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Chebucto Regional Softball Club

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  3. tandy put their sound chip on the 1A interrupt?
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

tandy put their sound chip on the 1A interrupt?

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  • Foone🏳️‍⚧️F Foone🏳️‍⚧️

    huh, I found a hidden(?) key: if you hold down either shift, it skips all the pauses in the printing. so it goes at MAX CPU SPEED

    Foone🏳️‍⚧️F This user is from outside of this forum
    Foone🏳️‍⚧️F This user is from outside of this forum
    Foone🏳️‍⚧️
    wrote on last edited by
    #63

    ahh good. it's always fun to find code that looks like:
    do{

    while(variable!=0);

    some one has a custom tick handler that's permutating a global!

    Foone🏳️‍⚧️F 1 Reply Last reply
    0
    • Foone🏳️‍⚧️F Foone🏳️‍⚧️

      ahh good. it's always fun to find code that looks like:
      do{

      while(variable!=0);

      some one has a custom tick handler that's permutating a global!

      Foone🏳️‍⚧️F This user is from outside of this forum
      Foone🏳️‍⚧️F This user is from outside of this forum
      Foone🏳️‍⚧️
      wrote on last edited by
      #64

      can't be threading, this is 16-bit DOS. There is no threading.

      Foone🏳️‍⚧️F 1 Reply Last reply
      0
      • Foone🏳️‍⚧️F Foone🏳️‍⚧️

        can't be threading, this is 16-bit DOS. There is no threading.

        Foone🏳️‍⚧️F This user is from outside of this forum
        Foone🏳️‍⚧️F This user is from outside of this forum
        Foone🏳️‍⚧️
        wrote on last edited by
        #65

        looking at interrupts, and I think I found a bug.
        they set handlers for various CPU errors, but they accidentally set 10 (COPROCESSOR ERROR) twice, instead of the 05 (BOUND check)/10 (COPRPOCESSOR) interrupts they save

        someone copy-pasted and missed a bit

        Foone🏳️‍⚧️F 1 Reply Last reply
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        • Foone🏳️‍⚧️F Foone🏳️‍⚧️

          looking at interrupts, and I think I found a bug.
          they set handlers for various CPU errors, but they accidentally set 10 (COPROCESSOR ERROR) twice, instead of the 05 (BOUND check)/10 (COPRPOCESSOR) interrupts they save

          someone copy-pasted and missed a bit

          Foone🏳️‍⚧️F This user is from outside of this forum
          Foone🏳️‍⚧️F This user is from outside of this forum
          Foone🏳️‍⚧️
          wrote on last edited by
          #66

          I finally found the two helper functions they use to get and set vectors!

          all the 30 other places I've seen them set/get vectors, they do it manually, but hey, maybe they use the helpers too

          Foone🏳️‍⚧️F 1 Reply Last reply
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          • Foone🏳️‍⚧️F Foone🏳️‍⚧️

            I finally found the two helper functions they use to get and set vectors!

            all the 30 other places I've seen them set/get vectors, they do it manually, but hey, maybe they use the helpers too

            Foone🏳️‍⚧️F This user is from outside of this forum
            Foone🏳️‍⚧️F This user is from outside of this forum
            Foone🏳️‍⚧️
            wrote on last edited by
            #67

            could also be that this is a compiler-provided bit of code, which is left in because the runtime needs it, or they just didn't eliminate dead code

            Foone🏳️‍⚧️F 1 Reply Last reply
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            • Foone🏳️‍⚧️F Foone🏳️‍⚧️

              could also be that this is a compiler-provided bit of code, which is left in because the runtime needs it, or they just didn't eliminate dead code

              Foone🏳️‍⚧️F This user is from outside of this forum
              Foone🏳️‍⚧️F This user is from outside of this forum
              Foone🏳️‍⚧️
              wrote on last edited by
              #68

              okay I've figured out there's a shared format they're using here. it chunks the file into chunks, which have a 16-bit ID (unique per file, but not globally), an offset, and 16-bit length

              Foone🏳️‍⚧️F 1 Reply Last reply
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              • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                okay I've figured out there's a shared format they're using here. it chunks the file into chunks, which have a 16-bit ID (unique per file, but not globally), an offset, and 16-bit length

                Foone🏳️‍⚧️F This user is from outside of this forum
                Foone🏳️‍⚧️F This user is from outside of this forum
                Foone🏳️‍⚧️
                wrote on last edited by
                #69

                so like, midisnd.dat will have 12 entries, and the first 11 are 200-500 bytes each, and then the last is 3k.
                presumably it's each song and then some config info?

                Foone🏳️‍⚧️F 1 Reply Last reply
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                • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                  so like, midisnd.dat will have 12 entries, and the first 11 are 200-500 bytes each, and then the last is 3k.
                  presumably it's each song and then some config info?

                  Foone🏳️‍⚧️F This user is from outside of this forum
                  Foone🏳️‍⚧️F This user is from outside of this forum
                  Foone🏳️‍⚧️
                  wrote on last edited by
                  #70

                  cities.dat is very interesting. There's 30 cities in total, but 491 entries in it!

                  So they must be doing something odd there, that doesn't divide equally. Maybe one city-chunk gives IDs of the others?

                  Foone🏳️‍⚧️F 1 Reply Last reply
                  0
                  • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                    cities.dat is very interesting. There's 30 cities in total, but 491 entries in it!

                    So they must be doing something odd there, that doesn't divide equally. Maybe one city-chunk gives IDs of the others?

                    Foone🏳️‍⚧️F This user is from outside of this forum
                    Foone🏳️‍⚧️F This user is from outside of this forum
                    Foone🏳️‍⚧️
                    wrote on last edited by
                    #71

                    idea for a test: it's easy to spot which chunk in a city is the image, because it's the biggest. Here's a way to determine if it's looking up by IDs or offsets/indices: swap the IDs of two images

                    Foone🏳️‍⚧️F 1 Reply Last reply
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                    • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                      idea for a test: it's easy to spot which chunk in a city is the image, because it's the biggest. Here's a way to determine if it's looking up by IDs or offsets/indices: swap the IDs of two images

                      Foone🏳️‍⚧️F This user is from outside of this forum
                      Foone🏳️‍⚧️F This user is from outside of this forum
                      Foone🏳️‍⚧️
                      wrote on last edited by
                      #72

                      darn. turns out you can't just renumber the chunks, because they have to be in increasing order.

                      so maybe I just need to leave the chunk indexes as is, and instead of moving the entries around, I move where they're pointing?

                      Foone🏳️‍⚧️F 1 Reply Last reply
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                      • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                        darn. turns out you can't just renumber the chunks, because they have to be in increasing order.

                        so maybe I just need to leave the chunk indexes as is, and instead of moving the entries around, I move where they're pointing?

                        Foone🏳️‍⚧️F This user is from outside of this forum
                        Foone🏳️‍⚧️F This user is from outside of this forum
                        Foone🏳️‍⚧️
                        wrote on last edited by
                        #73

                        Bingo! I'm in Athens, but I'm seeing the image for Baghdad, and apparently with the Baghdad palette?

                        So one of these other chunks must be the palette for a city. Or it selects from a selection of palettes? Maybe they've just got a couple defined.

                        Link Preview Image
                        Foone🏳️‍⚧️F 1 Reply Last reply
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                        • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                          Bingo! I'm in Athens, but I'm seeing the image for Baghdad, and apparently with the Baghdad palette?

                          So one of these other chunks must be the palette for a city. Or it selects from a selection of palettes? Maybe they've just got a couple defined.

                          Link Preview Image
                          Foone🏳️‍⚧️F This user is from outside of this forum
                          Foone🏳️‍⚧️F This user is from outside of this forum
                          Foone🏳️‍⚧️
                          wrote on last edited by
                          #74

                          okay I figured out the cities.dat IDs:

                          They're all 1XXYY (in decimal):
                          XX is the city number (0-29), YY is the sub-chunk-id.

                          So like:
                          YY=0: City name
                          YY=2: City image.

                          They go between 00 and 22, and not all numbers need to be present.

                          Foone🏳️‍⚧️F 1 Reply Last reply
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                          • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                            okay I figured out the cities.dat IDs:

                            They're all 1XXYY (in decimal):
                            XX is the city number (0-29), YY is the sub-chunk-id.

                            So like:
                            YY=0: City name
                            YY=2: City image.

                            They go between 00 and 22, and not all numbers need to be present.

                            Foone🏳️‍⚧️F This user is from outside of this forum
                            Foone🏳️‍⚧️F This user is from outside of this forum
                            Foone🏳️‍⚧️
                            wrote on last edited by
                            #75

                            hmm, reading a buffer and then summing all the values of the bytes in it.

                            suspicious behavior.

                            Foone🏳️‍⚧️F 1 Reply Last reply
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                            • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                              hmm, reading a buffer and then summing all the values of the bytes in it.

                              suspicious behavior.

                              Foone🏳️‍⚧️F This user is from outside of this forum
                              Foone🏳️‍⚧️F This user is from outside of this forum
                              Foone🏳️‍⚧️
                              wrote on last edited by
                              #76

                              okay I think it has a very simple 1-byte CRC check on the chunks, which are optionally not run.
                              I can't make the math work but I'm reasonably sure that's what it is

                              Foone🏳️‍⚧️F 1 Reply Last reply
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                              • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                                okay I think it has a very simple 1-byte CRC check on the chunks, which are optionally not run.
                                I can't make the math work but I'm reasonably sure that's what it is

                                Foone🏳️‍⚧️F This user is from outside of this forum
                                Foone🏳️‍⚧️F This user is from outside of this forum
                                Foone🏳️‍⚧️
                                wrote on last edited by
                                #77

                                okay they're using a blit that's UI-aware, so it starts the coordinate system at (1,13). Fun!

                                Foone🏳️‍⚧️F 1 Reply Last reply
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                                • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                                  okay they're using a blit that's UI-aware, so it starts the coordinate system at (1,13). Fun!

                                  Foone🏳️‍⚧️F This user is from outside of this forum
                                  Foone🏳️‍⚧️F This user is from outside of this forum
                                  Foone🏳️‍⚧️
                                  wrote on last edited by
                                  #78

                                  looking into the blitting code I managed to steal the world map out of RAM

                                  Link Preview Image
                                  Foone🏳️‍⚧️F 1 Reply Last reply
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                                  • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                                    looking into the blitting code I managed to steal the world map out of RAM

                                    Link Preview Image
                                    Foone🏳️‍⚧️F This user is from outside of this forum
                                    Foone🏳️‍⚧️F This user is from outside of this forum
                                    Foone🏳️‍⚧️
                                    wrote on last edited by
                                    #79

                                    ugh. TODO for my eventual Good DOS Debugger:
                                    Instant Video display.
                                    I don't know exactly how DOSBox-X is doing it, but while single-stepping the debugger, the display never updates. I can dump the ram at A000:0000 and see what updated, but not on the screen in DOSBox

                                    Foone🏳️‍⚧️F 1 Reply Last reply
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                                    • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                                      ugh. TODO for my eventual Good DOS Debugger:
                                      Instant Video display.
                                      I don't know exactly how DOSBox-X is doing it, but while single-stepping the debugger, the display never updates. I can dump the ram at A000:0000 and see what updated, but not on the screen in DOSBox

                                      Foone🏳️‍⚧️F This user is from outside of this forum
                                      Foone🏳️‍⚧️F This user is from outside of this forum
                                      Foone🏳️‍⚧️
                                      wrote on last edited by
                                      #80

                                      found a suspicious array, which goes:
                                      [
                                      (-1,0),
                                      (-1,1),
                                      (0,1),
                                      (1,1),
                                      (1,0),
                                      (1,-1),
                                      (0, -1),
                                      (-1,-1),
                                      (0,0)
                                      ]

                                      POP QUIZ: why does the font renderer need this array? how are they being "lazy" with this array?

                                      Foone🏳️‍⚧️F 1 Reply Last reply
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                                      • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                                        found a suspicious array, which goes:
                                        [
                                        (-1,0),
                                        (-1,1),
                                        (0,1),
                                        (1,1),
                                        (1,0),
                                        (1,-1),
                                        (0, -1),
                                        (-1,-1),
                                        (0,0)
                                        ]

                                        POP QUIZ: why does the font renderer need this array? how are they being "lazy" with this array?

                                        Foone🏳️‍⚧️F This user is from outside of this forum
                                        Foone🏳️‍⚧️F This user is from outside of this forum
                                        Foone🏳️‍⚧️
                                        wrote on last edited by
                                        #81

                                        there's also this code in the for-loop that steps through this array:

                                        if index==8:
                                        color=white
                                        else:
                                        color=black

                                        Foone🏳️‍⚧️F 1 Reply Last reply
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                                        • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                                          there's also this code in the for-loop that steps through this array:

                                          if index==8:
                                          color=white
                                          else:
                                          color=black

                                          Foone🏳️‍⚧️F This user is from outside of this forum
                                          Foone🏳️‍⚧️F This user is from outside of this forum
                                          Foone🏳️‍⚧️
                                          wrote on last edited by
                                          #82

                                          @dividuum got it:

                                          they're drawing the font 9 times, offset in each of the 8 directions, and in black. then they draw it in white, with no offset.

                                          It's a pixel-outliner! By drawing their pixel font offset in each direction, they get a black outline on their font.

                                          Foone🏳️‍⚧️F 1 Reply Last reply
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