍⚧️F This user is from outside of this forum
                                Foone🏳️‍⚧️F This user is from outside of this forum
                                Foone🏳️‍⚧️
                                wrote on last edited by
                                #135

                                The game loads the BoldFont first, then the SmallFont, then the NormalFont.

                                Annoyingly this isn't how they're laid out in memory:
                                It's SmallFont, then BoldFont, then NormalFont

                                Foone🏳️‍⚧️F 1 Reply Last reply
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                                • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                                  The game loads the BoldFont first, then the SmallFont, then the NormalFont.

                                  Annoyingly this isn't how they're laid out in memory:
                                  It's SmallFont, then BoldFont, then NormalFont

                                  Foone🏳️‍⚧️F This user is from outside of this forum
                                  Foone🏳️‍⚧️F This user is from outside of this forum
                                  Foone🏳️‍⚧️
                                  wrote on last edited by
                                  #136

                                  Weirdly, swapping the NormalFont for the SmallFont causes the printer text to be VERTICAL, for reasons I do not remotely understand!

                                  Link Preview Image
                                  Foone🏳️‍⚧️F 1 Reply Last reply
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                                  • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                                    Weirdly, swapping the NormalFont for the SmallFont causes the printer text to be VERTICAL, for reasons I do not remotely understand!

                                    Link Preview Image
                                    Foone🏳️‍⚧️F This user is from outside of this forum
                                    Foone🏳️‍⚧️F This user is from outside of this forum
                                    Foone🏳️‍⚧️
                                    wrote on last edited by
                                    #137

                                    font_alloc = malloc(local_a);
                                    if (font_alloc == (void *)0x0) {
                                    font_alloc = (void *)0x0;
                                    }

                                    Ahh yes. remember, if you get a null pointer back from malloc(), make sure to set that variable to NULL so it won't be left as... NULL?

                                    Foone🏳️‍⚧️F 1 Reply Last reply
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                                    • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                                      font_alloc = malloc(local_a);
                                      if (font_alloc == (void *)0x0) {
                                      font_alloc = (void *)0x0;
                                      }

                                      Ahh yes. remember, if you get a null pointer back from malloc(), make sure to set that variable to NULL so it won't be left as... NULL?

                                      Foone🏳️‍⚧️F This user is from outside of this forum
                                      Foone🏳️‍⚧️F This user is from outside of this forum
                                      Foone🏳️‍⚧️
                                      wrote on last edited by
                                      #138

                                      The three fonts

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                                      • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                                        The three fonts

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                                        Foone🏳️‍⚧️F This user is from outside of this forum
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                                        Foone🏳️‍⚧️
                                        wrote on last edited by
                                        #139

                                        man, running on 4 hours of sleep is killing me.
                                        I can't even remember the MS-DOS interrupt to open a file!

                                        I know reading it is int 21 ah=3f, closing it is int 21 ah=3d, and I'll never forget that seeking is int 21 ah=42, but how do you open a file?
                                        I mean, not the int 21 ax=6c00 way, that one is only for DOS 4.0+, and obviously a game released in 1990 isn't gonna use that.

                                        Foone🏳️‍⚧️F 1 Reply Last reply
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                                        • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                                          man, running on 4 hours of sleep is killing me.
                                          I can't even remember the MS-DOS interrupt to open a file!

                                          I know reading it is int 21 ah=3f, closing it is int 21 ah=3d, and I'll never forget that seeking is int 21 ah=42, but how do you open a file?
                                          I mean, not the int 21 ax=6c00 way, that one is only for DOS 4.0+, and obviously a game released in 1990 isn't gonna use that.

                                          Foone🏳️‍⚧️F This user is from outside of this forum
                                          Foone🏳️‍⚧️F This user is from outside of this forum
                                          Foone🏳️‍⚧️
                                          wrote on last edited by
                                          #140

                                          ahh, now that I've looked it up, it seems I was wrong!
                                          closing isn't 3D, that's 3E! 3D is open!

                                          no wonder I couldn't remember it, I had it confused with another call

                                          Foone🏳️‍⚧️F 1 Reply Last reply
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