Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (Darkly)
  • No Skin
Collapse

Chebucto Regional Softball Club

  1. Home
  2. Uncategorized
  3. tandy put their sound chip on the 1A interrupt?
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

tandy put their sound chip on the 1A interrupt?

Scheduled Pinned Locked Moved Uncategorized
325 Posts 1 Posters 0 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • Foone🏳️‍⚧️F Foone🏳️‍⚧️

    looking at interrupts, and I think I found a bug.
    they set handlers for various CPU errors, but they accidentally set 10 (COPROCESSOR ERROR) twice, instead of the 05 (BOUND check)/10 (COPRPOCESSOR) interrupts they save

    someone copy-pasted and missed a bit

    Foone🏳️‍⚧️F This user is from outside of this forum
    Foone🏳️‍⚧️F This user is from outside of this forum
    Foone🏳️‍⚧️
    wrote on last edited by
    #66

    I finally found the two helper functions they use to get and set vectors!

    all the 30 other places I've seen them set/get vectors, they do it manually, but hey, maybe they use the helpers too

    Foone🏳️‍⚧️F 1 Reply Last reply
    0
    • Foone🏳️‍⚧️F Foone🏳️‍⚧️

      I finally found the two helper functions they use to get and set vectors!

      all the 30 other places I've seen them set/get vectors, they do it manually, but hey, maybe they use the helpers too

      Foone🏳️‍⚧️F This user is from outside of this forum
      Foone🏳️‍⚧️F This user is from outside of this forum
      Foone🏳️‍⚧️
      wrote on last edited by
      #67

      could also be that this is a compiler-provided bit of code, which is left in because the runtime needs it, or they just didn't eliminate dead code

      Foone🏳️‍⚧️F 1 Reply Last reply
      0
      • Foone🏳️‍⚧️F Foone🏳️‍⚧️

        could also be that this is a compiler-provided bit of code, which is left in because the runtime needs it, or they just didn't eliminate dead code

        Foone🏳️‍⚧️F This user is from outside of this forum
        Foone🏳️‍⚧️F This user is from outside of this forum
        Foone🏳️‍⚧️
        wrote on last edited by
        #68

        okay I've figured out there's a shared format they're using here. it chunks the file into chunks, which have a 16-bit ID (unique per file, but not globally), an offset, and 16-bit length

        Foone🏳️‍⚧️F 1 Reply Last reply
        0
        • Foone🏳️‍⚧️F Foone🏳️‍⚧️

          okay I've figured out there's a shared format they're using here. it chunks the file into chunks, which have a 16-bit ID (unique per file, but not globally), an offset, and 16-bit length

          Foone🏳️‍⚧️F This user is from outside of this forum
          Foone🏳️‍⚧️F This user is from outside of this forum
          Foone🏳️‍⚧️
          wrote on last edited by
          #69

          so like, midisnd.dat will have 12 entries, and the first 11 are 200-500 bytes each, and then the last is 3k.
          presumably it's each song and then some config info?

          Foone🏳️‍⚧️F 1 Reply Last reply
          0
          • Foone🏳️‍⚧️F Foone🏳️‍⚧️

            so like, midisnd.dat will have 12 entries, and the first 11 are 200-500 bytes each, and then the last is 3k.
            presumably it's each song and then some config info?

            Foone🏳️‍⚧️F This user is from outside of this forum
            Foone🏳️‍⚧️F This user is from outside of this forum
            Foone🏳️‍⚧️
            wrote on last edited by
            #70

            cities.dat is very interesting. There's 30 cities in total, but 491 entries in it!

            So they must be doing something odd there, that doesn't divide equally. Maybe one city-chunk gives IDs of the others?

            Foone🏳️‍⚧️F 1 Reply Last reply
            0
            • Foone🏳️‍⚧️F Foone🏳️‍⚧️

              cities.dat is very interesting. There's 30 cities in total, but 491 entries in it!

              So they must be doing something odd there, that doesn't divide equally. Maybe one city-chunk gives IDs of the others?

              Foone🏳️‍⚧️F This user is from outside of this forum
              Foone🏳️‍⚧️F This user is from outside of this forum
              Foone🏳️‍⚧️
              wrote on last edited by
              #71

              idea for a test: it's easy to spot which chunk in a city is the image, because it's the biggest. Here's a way to determine if it's looking up by IDs or offsets/indices: swap the IDs of two images

              Foone🏳️‍⚧️F 1 Reply Last reply
              0
              • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                idea for a test: it's easy to spot which chunk in a city is the image, because it's the biggest. Here's a way to determine if it's looking up by IDs or offsets/indices: swap the IDs of two images

                Foone🏳️‍⚧️F This user is from outside of this forum
                Foone🏳️‍⚧️F This user is from outside of this forum
                Foone🏳️‍⚧️
                wrote on last edited by
                #72

                darn. turns out you can't just renumber the chunks, because they have to be in increasing order.

                so maybe I just need to leave the chunk indexes as is, and instead of moving the entries around, I move where they're pointing?

                Foone🏳️‍⚧️F 1 Reply Last reply
                0
                • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                  darn. turns out you can't just renumber the chunks, because they have to be in increasing order.

                  so maybe I just need to leave the chunk indexes as is, and instead of moving the entries around, I move where they're pointing?

                  Foone🏳️‍⚧️F This user is from outside of this forum
                  Foone🏳️‍⚧️F This user is from outside of this forum
                  Foone🏳️‍⚧️
                  wrote on last edited by
                  #73

                  Bingo! I'm in Athens, but I'm seeing the image for Baghdad, and apparently with the Baghdad palette?

                  So one of these other chunks must be the palette for a city. Or it selects from a selection of palettes? Maybe they've just got a couple defined.

                  Link Preview Image
                  Foone🏳️‍⚧️F 1 Reply Last reply
                  0
                  • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                    Bingo! I'm in Athens, but I'm seeing the image for Baghdad, and apparently with the Baghdad palette?

                    So one of these other chunks must be the palette for a city. Or it selects from a selection of palettes? Maybe they've just got a couple defined.

                    Link Preview Image
                    Foone🏳️‍⚧️F This user is from outside of this forum
                    Foone🏳️‍⚧️F This user is from outside of this forum
                    Foone🏳️‍⚧️
                    wrote on last edited by
                    #74

                    okay I figured out the cities.dat IDs:

                    They're all 1XXYY (in decimal):
                    XX is the city number (0-29), YY is the sub-chunk-id.

                    So like:
                    YY=0: City name
                    YY=2: City image.

                    They go between 00 and 22, and not all numbers need to be present.

                    Foone🏳️‍⚧️F 1 Reply Last reply
                    0
                    • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                      okay I figured out the cities.dat IDs:

                      They're all 1XXYY (in decimal):
                      XX is the city number (0-29), YY is the sub-chunk-id.

                      So like:
                      YY=0: City name
                      YY=2: City image.

                      They go between 00 and 22, and not all numbers need to be present.

                      Foone🏳️‍⚧️F This user is from outside of this forum
                      Foone🏳️‍⚧️F This user is from outside of this forum
                      Foone🏳️‍⚧️
                      wrote on last edited by
                      #75

                      hmm, reading a buffer and then summing all the values of the bytes in it.

                      suspicious behavior.

                      Foone🏳️‍⚧️F 1 Reply Last reply
                      0
                      • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                        hmm, reading a buffer and then summing all the values of the bytes in it.

                        suspicious behavior.

                        Foone🏳️‍⚧️F This user is from outside of this forum
                        Foone🏳️‍⚧️F This user is from outside of this forum
                        Foone🏳️‍⚧️
                        wrote on last edited by
                        #76

                        okay I think it has a very simple 1-byte CRC check on the chunks, which are optionally not run.
                        I can't make the math work but I'm reasonably sure that's what it is

                        Foone🏳️‍⚧️F 1 Reply Last reply
                        0
                        • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                          okay I think it has a very simple 1-byte CRC check on the chunks, which are optionally not run.
                          I can't make the math work but I'm reasonably sure that's what it is

                          Foone🏳️‍⚧️F This user is from outside of this forum
                          Foone🏳️‍⚧️F This user is from outside of this forum
                          Foone🏳️‍⚧️
                          wrote on last edited by
                          #77

                          okay they're using a blit that's UI-aware, so it starts the coordinate system at (1,13). Fun!

                          Foone🏳️‍⚧️F 1 Reply Last reply
                          0
                          • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                            okay they're using a blit that's UI-aware, so it starts the coordinate system at (1,13). Fun!

                            Foone🏳️‍⚧️F This user is from outside of this forum
                            Foone🏳️‍⚧️F This user is from outside of this forum
                            Foone🏳️‍⚧️
                            wrote on last edited by
                            #78

                            looking into the blitting code I managed to steal the world map out of RAM

                            Link Preview Image
                            Foone🏳️‍⚧️F 1 Reply Last reply
                            0
                            • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                              looking into the blitting code I managed to steal the world map out of RAM

                              Link Preview Image
                              Foone🏳️‍⚧️F This user is from outside of this forum
                              Foone🏳️‍⚧️F This user is from outside of this forum
                              Foone🏳️‍⚧️
                              wrote on last edited by
                              #79

                              ugh. TODO for my eventual Good DOS Debugger:
                              Instant Video display.
                              I don't know exactly how DOSBox-X is doing it, but while single-stepping the debugger, the display never updates. I can dump the ram at A000:0000 and see what updated, but not on the screen in DOSBox

                              Foone🏳️‍⚧️F 1 Reply Last reply
                              0
                              • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                                ugh. TODO for my eventual Good DOS Debugger:
                                Instant Video display.
                                I don't know exactly how DOSBox-X is doing it, but while single-stepping the debugger, the display never updates. I can dump the ram at A000:0000 and see what updated, but not on the screen in DOSBox

                                Foone🏳️‍⚧️F This user is from outside of this forum
                                Foone🏳️‍⚧️F This user is from outside of this forum
                                Foone🏳️‍⚧️
                                wrote on last edited by
                                #80

                                found a suspicious array, which goes:
                                [
                                (-1,0),
                                (-1,1),
                                (0,1),
                                (1,1),
                                (1,0),
                                (1,-1),
                                (0, -1),
                                (-1,-1),
                                (0,0)
                                ]

                                POP QUIZ: why does the font renderer need this array? how are they being "lazy" with this array?

                                Foone🏳️‍⚧️F 1 Reply Last reply
                                0
                                • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                                  found a suspicious array, which goes:
                                  [
                                  (-1,0),
                                  (-1,1),
                                  (0,1),
                                  (1,1),
                                  (1,0),
                                  (1,-1),
                                  (0, -1),
                                  (-1,-1),
                                  (0,0)
                                  ]

                                  POP QUIZ: why does the font renderer need this array? how are they being "lazy" with this array?

                                  Foone🏳️‍⚧️F This user is from outside of this forum
                                  Foone🏳️‍⚧️F This user is from outside of this forum
                                  Foone🏳️‍⚧️
                                  wrote on last edited by
                                  #81

                                  there's also this code in the for-loop that steps through this array:

                                  if index==8:
                                  color=white
                                  else:
                                  color=black

                                  Foone🏳️‍⚧️F 1 Reply Last reply
                                  0
                                  • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                                    there's also this code in the for-loop that steps through this array:

                                    if index==8:
                                    color=white
                                    else:
                                    color=black

                                    Foone🏳️‍⚧️F This user is from outside of this forum
                                    Foone🏳️‍⚧️F This user is from outside of this forum
                                    Foone🏳️‍⚧️
                                    wrote on last edited by
                                    #82

                                    @dividuum got it:

                                    they're drawing the font 9 times, offset in each of the 8 directions, and in black. then they draw it in white, with no offset.

                                    It's a pixel-outliner! By drawing their pixel font offset in each direction, they get a black outline on their font.

                                    Foone🏳️‍⚧️F 1 Reply Last reply
                                    0
                                    • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                                      @dividuum got it:

                                      they're drawing the font 9 times, offset in each of the 8 directions, and in black. then they draw it in white, with no offset.

                                      It's a pixel-outliner! By drawing their pixel font offset in each direction, they get a black outline on their font.

                                      Foone🏳️‍⚧️F This user is from outside of this forum
                                      Foone🏳️‍⚧️F This user is from outside of this forum
                                      Foone🏳️‍⚧️
                                      wrote on last edited by
                                      #83

                                      The Answer to the DRM questions for Where in the world is Carmen Sandiego? Enhanced (DOS, 1990) are, in no particular order:

                                      23
                                      Kent
                                      dragon
                                      calcium
                                      1796
                                      Warren
                                      revenue
                                      1792
                                      Willard
                                      1937
                                      Crater
                                      Tanzania
                                      Hartford
                                      Duluth
                                      London
                                      Gem
                                      Silent
                                      squeaker

                                      Foone🏳️‍⚧️F 1 Reply Last reply
                                      0
                                      • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                                        The Answer to the DRM questions for Where in the world is Carmen Sandiego? Enhanced (DOS, 1990) are, in no particular order:

                                        23
                                        Kent
                                        dragon
                                        calcium
                                        1796
                                        Warren
                                        revenue
                                        1792
                                        Willard
                                        1937
                                        Crater
                                        Tanzania
                                        Hartford
                                        Duluth
                                        London
                                        Gem
                                        Silent
                                        squeaker

                                        Foone🏳️‍⚧️F This user is from outside of this forum
                                        Foone🏳️‍⚧️F This user is from outside of this forum
                                        Foone🏳️‍⚧️
                                        wrote on last edited by
                                        #84

                                        if ((0x80 >> ((byte)local_4 & 7) &
                                        (int)(char)*(byte *)((int)((int *)param_1 + 1) + (local_4 >> 3))) != 0) {

                                        COULD YOU USE SOME MORE CASTS MAYBE?

                                        Foone🏳️‍⚧️F 1 Reply Last reply
                                        0
                                        • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                                          if ((0x80 >> ((byte)local_4 & 7) &
                                          (int)(char)*(byte *)((int)((int *)param_1 + 1) + (local_4 >> 3))) != 0) {

                                          COULD YOU USE SOME MORE CASTS MAYBE?

                                          Foone🏳️‍⚧️F This user is from outside of this forum
                                          Foone🏳️‍⚧️F This user is from outside of this forum
                                          Foone🏳️‍⚧️
                                          wrote on last edited by
                                          #85

                                          oh it's because ghidra's near/far pointer support is shit.

                                          I had param2 defined as a byte*32 and it was casting it to a byte* before using it

                                          Foone🏳️‍⚧️F 1 Reply Last reply
                                          0

                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • 1
                                          • 2
                                          • 10
                                          • 11
                                          • 12
                                          • 13
                                          • 14
                                          • 15
                                          • 16
                                          • 17
                                          • Login

                                          • Don't have an account? Register

                                          • Login or register to search.
                                          Powered by NodeBB Contributors
                                          • First post
                                            Last post
                                          0
                                          • Categories
                                          • Recent
                                          • Tags
                                          • Popular
                                          • World
                                          • Users
                                          • Groups